cRPG

cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: rufio on September 18, 2013, 08:32:09 am

Title: serieus question.
Post by: rufio on September 18, 2013, 08:32:09 am
so when will they retweak this 1 handed stab?? im not even qqing or trolling, this is a concern, i play 1 handed alot, and that shit is clearly breaking the game. there used to be a time where all stabs were chamberable by skill, now only the 2handers remain, the 1handers have joined the polearms in their insta stabs, it like they hit before the animation hits you. silly implementiation imo, im all for a buff compared to how it was previously but current state is not improving the game imho.
Title: Re: serieus question.
Post by: Strudog on September 18, 2013, 08:33:49 am
Just like the 2h and polearm stab?
Title: Re: serieus question.
Post by: Vovka on September 18, 2013, 08:34:36 am
nerf archers!
Title: Re: serieus question.
Post by: Kelugarn on September 18, 2013, 08:35:08 am
Just like polearm stab?

What.
Title: Re: serieus question.
Post by: Fuma Kotaro on September 18, 2013, 08:39:23 am
When will they Nerf the 2h lolstab finally
Title: Re: serieus question.
Post by: BlueKnight on September 18, 2013, 08:43:26 am
We can live with this 1h stab. I would rather ask about changing knockdown formula. During strategus battles you just end up lying on the ground half of thy battle.
Title: Re: serieus question.
Post by: Grumpy_Nic on September 18, 2013, 08:48:31 am
I dont think the 1h stab is a problem. It was a 90% fail chance attack before, now its working properly.
Title: Re: serieus question.
Post by: rufio on September 18, 2013, 08:50:48 am
When will they Nerf the 2h lolstab finally

lol stabs are weird, but atleast u have time to react to them, unlike current 1handed stabs and somepole arms where u dont need to lol. on a side note:  even 1handed heavy cav cant charge a 1hander straight on anymore.. the stab as been overbuffed .. period.
Title: Re: serieus question.
Post by: Razzer on September 18, 2013, 08:53:24 am
I don't really think 2h stab is that OP...
I mostly bounce off people with it nowadays. I found the 1h stab to be more useful to be honest...
(click to show/hide)
Title: Re: serieus question.
Post by: rufio on September 18, 2013, 08:56:15 am
I don't really think 2h stab is that OP...
I mostly bounce off people with it nowadays. I found the 1h stab to be more useful to be honest...
(click to show/hide)

this.. alot of people on forums including myself in the past , dont play all classes, and just stick in this overall notion of things, instead of really testing and trying out current meta.
Title: Re: serieus question.
Post by: Erzengel on September 18, 2013, 09:21:26 am
Wrong forum section qqfio: http://forum.melee.org/the-chamber-of-tears/ (http://forum.melee.org/the-chamber-of-tears/)

Quite pointless to discuss with somebody who claims that lolstab is the only non overpowered stab.  :P
Title: Re: serieus question.
Post by: rufio on September 18, 2013, 09:37:17 am
chamberable... read nub. in general i think they should increase weight on 2handers, my heavygreatsword isnt as op on the stabs because its slower on the turnrate, also people forget the stun from being blocked is heavy on 2handers.
Title: Re: serieus question.
Post by: Kafein on September 18, 2013, 09:44:01 am
I agree with qqfio on one thing : polearm stabs are not chamberable and need to be fixed.
Title: Re: serieus question.
Post by: NuberT on September 18, 2013, 10:15:49 am
since when are you using chamberblocks at all rufio? aren't you facehug-hold-hiltslashing the shit out of this game all the time  :mrgreen: - that shit can't be chambereblocked as well btw..

personally I find polearm stabs way easier to chamber than 2h lolstab, because there is no delay, you just need to be quick and the distance doesn't really matter.

Instead of nerfing the game again, I'd prefer if they would buff chamberblocking, increasing the time windows by 10% or something idk..
Title: Re: serieus question.
Post by: Prpavi on September 18, 2013, 10:32:36 am
The main villain here is Pierce damage and has been always.

The way pierce damage works, combined with "drag" from stab animations on pole/2h/1h and speed bonus you get too much damage. I don't mind 1hers having good stab animations but I mind being oneshotted to the face with 56 head armor, same with pole and lolstab.

I don't know how different damages work, don't know the engine at all but it would be lovely if there was a way to nerf pierce damage all together so the stabs lose some of their deadliness. I use MW Bamboo on my main and with only 5PS and 9 ath I deal shitloads of dmg, too much imo.

We have a new job for Tydeus: Nerf pierce (if possibru)!
Title: Re: serieus question.
Post by: Paul on September 18, 2013, 10:42:29 am
eta is never
Title: Re: serieus question.
Post by: Prpavi on September 18, 2013, 10:45:41 am
eta is never

ye tought so.
Title: Re: serieus question.
Post by: rufio on September 18, 2013, 11:14:09 am
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Title: Re: serieus question.
Post by: Macropus on September 18, 2013, 11:19:51 am
The main villain here is Pierce damage and has been always.

The way pierce damage works, combined with "drag" from stab animations on pole/2h/1h and speed bonus you get too much damage. I don't mind 1hers having good stab animations but I mind being oneshotted to the face with 56 head armor, same with pole and lolstab.

I don't know how different damages work, don't know the engine at all but it would be lovely if there was a way to nerf pierce damage all together so the stabs lose some of their deadliness. I use MW Bamboo on my main and with only 5PS and 9 ath I deal shitloads of dmg, too much imo.

We have a new job for Tydeus: Nerf pierce (if possibru)!
Glad I have a good blunt damage stab on my iron staff.  8-)
Title: Re: serieus question.
Post by: Grumbs on September 18, 2013, 11:40:20 am
Tbh I find it refreshing to have 1 handers using all attack types depending on their situation or what they feel like. 1 hander range feels kind of ghosty to me though and I feel like my poles not really getting much reach now comparatively. Pole stab did get a bit of a buff but with swinging weapons I feel like I should be better off with 1hand and shield. 4 great attacks, cut got a good buff with randomness taken out from armour, good range, good stab, don't need to manual block, good speed, good feinting and constant anti ranged built in. 1 hand with shield is a really good and versatile class now. if I cared more about my performance than how much fun I have I'd be tempted to switch. shield gameplay just gets a bit boring for me.
Title: Re: serieus question.
Post by: Rebelyell on September 18, 2013, 12:04:32 pm
1h is new 2h

The main villain here is Pierce damage and has been always.

The way pierce damage works, combined with "drag" from stab animations on pole/2h/1h and speed bonus you get too much damage. I don't mind 1hers having good stab animations but I mind being oneshotted to the face with 56 head armor, same with pole and lolstab.

I don't know how different damages work, don't know the engine at all but it would be lovely if there was a way to nerf pierce damage all together so the stabs lose some of their deadliness. I use MW Bamboo on my main and with only 5PS and 9 ath I deal shitloads of dmg, too much imo.

We have a new job for Tydeus: Nerf pierce (if possibru)!

some 1h deserve cut stab dmg
just look at the model

Title: Re: serieus question.
Post by: Grumbs on September 18, 2013, 12:18:01 pm
30 odd pierce on that stab is kind of nuts. Its like having 40 cut. Good range, good spam, works point blank
Title: Re: serieus question.
Post by: Kafein on September 18, 2013, 01:41:23 pm
since when are you using chamberblocks at all rufio? aren't you facehug-hold-hiltslashing the shit out of this game all the time  :mrgreen: - that shit can't be chambereblocked as well btw..

personally I find polearm stabs way easier to chamber than 2h lolstab, because there is no delay, you just need to be quick and the distance doesn't really matter.

Instead of nerfing the game again, I'd prefer if they would buff chamberblocking, increasing the time windows by 10% or something idk..

I think chamberblocking is a bad mechanic because it encourages spam, but I don't like the fact that polearm animations have to be blocked before being released by the attacker, that's just silly and effectively makes chamberblocking impossible because to chamberblock most polearms you actually have to start attacking before the polearm guy does. In other words, I don't like attacks that lack a sufficient number of animation frames to be visible between the moment they are released and the moment they can hit effectively. This includes all stabs plus polearm side swings. Also remove lower body polestun already.
Title: Re: serieus question.
Post by: The_Bloody_Nine on September 18, 2013, 01:42:03 pm
lol stabs are weird, but atleast u have time to react to them, unlike current 1handed stabs and somepole arms where u dont need to lol. on a side note:  even 1handed heavy cav cant charge a 1hander straight on anymore.. the stab as been overbuffed .. period.

I can easily stab most lancers with nordic champion and 5 ath now...
Title: Re: serieus question.
Post by: Akynos on September 18, 2013, 02:12:32 pm
After using the thrusting 1h weapons I can say that the stab has gone from useless to OP. In fact I wonder if the high damage of the stab was made to compensate for the shittyness of the stab before the patch.
But now...come on. All I have to do is insta-stab a guy, move out of his reach and insta-stab again. It's too easy.
Hell, I can spam with it too. MW long espada has 100 speed. As I said in another topic I have never two shotted someone as fast as when I used the new 1h thrust. It can take a second.

So from my own experience 1h stab is OP now. There are too many benefits to it. Incredible speed, Very long reach, High damage output, and on top on that you can't get kicked when using a thrust.
My solution would be to either reduce the damage output or to modify the animation again.


PS: also fix the 2h and polearm hug stabs again. I love being able to facethrust people on duel with a MW danish and to have 30-2 K/D , but I know that's bullshit and should be fixed as well.

Thanks !
Title: Re: serieus question.
Post by: XyNox on September 18, 2013, 02:21:19 pm
When 1h stab got buffed I thought it was a good thing and I still dont mind the animation buff itself. I have to agree though that a lot of times I get 1h stabbed I think to myself "the hell ! this thing hit me before he even stabed". However, I have a feeling that the real problem is just EU1,EU2 being laggy as hell in the last weeks, as reported in the technical problems section a few times now.

This is the reason I usually played on EU4 because I can guarantee you, the performance is way better there. No matter what ping you have, and I have average 20, EU1,EU2 seems simply too laggy to register animations fast enough, and it is probably the same situation in NA. Same for ranged, sometimes hitboxes are half a meter in front of the playermodel, sometimes half a meter behind.
Title: Re: serieus question.
Post by: The_Bloody_Nine on September 18, 2013, 02:32:52 pm
EU 4 smoother than EU1, you kidding?
Title: Re: serieus question.
Post by: XyNox on September 18, 2013, 02:36:41 pm
EU 4 smoother than EU1, you kidding?

When it was still there, by far. Maybe it was the lower playercount i dont know. I got a lot less animation bugs and "hit before animation plays" on EU 4 in general.
Title: Re: serieus question.
Post by: woody on September 18, 2013, 02:38:05 pm
All this stuff comparing 1h stab to 2h and saying its now the same is nonsense.

We all fight versus 1h and 2h stabs and while I find down blocking even agi spam 2h stabs fairly easy Im struggling with repeat 1h stabs. On 2h stab its seems like the stabber gets a bit of a stun delay after its blocked that doesnt exist for the 1h?

Im also finding the 1h stab with even a fairly short 1h outranges a longsword, could just be me cocking up but not sure.

But it is not equivalent to 2h stab and the poles with the silly fast stab generally have 2 attack directions, including a crappy overhead, and not 4 with the superfast left swing spam of a 1h.

I would'nt want this changed for a while because it may be able to be adjusted to and my alt will be 1h no shield next gen so I want to try it from other side but it seems a bit op currently.
Title: Re: serieus question.
Post by: The_Bloody_Nine on September 18, 2013, 02:48:07 pm
I you are going 2h stab against 1h stab you can't be outranged but 1h is much faster and thus you will be hit first if you are within reach of the 1h.

When it was still there, by far. Maybe it was the lower playercount i dont know. I got a lot less animation bugs and "hit before animation plays" on EU 4 in general.

Was for me always the opposite.
Title: Re: serieus question.
Post by: ARN_ on September 18, 2013, 02:51:57 pm
Haven't you guys realised it yet? This game won't be balanced till all weapons, armours, horses, all other gear and builds are gone. Until then there will always be something that is better then something else in certain situations. If you can't live with that you should do something better with your life then playing crpg.

(click to show/hide)
Title: Re: serieus question.
Post by: Fartface on September 18, 2013, 02:54:03 pm
No matter what weapon or what class hits you , it's always your own fault. Why would I go to forum to complain that Awlpike insta-stabs it's been there for 2 years already shouldn't you have adapted already so far. After the first day of 1h stab buff I realised it has a good range now so I'm no longer assuming il always outreach it.
Title: Re: serieus question.
Post by: woody on September 18, 2013, 03:02:39 pm
Not convinced a short 2h will outrange the longer 1h with stab. Yeah a claymore will still outrange 1h which I like because the longsword was op anyway.

Im not complaining, I said I dont want it changed but it is different and more effective than before and to deny that is just bullshit. Wheher its a good or bad change time will tell.

Title: Re: serieus question.
Post by: [ptx] on September 18, 2013, 03:08:13 pm
A longsword stab will outrange any 1h stab, because 2h animation gives bigger reach bonus.
Title: Re: serieus question.
Post by: rufio on September 18, 2013, 03:10:18 pm
No matter what weapon or what class hits you , it's always your own fault. Why would I go to forum to complain that Awlpike insta-stabs it's been there for 2 years already shouldn't you have adapted already so far. After the first day of 1h stab buff I realised it has a good range now so I'm no longer assuming il always outreach it.

thx for the advise, i guess il get used to it, youre such a smart guy. why didnt i think of this. thx again, man you really opened my eyes.
Title: Re: serieus question.
Post by: Lt_Anders on September 18, 2013, 03:18:12 pm
Why are you always bitching about other weapons besides 2h? Like wtf? Go crusade against 2h for once, jeez.

Title: Re: serieus question.
Post by: rufio on September 18, 2013, 03:20:37 pm
because i hardly play my main, i play the 1handed cav, 1handed xbower, and polearmer.
Title: Re: serieus question.
Post by: NuberT on September 18, 2013, 03:52:09 pm
I think chamberblocking is a bad mechanic because it encourages spam, but I don't like the fact that polearm animations have to be blocked before being released by the attacker, that's just silly and effectively makes chamberblocking impossible because to chamberblock most polearms you actually have to start attacking before the polearm guy does. In other words, I don't like attacks that lack a sufficient number of animation frames to be visible between the moment they are released and the moment they can hit effectively. This includes all stabs plus polearm side swings. Also remove lower body polestun already.

ehhh what, how could chamberblocking possibly encourage spam?! You wait for the opponent to attack you and then you counter it - its the exact opposite of spam..

and that you have to start attacking before the enemy to chamber might be ping related idk, I seriously dont have to start the chamberblock before the enemy starts his attack.
Title: Re: serieus question.
Post by: CrazyCracka420 on September 18, 2013, 03:57:46 pm
so when will they retweak this 1 handed stab?? im not even qqing or trolling, this is a concern, i play 1 handed alot, and that shit is clearly breaking the game. there used to be a time where all stabs were chamberable by skill, now only the 2handers remain, the 1handers have joined the polearms in their insta stabs, it like they hit before the animation hits you. silly implementiation imo, im all for a buff compared to how it was previously but current state is not improving the game imho.

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wah 1h stab is now on par with the 2h stab....wahhhh


Title: Re: serieus question.
Post by: Cyber on September 18, 2013, 04:01:35 pm
I really don't get what people who are complaining about 2h stab are talking about, it has been pretty weak since 2010 animation change.
Title: Re: serieus question.
Post by: San on September 18, 2013, 04:16:19 pm
1h stab isn't too much of a problem for me. Heck, I'm using a stabless 1h no shield just fine right now. Out of all the stab 1hs, only side sword is much of a threat without too many weaknesses. Side sword should probably go back to its original stats of 28c 28p and 100 speed, now that cut and stab are equally important. All the other stab 1hs are short or have weak cut damage. I don't think 1h stab is any easier than polearm or 2h stabs, they are all really good.

The other tweaked animations might be similar, but I feel that speeding up the 1h stab animation to match the sweetspot just makes it look really fast. If you're at a medium distance and the 1h releases a stab, the animation speeds up and hits you faster than you way before you would have thought. The animation sped up so that the sweetspot is near the middle at a similar timing of the old sweetspot, which results in a burst of range. I feel this way with the polearm overhead, too, since its speed is comparable to other animations but it just looks much faster. 1h stab does indeed glance up close and far away, although the shorter ones can look up/down to hit closer.
Title: Re: serieus question.
Post by: CrazyCracka420 on September 18, 2013, 04:31:33 pm
I really don't get what people who are complaining about 2h stab are talking about, it has been pretty weak since 2010 animation change.

It can hit in the very beginning of the animation (lol stab), and it is still "active" after the thrust animation has stopped (after it's fully extended you can wiggle it into someone and cause full damage).  Now the 1h stab is pretty much the same.
Title: Re: serieus question.
Post by: Fartface on September 18, 2013, 04:40:04 pm
thx for the advise, i guess il get used to it, youre such a smart guy. why didnt i think of this. thx again, man you really opened my eyes.
Mad cuz?
Title: Re: serieus question.
Post by: Mr.K. on September 18, 2013, 05:03:48 pm
I saw Atas stabbing instead of left swinging. Ner.. adjust 1H stab.
Title: Re: serieus question.
Post by: Teeth on September 18, 2013, 05:07:26 pm
You are implying that the 2h stab is different from the 1h/pole stabs. Newsflash, you can stab way early in the animation and after the animation with 2h as much as pole and 1h. I wish you good luck chambering a wiggled 2h stab, because the chamber window is completely different, depending in how you wiggle it.

Agreed, 1h and polearm stab are broken, but hardly much more than the 2h stab has always been. It's just a matter of being used to things. Now Tydeus equalized the pole and especially 1h stab with the 2h stab, but it should have been done the other way around. The 2h stab should have been made less derpy, because it has always been ridiculous. Although 1h stab has deserved a buff for long.
Title: Re: serieus question.
Post by: Gurnisson on September 18, 2013, 05:10:31 pm
Just fix the 1h nudge which gives you a free hit and 1h will be ok
Title: Re: serieus question.
Post by: Phew on September 18, 2013, 05:26:38 pm
Before patch, a 1h thrust would often glance on an afk naked guy. Seriously.

If the new1h thrust is such a problem for you, just facehug and spam. 1h thrust still can't land at facehug range without crazy thrust into the air/drag down silliness that takes forever and is hard to aim. If you facehug and take away their thrust, they are left with <33 cut damage sideswings, which won't penetrate loomed medium+ armor.
Title: Re: serieus question.
Post by: Teeth on September 18, 2013, 05:37:59 pm
If the new1h thrust is such a problem for you, just facehug and spam. 1h thrust still can't land at facehug range without crazy thrust into the air/drag down silliness that takes forever and is hard to aim. If you facehug and take away their thrust, they are left with <33 cut damage sideswings, which won't penetrate loomed medium+ armor.
Stabbing at facehug range with a 1h is neither hard nor slow for a lot of players, facehugging is not a reliable counter at all..
Title: Re: serieus question.
Post by: TheAppleSauceMan on September 18, 2013, 05:38:38 pm
Before patch, a 1h thrust would often glance on an afk naked guy. Seriously.

If the new1h thrust is such a problem for you, just facehug and spam. 1h thrust still can't land at facehug range without crazy thrust into the air/drag down silliness that takes forever and is hard to aim. If you facehug and take away their thrust, they are left with <33 cut damage sideswings, which won't penetrate loomed medium+ armor.

Idk man.....I've point-blank stabbed easily on my STF using and Espada with no problems....just goes right through whether at the end of the animation or at the very start.

I'm not saying I think 1h stab needs a nerf, I just think a better route would've been a much more minor buff, and fixing 2h lol-stab along with it. Rather than just giving 1h it's own version of lol-stab.
Title: Re: serieus question.
Post by: Micah on September 18, 2013, 05:53:14 pm
I can propably adapt to 1h stab over time , eventhough it feels and looks really broken atm to me, which is a bit sad ...
Im currently laughing my ass off half of the time about this crazy shielder spam rape and 1h -pokery and ask myself, if these players that never even hit the duel server and rape the shit out of everything on eu1 really consider themself to be playing a competetive game, which is obviously a lie to themself. They are merely exploiting the officially admitted easiest way to play, with the least risk and least need of effort to put in to be successful; a class, made so that new and casual players can have fun in the game and not bail out right away because they cant deal with skilled section of the playerbase. Those who are investing alot of effort and time into practicing mechanics and timings and other highlevel gameplay possibility, which casual classes and playstyle will never experiance. Those that dare to take the risk of vulnerability for the benefit of playing an immersive and thrilling game.
Title: Re: serieus question.
Post by: Phew on September 18, 2013, 05:54:05 pm
Idk man.....I've point-blank stabbed easily on my STF using and Espada with no problems....just goes right through whether at the end of the animation or at the very start.

I'm not saying I think 1h stab needs a nerf, I just think a better route would've been a much more minor buff, and fixing 2h lol-stab along with it. Rather than just giving 1h it's own version of lol-stab.

If someone is facehugging on your left side, you can thrust and drag into them and connect fine. If they are facehugging your sword arm, you aren't going to land a thrust without some serious histrionics unless they are naked.

So I should clarify my suggestion to "hug their right arm".
Title: Re: serieus question.
Post by: //saxon on September 18, 2013, 06:21:33 pm
1h now is too predictable i know what attack combo they be doing.

hey man!
(click to show/hide)
Title: Re: serieus question.
Post by: Phew on September 18, 2013, 06:28:25 pm
1h now is too predictable i know what attack combo they be doing.

My favorite opening is hold a thrust, then feint to an overhead. If anything, the recent buffs to 1h thrust and right swing have just made overhead even more powerful than it already was (since people expect it less).

Title: Re: serieus question.
Post by: Nightmare798 on September 18, 2013, 06:32:09 pm
i will say this again.

1h stabs will be fixed after they fix shit like hiltslashing and 2h stabs, which is...never.
Title: Re: serieus question.
Post by: Prpavi on September 18, 2013, 06:36:49 pm
i will say this again.

1h stabs will be fixed after they fix shit like hiltslashing and 2h stabs, which is...never.

You must be the messiah or some shit.
Title: Re: serieus question.
Post by: CrazyCracka420 on September 18, 2013, 06:39:21 pm
I can propably adapt to 1h stab over time , eventhough it feels and looks really broken atm to me, which is a bit sad ...
Im currently laughing my ass off half of the time about this crazy shielder spam rape and 1h -pokery and ask myself, if these players that never even hit the duel server and rape the shit out of everything on eu1 really consider themself to be playing a competetive game, which is obviously a lie to themself. They are merely exploiting the openly admitted easiest way to play, with the least risk and least need of effort to put in to be successful; a class, made so that new and casual players can have fun in the game and not bail out right away because they cant deal with skilled section of the playerbase. Those who are investing alot of effort and time into practicing mechanics and timings and other highlevel gameplay possibility, which casual classes and playstyle will never experiance. Those that dare to take the risk of vulnerability for the benefit of playing an immersive and thrilling game.

visitors can't see pics , please register or login
Title: Re: serieus question.
Post by: Nightmare798 on September 18, 2013, 07:08:20 pm
You must be the messiah or some shit.
why should i be?
Title: Re: serieus question.
Post by: Falka on September 18, 2013, 07:24:03 pm
Just fix the 1h nudge which gives you a free hit and 1h will be ok

This. 1h stab is nothing in comparison to 1h nudge. But don't remove it please, it's so funny to nudge those pesky hoplites! And I find 1h weapons with good swing more effective than poking 1handers.
Title: Re: serieus question.
Post by: Akynos on September 18, 2013, 07:35:54 pm

I'm not saying I think 1h stab needs a nerf, I just think a better route would've been a much more minor buff, and fixing 2h lol-stab along with it. Rather than just giving 1h it's own version of lol-stab.

This
Title: Re: serieus question.
Post by: Micah on September 18, 2013, 07:38:03 pm
visitors can't see pics , please register or login

hahaha , thats like the perfect "BOOO"-face, you know, that face where you cant resist saying "BOOO" despite the knowledge, that you will propably have to spend next days in hospital?  :mrgreen:

edit: or if he suddenly would say "BOOO", you would die instantly of heart attack  :oops:
Title: Re: serieus question.
Post by: CrazyCracka420 on September 18, 2013, 07:40:55 pm
I'm jealous of whatever drugs you're on :(
Title: Re: serieus question.
Post by: Micah on September 18, 2013, 07:49:36 pm
I'm jealous of whatever drugs you're on :(
ah , good german coffee from .. um wherever-no-fair-trade-land ... poor 'murricans with their health-o-maniac policy cant has the real stuff  :mrgreen:
Title: Re: serieus question.
Post by: Grumpy_Nic on September 19, 2013, 08:52:26 am
this got moved to chamber of tears, it was QQ after all
Title: Re: serieus question.
Post by: rufio on September 19, 2013, 09:45:43 am
this got moved to chamber of tears, it was QQ after all

deemed qq by whome?

amateur devs are amateurs still. guess il stay playing on my onehander getting ez kills with stabs.
Title: Re: serieus question.
Post by: Grumpy_Nic on September 19, 2013, 10:29:11 am
deemed qq by whome?

amateur devs are amateurs still. guess il stay playing on my onehander getting ez kills with stabs.

The art of accomplishing nerfs is not to QQ yourself but to use the item(s) you want nerfed to such an extent that all others QQ, until the nerf is accomplished!

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Title: Re: serieus question.
Post by: Fuma Kotaro on September 19, 2013, 09:02:56 pm
I'm gay

ah btw its serious not serieus
or were you trying to say "Sirius" as a name like Sirius Black?
or were you trying to say "serieux" the french word for serious?
or were you trying to say something else? pls tell me
Title: Re: serieus question.
Post by: rufio on September 20, 2013, 08:03:02 am
sry thats the dutch spelling honestmistake, douchebag