cRPG
		cRPG => Beginner's Help and Guides => Topic started by: Tomeusz on December 20, 2013, 10:58:38 pm
		
			
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				I read that holding a weapon for a sec deals more dmg. Same is with bows(tider the circle bigger the dmg?)?
			
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				For melee yes but range i'm not sure
			
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				Melee attacks do the most damage if you hold them for a little over one second (counting one second is pretty close if you have 50+ ping). This also increases chance of crushthrough on maul weapons.
 
 Hold time does not change damage on bows, only accuracy (decreases with time). It does nothing on crossbows and thrown weapons.
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				Huh? Pretty sure the hold time for maximum damage is 0.5 seconds. You're right that it is around a second if you include the wind-up of your attack.
 
 For ranged weapons I really have no clue. I want to believe so (at least for throwing) to make myself feel better for how much it hurts.
 
 There was also a damage dropoff if you held too long, but I don't know the specifics of that.
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				I read that holding a weapon for a sec deals more dmg. Same is with bows(tider the circle bigger the dmg?)?
 
 yhohohohoh
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				Huh? Pretty sure the hold time for maximum damage is 0.5 seconds. You're right that it is around a second if you include the wind-up of your attack.
 
 For ranged weapons I really have no clue. I want to believe so (at least for throwing) to make myself feel better for how much it hurts.
 
 There was also a damage dropoff if you held too long, but I don't know the specifics of that.
 
 
 Yeah, the way I wrote it could be misread. If I'm trying to get crushthrough overheads I count one second from when I hold left click then release. If you listen to your character, they will grunt if you hold long enough for a "max'' attack. If you use the same weapon a long time, you'll get the hang of it and be able to do it by muscle memory instead of counting.
 
 I'd love to see graphs/charts of how your damage fluctuates as you hold an attack.