no friend a lot of the maps have been reworked in the last patch and the castles that sucked balls were removed. siege is well balanced now especially with the new defense spawn timers which can be as low as like 7-8 seconds
While the old siege was heavily biased towards attackers, now it is almost as biased for defenders... especially depending on the population. When there used to be ~20 - 30 players in the old siege, the maps were usually balanced, save for a few really shit maps. Now with the new timers, it helps get the population above the really low numbers since as you said defenders can respawn rapidy. However, come the 20+ player mark, many maps favor defense. Not only do you spawn a little too quickly, but you also seem to almost always spawn right next to the flag. In siege I had 12 kills ON THE FLAG when I was the only guy there, with 1 or 2 allies trickling in from time to time. And guess what, there were only 7-8 players on the enemy team. I realize that being the only guy on the flag means it caps slowly, but the fact that I had to kill some people 2 - 3 times, and still didnt cap the flag is just annoying. You really shouldn't be able to spawn so quickly to get back to the flag in time once you died once, even TWICE on it already. FYI, this was on the crappy helms deep map, where defenders spawn literally 3 seconds from the flag.
I just want them to rebalance siege once more... make it so the really low op <12 or so timers stay the same to give defense a fighting chance, but they really should rethink the higher teens and 20+ population spawn timers. Somewhere between the old siege and new siege would be the perfect balance. Old one was attacker-favored, new one is defender-favored. If they don't want to play with the spawn timers again, then at least change spawn points on some maps. It's just a little ridiculous how close some can be. Sure, it is incredibly annoying to spawn all the way on the front wall as a defender when the attackers are on your flag, but you shouldn't be spawning right on top of a horde of enemies. All the spawns should ideally be in the middle of the castle, if that makes any sense. This way defense can get to the front walls/gatehouse or the flag in an equal amount of time.