There's people who play this that still care about repairs? News to me.well then lets think about it, what could the reasons be then? in siege you don't have to wait minutes after dying to respawn, in siege HA and Hxbow are nothing, archers cant camp hilltops together and many other things that effect battle do not effect siege. gotta be repairs. Wear full plate and watch your savings dwindle.
I played my first 8 or so gens playing siege only back when it was packed all the time (RIP na_community/ats/whatever server). I prefer battle now because the multiplier is more consistent (less team balance) and the siege map rotation is utterly fucked in terms of balance. In most maps attackers are way OP.no friend a lot of the maps have been reworked in the last patch and the castles that sucked balls were removed. siege is well balanced now especially with the new defense spawn timers which can be as low as like 7-8 seconds
I don't play it because there's usually 3 or less players on the server when I have time to play. But if its full I enjoy it and repair cost doesn't bother me.never seen you in siege :|
no friend a lot of the maps have been reworked in the last patch and the castles that sucked balls were removed. siege is well balanced now especially with the new defense spawn timers which can be as low as like 7-8 seconds
#1 Change the x1 to x1.5 just like that peasant EU server. :) Could help! (already done once, just copy code?) probably could help bc, then the defenders on x1 would have more incentive to stay after they lose the round.
#2 Bring back ladders. Sure, why not, added bonus when more people.
#3 Lower weapon break %. <-- (Would be nice, but probably wouldn't happen, would realistically take a while/a good amount of effort to change(codewise))#4 Put equipment boxes in all siege maps.<-- People with throwing may constantly spawn throwing lances/gear ^^(if this doesn't bother you then keep)
#5 Why can't NA siege players roll after knockdown? This honestly boggles my mind. (Yes!)
The problems with repairs on siege are due to the low player count which means you get stuck on a x1. This problem could be offset by reducing the number of players needed for multipliers and removing the "unfair teams" penalty.
The funny thing about people mentioning how in battle you can "roll x5 for hours" is that they seem to neglect that in order for there to be a team that wins over and over, there has to also be a team that LOSES OVER AND OVER.The balance may be bad, but under a perfectly balanced system, you'd only have a x1.5 multi. Now remember how one sided maps can often be in siege, favoring either attackers or defenders, and then realize that you frequently get switched from team to team much more often on siege, resulting in streaks being harder to sustain. Finally, consider that for every round you spend with a x5, you have to spend an extra 3 rounds at a x1, to maintain even a 2.0 average multi. So having a x5 for even two rounds in a row(ignoring the rounds where you had to play to reach the x5), means you must have a x1 for 6 rounds before obtaining your next x3, to maintain just a 2.0 average multi per round.
I played my first 8 or so gens playing siege only back when it was packed all the time (RIP na_community/ats/whatever server). I prefer battle now because the multiplier is more consistent (less team balance) and the siege map rotation is utterly fucked in terms of balance. In most maps attackers are way OP.
A player's offset is found by either their previous round score gained : previous round average score gained ratio or their total score : average total score ratio, whichever is higher is used. The offset is then applied to the score you would normally gain on a hit, as a percent of the whole(125% score to 75% score). Simply put, people who perform better, are worth more.
The funny thing about people mentioning how in battle you can "roll x5 for hours" is that they seem to neglect that in order for there to be a team that wins over and over, there has to also be a team that LOSES OVER AND OVER.
Here's a curious question - why is siege much more popular in EU than in NA?
In EU it rivals if not surpasses battle's population much of the time...always wondered why the appeal is greater there.
As someone with something ridiculous like 4000 hours logged on NA siege, here are my thoughts:
1. DTV has murdered NA2 population, because it's at least twice the gold/XP per hour. But the siege players that play DTV mostly hate DTV, and only play it because it's populated and good XP. My proposed solution? Restrict DTV to < lvl 31, so people can use it to learn cRPG and grind through peasanthood, but not farm their high level characters.
While it would help to have no upkeep with less than 8 players... I personally don't find it to be much of an issue.
Ok, so we need a way to let each other know when we're all on, but not on siege, but willing to move to siege (hopefully en mass); suggestions?
Display of SmartFridge.
Implement voice command:
"To the [W]alls!"
...and whenever one shouts it, all subscribers are also notified via Skype/SMS/NSA-Trojans/Display of SmartFridge.
My suggestion would be to create a "NA Siege Map Balancer" type of position. Yes, we've heard it all before... when they went looking for scene managers, no NA stepped up, so we only have 2 EU players managing the maps, etc etc. We get it... but is it really impossible to open up a small position where someone can simply veto siege maps from the NA map rotation, or slightly modify EU maps before they become part of the NA rotation? This person wouldn't necessarily need to even make maps from scratch, although surely NA-tailored maps would be great. Not sure how the servers are set up... but I would imagine that it would be possible for NA to have different maps than EU, although for one reason or another that has yet to happen.
As you know, I already did what you are talking about here - determined maps I thought didn't work well for the NA siege server and did a poll to see what people though. Based on that poll I suggested to FIPS which maps could be removed from the NA rotation for better gameplay. He did for a little bit and then added them back in :(
Why do I not remember this..?
Not sure, it happened though...