cRPG

Strategus => Strategus General Discussion => Topic started by: GRANDMOM on December 27, 2013, 08:07:26 pm

Title: More diversity in strategus battles
Post by: GRANDMOM on December 27, 2013, 08:07:26 pm
I want the option, as a commander of one of my own battles, to choose between more than one character of the guy applying for my battle. I would like to see this when I look at the applicants:

Grandmom shielder lvl 34
Grandmom HA lvl 28
Grandmom Pole lvl 18

I can choose anyone I want for my roster. The applicant can choose what kind of characters he wants me too choose from, but at least 3 I think at the most 6. The applicant can also choose not to level up any other character except the one he wants to play, I would then see this:

Grandmom shielder lvl 34
Grandmom HS lvl 1
Grandmom Pole lvl 1

As the commander - I would then ofc choose the shielder, but this could also limit the chances for the applicant to get accepted for the battle.

What would this change do with the game?

1. More diversity in armygear - you could make an all cav army for instance, just make sure ypu have the gear for it
2. Give the commander the choice to make an army that suits the target he is attacking
3. Give the commander the ability to surprise the enemy he is attacking:
 - enemy has a all cav army and you know it - make acounter army of poles and archers only.
- enemy has choosen to have almost only archer gear in a castle, well fuck him I have 1500 shields in my 1500 man army.
4. More gear would be loomed in strat
5. Different typesof armies would roam the lands
6. More fun for people in battles, since different tactics would need to be used
7. More open field battles
8. Possibility to win battles due to what gear and what mercs you choose and prechosen tactics when building the army
9. Not one type of openfield battles but more difference
10. Harder to defend settlements since you never know what kind of army will attack, and that attacking army could be built just to counter whatever you have in terms of gear inside.
11. Intel of enemy armies would be more useful, "know your enemy" and adapt

Sorry if I said several things twice - writing from asmartphone and cant really scroll and see what I have written

What do you think?

(click to show/hide)




Title: Re: More diversity in strategus battles
Post by: Jack1 on December 27, 2013, 08:17:18 pm
IMO it would be a good idea, but, it would have to have some limitations such as no STF's and that you have to regularly play on an account in battle/siege/duel to use it and making a max number of possible chars.
Title: Re: More diversity in strategus battles
Post by: GRANDMOM on December 27, 2013, 08:25:27 pm
IMO it would be a good idea, but, it would have to have some limitations such as no STF's and that you have to regularly play on an account in battle/siege/duel to use it and making a max number of possible chars.

Maximum number of chars I get, and I agree some sort of limit would be good. I also agree that STF shouldnt be allowed either since it would be exploited.

Why do you think that you need to play the character regularly on battle/siege/duel servers?

Title: Re: More diversity in strategus battles
Post by: Jack1 on December 27, 2013, 08:28:48 pm
Why do you think that you need to play the character regularly on battle/siege/duel servers?
so people don't have chars that are strictly for strat. it would also raise the activity in battle/siege/duel
Title: Re: More diversity in strategus battles
Post by: Chris_the_Animal on December 27, 2013, 08:29:49 pm
Pretty nice idea, but on the same side their still should be a Hero...
Maybe you could reduce the amount of viable players on only players which are not in your faction (that would give smaller factions a bonus aswell ;) )

The idea with the ticks for every char is useless i think...Even in this strat you gained strat ticks with every char you played with and even if you havent used one char once on a server you were able to make it your hero.
Title: Re: More diversity in strategus battles
Post by: GRANDMOM on December 27, 2013, 08:31:23 pm
so people don't have chars that are strictly for strat. it would also raise the activity in battle/siege/duel

You might be right about the activity in the servers, but I am not sure that making characters solely for strat would be a bad thing - but then again I am not the best or the most active character maker - played the same character since I started and I am at second gen after playing 1 year - never respecced  :mrgreen: :mrgreen:

More feedback Jack?
Title: Re: More diversity in strategus battles
Post by: HardRice on December 27, 2013, 08:34:50 pm
so people don't have chars that are strictly for strat. it would also raise the activity in battle/siege/duel

I understand where you're coming from, but why would having a strat only character be bad? Hell, people do it now, and it doesn't affect anything in any major way.
Title: Re: More diversity in strategus battles
Post by: GRANDMOM on December 27, 2013, 08:36:26 pm
Pretty nice idea, but on the same side their still should be a Hero...
Maybe you could reduce the amount of viable players on only players which are not in your faction (that would give smaller factions a bonus aswell ;) )

Chris, I am not sure I get what you mean by this?

The idea with the ticks for every char is useless i think...

This is not a suggestion I have, this perhaps is already implemented in strat, Im not sure since I have only been playing one character - not sure

Title: Re: More diversity in strategus battles
Post by: Chris_the_Animal on December 27, 2013, 10:09:54 pm
Chris, I am not sure I get what you mean by this?

This is not a suggestion I have, this perhaps is already implemented in strat, Im not sure since I have only been playing one character - not sure

I mean that everyone who is in the same faction as the guy doing the roster must play with his hero, while all other randomers from other factions can apply with the system you suggested.
This would make the Clan members be active with their hero in cRPG because they need them for their own battles and on the other hand it would give factions with a low amount of members a small buff, because they got more players from other factions applying and they can choose better.


At the moment you gain 2 Strat ticks for every minute you play with any of your chars, i think. This system is quite okay and nobody ever complains about it.
If you would change that, so you need strat ticks for every single char you want to play strat with and you have to gain them by playing this char it would maybe make crpg get active again for a short while but not for a longer time, because then every char got his strat ticks.
Title: Re: More diversity in strategus battles
Post by: MURDERTRON on December 27, 2013, 11:19:21 pm
This would just make it easier for the older clans to roll newer clans, who haven't had the chance to build up a back log of alts for every situation.
Title: Re: More diversity in strategus battles
Post by: GRANDMOM on December 27, 2013, 11:48:52 pm
This would just make it easier for the older clans to roll newer clans, who haven't had the chance to build up a back log of alts for every situation.

I think most of the guys applying for the battles I have been doing the roster for are pretty old in strat and should have had the time to do some extra characters. Dont think this would be a problem, and since you can choose the character for every applicant - this really isnt a problem:

For battle of with 50 slots, you have perhaps 75 applicants or so. If every one of them has about 3 different characters you can choose from when u do the roster - you could handpick the type of characters you want. Even if you are part of a small clan
Title: Re: More diversity in strategus battles
Post by: Jack1 on December 28, 2013, 01:11:50 am
Actually I take my responses back. It would turn the game into banging your head agenst a wall non stop.

For sieges everybody would be either high power draw archer, high accuracy crossbows or strength crutch ing maulers. In field battles or village attacks it would be all cav, agi polearms and agi shielders. When you have one char aloud at a time you get to pick one, the other, or the median that does decent at both.

Would you rather have a fun time at field battles and sieges or get agi pol armed/crushtheoughed non stop?
Title: Re: More diversity in strategus battles
Post by: GRANDMOM on December 28, 2013, 03:08:27 am
Actually I take my responses back. It would turn the game into banging your head agenst a wall non stop.

For sieges everybody would be either high power draw archer, high accuracy crossbows or strength crutch ing maulers. In field battles or village attacks it would be all cav, agi polearms and agi shielders. When you have one char aloud at a time you get to pick one, the other, or the median that does decent at both.

Would you rather have a fun time at field battles and sieges or get agi pol armed/crushtheoughed non stop?

Not sure it would turn out that way, anything can still be countered I think and it makes things more interessting. But lets make a scenario - you have 50 slots and you are the defender of a castle. What would be your pick then in terms of arch, xbow and maulers?
Title: Re: More diversity in strategus battles
Post by: MURDERTRON on December 28, 2013, 04:00:25 am
Not sure it would turn out that way, anything can still be countered I think and it makes things more interessting. But lets make a scenario - you have 50 slots and you are the defender of a castle. What would be your pick then in terms of arch, xbow and maulers?

Are you serious?  Especially you EU players know that most Strat factions will do anything to win.  Sometimes that includes sitting in your castles and not doing anything with 30000 troops.
Title: Re: More diversity in strategus battles
Post by: GRANDMOM on December 28, 2013, 10:42:11 am
Are you serious?  Especially you EU players know that most Strat factions will do anything to win.  Sometimes that includes sitting in your castles and not doing anything with 30000 troops.



Like I said, I think this system could benefit the attacker in the long run - being able to chose the gear for the attacks depending on what the defender has would be an edge, dont you think?

The attacker would gain the initiative, choosing gear for his army depending on the actual castle layout, the gear that the defenders use and the plan of attack.

Kalmarunion has btw attacked more times than all NA clans except FCC since we started attacking, with fewer members than most I would think......a new dawn is coming to EU in strat 5...... 8-)



Title: Re: More diversity in strategus battles
Post by: Olwen on December 28, 2013, 11:14:08 am
make an hybrid and you can play whatever you want in strat battles

just choose melee or ranged
Title: Re: More diversity in strategus battles
Post by: GRANDMOM on December 28, 2013, 11:23:13 am
make an hybrid and you can play whatever you want in strat battles

just choose melee or ranged

Its not what I want to play as in a strat battle - its what I would like to be able to do as a commander when Kalmar chooses who is going to fight for us in battles.
Title: Re: More diversity in strategus battles
Post by: Ronin on December 28, 2013, 12:08:42 pm
A very good idea.
Title: Re: More diversity in strategus battles
Post by: jtobiasm on December 28, 2013, 12:45:10 pm
Who's got time to level up 2 let alone 3 characters to level 33?
Title: Re: More diversity in strategus battles
Post by: GRANDMOM on December 28, 2013, 01:35:59 pm
Would they need to be? Perhaps another thing that might come out of this is a bit lower levels participating in strat - like 28 level and up.
Title: Re: More diversity in strategus battles
Post by: Vermilion on December 28, 2013, 02:07:54 pm
For sieges everybody would be either high power draw archer, high accuracy crossbows or strength crutch ing maulers. In field battles or village attacks it would be all cav, agi polearms and agi shielders.

Exactly my thought.

Sorry Gandmom but I really don't think this is a good idea. I think the week change over between characters we got now is more than enough.

If anything like this was implemented I think it should be limited to 2 characters, 6 is too high.


EDIT - Make it two characters and I agree with your suggestion... More than two I think is too much.

Also - Make it so you can switch 1 character with an alt once every two weeks.
Title: Re: More diversity in strategus battles
Post by: GRANDMOM on December 28, 2013, 03:02:06 pm
Exactly my thought.

Sorry Gandmom but I really don't think this is a good idea. I think the week change over between characters we got now is more than enough.

If anything like this was implemented I think it should be limited to 2 characters, 6 is too high.


EDIT - Make it two characters and I agree with your suggestion... More than two I think is too much.

Also - Make it so you can switch 1 character with an alt once every two weeks.

you might be right about two chars only. Hard to know exactly what the result would be woth different number of choices. But sure.

But what you say about the ability to change characters once every week like we have now really has nothing to do with what I am suggesting here. This suggestion is about the ability of making diversity in armybuilds and not for the individual to be able to play several different characters.

For the armies we made during strat 4 we had to go with certain numbers of gears in each vategory based on aproximately how many different classes that usually applies for battles - and not based on what or who we actually was going to attack with the army we were building.

All the major clans, as fas as I know, makes their armies more or less exactly the same - a grey army allways has the same amount of each weapon (give or take) for their open field battles. One battle is the same as the next one - you never get surprised by Hetman suddenly fielding an all cavalry army for instance, if he would see it strategically wise to do so in a certain situation - since he cant because of lacking cavalry applicants.
Title: Re: More diversity in strategus battles
Post by: Vermilion on December 28, 2013, 04:47:33 pm
For the armies we made during strat 4 we had to go with certain numbers of gears in each vategory based on aproximately how many different classes that usually applies for battles - and not based on what or who we actually was going to attack with the army we were building.

All the major clans, as fas as I know, makes their armies more or less exactly the same - a grey army allways has the same amount of each weapon (give or take) for their open field battles. One battle is the same as the next one - you never get surprised by Hetman suddenly fielding an all cavalry army for instance, if he would see it strategically wise to do so in a certain situation - since he cant because of lacking cavalry applicants.

Hopefully there will be changes to the economy system which will make this a lot harder to do :)


I see your point that you want to be able to build an army with a style/theme (which I think would be a really good addition to strat and make it a lot more fun / interesting.)

The problem I see is when it comes to castle/town defending. Being able to fill your roster every time with the perfect ratio of ranged and strength clutch builds will completely ruin the balance of attacking a fief (I know its not prefect now).

Also I like the fact that people have to sacrifice certain things in order to be able to participate in every battle/siege. For example horse archers; they have to use ~ 6 attributes just to use rounceys (including horse archery points). In field battles they are annoying as hell!!! However, I take great pleasure knowing that when it comes to a siege of a castle they are going to be a very restricted archer with a lot worse stats compared to dedicated archers.

If you give everyone 6 alts they can apply with, its very easy to have a dedicated archer and a horse archer among them. If you give everyone 2 alts only a few will want both as their only options.
Title: Re: More diversity in strategus battles
Post by: GRANDMOM on December 28, 2013, 05:49:13 pm
All valid points Verm, 2 characters might be the right way to go then.

Also, as you say, hopefully the economy system will change alot, so certain items would be enormously increased in cost making it harder to make every army exactly the same (plates for instance).

What I would like to see is the ability to use perhaps use 20 throwers in my army for some reason, or go half HA, or 80%shielders or whatever. Now its more or less the same % of every class in every battle.

Perhaps some restrictions should be added for every class so you cant go 50 archers for instance - Im not sure how to balance it - I just know I want the oppurtunity to make armies for certain purposes.



I want to be able to do this:

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So you can do this to counter me:

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Or be able to charge 30-40 of these guys:

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When this guy is defending his caravan together with his peasant buddies  :lol:

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To do this if I would find it useful:
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or have a line of 20 guys using this (add their strange armours while you are at it):

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Well thats pretty much the point

Perhaps the two character choices might be good, perhaps adding some restriction to every class so you cant go 51 HA:s in an open field battle.

Title: Re: More diversity in strategus battles
Post by: Ronin on December 28, 2013, 06:52:11 pm
I'd say no restrictions are needed for classes really, just allow the creativity to it's fullest. Don't get me wrong, I agree with vermilion about the 2 class per player thingy. I am referring to the class limit for rosters.

For example, infantry is going to be needed for most of the battles, don't forget there are flags too. I also think that an Archer is going to be more useful than a HA as an offensive force, HA is better at surviving and being mobile but archer can do more serious damage in the same amount of time. Of course HA might be more useful overall, but I think they can be countered better with heavy armored infantry.

If there is going to be class restrictions, it might be a bit disappointing for some players to not to get added to the roster only because they are playing with 1 character and that type of character is already full. Remember the 5v5 tournament of Gnjus, everything was free and most of the people showed up with balanced teams in the end. I'd say it will balance itself out. Even if it doesn't, there will be always some need for infantry force.