and add healing gunsListen pal, healing guns woulnd work because the healer class has not been added yet. And rondel characters already know the trick how to do a double jump.
and double jump
and make it so i can role play as a cow
:D
Firearms would further bury the deep melee combat mechanics of the game into a pile of generic 2003 shooter tropes.
Firearms is the worst that could happen ranged wise to the mod imo. They don't necessarily have to be unbalanced, with high reloading time/high upkeep they could even be a bad weapon but the problem is like all range high damage weapons that you can't make people die off with one shot, that would be extremely undesirable and make people GTX.But wait, why? Archers are very op right now too, they could easy shoot musketeer because he couldn't manage to reload. What your saying means also to remove archers and crossbows...
But wait, why? Archers are very op right now too, they could easy shoot musketeer because he couldn't manage to reload. What your saying means also to remove archers and crossbows...
This is Warband, a medieval war game and during the time Warbad plays has not been any firearms.Then remove those renaissance armors and stuff too :p
No!
You know that at any historical period people always used ranged weapons, would it be sling, throwing rock, throwing axe or basic bow. Thats how it is son.
You know this is a videogame that people play because it is fun to play. That's how it is son.
I wouldn't mind an early firearm, just make it a gimmick thingy. Make it inferior to an arbalest in every way and hella expensive, but then with a big boom, flash and puff of smoke.
As we all know in crpg we already have many items from the early renaissance, and that means we need gunpowder! Guns would take long time to reload, but they could really hit hard! Ofcourse they would be unaccurate at long range and would be costy for upkeeps, but when making big line and fire, it would cause great pain!(click to show/hide)
I believe you could buy bullets in the old days, but there was never any rifle.
As we all know in crpg we already have many items from the early renaissance, and that means we need gunpowder! Guns would take long time to reload, but they could really hit hard! Ofcourse they would be unaccurate at long range and would be costy for upkeeps, but when making big line and fire, it would cause great pain!
and double jumpHonestly I think some players should be able to make as many jumps in a row as they want...