cRPG
cRPG => Beginner's Help and Guides => Topic started by: Falka on October 19, 2013, 02:28:32 am
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Attack control by inverse mouse movement - is it worth to try it out after 3 years of playing with "normal" attacks? Especially from 1handers point of view.
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Attack control by inverse mouse movement - is it worth to try it out after 3 years of playing with "normal" attacks? Especially from 1handers point of view.
I have no idea but even thinking about it makes my head spin. Definitely not my cup of tea.
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I use it for a year, its better than normal mouse movement on many points (spinning, drawing kick, release feints, turning around opponent's block). It also confuses opponents which are used to regular mouse movement footwork and attack combinations, since there is not many players using inverse mouse movement. It works well with all weapons type.
Also way more "natural" weapon movement : doing an overhead with a real weapon is a downward movement. Think about your mouse like it is a real weapon, and strike.
A veteran can totally relearn the mouse movement in a few weeks without problem, but it will be hard in the beginning. Like if you were playing the game for the first time.
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I use it for a year, its better than normal mouse movement on many points (spinning, drawing kick, release feints, turning around opponent's block). It also confuses opponents which are used to regular mouse movement footwork and attack combinations, since there is not many players using inverse mouse movement. It works well with all weapons type.
Also way more "natural" weapon movement : doing an overhead with a real weapon is a downward movement. Think about your mouse like it is a real weapon, and strike.
A veteran can totally relearn the mouse movement in a few weeks without problem, but it will be hard in the beginning. Like if you were playing the game for the first time.
Trying it and ive been trying it for awhile now. HARD TO GET USED TO. But fucks people in the head.
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I regret that I discovered this option too late :rolleyes:, if I wouldn't play mostly as a shielder (feinting left attack was a bit problematic for me :lol:) I'd definatly switch like 3 years ago when I was playing Native exclusively. Butan posted pretty much all benefits. But some of my old friends like Pifcio, Libertine used it pretty efficiently while playing as shielders. There is nothing more annoying when you are facing some guy with 1 handed weapon and his right swing suddenly hits your back :lol:
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I wanted to learn it at one point, but when I tried playing 1h cav with it I promised myself never to do that again. If you're not gonna play 1h cav I'd recommend trying it out
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Thanks for your answers :wink: I have tried it already for some time and even though I still confuse attack directions it seems worth a try. But I have a question, chambers are harder (a lot harder?) to make with inverted mouse movement? I have practiced them quite a lot recently and now all thine hard work got wasted :| It's a bit disheartening :wink:
feinting left attack was a bit problematic for me :lol:
I have huge problems with left feints, basically I'm not able to do them at all, even 1 left feint outside of fight :P
OH, 1h stab with this inverted thing seems even faster than with "normal" mouse movement.
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It took me few weeks to learn to control my attacks properly again, and two months to learn to chambering again :D (didn't have much time to play back then)
Only thing that the inverse mouse movement is bad at is the 2hander stab-sideswing-stab wiggling. Can't do that anymore, altho i never really play 2 handed anyway.
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Thanks for your answers :wink: I have tried it already for some time and even though I still confuse attack directions it seems worth a try. But I have a question, chambers are harder (a lot harder?) to make with inverted mouse movement? I have practiced them quite a lot recently and now all thine hard work got wasted :|
Chambering is tricky with inverted, since you have to move your mouse opposite the direction of a block. It's doable though, it just takes a lot of practice.
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I've been using inverted attacks from the day I installed this game, because it seemed like the most natural way to swing (I move my mouse from left to right - the blade hits from left to right, that's how I see it).
- it does confuse enemies a lot (although originally I thought is was because it's just me being good :)). The faster your weapon is, the more noticeable it becomes. We've duelled quite a bit with you Cirilla, I'm not sure how it felt for you, but I have quite a problems while blocking other inverted attack directions users.
- Playing 1h cav is harder, ok for singleplayer but bad for multiplayer.
- Chambering is hard, definitely. I dont' rely on chambering and half of my successful chamberblocks are made against held strikes.
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Chambering isnt harder/easier with inverse/regular mouse movement, but like everything else you need to completely forget what you learned. And that is harder the more you played without :wink:
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And that is harder the more you played without :wink:
Yeah, thanks for encouragement :P Biggest problem I see with inverted mouse movement is left attack. As a 1h I need this attack, but now it's so hard for me to make it :| I was feinting a lot left swing, now instead of that I make right feints :P Macropus, or maybe some other 1hander, do you have any problems with using left swing?
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Yeah, thanks for encouragement :P Biggest problem I see with inverted mouse movement is left attack. As a 1h I need this attack, but now it's so hard for me to make it :| I was feinting a lot left swing, now instead of that I make right feints :P Macropus, or maybe some other 1hander, do you have any problems with using left swing?
I never really had any problem doing left swings, so it's probably just a matter of adjustment. My favourite 1h feints were left-thrust-left-etc and left-overhead-left-etc, so it's definitely doable.
The only gotcha is if you start your chamber animation while aimed too far to the right of your opponent. In that case, you will have to move your mouse left before the chamber animation finishes. This forces you to quickly transition from a right movement to start the swing, into a left movement to align the swing. I expect people using normal controls would run into a similar situation when starting their chamber animation, while aimed too far to the left of their opponent.
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ive played around with it a few times on native duels and eu3 and its fun for a change but it doesn't feel more natural to me :P If you want to spin slash or hiltslash like a pro tho its for you :D
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I never realised that there is people still using "normal" direction. I used Inverted from the first day, so maybe thats why i think its fairly easy, but especially playing as 2h i think its superior to normal settings. It makes Hiltslashing and circling your enemy much easier while you still can use high speed bonus for your attacks, and especially chambering other attacks is very easy while using inverted attacks.
Right now i play 1h cav and i dont see any difficulty in it, though chambering as 1h seems to be quite hard with inverted, but maybe its just hard for me because i am used to 2h.
But as 2h or 4 directional polearm i definitly recommend inverted attack direction.
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I would try to get used to it if it was a norm in games. Since it isn't, I don't want to fuck up myself for every other game I try. Seems to give certain advantage, but I'll have to live without that for the sake of other games I play.
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I would try to get used to it if it was a norm in games. Since it isn't, I don't want to fuck up myself for every other game I try. Seems to give certain advantage, but I'll have to live without that for the sake of other games I play.
Um? But this is not about "inverted axis x/y", but only inverted attack controls :P I doubt it has any influence on other games :P And as I don't play in other games I don't need to worry about it anyway :wink:
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Macropus, or maybe some other 1hander, do you have any problems with using left swing?
No, I'm not even sure what seems to be the problem with the left swing.
Maybe you try to circle your opponent from the right side while spamming leftswing feints? Then it sure would be difficult to do, but try circling them from the left instead, since you use inverted attacks I guess you should invert some of your movements as well to make it comfortable for yourself.
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Um? But this is not about "inverted axis x/y", but only inverted attack controls :P I doubt it has any influence on other games :P And as I don't play in other games I don't need to worry about it anyway :wink:
It seems I've been doing the wrong thing... thanks, Falka :)
Tried it a bit and I must agree that it is indeed more natural way of attacking and it's fairly easy to get used to it but... I can't play like that. It has one huge downside that matters to me a lot. If you play with inverted controls stab is performed with mouse up which makes perfect sense, only problem is that I can't do my thing if I stab with moving mouse upwards. Going backwards (backpedaling) and stabbing upwards fucks up my mind and can't perform it well enough. Could get used to it to a degree but getting to the point to successfully outreach good cav is almost impossible.
In other words, I will have to stick to default way of attacking because being able to dehorse cav is my specialty and I'm not willing to give that away for better close combat performance. You get some, you lose some. It's not exactly an advantage, because it has it's downsides as well.
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This shit is awesome,shame that i didn't discovered this earlier,so cool.
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Ignoring all of the other pros/cons of inverted, the main reason to do it is that it makes turning into your swings much easier and more fluid. People with non-inverted controls always slighty turn away from their swing before they turn into it, which makes the swing take long to land and alerts to their swing direction earlier (giving their opponent more time to react).
With 1h at least, inverted is much more intuitive for landing thrusts; you just move the mouse forward and to the left to thrust and drag the hitbox past your enemy's face (for a right handed person, this is the most natural of all mouse movements).
1h cav is impossible with inverted though, and "inside out" attacks are very difficult (i.e. swing left-to-right while turning right-to-left).
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I use it since two years or so, and it has fucked uo my left 1h swing a bit, especially in clusterfucks.
For me stabs have felt a bit easier to land with the normal attack direction, so i have switched more to overheads.
A other problem for me is that i cycle more clockwise so i open my right side, where the shield protection is quite random.
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It only fucks people up as long as you are yourself not used to it. I used inverse ever since I completed the Native tutorial personally and I don't think people notice. It instantly found it much more intuitive, as your mouse movement mimicks what your character does just like when you block with normal mouse direction. Anyway this has the potential problem of making your moves a little bit predictable when you attack as soon as you block. It makes mirroring the attack you just blocked really natural because you only have to move the mouse back and forth in one smooth movement and you have to think about this in order not to always do it.
1h cav is impossible with inverted though, and "inside out" attacks are very difficult (i.e. swing left-to-right while turning right-to-left).
What ?
I played 1h cav with inverted attacks for years, there's nothing difficult with doing whatever strike you please
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For me it was more intuitive and also easier to get the speed bonus "moving with the strike direction".
I am using "inverted" for over 2 years now and it took about 2-3 weeks back then to readjust.
I never thought so much about how the enemy would percieve it though, independent of game, my philosophy is you need to find a system which works for yourself best. If then at the same it would hinder/disturb/suprise the enemy then that is a slight bonus, which but most enemies will learn to overcome with time.
I guess the longer you played in a certain way it may take you a bit longer then to relearn ... muscle memory and so on. Aslong you but feel more comfortable with the new movement patterns it is worth it.
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much more intuitive, as your mouse movement mimicks what your character does
Well, when you make a left swing, first you move hand to the left and then to the right, so "normal" mouse movement harmonize with animation :P But ofc it makes swings slower. Inverted mouse movements seem much faster, thanks to that it's easier for me to break someones block and land a hit. That's why in duel inverted settings are much better according to me - even though I still mess up attack directions and even my blocks got fucked up cause of different moves. In battle - I'm not so sure.
I'm not even sure what seems to be the problem with the left swing.
Maybe you try to circle your opponent from the right side while spamming leftswing feints? Then it sure would be difficult to do
That's the problem, with inverted movements to make a left swing I have to turn to the right - away from my opponent when he's on my left and I want him to be there :P Because of that quite often I miss cause I'm too far away from enemy. WIth normal movements I turn left and face my enemy, perfect situation.
"inside out" attacks are very difficult (i.e. swing left-to-right while turning right-to-left).
Yup :(
All in all, for me inverted mouse movements means better right swing and stab, worse left swing and overhead. Better for duels, worse for group fights.
Maybe I'd say it's not worth to spend a few weeks trying to relearn everything, but as I got bored a bit with my gay playstyle I'll stick with this inverted thing.
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Do what you're comfortable with. If you're really curious, try it out and decide if it's worth switching. I tried it for a very short while and decided that normal is a better fit for me. I don't feel like I'm missing anything not playing inverted, too. There are still some things that you can only easily perform with normal and I don't feel that normal is disadvantageous.