Author Topic: NA Siege Solution  (Read 2798 times)

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Offline Ubereem

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NA Siege Solution
« on: December 06, 2013, 10:59:57 pm »
+7
#1 Change the x1 to x1.5 just like that peasant EU server.

#2 Bring back ladders.

#3 Lower weapon break %.

#4 Put equipment boxes in all siege maps.

#5 Why can't NA siege players roll after knockdown? This honestly boggles my mind.

#6

#7
« Last Edit: February 15, 2014, 07:50:40 pm by Ubereem »
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Offline Hirlok

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Re: Lower NA Siege Repairs
« Reply #1 on: December 06, 2013, 11:04:09 pm »
+2
the main reason is that most people love horse dick.

But indeed the upkeep on na siege seems to be a lot more aggressive (stuff breaks WAY more often) than on battle.
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Offline rustyspoon

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Re: Lower NA Siege Repairs
« Reply #2 on: December 06, 2013, 11:55:33 pm »
+3
There's people who play this that still care about repairs? News to me.
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Offline Silfarion

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Re: Lower NA Siege Repairs
« Reply #3 on: December 07, 2013, 02:29:39 am »
0
but spoony knoify

i'm pore :(
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Offline Ubereem

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Re: Lower NA Siege Repairs
« Reply #4 on: December 07, 2013, 02:38:53 am »
0
There's people who play this that still care about repairs? News to me.
well then lets think about it, what could the reasons be then? in siege you don't have to wait minutes after dying to respawn, in siege HA and Hxbow are nothing, archers cant camp hilltops together and many other things that effect battle do not effect siege. gotta be repairs. Wear full plate and watch your savings dwindle.
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Offline WITCHCRAFT

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Re: Lower NA Siege Repairs
« Reply #5 on: December 07, 2013, 05:00:31 am »
0
I don't play it because there's usually 3 or less players on the server when I have time to play. But if its full I enjoy it and repair cost doesn't bother me.
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Offline MURDERTRON

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Re: Lower NA Siege Repairs
« Reply #6 on: December 07, 2013, 04:31:11 pm »
+3
It's because the rounds run longer.  You are actually getting more ticks, as in battle, the round will often end before you get the 5:00 tick.  That rarely happens in siege.  Repairs are a product of chance over time.
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Offline bilwit

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Re: Lower NA Siege Repairs
« Reply #7 on: December 07, 2013, 05:40:34 pm »
+1
I played my first 8 or so gens playing siege only back when it was packed all the time (RIP na_community/ats/whatever server). I prefer battle now because the multiplier is more consistent (less team balance) and the siege map rotation is utterly fucked in terms of balance. In most maps attackers are way OP.
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Offline Ubereem

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Re: Lower NA Siege Repairs
« Reply #8 on: December 07, 2013, 07:49:15 pm »
+1
I played my first 8 or so gens playing siege only back when it was packed all the time (RIP na_community/ats/whatever server). I prefer battle now because the multiplier is more consistent (less team balance) and the siege map rotation is utterly fucked in terms of balance. In most maps attackers are way OP.
no friend a lot of the maps have been reworked in the last patch and the castles that sucked balls were removed. siege is well balanced now especially with the new defense spawn timers which can be as low as like 7-8 seconds
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Offline Ubereem

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Re: Lower NA Siege Repairs
« Reply #9 on: December 17, 2013, 11:11:50 pm »
0
I don't play it because there's usually 3 or less players on the server when I have time to play. But if its full I enjoy it and repair cost doesn't bother me.
never seen you in siege :|
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Offline Jona

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Re: Lower NA Siege Repairs
« Reply #10 on: December 19, 2013, 04:34:14 pm »
0
no friend a lot of the maps have been reworked in the last patch and the castles that sucked balls were removed. siege is well balanced now especially with the new defense spawn timers which can be as low as like 7-8 seconds

While the old siege was heavily biased towards attackers, now it is almost as biased for defenders... especially depending on the population. When there used to be ~20 - 30 players in the old siege, the maps were usually balanced, save for a few really shit maps. Now with the new timers, it helps get the population above the really low numbers since as you said defenders can respawn rapidy. However, come the 20+ player mark, many maps favor defense. Not only do you spawn a little too quickly, but you also seem to almost always spawn right next to the flag. In siege I had 12 kills ON THE FLAG when I was the only guy there, with 1 or 2 allies trickling in from time to time. And guess what, there were only 7-8 players on the enemy team. I realize that being the only guy on the flag means it caps slowly, but the fact that I had to kill some people 2 - 3 times, and still didnt cap the flag is just annoying. You really shouldn't be able to spawn so quickly to get back to the flag in time once you died once, even TWICE on it already. FYI, this was on the crappy helms deep map, where defenders spawn literally 3 seconds from the flag.

I just want them to rebalance siege once more... make it so the really low op <12 or so timers stay the same to give defense a fighting chance, but they really should rethink the higher teens and 20+ population spawn timers. Somewhere between the old siege and new siege would be the perfect balance. Old one was attacker-favored, new one is defender-favored. If they don't want to play with the spawn timers again, then at least change spawn points on some maps. It's just a little ridiculous how close some can be. Sure, it is incredibly annoying to spawn all the way on the front wall as a defender when the attackers are on your flag, but you shouldn't be spawning right on top of a horde of enemies. All the spawns should ideally be in the middle of the castle, if that makes any sense. This way defense can get to the front walls/gatehouse or the flag in an equal amount of time.
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Offline CrazyCracka420

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Re: Lower NA Siege Repairs
« Reply #11 on: December 19, 2013, 07:37:05 pm »
+1
siege maps suck for team balance.  and you always get switched in the map to attacker/defender, so you're bound to lose xp every map.  On battle you can potentially roll x5 for hours.  Also one death per round is nice, everyone's 1 life is very important.

Spawn MotF after 2 minutes of fighting (on even ground) on battle server and everything is good.  No more whining, no more need to split server population. 
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Offline Elindor

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Re: Lower NA Siege Repairs
« Reply #12 on: December 20, 2013, 10:12:01 pm »
+1
The funny thing about people mentioning how in battle you can "roll x5 for hours" is that they seem to neglect that in order for there to be a team that wins over and over, there has to also be a team that LOSES OVER AND OVER.

Battle's balancer is terrible...and that's saying a lot because siege's is terrible too.  But in siege, it shakes things up and tries....in battle sometimes it's basically like "Just go play siege and come back next map and hope to get on the good team, or get utterly rolled over and over".  The same player on the rolling team can go 8-4 and if he was on the team being rolled he would go 2-4....its retarded. 

Something to keep in mind - every action has an opposite and equal reaction, and every x5 team results in an x1 team on the opposite side - I guess these players just ignore those times?  Strike them from their memories and hope to get lucky the next map?

---

I'm saying all this as a completely unbiased player at this point - I play about 50% siege and 50% battle now.  This is just something that has always confused me about that statement.

---

And Jona, yes, I agree that the defense dynamic spawn timer needs a small tweak...it was awesome Paul got it in for us, but it might need to be adjusted some now.
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Offline Hirlok

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Re: Lower NA Siege Repairs
« Reply #13 on: December 20, 2013, 10:36:29 pm »
0
still have the feeling that with roughly the same mix of xY I am gaining money on battle while losing on siege. Same char/gear/gen.

....and don't tell me to sell loompoints, I still have no elder's wooden stick... ;-)
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Offline Ubereem

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Re: NA Siege Solution
« Reply #14 on: February 15, 2014, 07:46:29 pm »
0
OP updated bumpeh!
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