Maybe it's just going right over my head but I don't understand exactly what's going to be different or special about this game compared to others in a sand-box nature that's supposed to have user-input and content generation. What is going to make the environment and background unique? It's cool that there're Phd holders and behavioral scientists and what-not working on this but that's about the most innovative thing I saw about the video, that they were trying to do something other then finding out how best to use operant conditioning in videogames to sell more of them.
Title: Re: The United Game (Nerd Kingdom)
Post by: zagibu on December 12, 2013, 07:42:21 pm
I guess they want to implement a content generation system similar to what Second Life did, that allows to create things outside of the "game rules". Kind of like in-game modding tools.
Title: Re: The United Game (Nerd Kingdom)
Post by: Kalam on December 12, 2013, 09:30:34 pm
Maybe it's just going right over my head but I don't understand exactly what's going to be different or special about this game compared to others in a sand-box nature that's supposed to have user-input and content generation. What is going to make the environment and background unique? It's cool that there're Phd holders and behavioral scientists and what-not working on this but that's about the most innovative thing I saw about the video, that they were trying to do something other then finding out how best to use operant conditioning in videogames to sell more of them.
They're claiming that there won't be a pre-packaged mythos, implying that the players will create this as time goes on. The crafting looks particularly involved for an MMO, and then there's the physics based combat they promise. Currently we've got what...Xsyon that's close to that? Minecraft servers, I guess.
Love is a similar game, just through a surreal lens.
Here's some alpha stuff from TUG.
Title: Re: The United Game (Nerd Kingdom)
Post by: Kafein on December 12, 2013, 10:07:41 pm
Developpers that come from a scientific rather than industrial background might lack the flexibility to change the game if their theoritically good game doesn't actually work, but who am I to already say this.
Title: Re: The United Game (Nerd Kingdom)
Post by: Moncho on December 12, 2013, 10:31:35 pm
I think I have seen this before... Edit: oh yes, they had a kickstarter a while back: http://www.kickstarter.com/projects/nerdkingdom/tug-1
Title: Re: The United Game (Nerd Kingdom)
Post by: Leesin on December 12, 2013, 11:00:00 pm
I guess they want to implement a content generation system similar to what Second Life did, that allows to create things outside of the "game rules". Kind of like in-game modding tools.
This game is going to be full of giant flailing cumming cocks like Second Life? Take my money.
Title: Re: The United Game (Nerd Kingdom)
Post by: SixThumbs on December 13, 2013, 12:29:40 am
They're claiming that there won't be a pre-packaged mythos, implying that the players will create this as time goes on. The crafting looks particularly involved for an MMO, and then there's the physics based combat they promise. Currently we've got what...Xsyon that's close to that? Minecraft servers, I guess.
I'm all down for crazy rag-dolling based physics but from the video crafting, at least the beginning stages, it seemed typical in it's progression of preventing player death. No pre-packaged mythos also screams to me that they don't want to hire a writer and we know what happens when users are given unfettered access to do what they want devoid of real-life consequences, in Ultima Online the creator was promptly assassinated as soon as he went to view his creation. What if the mythos that's born conflicts with my immersion and expectations of what the game is supposed to be about?
I love the idea of games where the player can exercise control over the game world but I feel like it always falls short of being meaningful in anyway. In an MMO setting you kind of have to balance the limits based on a lowest common denominator, too much "freedom" and people are going to be exploited and abused in-game driving away the player-base and too little is going to leave you with a decidedly bland experience. It's ambitious but it seems like "safe innovation".
Title: Re: The United Game (Nerd Kingdom)
Post by: Leshma on December 13, 2013, 01:36:33 am
I would stay away from TUG, if you ask me. Their intentions don't seem sincere to me and with all this government surveillance shit going everywhere, I really don't need some dudes posing as gamedev company to experiment on me as a player.
Wait for Everquest Next, it's based on the same engine. It will look a ton better, will be proper MMORPG, Sony is behind it, it will have everything as TUG plus much more and polished at that.
Title: Re: The United Game (Nerd Kingdom)
Post by: zagibu on December 13, 2013, 02:30:03 am
Two points that make sure I will never touch that.
Title: Re: The United Game (Nerd Kingdom)
Post by: Joseph Porta on December 13, 2013, 06:42:50 pm
looks interesting
minecraft 3d?
Title: Re: The United Game (Nerd Kingdom)
Post by: Pollux on December 14, 2013, 07:58:49 am
http://www.youtube.com/watch?v=2tlPDsbp_M4#t=98
I want to style his eyebrows so bad
Title: Re: The United Game (Nerd Kingdom)
Post by: stukii on February 02, 2014, 06:11:28 pm
Okay the pvp modi caught me here i've bought it, but sadly it requires dx11 which my actual card wont support. So if anyone is interested in trying it out free just say. Might probably have even 2 accounts to share so you could bring a friend.