cRPG

cRPG => Beginner's Help and Guides => Topic started by: Goat_Fighter on November 22, 2013, 05:28:34 pm

Title: Good sidearm archer
Post by: Goat_Fighter on November 22, 2013, 05:28:34 pm
I was wondering what would be a good sidearm for a horse archer I have 0 ps so I need a good damaging one any suggestions?
Title: Re: Good sidearm archer
Post by: Lennu on November 22, 2013, 07:41:00 pm
Having 3 stacks of arrows is not a bad idea either, since you will do hardly any damage with your melee weapon.
Title: Re: Good sidearm archer
Post by: Clockworkkiller on November 22, 2013, 07:46:16 pm
Having 3 stacks of arrows is not a bad idea either, since you will do hardly any damage with your melee weapon.

but if you must get a melee weapon

(click to show/hide)
Title: Re: Good sidearm archer
Post by: CrazyCracka420 on November 22, 2013, 08:09:04 pm
Don't even bother with a sidearm (that's my advice).  Otherwise I'd say go for the long dagger (would have recommended rondel before the last patch).
Title: Re: Good sidearm archer
Post by: SugarHoe on November 22, 2013, 08:49:23 pm
You should join a clan with a big armory and get the loompack. Get that +3 dagger nigga shit looks swag.
Title: Re: Good sidearm archer
Post by: Goat_Fighter on November 22, 2013, 08:56:20 pm
What clan would that be?
Title: Re: Good sidearm archer
Post by: Goat_Fighter on November 22, 2013, 08:57:00 pm
but if you must get a melee weapon

(click to show/hide)

And clockwork is back to being annoying D:
Title: Re: Good sidearm archer
Post by: Boerenlater on November 22, 2013, 10:01:49 pm
What clan would that be?
Mercs, the love ha's.
Title: Re: Good sidearm archer
Post by: Taser on November 22, 2013, 10:09:45 pm
I suggest the iberian mace. But anything blunt works. I believe the mace is once again 1 slot but it only has 28 b.
Title: Re: Good sidearm archer
Post by: CrazyCracka420 on November 22, 2013, 10:13:30 pm
Oh thought he was looking for a 0 slot...yeah there's some good 1h's out there, get something with blunt is my suggestion, iberian mace is a good suggestion
Title: Re: Good sidearm archer
Post by: Penitent on November 22, 2013, 10:27:30 pm
Fighting pick and military sickle have a decent reach you can use from horse, and they do pierce damage.   You can reverse the fighting pick to make a 1 point faster and do blunt.

I'd recommend giving those a try, see how you like them.
Title: Re: Good sidearm archer
Post by: Goat_Fighter on November 23, 2013, 12:47:25 am
BTW  I cant join mercs, im NA lol
Title: Re: Good sidearm archer
Post by: SugarHoe on November 23, 2013, 01:37:31 am
BTW  I cant join mercs, im NA lol
MB or GoW is good for armory wise. They have the biggest, you were in GoW before, so MB
Title: Re: Good sidearm archer
Post by: Goat_Fighter on November 23, 2013, 04:04:23 am
Murder boner? lol idk ive never seen any of there people on they have like 160 people not sure any fun clans recommend? I don't care about the armory that much just fun
Title: Re: Good sidearm archer
Post by: WITCHCRAFT on November 23, 2013, 04:38:12 am
I've played  HA as well as dedicated crossbow on foot, both with 0 PS and 1 WPF in melee weapons. First rule: don't use a cut weapon. You will deal nearly zero damage against anyone but a naked dude. Many of your hits won't even get a chance to do zero damage, since they will glance off the enemy's armor. This is worse than not attacking at all. When you recoil from your attack glancing on the enemy, you can't block. Pierce and blunt damage also suffer from glancing blows with 0 PS, but if you have a decent speed bonus (running thrust, turning with your side swing) you can somewhat reliably hit people in light to medium mail.

So, no cut damage. 1 slot, since our HA bow and 2 sets of arrows takes up 3 slots. 0 slot items aren't needed, since you can carry 4 weapons/ammo at most. Your bow & quiver will never hit 4 slots unless you have 3 stacks of arrows. Then you can't equip a melee weapon at all (or a shield or more arrows etc.). Learn to block down against spears at the very least. If you can manual block well enough, it is possible to hold off your attacker until an ally can come and help. At that point you can support your savior by circling the enemy and chipping away at them. Using your melee weapon offensively should be a last ditch effort. Unless you are fighting someone much less skilled than you are, going 1v1 (don't even think about fighting a group solo) is a death wish.

Since this is barely even a secondary weapon, cost is a big deal. You don't want to pay high upkeep for something that you will never even use some rounds. Even when you do use it, your tactics and player skill matter more than the numbers on the item. 0 PS is 0 PS, whether it's a wooden stick or a steel pick.

Here's  my suggestions:

Poor man's friend: Light Spiked Club
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70 Length
99 Speed
20 Pierce damage swing / no stab animation
16 gold to repair if damaged during a round
"A baseball bat with nails in it" is a cool weapon model. 70 reach is pretty much the standard for all 1H clubs and axes. Even the really expensive ones. 99 speed means that even with low/no WPF investment, you can actually swing the damn thing before getting slaughtered by a dedicated melee fighter. Many of the weapons in this price range are unable to manually block. You won't have a shield because you're a horse archer, so you definitely want a weapon that can block. Also note that this item has the "knockdown" modifier but can't actually knock an enemy down. Knockdown only triggers for attacks that deal blunt damage. This weapon deals pierce damage, so it will never knock down anything. Except your repair costs ( :P ). Note that the (regular) spiked club costs a little more and adds 2 damage to your attacks. This is the budget option though, so we want the cheapest thing that isn't 100% useless.

I want a 1H with more reach but I don't want to go bankrupt: Fighting Pick
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80 Length
97 Speed
25 Pierce Swing / no thrust animation
107 gold to repair if damaged during the round
Okay length, good speed, and swing attacks that can actually hurt an ememy! You can also use the alt mode to switch to blunt which will have a chance to knockdown, unlike the spiked clubs. Good value for the price, HA or any other build.

and Short Sword
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81 Length
103 Speed (woo!)
26 Cut swings (almost always a bad idea)
26 Pierce stab
125 gold to repair if damaged during the round
Just stab stab stab. It's a giant dagger, or maybe a sawed off spear. Swings are best used to feint an enemy who has not yet realized you have puny little child arms and can't hurt them. Both the fighting pick and this weapon are long enough to hit people on horseback, but you will need to get dangerously close.

If you can take a little more in upkeep without going bankrupt the Flanged Mace, Military Sickle, and Short Arming Sword can all be used with the same strategies as their discount versions I've already covered. You really don't want to spend more than this much on an emergencies only weapon. Scottish Sword got a nasty stab, though.

BUT WAIT WHAT ABOUT POLEARMS?
You get three options here, since few polearms are 1 slot. They are more useful on horseback than most 1H weapons, but you will still get murdered by someone with a lance if you try to have a jousting tournament with them. When sheathed on your back, they can get in the way of your vision when you are trying to shoot an arrow. Not really a big deal IMO but it bugs some people. Note that none of the 1 slot polearm weapons are long enough to rear a charging horse, so be ready to get trampled even if you do thrust the horse right in the face.

Shortened Spear
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120 Length
102 Speed
18 Blunt swing damage
26 Pierce thrust damage
110 gold to repair if damage during a round
A shorter, faster version of Real Spears For Real Mentm - but unlike those spears, you can carry this one with your bow and 2 quivers of arrows. Swings are weak but if you can make an enemy flinch then your teamate can get a killing blow. Trust in the thrust.

Military Fork
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135 Length
94 Speed
28 Pierce thrust
19 Blunt swing
229 gold to repair if damaged during a round
Wow, this thing is a straight upgrade from the shortened spear! And still cheap! Why would you ever take the shortned spear over this? Because it's a 2 directional polearm like lances and awlpikes. It only stabs and overhead swings. Something about the animations and footwork of 2D polearms looks goofy when the weapon is so short. It's a solid choice for our backup weapon though.

Quarterstaff
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137 Length
99 Speed
21 Blunt thrust
21 Blunt swing
Knockdown
139 gold to repair if damaged during around
The weapon of choice for monks both western and eastern. It has the greatest length of any 1 slot weapon in the game. It can be used to thrust on horseback, if needed. On foot, it's a well balanced weapon for any situation. And it's really funny to kill some dude all dressed up in knightly attire by just hitting him with a 6 foot pole until he stops moving.
Title: Re: Good sidearm archer
Post by: Goat_Fighter on November 23, 2013, 05:18:21 am
yep just had the best idea ever lol gonna loom dat quarter staff and go full agi next build xd
Title: Re: Good sidearm archer
Post by: Goat_Fighter on November 23, 2013, 05:22:50 am
Now what would be a good build with a quarter staff lol?
Title: Re: Good sidearm archer
Post by: Clockworkkiller on November 23, 2013, 05:28:11 am
Make an Stf and experiment

You ask too many questions  :mrgreen:
Title: Re: Good sidearm archer
Post by: WITCHCRAFT on November 23, 2013, 05:37:12 am
My xbower was 12/24 at level 30. 4 PS and 75 pole wpf was plenty to actually get kills.
Title: Re: Good sidearm archer
Post by: Goat_Fighter on November 23, 2013, 05:49:25 am
My fap character is my STF but would be a good build with quarter staff so I can experiment on my stf?
Title: Re: Good sidearm archer
Post by: Clockworkkiller on November 23, 2013, 06:01:08 am
My fap character is my STF but would be a good build with quarter staff so I can experiment on my stf?

I had a 15/27 alt before

9  wm, than tossed to rest into IF and PS
I had a insane amount of wpf in pole and 1h
That was using the long axe though

But it could work with staff
You'll be fragile and weak, but fast

(click to show/hide)
Title: Re: Good sidearm archer
Post by: Goat_Fighter on November 23, 2013, 06:07:06 am
I had a 15/27 alt before

9  wm, than tossed to rest into IF and PS
I had a insane amount of wpf in pole and 1h
That was using the long axe though

But it could work with staff
You'll be fragile and weak, but fast

(click to show/hide)

Highest I can go is 15/26

8 wm
5 if
5 ps

how do I get it to 15/27? lol got no points left over
Title: Re: Good sidearm archer
Post by: Goat_Fighter on November 23, 2013, 06:08:51 am
Nvm I can go

9 WM
3 IF
5 PS?

that about what u had?
Title: Re: Good sidearm archer
Post by: Clockworkkiller on November 23, 2013, 06:24:06 am
Nvm I can go

9 WM
3 IF
5 PS?

that about what u had?

Yea something like that

I ended up with like 170 wpf in both pole and 1h
Title: Re: Good sidearm archer
Post by: Phantasmal on November 23, 2013, 11:29:29 am
Nordic short war sword best 0 slot
Title: Re: Good sidearm archer
Post by: Murchad on November 23, 2013, 03:35:35 pm
wouldn't suggest polearm for HA the weapon sticks up behind you when it is sheathed obstructing your view.
short spear might be ok but quarterstaff for sure gets in the way.
blunt is good but range is short if you want to be fighting from horseback at all.
A really high cut weapon can be effective (like Arabian cav sword)
Title: Re: Good sidearm archer
Post by: Goat_Fighter on November 23, 2013, 06:11:00 pm
Im pretty poor atm need some money to buy some good stuff sidearms to be exact