cRPG

cRPG => Beginner's Help and Guides => Topic started by: Tomeusz on December 20, 2013, 10:58:38 pm

Title: Holding = more dmg?
Post by: Tomeusz on December 20, 2013, 10:58:38 pm
I read that holding a weapon for a sec deals more dmg. Same is with bows(tider the circle bigger the dmg?)?
Title: Re: Holding = more dmg?
Post by: protox2k on December 20, 2013, 11:06:11 pm
For melee yes but range i'm not sure
Title: Re: Holding = more dmg?
Post by: WITCHCRAFT on December 20, 2013, 11:23:55 pm
Melee attacks do the most damage if you hold them for a little over one second (counting one second is pretty close if you have 50+ ping). This also increases chance of crushthrough on maul weapons.

Hold time does not change damage on bows, only accuracy (decreases with time). It does nothing on crossbows and thrown weapons.
Title: Re: Holding = more dmg?
Post by: San on December 20, 2013, 11:43:54 pm
Huh? Pretty sure the hold time for maximum damage is 0.5 seconds. You're right that it is around a second if you include the wind-up of your attack.

For ranged weapons I really have no clue. I want to believe so (at least for throwing) to make myself feel better for how much it hurts.

There was also a damage dropoff if you held too long, but I don't know the specifics of that.
Title: Re: Holding = more dmg?
Post by: Lemon on December 21, 2013, 02:29:26 am
I read that holding a weapon for a sec deals more dmg. Same is with bows(tider the circle bigger the dmg?)?
yhohohohoh
Title: Re: Holding = more dmg?
Post by: WITCHCRAFT on December 21, 2013, 07:33:35 am
Huh? Pretty sure the hold time for maximum damage is 0.5 seconds. You're right that it is around a second if you include the wind-up of your attack.

For ranged weapons I really have no clue. I want to believe so (at least for throwing) to make myself feel better for how much it hurts.

There was also a damage dropoff if you held too long, but I don't know the specifics of that.

Yeah, the way I wrote it could be misread. If I'm trying to get crushthrough overheads I count one second from when I hold left click then release. If you listen to your character, they will grunt if you hold long enough for a "max'' attack. If you use the same weapon a long time, you'll get the hang of it and be able to do it by muscle memory instead of counting.

I'd love to see graphs/charts of how your damage fluctuates as you hold an attack.