cRPG

cRPG => General Discussion => Topic started by: Muunilinst on October 05, 2013, 01:26:37 pm

Title: Face/Helmet Editing in Crpg
Post by: Muunilinst on October 05, 2013, 01:26:37 pm
Hey, i just wanted to ask f its possible to put on an item for example a specific helmet in the character editing/creation page?
Because with my Topfhelm, when i change the size of my Head the Helmet automatically changes too.
So  atm i try to get a good Size and look for my helmet and i allways have to join a server to see how my new sized ehad looks with the Helmet on.
Title: Re: Face/Helmet Editing in Crpg
Post by: BASNAK on October 05, 2013, 02:53:39 pm
I think the devs have better things to focus on than this.
Title: Re: Face/Helmet Editing in Crpg
Post by: En_Dotter on October 05, 2013, 03:02:15 pm
I think the devs have better things to focus on than this.
And they are! They are doing nothing (according to majority of players and bugs) :D
Title: Re: Face/Helmet Editing in Crpg
Post by: sF_Guardian on October 05, 2013, 03:04:36 pm
They are focusing on something great...
Title: Re: Face/Helmet Editing in Crpg
Post by: Muunilinst on October 05, 2013, 03:08:06 pm
i dont asked if the devs can implement this, im asking if i can edit myself smth in the files to do it... i thought its obvious so i didnt wrote it... holy...
Title: Re: Face/Helmet Editing in Crpg
Post by: Gnjus on October 05, 2013, 03:11:44 pm
i dont asked if the devs can implement this,


i dont asked if  the devs


i dont asked




Please Vagabond.....don't sound like a random polished/russian kid, you used to be a Bandit......  :?
Title: Re: Face/Helmet Editing in Crpg
Post by: Panos_ on October 05, 2013, 03:23:51 pm
And they are! They are doing nothing (according to majority of players and bugs) :D

Doing nothing is actually doing something, because you DO nothing.
Title: Re: Face/Helmet Editing in Crpg
Post by: Falka on October 05, 2013, 04:12:07 pm
Please Vagabond.....don't sound like a random polished/russian kid, you used to be a Bandit......  :?

Polished kid?  :rolleyes: Sounds liek a pedobear...
Title: Re: Face/Helmet Editing in Crpg
Post by: Jarlek on October 05, 2013, 04:33:46 pm
Polished kid?  :rolleyes: Sounds liek a pedobear...
Let's be honest: who here doesn't like a properly polished kid?

If I could, I'd polish kids all day every day.
Title: Re: Face/Helmet Editing in Crpg
Post by: zagibu on October 05, 2013, 04:44:38 pm
Doing nothing is actually doing something, because you DO nothing.

That would imply that nothing is something, which is wrong.
Title: Re: Face/Helmet Editing in Crpg
Post by: SirCymro_Crusader on October 06, 2013, 01:30:10 pm
That would imply that nothing is something, which is wrong.

Define nothing

There is always something within a space of nothingness
Title: Re: Face/Helmet Editing in Crpg
Post by: zagibu on October 06, 2013, 01:48:58 pm
Define nothing

There is always something within a space of nothingness

No. Thing. Some. Thing. It's pretty easy in english. A space of nothingness is not nothing. As soon as you can apply any attributes to it, it's no longer nothing. Nothing is just that, nothing, and nothing else.
Title: Re: Face/Helmet Editing in Crpg
Post by: SirCymro_Crusader on October 06, 2013, 02:15:16 pm
No. Thing. Some. Thing. It's pretty easy in english. A space of nothingness is not nothing. As soon as you can apply any attributes to it, it's no longer nothing. Nothing is just that, nothing, and nothing else.

Nothing is a state which combines nothing with something. Within something there is some form or entiety, within nothing whatever is defined as nothing is actually defined as something. Within nothing there always exists something. Therefore nothing is not nothing but really everything.

I should really not de-rail this thread :D

Sorry guys carry on
Title: Re: Face/Helmet Editing in Crpg
Post by: Moncho on October 06, 2013, 02:28:09 pm
Enough hijacking his thread, mind helping Muunilinst with his issue instead of pointless philosophical discussions?

(click to show/hide)
Title: Re: Face/Helmet Editing in Crpg
Post by: SirCymro_Crusader on October 06, 2013, 03:01:21 pm
It would mean changing the c-rpg site to accommodate this idea muun, it could be done in theory but the devs would have to do it. Or someone could create the program and 'hopefully' the devs would put it on.

Or someone could make an external program that uses the sizes of the head and helmet.

(click to show/hide)


(click to show/hide)
Title: Re: Face/Helmet Editing in Crpg
Post by: zagibu on October 06, 2013, 03:50:02 pm
Nothing is a state which combines nothing with something. Within something there is some form or entiety, within nothing whatever is defined as nothing is actually defined as something. Within nothing there always exists something. Therefore nothing is not nothing but really everything.

I should really not de-rail this thread :D

Sorry guys carry on

We can continue this discussion here: http://forum.melee.org/general-off-topic/is-nothing-something/
Title: Re: Face/Helmet Editing in Crpg
Post by: WITCHCRAFT on October 06, 2013, 05:26:25 pm
Enough hijacking his thread, mind helping Muunilinst with his issue instead of pointless philosophical discussions?

His issue is apparently that he has a really big or really tiny head. And standard size helms do not fit on his freakishly proportioned noggin. What else is there to discuss about that?
Title: Re: Face/Helmet Editing in Crpg
Post by: MURDERTRON on October 06, 2013, 06:53:19 pm
An easier solution is to just properly assign the "hide head" or "hide facial hair" flag to helmets.  There is no reason that all closed face helmets shouldn't hide the entire head.  Hiding facial hair has a bit more room for argument, but when it's helmets that only show your eyes or are mostly closed, it should be used.  However, we are talking about a team that took three months to remove the hide head tag from Kazakh helmets afte r making pumpkin heads for Halloween and still hasn't taken the red count down timer off their site after 6 months.
Title: Re: Face/Helmet Editing in Crpg
Post by: WITCHCRAFT on October 06, 2013, 07:21:21 pm
An easier solution is to just properly assign the "hide head" or "hide facial hair" flag to helmets.

Would that stop the helmets from melting into the shape of peoples' faces? I love it when you can tell someone has a hellishly deformed face without even seeing it. The gravitational pull of their nose is strong enough to warp the shape of a metal helm.

If that's the issue this thread is discussing, I hope they never fix it.  :twisted:
Title: Re: Face/Helmet Editing in Crpg
Post by: MURDERTRON on October 06, 2013, 07:29:50 pm
Would that stop the helmets from melting into the shape of peoples' faces? I love it when you can tell someone has a hellishly deformed face without even seeing it. The gravitational pull of their nose is strong enough to warp the shape of a metal helm.

If that's the issue this thread is discussing, I hope they never fix it.  :twisted:

I'm not 100% sure, but I don't think it would.  Someone posted a thread recently about hiding facial hair, and showed how you can change it client side.  If you cared enough, which I don't, you can mess around with that.
Title: Re: Face/Helmet Editing in Crpg
Post by: Bjord on October 08, 2013, 02:17:47 am





Please Vagabond.....don't sound like a random polished/russian kid, you used to be a Bandit......  :?

Gnjus correcting people's English now?

So does that mean you're gonna learn the difference between "than" and "then", and also "recon" and "reckon"?
Title: Re: Face/Helmet Editing in Crpg
Post by: RobertOfDrugsley on October 08, 2013, 12:47:19 pm
I'll sell you a polished Russian kid for 2 loom points and 150k.
Title: Re: Face/Helmet Editing in Crpg
Post by: Gnjus on October 08, 2013, 12:59:59 pm
So does that mean you're gonna learn the difference between "than" and "then", and also "recon" and "reckon"?


No I wont, being a proud member of the Slavic people with a strong mental connection to the glorious nation of Turklings I can allow myself 2 or 3 errors among hundreds of thousands of English words that I spell correctly. Deal with it.

I don't, however, make some cardinal mistakes like our friend Vagabond here, that would make me look like I got out strait out of the Grey/Druzhina key-factory. Don't act like a devil's advocate around here Bjordy-boy, whenever you try it you end up getting your ass mutilated. Haven't you had enough of "silence" ?  :wink:


Title: Re: Face/Helmet Editing in Crpg
Post by: Bjord on October 08, 2013, 01:10:56 pm
If you think I'm being the devil's advocate then you don't know what that means. I wasn't defending anyone, I was pointing out the irony of how you're correcting someone's English when you've been unable to learn the difference between "then" and "than" for who knows how long.

It's like seeing someone misspell the word "intelligence".