cRPG
cRPG => General Discussion => Topic started by: Rain on January 03, 2014, 06:49:17 pm
-
Having retired from 1-31 during this Double XP Marathon we seem to be having (and loving) I can't help but feel like this is the perfect amount of grind for retirement. Being one of them(Now on my 10th gen with about 500 Respecs under my belt) I realize that if the system was changed now it would cause more than a few people to be upset about all the time they spent working extremely hard for what they have. With our community staying pretty stagnant and with countless newcomers being turned-off by the endless amount of grinding I think it's a good time to reflect on possibly a new XP system. I'm sure they already have something in the works or maybe they don't I just wanted to get the community's feeling on the state of current XP. It's by no means a quick climb to 31 from lvl 1 even with double XP, and I've seen more people on the past week and a half than I have the past 2 years! It's doing nothing but wonders for the game and the community I don't see why we can't possibly consider a change :lol: What do you guys think?
Praise be to The Multiplier
-
Lower the XP amounts at lower levels and make up for it at higher levels.
Levels lower than 20 require less XP
Levels higher than 20 require more XP.
Levels after 31 have the same amount.
-
I have come back from a long break, and I am loving this exp change. I've done 16 generations previously so it is a large encouragement to play right now. I do agree with the OP that a change in exp earned would help bring in new players. Even if it is only a change to the first 1-5 generations or something. More players = more fun. Also skewing the exp would not change much. 1/8 of the exp is 1-20, 3/8 is 20-30, and 1/2 = 30-31. That is pretty heavily skewed already.
-
I completely agree with Crazy I mean as awesome as it is that we have a community where everyone pretty much at least recognizes everyone else it is nice to see some fresh new faces on the battlefield. I mean every person I walk up to know is like a 5 minute duel they are so good. If changing the way we do things slightly will effect that in a positive manner I don't see why not!
-
Some believe that this is only good for high levels, allowing them to go even higher. They are wrong. This actually benefits lower levels the most. Even if we had x10 permanent multi on battle/siege servers, that would mean that kinngrimm (for example) can reach just one more level or maybe two if he stop doing everything else and just play cRPG (level 38). But for everyone else who recently stopped retiring that would mean easy way to shorten that gap between them and above mentioned kinngrimm. It would also bring some old faces. I'm afraid that when they remove x2 multi bonus, servers will become empty again.
When it to multiplier my opinion is, the more the merrier.
Crazy x10 multi would be excellent test for Strategus and DTV, to see how many people really enjoy it and aren't there only for the grind :wink:
-
booooo
fuck the multi system all together and give me xp based on my own performance
( not gonna happen, but i can dream )
-
booooo
fuck the multi system all together and give me xp based on my own performance
( not gonna happen, but i can dream )
and how would you value your performance, kills?
-
and how would you value your performance, kills?
style points
-
I had a idea like that but Meow said it's rubbish and that he would never play a game like that :lol:
Basically, best performers get advantage over others (levels, gear, whatever). It would be determined by ELO like system. No grind involved, to progress you need to skill up and get better at the game. Just like in SC, LoL, DotA and such, only you get some bonuses on top.
But most players prefer grind as a tool to get advantage over those who are truly better than them in a game.
-
At this point I feel as though anything is better than what we have currently, there needs to be some changes. I know we all have ideas, but pushing for a change no matter what the change is an important first step. It's like AA first we have to admit that we have a problem
-
I think better performance getting you more xp/gold would be a good system. Then it would justify people being able to use heavier armor, horses, and better weapons. Just like real mercenaries, the better mercs get paid more money. The richest people in the game should be the people doing the best, not the people running around in cloth and wielding rocks. That's just the complete opposite of RL. The knights were the richest people, that's why they were able to afford such expensive items. They also had a big advantage on the battlefield due to that better gear. Trying to balance this out, seems like it would be pretty difficult though.
I would prefer a better xp/gold reward system, but would be very hard to implement properly (the best players, wearing better armor/weapons than everyone else would just make them even better than they already are then everyone else).
Also, not to detract from the OP, double xp permanently (or at least for people who are under gen 5, and/or under level 33), seems like it would be a good idea.
-
XP is a joke compared to strat (and from what I know strat exp isn't affected by gen bonus?). Definitely needs some change to the system, but upping XP in general is a quick fix for now.
Frankly, I hate leveling up from 1 to 30. I stopped retiring once the marketplace came out for obvious reasons and I have no incentive to make an alt when STFs exist.
-
For crying out loud, stop complaining about multi system.
It won't help. :(
The old one was far worse, it only resulted in mass fights. The only enjoyable part was XP barns.
It took ages for the devs to make and come up with this new system.
And they had planned a newer XP/gold system to replace multiplier for over a yeah now, but that is not going to happen since devs are busy nowadays (which is understandable).
So there is really no need to start this thread all over again, let alone do it without expressing explicit solutions.
-
For crying out loud, stop complaining about multi system.
It won't help. :(
The old one was far worse, it only resulted in mass fights. The only enjoyable part was XP barns.
It took ages for the devs to make and come up with this new system.
And they had planned a newer XP/gold system to replace multiplier for over a yeah now, but that is not going to happen since devs are busy nowadays (which is understandable).
So there is really no need to start this thread all over again, let alone do it without expressing explicit solutions.
double xp permanently (or at least for people who are under gen 5, and/or under level 33), seems like it would be a good idea.
-
As far as I'm concerned thinking about this by myself seemed like a daunting task. The fact that even if I did come up with some fantastic idea to fix everything it wouldn't matter anyway because I don't have the power to do it. Who is to say that this is a waste of time if it actually leads to something. Everything good starts out crazy
-
style points
visitors can't see pics , please register or login
-
herpaderp
Not really in the OP. Also I was addressing the need for a new XP system, which is stupid when you know the devs do not have the time to do it.
Unless Tydeus gets the permission and he is up for it.
-
Your mom likes my herpalerp
visitors can't see pics , please register or login
-
What if the first generation on your main was a bit (30%) quicker?
-
That's kinda pointless imho. Best way to reduce the difference between veterans and newbies is to increase XP gain for everyone. Will also devaluate looms which is a good thing imho. Cheaper loompoints = upkeep working again :wink:
Average player is earning around 350k XP per day. That means he need 25 days to retire. If you speed up that by 10, it will take him just 2.5 days to retire. He will earn full loomed set under 40 days. Masterworked item could cost 100-150k gold. Yes, in the past this could lead to burnout of cRPG. But right now we're in the last stage of this mod anyway, it doesn't matter anymore.
-
It would be completely unfair because maxgen players would get a thundering 2x bonus and new players would only get a piddling 2x bonus!
!!!!!!!
!!!!!!!!!!!!!!
Horsefeathers.
-
Hmm, devalue of looms makes them pointless no? If everyone has them, it's the same as no one having them.
-
I love double xp! But I also hate it! I've respecd between level 26-30 around 7 times over the holidays, I can't handle the responsibility!
-
Frankly, I hate leveling up from 1 to 30. I stopped retiring once the marketplace came out for obvious reasons and I have no incentive to make an alt when STFs exist.
I used to think like that, then I realized just how much I preferred playing on my alts. Now, I've got 6 characters I play including my STF and the only one of them that is even below level 31, is my STF.
Not really in the OP. Also I was addressing the need for a new XP system, which is stupid when you know the devs do not have the time to do it.
Unless Tydeus gets the permission and he is up for it.
I'm making an attempt to figure out how score should be reworked for the new system. No eta, but it's something I'd personally like to have done as well.
-
Hmm, devalue of looms makes them pointless no?
Tell that to archers :lol:
We're far beyond the phase where looms or levels gave you serious advantage. Only those newest additions, who we should try to keep, are the ones affected by disproportion in levels and looms. But huge number of veterans who are still playing have both. Why not give new guys what veterans have and give veterans easier way to obtain loomed version of newest gear?
-
Having retired from 1-31 during this Double XP Marathon we seem to be having (and loving) I can't help but feel like this is the perfect amount of grind for retirement. Being one of them(Now on my 10th gen with about 500 Respecs under my belt) I realize that if the system was changed now it would cause more than a few people to be upset about all the time they spent working extremely hard for what they have. With our community staying pretty stagnant and with countless newcomers being turned-off by the endless amount of grinding I think it's a good time to reflect on possibly a new XP system. I'm sure they already have something in the works or maybe they don't I just wanted to get the community's feeling on the state of current XP. It's by no means a quick climb to 31 from lvl 1 even with double XP, and I've seen more people on the past week and a half than I have the past 2 years! It's doing nothing but wonders for the game and the community I don't see why we can't possibly consider a change :lol: What do you guys think?
Praise be to The Multiplier
I couldn't agree more with this, especially the part with the community. Lets face it, CRPG is a great mod, and it is attracting some new players but the amount isnt enough to keep us at a stable population and we've slowly been losing more and more members due to us not retaining old and new.
I feel there is a main reason for this as Rain stated which involves the newer players.
Two points:
1) The game has an extremely high skill and learning curve. It is exceptionally hard to get into the game and be good at it, which can be very frustrating and off put a lot of people. This exists because of two reasons, the first is that characters of a low level are vastly underpowered compared to higher level players; the second is that our community is of an old age, so there are many well geared (loomed up the ass), highly skilled, and very high level characters on the server (beyond 30). All of these different aspects combined makes the game extremely difficult to retain newer people.
Boosting xp or lowering the amount would provide newer players a chance to mitigate the severity of this curb, both level and gear wise. Yes, it makes looms more available and devalues their economic price, however it does not devalue the practical application of these weapons in battle. The new system adds the additional benefit for players to branch out a bit and try different specs and gear sets without having to sell their entire set of looms for another.
2) I understand a lot of the older players may be put off by a newer xp system, feeling robbed for hard work already invested. In truth we're asking you to sacrifice for the better of the community, and there is no real way around it.
I'm sure being able to acquire more looms than you already have isn't a big deal since you already have a lot, and although trying new specs is a cool thing with different gear, I understand you guys have you own niche too.
However, I want you to look at the situation not just from a singular perspective belonging to just yourself, but to one that involves the entire game. Knowing that your work is going to seem reduced in comparison to the new system is tough, but I urge you to be positive and realize that you've had a good run up until this point in the game, you've gotten good use and time of the gear you have acquired thus far, and the sacrifice you would make would ensure that our community would at the very least stabilize and at best increase in number again.
Ultimately, if we do not at least do something to alleviate some of the intense curve associated with the game then we're looking at the very real possibility of playing the game until its inevitable demise down the line much sooner than it could or even has to be. This may sound fine to a lot of older players who have done their time on the game, but to those of you worried about devaluing your looms I ask you this, what will devalue them more, there being more looms on the market, or the mod dying out eventually?
chadz may have something on the way, but lets be honest, how long will it be and will it be any good compared to CRPG now? I believe it is best we act to preserve and promote what we have now until we know those answers.
And yes Rain, Praise be to the multiplier.
-
As far as I'm concerned thinking about this by myself seemed like a daunting task. The fact that even if I did come up with some fantastic idea to fix everything it wouldn't matter anyway because I don't have the power to do it. Who is to say that this is a waste of time if it actually leads to something. Everything good starts out crazy
Not really EVERYTHING. Somethings sounded pretty good from the start.
-
I stopped playing this game because the grind wasn't worth it. The only reason I came back was to see what I could do with double XP. Been thoroughly pleased with the results. Once it goes away, I can't really see myself playing again until it comes back. Not knocking any systems, just being honest.
-
Removing gen xp bonus and making double xp permanent for everyone seems like the best solution.
-
Removing gen xp bonus and making double xp permanent for everyone seems like the best solution.
-
Apparently I can't quote, quotes of other people quoting other people.
-
Apparently I can't quote, quotes of other people quoting other people.
Quoting got nerfed