cRPG

Strategus => Strategus Issues => Topic started by: Vovka on September 18, 2013, 08:15:38 am

Title: Siege shit is shit
Post by: Vovka on September 18, 2013, 08:15:38 am
 Catapults
   1. Boost HP and armor (so u can destroy it only with axes and not with arrows and swords)
   2. Add multiplier for the long-range shot - hit from the catas which is right up to the wall does damage at times less than a shot from the edge of map

 Ladders
   1. Boost armor (so u can destroy it only with axes )

 Archers and Xbowman on the walls
   1. All rangers gays as always

 Siedge towers, ramp
  1. Boost HP and armor (so u can destroy it only with axes and by shoot from cata but atleast 4-6 shoots and not 1)
  2. U need atleast 2 man by 1 from each side to move it

Title: Re: Siege shit is shit
Post by: Matey on September 18, 2013, 09:03:32 am
catapult change sounds decent... ladder change sounds terrible. the rest is meh.
Title: Re: Siege shit is shit
Post by: Latvian on September 18, 2013, 09:07:06 am
Catapults
   1. Boost HP and armor (so u can destroy it only with axes and not with arrows and swords)
   2. Multiplier for the long-range shot - hit from the catas which is right up to the wall does damage at times less than a shot from the edge of map

 Ladders
   1. Boost armor (so u can destroy it only with axes and by shoot from cata but atleast 4-6 shoots and not 1)

 Archers and Xbowman on the walls
   1. All rangers gays as always

 Siedge towers, ramp
  1. Boost HP and armor (so u can destroy it only with axes and not with arrows and swords)
  2. U need atleast 2 man 1 from bouth sides to move it
realy nice suggestions but i somehow didnt see them when UIF was on defence  :rolleyes:
Title: Re: Siege shit is shit
Post by: Vovka on September 18, 2013, 10:21:21 am
realy nice suggestions but i somehow didnt see them when UIF was on defence  :rolleyes:
use search  :wink:
Title: Re: Siege shit is shit
Post by: Vovka on September 18, 2013, 10:22:15 am
catapult change sounds decent... ladder change sounds terrible. the rest is meh.
fixed  :oops:

also i understand what for now it saves guys in def, so i suggest it for next strat in december  :P Same as with 1/3 rule
Title: Re: Siege shit is shit
Post by: Rebelyell on September 18, 2013, 12:21:58 pm
Catapults
   1. Boost HP and armor (so u can destroy it only with axes and not with arrows and swords)
   2. Multiplier for the long-range shot - hit from the catas which is right up to the wall does damage at times less than a shot from the edge of map

 Ladders
   1. Boost armor (so u can destroy it only with axes )

 Archers and Xbowman on the walls
   1. All rangers gays as always

 Siedge towers, ramp
  1. Boost HP and armor (so u can destroy it only with axes and by shoot from cata but atleast 4-6 shoots and not 1)
  2. U need atleast 2 man by 1 from each side to move it

siege tower is crap nowdays....hmmm it always was crap
enemies can move it with 1 click like it have disle engine inside, it is so big target then it is hard to miss it with catapult(even for noobs)



and about catapults.....

(click to show/hide)
ow it taste soo good... you have no idea

Quote
2. Multiplier for the long-range shot - hit from the catas which is right up to the wall does damage at times less than a shot from the edge of map
bullshit, but i wll not tell you how it works
Title: Re: Siege shit is shit
Post by: Vovka on September 18, 2013, 12:34:23 pm
bullshit, but i wll not tell you how it works
This is not a statement but suggestion  :P for now any hit take 3k hp from walls
Title: Re: Siege shit is shit
Post by: Rebelyell on September 18, 2013, 12:35:33 pm
This is not a statement but suggestion  :P for now any hit take 3k hp from walls

are you sure?
Title: Re: Siege shit is shit
Post by: Vovka on September 18, 2013, 12:42:22 pm
are you sure?
yep
Title: Re: Siege shit is shit
Post by: Lt_Anders on September 18, 2013, 03:11:58 pm
yep

Correct.

But concerning catapult damage: The closer you are, the more damage you should do. Therefore: Risk v reward. Closer, and easier to kill, for quicker kills versus slower wall destruction for a safer catapult...
Title: Re: Siege shit is shit
Post by: Vovka on September 18, 2013, 03:27:15 pm
Correct.

But concerning catapult damage: The closer you are, the more damage you should do. Therefore: Risk v reward. Closer, and easier to kill, for quicker kills versus slower wall destruction for a safer catapult...

or

dmg     Min.................Max...............Min
lgth      Max.....................................Min

cos sometimes its pretty easy to build cata right under wall and make fast 10 11 (another bug btw) shoots with minimum efforts.
Title: Re: Siege shit is shit
Post by: Rebelyell on September 18, 2013, 04:20:13 pm
or

dmg     Min.................Max...............Min
lgth      Max.....................................Min

cos sometimes its pretty easy to build cata right under wall and make fast 10 11 (another bug btw) shoots with minimum efforts.
is not because defenders will kill it in seconds
Title: Re: Siege shit is shit
Post by: Segd on September 18, 2013, 05:07:42 pm
is not because defenders will kill it in seconds
We destroyed Samarra's wall in few minutes after we built the cata just under it. But, yes, im most cases it would be destroyed right after it was build.
Title: Re: Siege shit is shit
Post by: Lennu on September 18, 2013, 05:15:55 pm
Same as with 1/3 rule

Keep the 1/3 rule, but cap it so that you can attack anything with ~1500 troops.
It's totally bullshit to be forced to attack a castle with 3000 troops and lose them all, while only 1800 got killed.

And maybe increase the catapult damage by max 25% if you're right next to the wall. And reduce it ~25 - 50% when you're so far that archers can't hit the catapult reliably, I know the "archer range" is not very accurate, but you get the point. + outside the archer range it's really easy to build multiple catapults and they don't really need anyone guarding them besides the ones actually operating them.

And about siege towers. It takes quite a long time to break them with melee weapons, so I think HP-wise they are fine against melee. But I do agree that the siege tower shouldn't break from the fist 2 hits from a catapult, not because of realism but because of balance. Building a siege tower takes much longer than building a catapult = when the siege tower is built, the defenders probably (if they are smart) have their catapult already done as well + it should be aimed for the the siege tower too.
Also building a siege tower means that almost everyone on the attacking team is carrying const.mat while defenders only need 2 people to build the catapult.


And ladders are fine as they are IMO.
Title: Re: Siege shit is shit
Post by: Matey on September 18, 2013, 06:49:45 pm
Keep the 1/3 rule, but cap it so that you can attack anything with ~1500 troops.
It's totally bullshit to be forced to attack a castle with 3000 troops and lose them all, while only 1800 got killed.

And maybe increase the catapult damage by max 25% if you're right next to the wall. And reduce it ~25 - 50% when you're so far that archers can't hit the catapult reliably, I know the "archer range" is not very accurate, but you get the point. + outside the archer range it's really easy to build multiple catapults and they don't really need anyone guarding them besides the ones actually operating them.

And about siege towers. It takes quite a long time to break them with melee weapons, so I think HP-wise they are fine against melee. But I do agree that the siege tower shouldn't break from the fist 2 hits from a catapult, not because of realism but because of balance. Building a siege tower takes much longer than building a catapult = when the siege tower is built, the defenders probably (if they are smart) have their catapult already done as well + it should be aimed for the the siege tower too.
Also building a siege tower means that almost everyone on the attacking team is carrying const.mat while defenders only need 2 people to build the catapult.


And ladders are fine as they are IMO.

Lennu speaks Truth!
Just to add in regards to ladders... The reason they are fine as they are is cause they are already really damn good against unprepared defenders; if you make them stronger than they are... there would be no reason to ever use anything but ladders.
Title: Re: Siege shit is shit
Post by: Aderyn on September 23, 2013, 04:49:21 am
imo, siegetowers are fine as they are - the only way to actually kill them is catapults unless you want to attack it for 5-10minutes. =) 2-3 hits should be enough
Title: Re: Siege shit is shit
Post by: Vovka on September 23, 2013, 07:41:58 am
imo, siegetowers are fine as they are - the only way to actually kill them is catapults unless you want to attack it for 5-10minutes. =) 2-3 hits should be enough
some time it enough 1 cav man to fucked it up for like 10-20 min cos of siege shields and weapon racks which stay in air after moving
Title: Re: Siege shit is shit
Post by: Rebelyell on September 23, 2013, 02:41:48 pm
because you place them there like morons
Title: Re: Siege shit is shit
Post by: Nightmare798 on September 23, 2013, 02:55:08 pm
you really want axes buffed eh?
Title: Re: Siege shit is shit
Post by: Vovka on September 23, 2013, 03:21:45 pm
because you place them there like morons
I see much intelligence in this message   :P

you really want axes buffed eh?

axes ignore armor swords not.. so armored siege shit u can destroy fast with axes only for now u can fist weapon rack if u want
Title: Re: Siege shit is shit
Post by: Rebelyell on September 23, 2013, 03:30:11 pm
I see much intelligence in this message   :P

axes ignore armor swords not.. so armored siege shit u can destroy fast with axes only for now u can fist weapon rack if u want

I see much whining here
that have been reported like dozens times,
devs probably will never fix it  in crpg, I can agree with you then siege eq is plain joke because there is to many ways to fuck it over in really eazzy way
but hey if you know that you will glich it that way why you place that there, for me that makes no sens
Title: Re: Siege shit is shit
Post by: Aderyn on September 23, 2013, 04:10:12 pm
if anything weaponracks need a little hp boost because it's somewhat stupid how quick they go down >.>
Title: Re: Siege shit is shit
Post by: CrazyCracka420 on September 23, 2013, 05:04:11 pm
if anything weaponracks need a little hp boost because it's somewhat stupid how quick they go down >.>

One lance at high speed and I can take down a weapon rack...they are pretty weak.
Title: Re: Siege shit is shit
Post by: Zomg on September 24, 2013, 02:23:16 am
One lance at high speed and I can take down a weapon rack...they are pretty weak.
Isn't that the purpose though? There are no magical 1 meter to 50 cm box in real life that you can take out infinite number of items out. They are most easy to build, takes less than a minute with two different people. As it is that easy to build, it should be that easy to break. And I don't think anyone actually has any problem with it. Weapon Racks are build next to the forward spawns and they are very well guarded.

Quote
Ladders
   1. Boost armor (so u can destroy it only with axes )
It is cheap and used in masses. They can't be moved but destroyed, and if you ladder up to a wall with 10-15 different players, you are ought to get on those walls, as some will surely survive. I believe the Ladders are one of the most balanced item in this game.

Quote
Archers and Xbowman on the walls
   1. All rangers gays as always
lol

Quote
Siedge towers, ramp
  1. Boost HP and armor (so u can destroy it only with axes and by shoot from cata but atleast 4-6 shoots and not 1)
  2. U need atleast 2 man by 1 from each side to move it
Yes. Because the Siege Towers are much, much, much...

(some long minutes later)

... much stronger than walls.

Furthermore, Siege Towers takes ages to actually destroy; and in some cases, are just not even attempted to be, as you are fighting the inf. coming your way through that and ladders. If you plan to boost it even more, we can just have tanks in game as well, perhaps?

Quote
Catapults
   1. Boost HP and armor (so u can destroy it only with axes and not with arrows and swords)
   2. Add multiplier for the long-range shot - hit from the catas which is right up to the wall does damage at times less than a shot from the edge of map
Catapults give a great advantage to both attackers and defenders. You can create a damn big hole in the wall, have an awesome gap to pour your infantry in, to win the battle. You can also use it as a counter-measure, from defenders point of view. It gives good advantage, with a very poor armor. That is the point. It is meant to be balanced. If you boost the HP of the catapult, it will surely give an advantage to the attacker, during sieges.

About the multiplier. What you suggested is stupid, from the physics point of view. Moment that the rock is released from the catapult, has the highest impact power; as it still has the maximum amount of kinetic energy. As the rock moves forward, air friction and gravity creates a gap between the potential and kinetic, thus, being slower and slower. Even from long distance, the amount of speed that the rock would gain from dropping down to the earth, wouldn't exceed the potential energy that rock first possessed during the launch.

Quote
realy nice suggestions but i somehow didnt see them when UIF was on defence
I suppose I have nothing to add to that mere comment. That is sad. For the whole community. Everyone voices up their opinion, when such opinion benefits them and only them. It is like we are bunch of 12 years olds, trying to change the rules of the game, so that we can have a better chance of winning. At some point, people needs to understand this is a game, and we are playing to have fun.

That is my two cents.
Title: Re: Siege shit is shit
Post by: Ikarus on October 05, 2013, 01:54:09 am
also, replace some maps.

There are at least 5 or 6 castles which are simply impossible to capture.
Either they are extremely tiny, so the defending team can practically be everywhere, anytime.
Or they´re made out of wood and impossible to crack open with catapults.
Or they´re on a hill, so siege towers just go 45 degree leaning tower of Pisa and get useless.

At least remove tiny castles which are also placed on a hill; these can be defended by 5 peasants with rocks against a 2500 strong shiny army.

Title: Re: Siege shit is shit
Post by: Gurnisson on October 05, 2013, 02:01:17 am
Or they´re on a hill, so siege towers just go 45 degree leaning tower of Pisa and get useless.

That is a major problem. You get almost horizontal siege towers driving around on the hills. It's retarded. The ramp also ends up hanging in thin air from time to time which is also very strange. :?
Title: Re: Siege shit is shit
Post by: Bittersteel on October 05, 2013, 02:13:12 am
There were plenty of small castles back in the medieval times and building them on hills was a strategic move. For the first time in a long time attackers actually have to struggle. They went about 0:6 which is good for attacking a castle imo. It was fun not to see attackers just going in and go 1:1 which seems very stupid. So a big no to removing small castles. The other points i can agree on.


And impossible is a strong word. The night before this GO went 1:1. So, blame the commanders not the map.
Title: Re: Siege shit is shit
Post by: Segd on October 05, 2013, 03:17:09 am
It was fun not to see attackers just going in and go 1:1 which seems very stupid.
Actually, this is how it should be in a game. Both sides should have pretty same amount of fun & xp(depending on gear, players & commanders). For a game it's kinda bad that one part of players(uif now) always gets less xp & fun than the other part(anti-uif) despite the fact that we are winning. From now on there would be hundreds of castle & city sieges where anti-uif will be pew-pewing  & uif will be flying from broken ladders. Each Anti-uif member participating will get tens of millions of xp more than uif guy, & that is very unbalanced thing for a game(fuck history). IMHO Strat battles should be like a Siege server(sometimes attackers making more xp, sometimes defenders).

Btw, current "siege shit is shit". Every battle & siege you need to spend 10 min to build f.base, racks, catas etc. Another 10-15 for catapults to do their job.
But imagine that would battles be like, if devs return the old c.material mechanics where you needed like 3 c.ms to build a cata or a tower. This will make the sieges & battles more interesting, fun & arcade. Want to destroy walls? Allow everybody to build their own cata. 10-20 catapults will make their job a lot faster. More ppl would be involved having fun & not just staying for half of the battle in cover. No need to wait forever for a new spawn point or siege tower. Just build it in a moment & go fight.
Just look at the performance of the ppl who are responsible for building. All that they do now is just build until the time of the battle runs out. This is just unfair.
Prices for CS & CM should be increased too ofc.
I hope anti-uif wont spam minuses on my head  :rolleyes: Of coarse this proposal is very UIF-biased right now. But I would like too see it in Strat 5 or in this new chadz thing.
Title: Re: Siege shit is shit
Post by: Rogue on October 05, 2013, 07:09:40 am
You can always sign up for us Segd, I will gladly reserve you a spot!   :wink:
Title: Re: Siege shit is shit
Post by: Segd on October 05, 2013, 08:58:58 am
You can always sign up for us Segd, I will gladly reserve you a spot!   :wink:
Thanks, I'd love too, but I think I wont be able to play for UIF anymore then   :cry: People don't like friendly fire much   :P
Title: Re: Siege shit is shit
Post by: Ikarus on October 05, 2013, 09:53:20 am
There were plenty of small castles back in the medieval times and building them on hills was a strategic move. For the first time in a long time attackers actually have to struggle. They went about 0:6 which is good for attacking a castle imo. It was fun not to see attackers just going in and go 1:1 which seems very stupid. So a big no to removing small castles. The other points i can agree on.

And impossible is a strong word. The night before this GO went 1:1. So, blame the commanders not the map.

You have truly never played strategus. So this is what a realistic castle fight, like back in the medieval times, looks like?
(click to show/hide)
(click to show/hide)

Yes. I doubt that too. This castle also had only one stairway inside of it which lead up to the wall, so shooting holes into it with catapults was also useless.
I don´t want attackers and defenders to have the same chance, of course defenders should have a bit of advantage, but the castle shouldn´t be all mission impossible.

Btw small castles were mostly captured by patience; waiting outside until the defenders ran out of food. But that´s not possible in a game.
Title: Re: Siege shit is shit
Post by: Bittersteel on October 05, 2013, 11:24:02 am
lol, fine you put up with a good argument.
Title: Re: Siege shit is shit
Post by: Rebelyell on October 05, 2013, 11:03:36 pm
You have truly never played strategus. So this is what a realistic castle fight, like back in the medieval times, looks like?
(click to show/hide)
(click to show/hide)

Yes. I doubt that too. This castle also had only one stairway inside of it which lead up to the wall, so shooting holes into it with catapults was also useless.
I don´t want attackers and defenders to have the same chance, of course defenders should have a bit of advantage, but the castle shouldn´t be all mission impossible.

Btw small castles were mostly captured by patience; waiting outside until the defenders ran out of food. But that´s not possible in a game.

lol siege supouse to be hard for atakers
stop crying, I don't remember any UIF guy whining about that during time we was attacking
hypocrites

btw GL on Durin

visitors can't see pics , please register or login
Title: Re: Siege shit is shit
Post by: Vovka on October 06, 2013, 12:59:34 am
lol siege supouse to be hard for atakers
stop crying, I don't remember any UIF guy whining about that during time we was attacking
hypocrites
btw GL on Durin

pfff another gift box that be sponsored our further advance  :P

also most of us post here cos we want to see dat game better, more interesting for bouth sides  and with less motivation breaking shit so ur post "uif do dat uif post dat" looks silly


Title: Re: Siege shit is shit
Post by: Rebelyell on October 06, 2013, 02:22:25 am
pfff another gift box that be sponsored our further advance  :P

also most of us post here cos we want to see dat game better, more interesting for bouth sides  and with less motivation breaking shit so ur post "uif do dat uif post dat" looks silly
forget
Title: Re: Siege shit is shit
Post by: Corsair831 on October 06, 2013, 05:22:36 pm
threads nice ideas but pretty pointless, crgp devs are AFK

"we will continue to support crpg" lol, big joke :) updates have been, stopped, they will change nothing :(:(:(
Title: Re: Siege shit is shit
Post by: Bittersteel on October 06, 2013, 05:28:52 pm
http://forum.melee.org/the-chamber-of-tears/have-you-abandoned-the-mod/new/#new


Have fun with this strat round forever  :rolleyes: