cRPG

cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: Grumbs on November 21, 2013, 11:39:20 am

Title: Buff +0 melee weapons and reduce stats on looms?
Post by: Grumbs on November 21, 2013, 11:39:20 am
A few patches back bows and xbows got buffs to +0 versions, while +1, +2 and +3 got stat reductions. I'm not asking how much to tweak stats in poll, more whether something should be changed at all with melee looms
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Erzengel on November 21, 2013, 11:46:00 am
Nope.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Shadowren on November 21, 2013, 11:46:16 am
Nope.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: no_rules_just_play on November 21, 2013, 11:52:00 am
That would be really boring for new players. They would finally be able to get their first mw to notice that t wasn't worth all the time
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Grumbs on November 21, 2013, 11:57:06 am
I think new players would like to not feel they have a mountain to climb too with grinding
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Falka on November 21, 2013, 12:01:46 pm
Yup, great idea, the same should be done with armors, no more +5 at masterwork, +3 would be more than enough (heh, back in the days it was +7  :wink: ). Newbies life is hard enough, devs should try to make it a bit easier.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: no_rules_just_play on November 21, 2013, 12:05:08 pm
So basically being the only low level because people like erziemy old friend stop retiring would be a lesser mountain to climb?. I seriosuly wouldn't see a reason to keep retiring if it was so worthless.
Buff +0's maybe, but nerfing looms is just stupid.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Grumbs on November 21, 2013, 12:12:06 pm
You're looking at extreme nerfs and buffs when there can be something in between. +1 and +2 could be more useful than now even and have a similar effect to my suggestion. Doesn't need to be +3 for the main damage boost, could be +1 damage rather than +2 for eg. Its about bringing the gap between +3 and +0 closer without making looms worthless imo. You can't just buff +0 without tweaking looms though, that would just be a global damage buff

Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Grumbs on November 21, 2013, 12:50:43 pm
Yup, great idea, the same should be done with armors, no more +5 at masterwork, +3 would be more than enough (heh, back in the days it was +7  :wink: ). Newbies life is hard enough, devs should try to make it a bit easier.

Glove masterworks are especially OP compared to unloomed. Over 100% bonus on some, +3 wispy are effectively +0 heavy gauntlets (16.3k item with more than twice the weight). +3 heavy gauntlets give the highest bonus armour in the game for just a bit of extra weight and repair cost
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Prpavi on November 21, 2013, 12:55:19 pm
sure why not, it could start up the marketplace again
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: DaveUKR on November 21, 2013, 12:59:23 pm
Who are those newbies you're talking about? It's years since there is not more than 1% of newbies on the servers.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Grumbs on November 21, 2013, 01:05:44 pm
When oldschool people that play now started they werent playing against 32+ fully loomed guys with prior skill learned at the game. Maybe its not a cooincidence that newbies don't stick with the game

OK Player skill is the number one hurdle, but we make it worse with all this grinding for high level and gear
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Erzengel on November 21, 2013, 01:14:29 pm
Of course you are at a disadvantage if you are new to the game. cRPG is a roleplay game, that's how these kind of games work. Compared to other roleplay games cRPG is even quite forgiving for new players. Leveling isn't that hard. You don't need about a month of leveling for being able to compete with other players. You can easily reach level 30 in one or two weeks (especially with strategus battles or DTV). It is the melee mechanics that you need to learn and which make it difficult for new players, not the looms or high level characters. Certain players are dominating the game because they are extremly good at it, not because they have a fully loomed set.

Looms are fine as they are. They are nice to have but not gamebreaking. A loomed body armor, gauntlets and a weapon is usually all you need (you can still do well with less or even without). That's not that hard to achieve, especially since the armoury was added and marketplace prices are dropping (you can easily get a good weapon for 2lp 50k). If somebody retires 4-6 times to get a loomed body armor and gauntlets he should be able to survive that one more hit in my opinion. Fully loomed weapons give you +2/+3 damage. Most of the time that's not even 10% more damage in total. Hardly overpowered...

sure why not, it could start up the marketplace again

How should this revitalize the marketplace? Please explain. :)

Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Prpavi on November 21, 2013, 01:19:25 pm
How should this revitalize the marketplace? Please explain. :)

people sitting on tons of "valuble" looms, asking money on top for every ridiculous trade, suddenly they aren't that valuble any more and people are free of the illusion and are more willing to trade and try new things instead of jewing each outher out. That's just my little utopia, you may carry on with you debate  :mrgreen:
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Sir_Hans on November 21, 2013, 01:37:27 pm
Horrible idea.

Leave looms alone!!!!


I hate what they did with +3 bows and arrows and I don't even play an archer. I hate ranged... but I still hate what they did to those mw items, I would have more of a reason to play archer if there was that minor progression of damage by getting loom points and spending them to loom items.

I understand why they did it to bows and arrows, but it just feels like there is so much less of a reason to play the game and progress through generations if your mw items barely have a noticeable difference.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: San on November 22, 2013, 12:03:26 am
I think loomed gloves and legs should do something more interesting, that's pretty much it.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Macropus on November 22, 2013, 12:05:10 am
Loomed boots should allow you to jump higher or add some damage on kicks! That would be fun.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Clockworkkiller on November 22, 2013, 12:11:37 am
loomed gloves should have spikes on them.

+1 gloves only have little studs

+2 gloves have average spikes

+3 gloves have wolverine blades
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Kitten_Mittonz on November 22, 2013, 01:45:30 am
loomed gloves should have spikes on them.

+1 gloves only have little studs

+2 gloves have average spikes

+3 gloves have wolverine blades
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Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Grumbs on November 22, 2013, 08:39:29 pm
loomed gloves should have spikes on them.

+1 gloves only have little studs

+2 gloves have average spikes

+3 gloves have wolverine blades

Making them have more weight would increase the punch damage. A big problem with the looming system imo is that they are all straight upgrades to the base item. Should be that you gain something in exchange for losing something else. Like increased weight makes them punch harder in melee but adds to your global weight, which reduces WPF slightly and makes you move a fraction slower.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Teeth on November 22, 2013, 08:58:41 pm
I think looms at this point do nothing except forcing people to use a very limited set of gear, instead of being able to use whatever they want whenever they want at its full efficiency. It encourages people to join big clans to have access to a large armoury. I am for a complete removal of looms so I won't have to nag people about the armoury all the time to get proper gear. Reducing armour looms seems a bigger priority in my opinion.

That would be really boring for new players. They would finally be able to get their first mw to notice that t wasn't worth all the time
This is some backwards reasoning here. So you are saying that the time spent retiring would be a waste if the bonus would be smaller. Do you really not see anything instrinsically wrong with wasting time for pixel rewards? If looms would no longer exist or not give you a considerable advantage they would not have to waste time in the first place and actually get to compete.

Grumbs is doing some proper arguing here and you all shoot it down immediately because you already have your looms and you love grinding for some misguided reason. Really glad the devs at least have already understood the immense flaws with the cRPG progression system.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Johammeth on November 22, 2013, 09:45:51 pm
The real reward of "grinding" is play experience, game knowledge, and skill.

If you aren't learning something new each gen, then no amount of looms will save you.

+1/2/3 items are just a cherry on top, which allow you to specialize in a piece of equipment that you really like.



+3 items wouldn't feel so restrictive if people didn't gouge the shit out of each other on trades.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Zlisch_The_Butcher on November 23, 2013, 11:20:36 am
That would be really boring for new players. They would finally be able to get their first mw to notice that t wasn't worth all the time
Yeah, it'd be so boring for new players to not be at as big a disadvantage as they currently are. Hey guys, let's make leveling from 33 to 45 take 1mil exp in total, it'll be super fun for new players eventually hitting 45, sure the game will be completely unplayable until they hit 30, but let's not think about that. The way grinding is implemented sucks in cRPG.

So basically being the only low level because people like erziemy old friend stop retiring would be a lesser mountain to climb?. I seriosuly wouldn't see a reason to keep retiring if it was so worthless.
Buff +0's maybe, but nerfing looms is just stupid.
By now most people don't retire/retire at 32-33 anyhow, most players are also in big clans with shitloads of looms or due to having played a long time know people willing to borrow them off, or they retire at 34-36 once for the title.
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: no_rules_just_play on November 23, 2013, 01:54:18 pm
It's not because people no longer retire their main that they don't play alts to get looms while keeping their main on higher level.

I get your point that it would make it easier for starters, but it would make retiring not worth it anymore. That would be boring!
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Grumbs on November 23, 2013, 02:25:17 pm
Retiring is a bit of a newbie trap anyway imo. A newbie for the first 6 months or so is much better off saying "screw looms" and playing level 30+ so he at least has some chance to learn the game in a semi fair capacity. Getting 1 or 2 loom points in exchange for being underlevelled for half your play time is only worth it for players that already played the game a lot, guys that know how to play and are semi good at the game or guys that already have some looms to use as they level. It also limits your options in terms of gear, and as a new player thats a really good way to burn yourself out. You should only really retire as a new player because you want to try a new build or because you are broke

The point where looms become worth having is when you only use your masterwork weapon (and suck a large chunk of fun out of the game by limiting yourself) and when you stack the two armour looms together for +10 armour. Adding several looms together to get +10 body armour, +3 damage, + turn speed etc on a horse is where they get OP imo. I wouldn't even mind it if we could only use one loom at a time.

Buffing +0 will at least allow new players to enjoy the game with a high level character more, rather than getting sucked onto a levelling/gear treadmil thats not even in their interest to take part in yet. I wouldn't be opposed to making levelling faster though too, so you get to 30 quicker but retire after the same sort of length of time (30-31 takes longer)
Title: Re: Buff +0 melee weapons and reduce stats on looms?
Post by: Grumbs on November 23, 2013, 11:15:30 pm
Kind of douchy to move it to chamber of tears