cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Rebelyell on October 06, 2013, 11:42:54 pm

Title: Remove shield skill from shields
Post by: Rebelyell on October 06, 2013, 11:42:54 pm
(click to show/hide)

so we can stop whining about ranged and start using that supercomplicated  wooden piece of shit called shield
I post that here so we may can some respond from devs

also that should be not that hard to balance that

shield with no shield skill should allow us to block arrows , bolts and melee attack with reduced speed force field and duration

shield for utylity 2013


always thought having a sorta wpf thing going on for shield would be nice

I find this a pretty good idea, make the shields extremely slow for blocking and much weaker when used without shield skill. As long as having 0 shield skill makes you fairly unable to fight with a shield I don't see a balance problem with it at all. It still costs you upkeep, reduces movement speed through being dead weight and takes up a slot. It would allow shieldless melee to pick up a shield from the floor to deal with last ranged standing which causes less drawn out rounds, which I can't see as a bad thing.

This idea would provide a good balance between being able to protect yourself from ranged without forcing everyone into the same boring 1h or hoplite fighting style like Native does. +1


I think if the difficulties are removed, shield skill should increase shield speed, increase cover area, and reduce less speed of the 1h weapon when using shield+1h. So everyone can use a shield, but if u dont want to get shot in the feet or having people wiggle their weapons behind your shields and hit u, or use a 1h weapon without having tons of weapon speed and damage reduction, u need shield skillz

approach could be to have a shield with requirement above your skill usless for fighting by making it
 
a) unsheathable
b) not usable with a weapon (drawing a weapon makes you drop the shield immediately) 

so you could basically only hold it in front of you,  dropping it if you wanna do anything else.

and IF you disagree please leave your opinion down there
Title: Re: Remove shield skill from shields
Post by: Friedturtle on October 06, 2013, 11:45:20 pm
no?
Title: Re: Remove shield skill from shields
Post by: Grumbs on October 06, 2013, 11:45:37 pm
You mean remove Difficulty as a requirement?

Only problem with that would be people taking top tier shields without investing any points into something, would allow for some very strong 1 hand/shield builds

I think the lower tier shields should simply be less trash than now, at least make them weigh a lot less and reduce the shield penetration
Title: Re: Remove shield skill from shields
Post by: Kirman on October 06, 2013, 11:47:20 pm
What skill?

(click to show/hide)




Well on the topic, if they remove shield skill it will be so easy to make 1hander build with high ath and high ps. Actually i would love it but it doesn't seem possible. You are right about something. 2-3 shield point is never enough against an archer.
Title: Re: Remove shield skill from shields
Post by: Armycook_of_KSantiago on October 06, 2013, 11:50:28 pm
I think if the difficulties are removed, shield skill should increase shield speed, increase cover area, and reduce less speed of the 1h weapon when using shield+1h. So everyone can use a shield, but if u dont want to get shot in the feet or having people wiggle their weapons behind your shields and hit u, or use a 1h weapon without having tons of weapon speed and damage reduction, u need shield skillz
Title: Re: Remove shield skill from shields
Post by: Templar_Steevee on October 06, 2013, 11:51:54 pm
Bobby you are drunk, go sleep. :D
Title: Re: Remove shield skill from shields
Post by: Rebelyell on October 06, 2013, 11:52:12 pm
You mean remove Difficulty as a requirement?

Only problem with that would be people taking top tier shields without investing any points into something, would allow for some very strong 1 hand/shield builds

I think the lower tier shields should simply be less trash than now, at least make them weigh a lot less and reduce the shield penetration

make them shit in meele without shield skill

like 2h with shield or no forcefield ect, just let us have cover with more than 5hp
Title: Re: Remove shield skill from shields
Post by: Prpavi on October 06, 2013, 11:54:40 pm
I get what you're getting at but that would be an incredible buff for a dedicated 1h shield class, so no.
Title: Re: Remove shield skill from shields
Post by: Torben on October 07, 2013, 12:01:41 am
always thought having a sorta wpf thing going on for shield would be nice
Title: Re: Remove shield skill from shields
Post by: Rebelyell on October 07, 2013, 12:05:57 am
always thought having a sorta wpf thing going on for shield would be nice
good sugestion
Title: Re: Remove shield skill from shields
Post by: Teeth on October 07, 2013, 12:08:37 am
I find this a pretty good idea, make the shields extremely slow for blocking and much weaker when used without shield skill. As long as having 0 shield skill makes you fairly unable to fight with a shield I don't see a balance problem with it at all. It still costs you upkeep, reduces movement speed through being dead weight and takes up a slot. It would allow shieldless melee to pick up a shield from the floor to deal with last ranged standing which causes less drawn out rounds, which I can't see as a bad thing.

This idea would provide a good balance between being able to protect yourself from ranged without forcing everyone into the same boring 1h or hoplite fighting style like Native does. +1
Title: Re: Remove shield skill from shields
Post by: Akynos on October 07, 2013, 12:11:35 am
Mod is ded, save your spit for your last breaths before dying to archers on the battlefields.
Title: Re: Remove shield skill from shields
Post by: San on October 07, 2013, 12:37:50 am
I like it. The penalties still need to be looked at, since even 2 shield can be great in melee as long as it lasts. I feel that people would be able to manage with 0 easily. However, this change would dissuade me even more from raising shield skill that much. I raise shield skill just so I could pick up certain shields off the ground if the need arises. Shield skill needs quite a few changes, but this is a great first step.
Title: Re: Remove shield skill from shields
Post by: BlueKnight on October 07, 2013, 12:50:34 am
Bobby posted something worth reading! +1
Title: Re: Remove shield skill from shields
Post by: Daunt_Flockula on October 07, 2013, 01:42:54 am
I'd personally love to have free protection against all those bolts and arrows flying at me too but removing shield skill would cause a lot more balance problems than meets the eye at first glance.
Title: Re: Remove shield skill from shields
Post by: Torben on October 07, 2013, 02:46:06 am
approach could be to have a shield with requirement above your skill usless for fighting by making it
 
a) unsheathable
b) not usable with a weapon (drawing a weapon makes you drop the shield immediately) 

so you could basically only hold it in front of you,  dropping it if you wanna do anything else.
Title: Re: Remove shield skill from shields
Post by: Kajia on October 07, 2013, 03:48:42 am
[Remove shield skill from shields]
yes yes yes yes yes
Title: Re: Remove shield skill from shields
Post by: XyNox on October 07, 2013, 06:39:07 am
Only if I get 0 slot sheathable pocket long spear so I can stop raging about cav
Title: Re: Remove shield skill from shields
Post by: Voncrow on October 07, 2013, 07:05:05 am
unless by one shield skill implies the abilty to strap it on, you shouldn't need it.
Title: Re: Remove shield skill from shields
Post by: Thovex on October 07, 2013, 08:23:26 am
Only if I get 0 slot sheathable pocket long spear so I can stop raging about cav

But you one shot the cav so what's the point?
Title: Re: Remove shield skill from shields
Post by: WITCHCRAFT on October 07, 2013, 08:26:41 am
I'd say that old or plain board shield are good to block ranged with 1 or 2 shield skill, but against a high level archer/xbow with looms your shield will break long before you can close the distance and engage in melee. Shields, especially large ones like board shields, are very heavy. It wouldn't be worth lugging one around just for those late round skirmishes.

Buffing low level shields would benefit characters with high level shield skill too much. What if you got +1 shield skill at level 25 or 30 for free? That sounds exploitable too, though.

I don't know if anything can be done without upsetting the balance of everything else. A 3-4 point dip into shields and a +3 shield are enough, but that might cost you the next tier of PS/IF in exchange.
Title: Re: Remove shield skill from shields
Post by: Ulter on October 07, 2013, 03:21:15 pm
I don't think removing shield skill is neccesary. Investing even 3 points into shield already gives acces to decent shields, which are very effective against most ranged. The only problem here is the mentality of players. They'd rather suffer from ranged damage (and whine about it endlessly) than sacrafice a few points into shield.   If an archer took no meele weapon and complained about being killed too easily in meele, he'd be laughed on. Yet some people do exactly that that - refuse to defend themselves and complain.
Title: Re: Remove shield skill from shields
Post by: XyNox on October 07, 2013, 04:13:22 pm
But you one shot the cav so what's the point?

Because cav totally gives a fuck when he can oneshot me one second afterwards while I try to crawl away at 1mph.
Title: Re: Remove shield skill from shields
Post by: CrazyCracka420 on October 07, 2013, 04:47:58 pm
You should be able to pick up any item in the game if you have enough strength to pick it up.  That being said, you should be absolutely terrible with them if you don't meet the difficulty requirement.  So you can pick up shields, but if you're not up to the proficiency, it will raise very slowly, and break a lot easier than normal.

Same with a bow and arrow.  Someone with 0 PD should be able to pick up any bow in the game (if they have enough strength) but the arrow will go completely off target when you go to shoot it. 

I think this would be nice just for the fact that you no longer will be trying to pick up a weapon and a bow is covering it, and makes it impossible to pick up.  You could also then run bows/shields back for teammates in strat battles.

I know I've suggested this same thing before, and I think others have as well.  But don't get your hopes up.
Title: Re: Remove shield skill from shields
Post by: BlueKnight on October 07, 2013, 05:12:15 pm
Because cav totally gives a fuck when he can oneshot me one second afterwards while I try to crawl away at 1mph.

You can always hold downblock.
Title: Re: Remove shield skill from shields
Post by: Falka on October 07, 2013, 05:14:33 pm
I don't think removing shield skill is neccesary. Investing even 3 points into shield already gives acces to decent shields, which are very effective against most ranged. The only problem here is the mentality of players. They'd rather suffer from ranged damage (and whine about it endlessly) than sacrafice a few points into shield.   If an archer took no meele weapon and complained about being killed too easily in meele, he'd be laughed on. Yet some people do exactly that that - refuse to defend themselves and complain.

Huh, I have bought training lessons and did respec my 24-18 shielder into 27-18 pure 1h :P
Title: Re: Remove shield skill from shields
Post by: Gurnisson on October 07, 2013, 05:20:42 pm
If an archer took no meele weapon and complained about being killed too easily in meele, he'd be laughed on.

pickaxe and hammer + complaining (from both sides, mind you :P) = great 0-slot swords

(click to show/hide)
Title: Re: Remove shield skill from shields
Post by: Teeth on October 07, 2013, 05:36:49 pm
I don't think removing shield skill is neccesary. Investing even 3 points into shield already gives acces to decent shields, which are very effective against most ranged. The only problem here is the mentality of players. They'd rather suffer from ranged damage (and whine about it endlessly) than sacrafice a few points into shield.   If an archer took no meele weapon and complained about being killed too easily in meele, he'd be laughed on. Yet some people do exactly that that - refuse to defend themselves and complain.
Putting 3 points into shield skill is a big fucking expense if you play a 2h or polearmer as it's use is extremely limited. You spent most of your time fighting where you simply are not going to use it. Also, you risk being caught with your shield out with a crappy dagger or something which makes using one quite risky as a non 1h.
Title: Re: Remove shield skill from shields
Post by: Banok on October 07, 2013, 05:46:07 pm
I actually had this idea a while ago but didnt bother to write a post because I'm not really playing but also because crpg community tends to hate even good ideas simply because it loathes any form of change.

Anyway the reasoning was using a shield with 0 skill by your self is pretty useless so it doesn't gimp spent point in the skill, however if there is a bunch of 2h heros left at end of round vs a horse archer retard; instead of running in circles until death they can pick up shields and form a shield wall. plus anyone can help in shield walls, a big deal in strategus.
Title: Re: Remove shield skill from shields
Post by: polkafranzi on October 07, 2013, 05:48:41 pm
I see the words "cover area" mentioned a lot in this thread.

Surely a shield is just a shield, and it's surface area IS the cover area.  It's kinda silly when on my xbow I shoot someones feet and his shield draws the bolt in from chest height :/
Title: Re: Remove shield skill from shields
Post by: Penitent on October 07, 2013, 11:03:31 pm
What the....?

Practice shields stop arrows just fine.  Usually a few.

Even just holding a practice shield will make most archers aim at someone else.

No need to change shield requirements.  You just aren't using your shield right.
You have to put it in front of your body, towards the archer.
Title: Re: Remove shield skill from shields
Post by: Berserkadin on October 08, 2013, 12:08:15 am
Well, another, much simpler idea, would be to add a big shield, with low req, that is extremely slow, but got good hp/armor. Only for blocking ranged, not to be used in melee.
Title: Re: Remove shield skill from shields
Post by: Penitent on October 08, 2013, 12:20:48 am
Well, another, much simpler idea, would be to add a big shield, with low req, that is extremely slow, but got good hp/armor. Only for blocking ranged, not to be used in melee.

You have to be careful though...if you make one too easy to acquire then all 2h players will take one and ranged will have absolutely nothing to do.

It would have to be 3 slots.
Or just use a siege shield, it pretty much describes what you suggest. :)
Or just use teamwork and hang behind your shielder teamies.  They should be going first anyways.
Title: Re: Remove shield skill from shields
Post by: Templar_Steevee on October 08, 2013, 01:03:41 pm
Force fields on shields are too big IMO. It can be easilly noticed in strat battles especially, when for ex. i am shooting from walls with angle about 75 degreeces and i'm sometimes unable to hit someone's head while he is holding his shield in angle about 30-40 degreeces
Title: Re: Remove shield skill from shields
Post by: Phew on October 08, 2013, 06:24:54 pm
1. Let everyone pick up and use any shield (with penalty if requirement is not met)
2. Buff shield skill so it actually does something besides let you go one more axe swing before you have to pick up another shield from the ground

Those two changes would go a long way toward reducing the whining about ranged while actually rewarding people for putting points in one of the worst skills in the game (shield skill).
Title: Re: Remove shield skill from shields
Post by: Penitent on October 08, 2013, 06:40:18 pm
1. Let everyone pick up and use any shield (with penalty if requirement is not met)
2. Buff shield skill so it actually does something besides let you go one more axe swing before you have to pick up another shield from the ground

Those two changes would go a long way toward reducing the whining about ranged while actually rewarding people for putting points in one of the worst skills in the game (shield skill).

Phew, you are a super-cool shielder forever now...how can you say shield skill is the most useless skill!  Have you used a kite shield with 3 shield skill and again with 6 shield skill?  It make a world of difference!

Also, as the game stands now, having 5 or 6 shield skill lets you use shields that are much stronger than the ones available at lower tiers.  This is far from useless.  I have a steel shield and no one has ever broken it yet.  It allows me to adopt a patient yet deadly combat style that I couldn't dream of using with only 4 shield skill. 

This is far from useless!  I think horse archery is a more useless skill, or even IF or WM -- compared to having an awesome shield.
Title: Re: Remove shield skill from shields
Post by: Phew on October 08, 2013, 07:13:12 pm
Phew, you are a super-cool shielder forever now...how can you say shield skill is the most useless skill!  Have you used a kite shield with 3 shield skill and again with 6 shield skill?  It make a world of difference!

Also, as the game stands now, having 5 or 6 shield skill lets you use shields that are much stronger than the ones available at lower tiers.  This is far from useless.  I have a steel shield and no one has ever broken it yet.  It allows me to adopt a patient yet deadly combat style that I couldn't dream of using with only 4 shield skill. 

This is far from useless!  I think horse archery is a more useless skill, or even IF or WM -- compared to having an awesome shield.

OK, let me rephrase; shield skill above the requirement is nearly useless. With my +3 Knightly Heater shield, going from 4 skill to 7 skill allows my shield to survive exactly one more axe swing. Weapons without bonus vs. shield are unlikely to break it even with 4 skill. Even with 7 skill:
-People commonly swing around my block even if I am facing them directly (this is unaffected by shield skill)
-Blocks won't raise within a certain window after dropping block (this is unaffected by shield skill)
-Ranged weapons still go over/under/around/through my shield all the time (this is mostly unaffected by shield skill)
-The shield weighs me down a lot (this is unaffected by shield skill)
-I get crushed through almost every time (this is unaffected by shield skill)
-I get block stunned by anything heavier than ~3.5kg (this is unaffected by shield skill)

Those three skill points would be better spent almost anywhere:
Ironflesh-nets me 11% more hit points
Riding-I could ride a Rouncey
Weapon Master-Increase weapon damage by ~3% and speed by ~1% (fairly crappy, but still better than shield skill)
Power Throw-30% more throwing damage and/or the ability to throw Axes/Javs/etc

Shields don't suck, but the shield skill does.
Title: Re: Remove shield skill from shields
Post by: CrazyCracka420 on October 08, 2013, 07:25:06 pm
I've never felt it was useful to go above the riding or shield requirement of the horse/shield you want to use.  Like Phew says, those points are much more valuable elsewhere in your build.
Title: Re: Remove shield skill from shields
Post by: Penitent on October 08, 2013, 07:46:09 pm
OK, let me rephrase; shield skill above the requirement is nearly useless. With my +3 Knightly Heater shield, going from 4 skill to 7 skill allows my shield to survive exactly one more axe swing. Weapons without bonus vs. shield are unlikely to break it even with 4 skill. Even with 7 skill:
-People commonly swing around my block even if I am facing them directly (this is unaffected by shield skill)
-Blocks won't raise within a certain window after dropping block (this is unaffected by shield skill)
-Ranged weapons still go over/under/around/through my shield all the time (this is mostly unaffected by shield skill)
-The shield weighs me down a lot (this is unaffected by shield skill)
-I get crushed through almost every time (this is unaffected by shield skill)
-I get block stunned by anything heavier than ~3.5kg (this is unaffected by shield skill)

Those three skill points would be better spent almost anywhere:
Ironflesh-nets me 11% more hit points
Riding-I could ride a Rouncey
Weapon Master-Increase weapon damage by ~3% and speed by ~1% (fairly crappy, but still better than shield skill)
Power Throw-30% more throwing damage and/or the ability to throw Axes/Javs/etc

Shields don't suck, but the shield skill does.

I see what you mean.  You are probably the shielder I respect the most in game (and I hate fighting you  :P) but I think you may be looking at this wrong.

I think some of the suggestions you put make real sense to add -- but shield skill is very good because it lets you use better shields.  Just like having more than 3 riding doesn't make your rouncey much better....but having 5 will let you use a much better horse.  (an aside, I think having more points in riding than required does noticeably increase the mobility of the horse).

Having 5 or 6 shield skill lets you use shield that CAN take much more axe hits and help with enemies trying to hit around your shield (huscarl shield, steel shield).  Also, the if you get up to 6 shield skill, my steel shield resists crush-through the majority of the time.  It also consistently blocks Ballista shots at point blank range!

If you are using a +3 rouncey with 3 riding and don't see the point in getting any more points in riding its kind of the same as using a +3 knightly kite shield and complaining that having more than 4 shield skill is useless.  There is better equipment available to you with more skill in that category.

I know the tier 4 shields are kind of what everyone uses because they are fast, but personally I don't notice any difference at all when using slower shields...so these stronker, wider, beefier shields are definitely viable.

In the end, I DO agree that shield skill should do a bit more for you...perhaps increased block speed or reduced weight.  However, I think another good way to make shield skill more useful is to incrase shield variety once you get to difficulty 5 and 6 shields.  If we make more awesome shields that you need more skill to use, it will make sense to take more points in shield as well.

Title: Re: Remove shield skill from shields
Post by: CrazyCracka420 on October 08, 2013, 07:50:59 pm
I think the 4 shield skill shields are the best shields in the game (for their high resistance, fast speed, and ability to be used by cavalry).  The higher tier 5/6 skill shields are nice for taking more hits (depending on what's hitting the shield), but they are heavy and slow as balls.

I don't think you're comparing apples to apples when you talk about having 5 or 6 or 7 shield skill and using a 4 skill shield, and then bring up that having 5 riding enables you to use 5 riding skill horses.  The 5, 6 and 7 riding skill horses are THE best horses in the game.  The 4 shield skill shields are (IMO) the best shields in the game. 

And sure, having 7 riding on a 5 riding skill horse (like a destrier) does make you slightly faster (not very noticeable unless you're on a long stretch trying to outrun someone).  The maneuverability is more noticeable, but I still don't think it's worth the trade-off of putting those points into having 1 more power strike.

I think most cavalry would agree that it's wasting skills (and attributes that can be converted with those skills) to put more into your riding skill than the horse you want to ride.
Title: Re: Remove shield skill from shields
Post by: Penitent on October 08, 2013, 07:57:43 pm
I just have to be frank and say that the difficulty 4 knightly/elite cav shields are flimsy and weak.  Shield speed means almost nothing.  Hit points > resistance, in general.  They are useful because they are light and take only 1 slot, but that is all.  I've used all shields for a good time, and this is my conclusion. :)

If you want a good cav shield take the plate covered round shield or heavy kite shield...those are the best diff 4 shields imo.
Title: Re: Remove shield skill from shields
Post by: Phew on October 08, 2013, 08:10:07 pm
Having 5 or 6 shield skill lets you use shield that CAN take much more axe hits and help with enemies trying to hit around your shield (huscarl shield, steel shield).  Also, the if you get up to 6 shield skill, my steel shield resists crush-through the majority of the time. 

Huscarl shield and steel buckler have the same lateral coverage against melee, extra width only helps against projectiles. CrazyCracka is right, the 4 skill requirement shields are the only ones that meet both of most people's requirements:
1. 100+ speed
2. Enough resistance to prevent arbalest penetration
Which is why most experienced shielders are using one of the Knightly Shields or an Elite Cav shield. I have used slower shields (Heavy Round/etc), and they mostly work, but those precious milliseconds of delay get you killed against guys with fast reflexes and half your ping.

No offense to your playstyle choice, but Steel Shield isn't really a consideration for most shielders. It's obviously a powerful tool in certain specialized situations (getting past maulers on siege, protecting a flag/gate, trolling ballista users, etc), it's just not very good in general unmounted combat situations (due to slow movement+slow blocking).


Title: Re: Remove shield skill from shields
Post by: Jona on October 08, 2013, 10:05:18 pm
For all of my 15 gens I have cursed ranged... never once have I carried a shield (except for one strat battle where I overleveled). However, ranged was truly devastating back in the day, and it is severely weaker in this game in order to allow some fun to be had by melee. While keeping in mind that I do indeed curse any archer/xbow and especially thrower that manages to do me in, I must say that adding shields that require minimal (or no) investment would really, really, really, really suck for all ranged. Every single target of theirs would be protected... they would be able to shoot anyone except for in the back while they dueled someone else. Just think about siege for a moment. How easy would it be for the entire attacking team to just waltz up the ladders and over the walls without any ranged fire to pester them?
Title: Re: Remove shield skill from shields
Post by: Phew on October 08, 2013, 10:13:48 pm
How easy would it be for the entire attacking team to just waltz up the ladders and over the walls without any ranged fire to pester them?

Chief among these penalties that would be incurred for having shield skill below the requirement would be reduced HP and resistance, so throwing weapons would break these "un-specced" shields quickly, and bolts would easily penetrate them. Even with 7 shield skill, archers have no problem shooting around/over my shield when ascending ladders on siege (mostly because archers are usually shooting from about a 180 degree arc as you ascend), so someone with no skill and a significantly weaker shield would still have only minimal protection from ranged, but it's better than being a sitting duck. Although the 0-requirement shields offer this now, and I pretty much never see 2h players using them while attacking on siege (even when they have free slots). I guess they feel that the reduced mobility from the shield weight counteracts being able to stop 2-3 arrows.
Title: Re: Remove shield skill from shields
Post by: Jona on October 08, 2013, 11:14:34 pm
Chief among these penalties that would be incurred for having shield skill below the requirement would be reduced HP and resistance, so throwing weapons would break these "un-specced" shields quickly, and bolts would easily penetrate them. Even with 7 shield skill, archers have no problem shooting around/over my shield when ascending ladders on siege (mostly because archers are usually shooting from about a 180 degree arc as you ascend), so someone with no skill and a significantly weaker shield would still have only minimal protection from ranged, but it's better than being a sitting duck. Although the 0-requirement shields offer this now, and I pretty much never see 2h players using them while attacking on siege (even when they have free slots). I guess they feel that the reduced mobility from the shield weight counteracts being able to stop 2-3 arrows.

I am one of those 2h who doesn't bring a practice shield...


Courage is my shield.
Title: Re: Remove shield skill from shields
Post by: Byrdi on October 08, 2013, 11:39:22 pm
I find this a pretty good idea, make the shields extremely slow for blocking and much weaker when used without shield skill. As long as having 0 shield skill makes you fairly unable to fight with a shield I don't see a balance problem with it at all. It still costs you upkeep, reduces movement speed through being dead weight and takes up a slot. It would allow shieldless melee to pick up a shield from the floor to deal with last ranged standing which causes less drawn out rounds, which I can't see as a bad thing.

This idea would provide a good balance between being able to protect yourself from ranged without forcing everyone into the same boring 1h or hoplite fighting style like Native does. +1

+1
Title: Re: Remove shield skill from shields
Post by: Dark_Blade on October 08, 2013, 11:56:28 pm
just huge siege shield with 0 shield requirement needed  :D realy need them on strat battles  :?
Title: Re: Remove shield skill from shields
Post by: Nordwolf on October 09, 2013, 12:43:20 am
It has actually been suggested sever times already, but it need WSE altered in quite not a trivial way.

So unfortunately, I don't see this coming anytime in cRPG.
Also it will require a lot of other work like balancing etc.

Personally I +1 of course, was always against shield use difficulty :D
Title: Re: Remove shield skill from shields
Post by: Kafein on October 09, 2013, 05:04:24 pm
Well on the topic, if they remove shield skill it will be so easy to make 1hander build with high ath and high ps.


...that can't block anything but telegraphed attacks if it's slow enough.

Seems balanced to me.