cRPG => Suggestions Corner => Realism Discussion => Topic started by: haxKingdom on November 16, 2013, 12:17:53 am
Title: Rain should slow down ALL projectiles
Post by: haxKingdom on November 16, 2013, 12:17:53 am
The rain reduces bows and xbows so throwing too right? I'd say 15% is good
Title: Re: Rain should slow down ALL projectiles
Post by: Vermilion on November 16, 2013, 12:33:07 am
No, just stop rain slowing arrows and bolts.
Rain and fog are stupid features and should be removed from the game or reduced severely.
Why should a ranged play join a strat battle to find there's rain and their going to be less effective but melee are basically unaffected. It's a game features like this and night time should only be used on maps built for them, the rest of the time it should be sunny blue skies.
Title: Re: Rain should slow down ALL projectiles
Post by: haxKingdom on November 16, 2013, 01:07:05 am
Yes rain is unfair but for now it's still unrealistic that a game element affects the projectiles but not thrown ones.
Title: Re: Rain should slow down ALL projectiles
Post by: Siiem on November 16, 2013, 04:49:21 am
Title: Re: Rain should slow down ALL projectiles
Post by: Huscarlton_Banks on November 16, 2013, 06:17:08 am
The explanation for rain slowing down bows/crossbows in the TW forums was that it has an effect on the string, not that the rain increased air friction substantially.
I guess you could explain it as the throwing weapon slipping out of the user's hand prematurely, but it still wouldn't make sense for stones, smoke bombs, or throwing weapons that use the javelin grip anyway.
Title: Re: Rain should slow down ALL projectiles
Post by: haxKingdom on November 20, 2013, 01:09:07 am
Pretty sure the glove wetness makes it lose its elastic frictional grip and the object is not firmly in grasp and does not receive full power. So maybe not a full 15% penalty but 10%.
Title: Re: Rain should slow down ALL projectiles
Post by: Grumpy_Nic on November 20, 2013, 04:09:52 pm
Pretty sure the glove wetness makes it lose its elastic frictional grip and the object is not firmly in grasp and does not receive full power. So maybe not a full 15% penalty but 10%.
Should also cause increase knockdown time by 50% because of slippery ground. Also infantry should be even slower going up a wet hill and increase armor weight because your underwear gets soaked.
Bullshit
Title: Re: Rain should slow down ALL projectiles
Post by: Segd on November 20, 2013, 04:17:41 pm
Pretty sure the glove wetness makes it lose its elastic frictional grip and the object is not firmly in grasp and does not receive full power. So maybe not a full 15% penalty but 10%.
Looks like melee needs random self-knockdown while moving when it rains & on snowy ground :lol:
Title: Re: Rain should slow down ALL projectiles
Post by: spiritus on November 20, 2013, 07:11:44 pm
Remove rain completely all that it does is annoy everyone and slow down everything. Slow movement speeds, crossbow damage is less, bow damage is less, and cav is slower.
Title: Re: Rain should slow down ALL projectiles
Post by: CrazyCracka420 on November 20, 2013, 08:37:32 pm
NERF rain!
Title: Re: Rain should slow down ALL projectiles
Post by: Bonzereli on November 22, 2013, 10:39:01 pm
Variety is the spice of life. Many real life battles were won or lost because of the weather. Terrain and weather were integral to any battle really. I find weather interesting for the same reason I find playing on maps other than arena interesting. Different maps are better for different builds. Different weather is better for different builds.
As far as rain affecting throwing. I think the earlier point brought up was correct in that rain reduced the tension in the strings of bows and xbows. Also, thrown weapons have more mass and are therefore less affected by the interaction with rain drops.
Title: Re: Rain should slow down ALL projectiles
Post by: CrazyCracka420 on November 22, 2013, 10:40:29 pm
Lobbyist type typing detected. :wink:
Title: Re: Rain should slow down ALL projectiles
Post by: haxKingdom on November 23, 2013, 10:48:49 am
Variety is the spice of life. Many real life battles were won or lost because of the weather. Terrain and weather were integral to any battle really. I find weather interesting for the same reason I find playing on maps other than arena interesting. Different maps are better for different builds. Different weather is better for different builds.
As far as rain affecting throwing. I think the earlier point brought up was correct in that rain reduced the tension in the strings of bows and xbows. Also, thrown weapons have more mass and are therefore less affected by the interaction with rain drops.
Variety is good? As far as I can tell throwing is just another form of ranged and can be even more accurate. I've been hit consistently by javs from 50m away. Throwing weapons are slower and in the air for longer so I think wind and rain would be incredibly effective. If we're counting the strings getting wet then why don't we count the gloves? Makes no sense.
Title: Re: Rain should slow down ALL projectiles
Post by: Vermilion on November 23, 2013, 02:50:40 pm
As far as I can tell throwing is just another form of ranged and can be even more accurate. I've been hit consistently by javs from 50m away.
Have you even played as different classes?
I really advise you and anyone else that wants to make a post about game balance to play all classes that are involved and under the situations you have included.
Go and play as melee, throwing, archery and Xbow both in sunny blue sky condition and in rain/fog.... Not just for 5 min, play for a bunch of levels (I would say 1-28 in each class)
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If we're counting the strings getting wet then why don't we count the gloves? Makes no sense.
Did you miss all the posts where people mocked how stupid this suggestion is?
Looks like melee needs random self-knockdown while moving when it rains & on snowy ground :lol:
Why don't you just include a 15% chance of melee dropping their weapons when its raining, their gloves get wet too.
Rain should effect all classes equally or no classes. This is not native where you can just change your class each life, if there is rain on a strat server, you're stuck with it.
Title: Re: Rain should slow down ALL projectiles
Post by: haxKingdom on November 23, 2013, 03:59:09 pm
And I said throwing is a form of the ranged class, so there you go. All the mockery didn't address why "the strings are affected and it has to be that way cause realism" in the first place.
Title: Re: Rain should slow down ALL projectiles
Post by: Vermilion on November 23, 2013, 05:37:09 pm
And I said throwing is a form of the ranged class, so there you go.
Throwing can be classed as a ranged form of attack, but unless you combine their WPF's archery, xbow and throwing remain different classes. So ranged is not a class in this respect. Therefore when I say all classes or non, I mean 1h, 2h, pole, archery, xbow, throwing not melee vs ranged.
Throwing can be classed as a ranged form of attack, but unless you combine their WPF's archery, xbow and throwing remain different classes. So ranged is not a class in this respect. Therefore when I say all classes or non, I mean 1h, 2h, pole, archery, xbow, throwing not melee vs ranged.
Seriously? You're arguing that classes can't be called "ranged" or "melee" only 2h/1h etc..
If you're going to argue rationally, you may want to note that even though throwing has its own wpf separate from bow so does 1h, 2h , polarm wpf. And they're still "melee" not "their own classes."
Not the realism behind how rain affects the string on a bow. So it was never intended to address that issue.
Um, so it was kind of like a bunch of deflection from the real issue.. why there's suddenly superfluous realism which targets all range except throwing. Nice argumentative weight.
Title: Re: Rain should slow down ALL projectiles
Post by: Vermilion on November 27, 2013, 07:37:39 am
Seriously? You're arguing that classes can't be called "ranged" or "melee" only 2h/1h etc..
If you're going to argue rationally, you may want to note that even though throwing has its own wpf separate from bow so does 1h, 2h , polarm wpf. And they're still "melee" not "their own classes."
You may want to re-read what I put.
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Um, so it was kind of like a bunch of deflection from the real issue.. why there's suddenly superfluous realism which targets all range except throwing. Nice argumentative weight.
They where just going by your suggestion to make gloves slippery when wet.
If you read the posts above (slowly and carefully) you will see someone put "rain affects the STRING on bows and Xbows"; it's not realism against ranged, it's realism against string.
If rain has no effect on projectiles, then throwing is going to be unaffected because at no point does it use/require string.
Title: Re: Rain should slow down ALL projectiles
Post by: Lactating Vegetables on November 27, 2013, 07:42:47 pm
Considering this is in the realism section then the argument aught to be xbows and bows get affected by rain more than throwing weapons because the strings were usually made of some form of dried organic material, animal sinews or so other form of fibers. therefore when it rains these organic materials stop being dry and loose their tautness (How tight they are(due to them shrinking when dry and expanding when wet)) causing a loss of power.
Unless I'm very much mistaken throwing weapons don't have this issue.
Title: Re: Rain should slow down ALL projectiles
Post by: Templar_Steevee on November 29, 2013, 11:43:52 pm