Catapultsrealy nice suggestions but i somehow didnt see them when UIF was on defence :rolleyes:
1. Boost HP and armor (so u can destroy it only with axes and not with arrows and swords)
2. Multiplier for the long-range shot - hit from the catas which is right up to the wall does damage at times less than a shot from the edge of map
Ladders
1. Boost armor (so u can destroy it only with axes and by shoot from cata but atleast 4-6 shoots and not 1)
Archers and Xbowman on the walls
1. All rangers gays as always
Siedge towers, ramp
1. Boost HP and armor (so u can destroy it only with axes and not with arrows and swords)
2. U need atleast 2 man 1 from bouth sides to move it
realy nice suggestions but i somehow didnt see them when UIF was on defence :rolleyes:use search :wink:
catapult change sounds decent... ladder change sounds terrible. the rest is meh.fixed :oops:
Catapults
1. Boost HP and armor (so u can destroy it only with axes and not with arrows and swords)
2. Multiplier for the long-range shot - hit from the catas which is right up to the wall does damage at times less than a shot from the edge of map
Ladders
1. Boost armor (so u can destroy it only with axes )
Archers and Xbowman on the walls
1. All rangers gays as always
Siedge towers, ramp
1. Boost HP and armor (so u can destroy it only with axes and by shoot from cata but atleast 4-6 shoots and not 1)
2. U need atleast 2 man by 1 from each side to move it
2. Multiplier for the long-range shot - hit from the catas which is right up to the wall does damage at times less than a shot from the edge of mapbullshit, but i wll not tell you how it works
bullshit, but i wll not tell you how it worksThis is not a statement but suggestion :P for now any hit take 3k hp from walls
This is not a statement but suggestion :P for now any hit take 3k hp from walls
are you sure?yep
yep
Correct.
But concerning catapult damage: The closer you are, the more damage you should do. Therefore: Risk v reward. Closer, and easier to kill, for quicker kills versus slower wall destruction for a safer catapult...
oris not because defenders will kill it in seconds
dmg Min.................Max...............Min
lgth Max.....................................Min
cos sometimes its pretty easy to build cata right under wall and make fast1011 (another bug btw) shoots with minimum efforts.
is not because defenders will kill it in secondsWe destroyed Samarra's wall in few minutes after we built the cata just under it. But, yes, im most cases it would be destroyed right after it was build.
Same as with 1/3 rule
Keep the 1/3 rule, but cap it so that you can attack anything with ~1500 troops.
It's totally bullshit to be forced to attack a castle with 3000 troops and lose them all, while only 1800 got killed.
And maybe increase the catapult damage by max 25% if you're right next to the wall. And reduce it ~25 - 50% when you're so far that archers can't hit the catapult reliably, I know the "archer range" is not very accurate, but you get the point. + outside the archer range it's really easy to build multiple catapults and they don't really need anyone guarding them besides the ones actually operating them.
And about siege towers. It takes quite a long time to break them with melee weapons, so I think HP-wise they are fine against melee. But I do agree that the siege tower shouldn't break from the fist 2 hits from a catapult, not because of realism but because of balance. Building a siege tower takes much longer than building a catapult = when the siege tower is built, the defenders probably (if they are smart) have their catapult already done as well + it should be aimed for the the siege tower too.
Also building a siege tower means that almost everyone on the attacking team is carrying const.mat while defenders only need 2 people to build the catapult.
And ladders are fine as they are IMO.
imo, siegetowers are fine as they are - the only way to actually kill them is catapults unless you want to attack it for 5-10minutes. =) 2-3 hits should be enoughsome time it enough 1 cav man to fucked it up for like 10-20 min cos of siege shields and weapon racks which stay in air after moving
because you place them there like moronsI see much intelligence in this message :P
you really want axes buffed eh?
I see much intelligence in this message :P
axes ignore armor swords not.. so armored siege shit u can destroy fast with axes only for now u can fist weapon rack if u want
if anything weaponracks need a little hp boost because it's somewhat stupid how quick they go down >.>
One lance at high speed and I can take down a weapon rack...they are pretty weak.Isn't that the purpose though? There are no magical 1 meter to 50 cm box in real life that you can take out infinite number of items out. They are most easy to build, takes less than a minute with two different people. As it is that easy to build, it should be that easy to break. And I don't think anyone actually has any problem with it. Weapon Racks are build next to the forward spawns and they are very well guarded.
LaddersIt is cheap and used in masses. They can't be moved but destroyed, and if you ladder up to a wall with 10-15 different players, you are ought to get on those walls, as some will surely survive. I believe the Ladders are one of the most balanced item in this game.
1. Boost armor (so u can destroy it only with axes )
Archers and Xbowman on the wallslol
1. All rangers gays as always
Siedge towers, rampYes. Because the Siege Towers are much, much, much...
1. Boost HP and armor (so u can destroy it only with axes and by shoot from cata but atleast 4-6 shoots and not 1)
2. U need atleast 2 man by 1 from each side to move it
CatapultsCatapults give a great advantage to both attackers and defenders. You can create a damn big hole in the wall, have an awesome gap to pour your infantry in, to win the battle. You can also use it as a counter-measure, from defenders point of view. It gives good advantage, with a very poor armor. That is the point. It is meant to be balanced. If you boost the HP of the catapult, it will surely give an advantage to the attacker, during sieges.
1. Boost HP and armor (so u can destroy it only with axes and not with arrows and swords)
2. Add multiplier for the long-range shot - hit from the catas which is right up to the wall does damage at times less than a shot from the edge of map
realy nice suggestions but i somehow didnt see them when UIF was on defenceI suppose I have nothing to add to that mere comment. That is sad. For the whole community. Everyone voices up their opinion, when such opinion benefits them and only them. It is like we are bunch of 12 years olds, trying to change the rules of the game, so that we can have a better chance of winning. At some point, people needs to understand this is a game, and we are playing to have fun.
Or they´re on a hill, so siege towers just go 45 degree leaning tower of Pisa and get useless.
It was fun not to see attackers just going in and go 1:1 which seems very stupid.Actually, this is how it should be in a game. Both sides should have pretty same amount of fun & xp(depending on gear, players & commanders). For a game it's kinda bad that one part of players(uif now) always gets less xp & fun than the other part(anti-uif) despite the fact that we are winning. From now on there would be hundreds of castle & city sieges where anti-uif will be pew-pewing & uif will be flying from broken ladders. Each Anti-uif member participating will get tens of millions of xp more than uif guy, & that is very unbalanced thing for a game(fuck history). IMHO Strat battles should be like a Siege server(sometimes attackers making more xp, sometimes defenders).
You can always sign up for us Segd, I will gladly reserve you a spot! :wink:Thanks, I'd love too, but I think I wont be able to play for UIF anymore then :cry: People don't like friendly fire much :P
There were plenty of small castles back in the medieval times and building them on hills was a strategic move. For the first time in a long time attackers actually have to struggle. They went about 0:6 which is good for attacking a castle imo. It was fun not to see attackers just going in and go 1:1 which seems very stupid. So a big no to removing small castles. The other points i can agree on.
And impossible is a strong word. The night before this GO went 1:1. So, blame the commanders not the map.
You have truly never played strategus. So this is what a realistic castle fight, like back in the medieval times, looks like?(click to show/hide)(click to show/hide)
Yes. I doubt that too. This castle also had only one stairway inside of it which lead up to the wall, so shooting holes into it with catapults was also useless.
I don´t want attackers and defenders to have the same chance, of course defenders should have a bit of advantage, but the castle shouldn´t be all mission impossible.
Btw small castles were mostly captured by patience; waiting outside until the defenders ran out of food. But that´s not possible in a game.
lol siege supouse to be hard for atakers
stop crying, I don't remember any UIF guy whining about that during time we was attacking
hypocrites
btw GL on Durin
pfff another gift box that be sponsored our further advance :Pforget
also most of us post here cos we want to see dat game better, more interesting for bouth sides and with less motivation breaking shit so ur post "uif do dat uif post dat" looks silly