But yeah, IMO throwin got really bad after the patch.
However, for hybrids their requirement is too high for the WPF possible (unless you're level 36).
Level: 31(click to show/hide)
looks fine according to me.
Before the patch my throwing lancer was 21/18 with 140 throwing and 89 polearm, now 21/18 135/76 is the best I can do. Slight nerf so, a point or 2 in accuracy/speed (for throwing, I wouldn't touch the melee side) would seem a fair enough buff to compensate the lower maximum wpf.Unless I'm horribly mistaken in regards to how the mechanics work then the PT/PD wpf penalty takes off of your wpf, it's not just a minimum requirement, so reducing the penalty by 2 would count as giving you 14 more wpf if you have 7 pt.
The lowering of the minimum throwing wpf needed has had absolutely 0 effect imo, since you'll still need the same amount of wpf to get the accuracy and speed you had before the patch. In other words: needing less minimum wpf is a stupid "buff" when you'll still need the same amount of wpf as before to maintain your effiency with a weapon.
Unless I'm horribly mistaken in regards to how the mechanics work then the PT/PD wpf penalty takes off of your wpf, it's not just a minimum requirement, so reducing the penalty by 2 would count as giving you 14 more wpf if you have 7 pt.Indeed, so unless he changed his armor, he actually has higher effective throwing wpf than pre-patch. Furthermore, 2 accuracy and speed is worth a lot more than a mere 5 wpf.
Before the patch my throwing lancer was 21/18 with 140 throwing and 89 polearm, now 21/18 135/76 is the best I can do. Slight nerf so, a point or 2 in accuracy/speed (for throwing, I wouldn't touch the melee side) would seem a fair enough buff to compensate the lower maximum wpf.
The lowering of the minimum throwing wpf needed has had absolutely 0 effect imo, since you'll still need the same amount of wpf to get the accuracy and speed you had before the patch. In other words: needing less minimum wpf is a stupid "buff" when you'll still need the same amount of wpf as before to maintain your effiency with a weapon.
Level: 31(click to show/hide)
looks fine according to me.
Level: 31(click to show/hide)
looks fine according to me.
Before 13*PT it substracted from your wpf. Now 11*PT.
Still losing a healthy chunk of wpf, which is needed for polearm wpf. The requirement change means you need 14 less wpf to have the same effective wpf that you had before, but with only 6wm you're going to have less wpf. Meanwhile the average wpf of other builds will be going up. So yes, throwing lance hybrid did get nerfed. It's all about relativity, and it sometimes forget that Tydeus forgets that.
I gave up my polearm/throwing/cav build because I would not be effective in melee anymore.
Before the patch my throwing lancer was 21/18 with 140 throwing and 89 polearm, now 21/18 135/76 is the best I can do. Slight nerf so, a point or 2 in accuracy/speed (for throwing, I wouldn't touch the melee side) would seem a fair enough buff to compensate the lower maximum wpf.
So yes, throwing lance hybrid did get nerfed. It's all about relativity, and it sometimes forget that Tydeus forgets that.14 less to have the same, which is a buff. That in mind, currently with 21/18 you can do 126/92 In the case of throwing, this amounts to the same throwing effectiveness and 3 more melee wpf than before. Meaning there was no nerf what-so-ever. Indeed relative effectiveness has a place in balance, but considering the differences we're talking about, I'm jut not so eager to throw around words like nerf, buff, overpowered and underpowered as you.
14 less to have the same, which is a buff. That in mind, currently with 21/18 you can do 126/92 In the case of throwing, this amounts to the same throwing effectiveness and 3 more melee wpf than before. Meaning there was no nerf what-so-ever. Indeed relative effectiveness has a place in balance, but considering the differences we're talking about, I'm jut not so eager to throw around words like nerf, buff, overpowered and underpowered as you.
Hey! Thief!
Maybe make throwing wpf gain same bonuses from other profiencies as melee does.
-snip-
14 less to have the same, which is a buff. That in mind, currently with 21/18 you can do 126/92 In the case of throwing, this amounts to the same throwing effectiveness and 3 more melee wpf than before. Meaning there was no nerf what-so-ever. Indeed relative effectiveness has a place in balance, but considering the differences we're talking about, I'm jut not so eager to throw around words like nerf, buff, overpowered and underpowered as you.
Anders, you of course, are not forced to use 4 throwing lances. However, doing anything else would be stupid and actually be more expensive, since you can never pay two repairs on the same item in the same round.That's not a nerf to throwing lances, that's a nerf to people with 5/6 WM that are above level 30, meaning it's not weapon specific. Although it may affect throwing lances more often than other weapons, it's build specific. A weapon nerf would be a nerf to 100% of the builds that use the weapon, but that's not the case.
It was a nerf, because we're no longer getting high level freebie WPF. At 33, I had 111 pole and 130 throwing, 21/18 builds. Post patch, I could only get something like 105/110. That is a nerf, my friend, no matter how you cut it.
That's not a nerf to throwing lances, that's a nerf to people with 5/6 WM that are above level 30, meaning it's not weapon specific. Although it may affect throwing lances more often than other weapons, it's build specific. A weapon nerf would be a nerf to 100% of the builds that use the weapon, but that's not the case.
How you choose to talk about something influences how you(and others) end up thinking about it.
The fun with throwing lance is pure thrower don't use them a lot (except 1 or 2 cavs throwers) cause of low ammo. We don't spend 7 or more points in PT if it's just for playing throwers 1 minutes.
Add something like "Light throwing lance" with less requirement and less damage could be nice for hybrid.
Throwing spear or Jarids.
Jarids 40 pierce vs throwing lance 60 pierce.Something along 50p, 2 ammo?
Big difference, something miss between these 2 options.
Something along 50p, 2 ammo?
No cause HTA will be (more ? :( ) useless. As I said I'm thinking about a kind of "Light Throwing lance" with less requirement and damage. Like what javelins are for jarids.lol at calling HTA useless, it is sort of a niche weapon atm, very useful if used right though.
lol at calling HTA useless, it is sort of a niche weapon atm, very useful if used right though.
No cause HTA will be (more ? :( ) useless. As I said I'm thinking about a kind of "Light Throwing lance" with less requirement and damage. Like what javelins are for jarids.HTA needing a buff (better melee is my suggestion) doesn't mean we shouldn't have some sort of 2 ammo spear throwing weapon.
Raising the requirements of heavy gear sounds more favorable to me, at least for consistency's sake.100% agree, but it would hurt some classes (like archery) if we raised the top weapons/gear to only suit "pure" builds (or more dedicated builds). I do think there needs to be more 21 and above str requirements on certain armor and weapons.
It's fine. Throwing lances are and should be for the dedicated.Javs are completely shit, either the guy who shot you had 10 pt or he was using jarrids/spears.
HT is far from useless! With speed bonus they do near Heavy Xbow damage with javs! Just a question of time before more people discover it. They are good against other cav too.