cRPG

cRPG => cRPG Technical problems => Topic started by: andreakarasho on November 29, 2013, 09:05:41 pm

Title: Fps with bodies/maps
Post by: andreakarasho on November 29, 2013, 09:05:41 pm
Before of patch, my fps were good (every 120), now my fps in the new maps and with some bodies in the floor go to 75/80...
Why!?!?!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Fps with bodies/maps
Post by: Bittersteel on November 29, 2013, 09:13:54 pm
Buhuu, i have 80 fps, smooth as fuck why isn't it 120
Title: Re: Fps with bodies/maps
Post by: the real god emperor on November 29, 2013, 09:15:29 pm
I played this game with 45 fps max :( Enjoy yours plz
Title: Re: Fps with bodies/maps
Post by: andreakarasho on November 29, 2013, 09:17:10 pm
but lag when fps go down :|
Title: Re: Fps with bodies/maps
Post by: the real god emperor on November 29, 2013, 09:19:07 pm
but lag when fps go down :|

set your fps limit to a lower level , it will help with the lag
Title: Re: Fps with bodies/maps
Post by: Fips on November 29, 2013, 09:29:23 pm
Set max fps to 60. May not seem much but it solved all of my fps problems.
Title: Re: Fps with bodies/maps
Post by: andreakarasho on November 29, 2013, 09:41:00 pm
ok... but why i must set down fps, when i played with 120 without problems?
Title: Re: Fps with bodies/maps
Post by: SixThumbs on November 29, 2013, 09:57:07 pm
I don't want to sound presumptuous but do you have a 120hz monitor?
Title: Re: Fps with bodies/maps
Post by: andreakarasho on November 29, 2013, 09:58:47 pm
I don't want to sound presumptuous but do you have a 120hz monitor?

my config:
i5 3570
8gb ram
hd 7950 3gb
monitor acer 22" 60hz full hd, led
Title: Re: Fps with bodies/maps
Post by: SixThumbs on November 29, 2013, 10:10:32 pm
So, as far as I know from my limited tech knowledge I don't think the monitor actually makes any use out of frames higher then 60. The 60hz refers to the amount of times the screen refreshes an image per second (I think? Back me up people who are actually tech savvy) so unless you had a 120hz monitor then I don't think the extra frames really do anything aside from tax your system more for no added benefit.
Title: Re: Fps with bodies/maps
Post by: Biggie_Smaxx on November 29, 2013, 10:12:55 pm
I don't want to sound presumptuous but do you have a 120hz monitor?
u dont need 120hz to see the difference between 60 fps and 120fps, for the same reason u see the difference between Vsync on or not.

So, as far as I know from my limited tech knowledge I don't think the monitor actually makes any use out of frames higher then 60. The 60hz refers to the amount of times the screen refreshes an image per second
Yes, thats correct. 60Hz is the image refresh rate, so the unit of frequency and defines number of cycles (frames) per second.
so unless you had a 120hz monitor then I don't think the extra frames really do anything aside from tax your system more for no added benefit.
No, because the graphic card doesnt work synchronous to the monitor. You see the difference really good. I cant play CS:S with less than 90 fps, i need steadily 100 fps. But one way or another, for sure the image get better (Smoother/Faster) if u have a 120hz monitor instead of 60Hz.
Title: Re: Fps with bodies/maps
Post by: Leshma on November 29, 2013, 10:18:00 pm
my config:
i5 3570
8gb ram
hd 7950 3gb
monitor acer 22" 60hz full hd, led

That's pretty decent rig. Game with such outdated graphics as Warband should run in 120 fps constantly. But game engine is crap so better stick with 60 fps limit. I play on lowest and have similar issues. At 120 fps everything is buttery smooth but when fps drops bellow 100 lag shows it's ugly face (35-45 near unplayable and 25 PC means dropped frames all over the place). My PC is much, much weaker than yours.

Not much you can do about it, really. Hopefully, M:BG engine will be more polished and consistent.
Title: Re: Fps with bodies/maps
Post by: Leshma on November 29, 2013, 10:21:23 pm
So, as far as I know from my limited tech knowledge I don't think the monitor actually makes any use out of frames higher then 60. The 60hz refers to the amount of times the screen refreshes an image per second (I think? Back me up people who are actually tech savvy) so unless you had a 120hz monitor then I don't think the extra frames really do anything aside from tax your system more for no added benefit.

You can't see the difference because monitor is limiting factor and unable to show more fps but you can feel the difference, because controls are more responsive at higher frame rate values.
Title: Re: Fps with bodies/maps
Post by: SixThumbs on November 29, 2013, 10:31:49 pm
You can't see the difference because monitor is limiting factor and unable to show more fps but you can feel the difference, because controls are more responsive at higher frame rate values.

You wouldn't see the difference but I guess you would feel a spike when it's trying to render frames that you won't actually see? I also thought v-sync just sorted some screen "tearing" issues but that it wasn't implemented all that well in Warband in the first place?
Title: Re: Fps with bodies/maps
Post by: Biggie_Smaxx on November 29, 2013, 10:35:53 pm
You can't see the difference because monitor is limiting factor and unable to show more fps but you can feel the difference, because controls are more responsive at higher frame rate values.
lol but if u can "feel" it you can see it^^ all in all you need detailed know-how to understand the relation between graphic card, frame rate and monitor

Vsync only sync the frame output from graphic card to monitor, but thats the reason why its a bit woolly key/mouse input then.
Title: Re: Fps with bodies/maps
Post by: andreakarasho on November 29, 2013, 11:13:52 pm
Vga driver / my new monitor led / new patch are the problems?

A week ago i played with an old monitor lcd 19".
Before this patch my fps are evere 120.
Vga driver updated for bf4. (13.9 cat).