where's my torch??????????
I ate it :oops: sorry..... :cry:
The torch better be able to set those annoying siege towers on battle server on fire....that actually is a nice idear :) post it in suggestions
Another patch, you kidding me?!?
The torch better be able to set those annoying siege towers on battle server on fire.... aaand have plasma damage type.
Update cRPG more >_<?
Can plz also nerf the xbow heirlooms makes no sense it gets to keep its crasy heirloom stats while every other weapon or horse gets nerfed?? :twisted:
Thanks for nerfing cav again you pricks
Longbow still weak, 3 times 'loomed and I wish I had kept the warbow loomed....can I have it back pls!?what the fuck drugs are you on, longbow rapes me.
P dmg.....hmmm
What's wrong with cav?Nothing if u didnt loomed yo horse...
Thanks for nerfing cav again you pricks
can you fix the straw hat weight? 1kg of straw seems a bit too muchMost of the weights really make no sense, especially for weapons.
Vargas uploaded it. He plays Infantry and Archer..... and you wonder why Cav got nerfed? :D
Nothing if u didnt loomed yo horse...
Modified:
I loomed my palfrey to champ & got courser's speed (48) for 600 gold upkeep. Now it has -2 speed/-2 maneuver but +10 hp!
So I'm kinda pissed off atm :evil: & if I had two champs I would probably gone bit like this http://www.youtube.com/watch?v=xP1-oquwoL8
Who cares about nerfing horse heirlooms.ppl that wasted loom points?
Is there a possibility to replace the new bow textures or at least reduce the bright light shining from them?
first you give the heavy lance -10 speedye mate that was sad :evil: One of the minor reasons I'm playing 1h cav atm...
Who cares about nerfing horse heirlooms. Real cav players don't need that, just like real footmen don't need 27 agi to duel.
Was 1 handed mace attack speed nerfed with the Patch?
I'd be really grateful for a straight yes or no answer from the Devs if thats possible please. :)
Yes. Not in this one, though, but in the recent big patch.
people eating bacon sandwiches while they play
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recollecting arrows is still buggy. also hitboxes for archers seem to be fucked up a bit, or is it just my problem?
Anothersuccessfultypical patch.
there is one, first post?
ok, what do you want to hear
ok, what do you want to hear
ok, what do you want to hear
Then how comes there seems to be a massive slow down in mace speed, from yesterday to today? Are you sure it wasnt in this patch?
ok, what do you want to hearWe will buff the armoured horses to make them more interesting.
ok, what do you want to hearStrategus Back?
Don't think the game has ever been this balanced before, so great job devs. :D Cav is still a bit too strong in my opinion tho, 1shotting everything they run past.
Don't think the game has ever been this balanced before, so great job devs. :D Cav is still a bit too strong in my opinion tho, 1shotting everything they run past.
Don't think the game has ever been this balanced before, so great job devs. :D Cav is still a bit too strong in my opinion tho, 1shotting everything they run past.
ok, what do you want to hear
You ever been hit with a lance from horseback to the back of your head IRL at full gallop? thought not
A underarm-couched perhaps.That's bull, we can't bump lolstab onehit. Unless people, like you, are wearing felt hats, which will make sure you die of any hit to the head instantly.
But i dont see much people do that anymore. Cause its way more easier to bump, lolstab people in 1 hit.
THANK!
For killing my thrower. Had lot's of fun with heavy axes at patch 0.221.
Couldn't use those effectively after patch 0.222 because of the wpf/accuracy nerf. BUT, I could redo my heirlooms so I picked war darts to heirloom, since they were the only remotely accurate throwing weapon that still did some damage. Sure, it still took 4 war darts to kill a guy in mail with 11 PT but it was slightly effective.
Now my stacksize got cut in half too. 16 wardarts I can't even use to block with. 12 if I bring a 1h weapon. Need 4 to kill a guy. Need 20 or more to break a shield. My potential kills with throwing weapons has been reduced to 3-4 if I hit all of em. On the same guys.
Nice.
And thanks again.
not sure if this is intended, but in .222 DTV was great. You had a reasonable head start at the beginning of a round to prepare for 3 waves of attackers. Now it seems like we spawn almost simultaneously in .223
There are no "complete changes", balancing is a constant process.Oh come on, you knew well before that this was going to happen, you probably forgot to do it for shields and cavalry.
Oh come on, you knew well before that this was going to happen, you probably forgot to do it for shields and cavalry.
I agree that it's a continuous process, but I do not agree on this particular case.
You could've saved yourself a lot of whine and discussion on heirloom respecs. (Although I loved how I provoked chadz into raging)
And the Balton award goes too...... Magikarp. Seriously horses heirlooms were the best in the game, they just rebalanced them with all the other heirlooms. You still get +2 speed/+2 maneuverability additional armor and hitpoints and charge damage, compared to +1 speed/+3 damage for most weapons. Your whining is making all the legitimate cavalry people's complaints look like they are meaningless and deterring from actual constructive comments, as a cav person I would not want you badmouthing chadz thinking thats going to somehow make him rebuff cavalry. Its getting old, actually kind of surprised you aren't muted yet.
I picked war darts to heirloom, since they were the only remotely accurate throwing weapon that still did some damage. Sure, it still took 4 war darts to kill a guy in mail with 11 PT but it was slightly effective.
Now my stacksize got cut in half too. 16 wardarts I can't even use to block with. 12 if I bring a 1h weapon. Need 4 to kill a guy. Need 20 or more to break a shield. My potential kills with throwing weapons has been reduced to 3-4 if I hit all of em. On the same guys.
@People complaining about throwing gimps
The only unbiased goal for balancing any game: Every class and build has the same ability to top a scoreboard or win the round.
@People complaining about throwing gimps+1
The current argument for reducing ammo for throwers is that it is unrealistic to carry that many throwing. Which is fine, I am all for realism.
But to maintain balance you have to increase something else to make up for it. That never happens, because of the reasoning used for balancing.
That is "cheap" and "there is too much of that" is all opinion and should never be used to balance.
The only unbiased goal for balancing any game: Every class and build has the same ability to top a scoreboard or win the round.
There is nothing wrong with "cheap" but there is something wrong with being overpowered.
Does anyone else agree with this?
chadz, stop with the fuckin' smoke and mirrors.You gotta be kidding me. What am I, a secretary?
Just keep track of WHAT YOU CHANGE.
and then POST IT.
A changelog is;
"Heavy Lance -10 speed"
"Huscarl Shield +1000 gold"
"Crash when opening 0.222 fixed"
etc etc.
You gotta be kidding me. What am I, a secretary?
That would postpone strategus to 2012
You gotta be kidding me. What am I, a secretary?
You gotta be kidding me. What am I, a secretary?
That would postpone strategus to 2012
Have one of your men keep a track of all the changes
Seriously horses heirlooms were the best in the game, they just rebalanced them with all the other heirlooms. You still get +2 speed/+2 maneuverability additional armor and hitpoints and charge damage, compared to +1 speed/+3 damage for most weapons.is it hard to get that ppl pissed off about rebalancing looms AFTA they placed loom points in it?! Idc about nowadays cav balance or what will it be tommorow. I care about 3 wasted loom points. btw compare horse looms & weap looms is a bit wierd - they got different upkeep dont u think?
You gotta be kidding me. What am I, a secretary?
That would postpone strategus to 2012
How exactly do you keep tack of all the changes you've made if you don't write it down?we don't, duh, when it's done, it's done.
when it's done, it's done.developer's creed :D
Just let us buy heirloom respecs with in-game gold so you don't have to bother deciding which changes are big enough to warrant a universal reset. Just do it.
Just let us buy heirloom respecs with in-game goldeh, sounds to good to become real option... but that would be fucken awesome even if for high price
If i was a dev, i would be disgusted...It's just blah, Blondie! Devs know what they doing & what they will get & they totally know that most ppl r rlly appreciete their work by playing this mod & donating.
Disgusted by all the whine thread, by all the crying baby, by all ppl who are never satisfied.
Damm, dev team works for us for free, giving us so much fun since long time, and all that do A PART of the community is behave like WoW kids. It's time to grow folks, time to thx ppl for their work, time to have a general and visionary view, stop being selfish, stop to think only of your small problem.
One thing when i see rage post, i can even understand how ppl can rage like this for a game...
Beside that if ppl are so hungry i guess it's because they are fuckin addicted to this mod, so why they don't thanks dev that gave them this mod.
Instead they prefer to whine, they are never satisfied, you gave them changelog, but no, they want more, you gave them balance, but no they want more (for their class), you gave them fun, but no they want more.
Go play WoW and let this community as it was, that's my biggest regrets from the good ol' days of cRPG : a great community.
Just let us buy heirloom respecs with in-game gold so you don't have to bother deciding which changes are big enough to warrant a universal reset. Just do it.
Not in-game gold, but real life money would do the trick.
Actually, why not. Heirloom respecs aren't an unbalanced feature that might break the game for those who don't have it. Just make sure everything you charge real money for isn't mandatory to have fun with the game like those who pay. In this case, I think it's not a problem.
If i was a dev, i would be disgusted...
Disgusted by all the whine thread, by all the crying baby, by all ppl who are never satisfied.
Damm, dev team works for us for free, giving us so much fun since long time, and all that do A PART of the community is behave like WoW kids. It's time to grow folks, time to thx ppl for their work, time to have a general and visionary view, stop being selfish, stop to think only of your small problem.
One thing when i see rage post, i can even understand how ppl can rage like this for a game...
Beside that if ppl are so hungry i guess it's because they are fuckin addicted to this mod, so why they don't thanks dev that gave them this mod.
Instead they prefer to whine, they are never satisfied, you gave them changelog, but no, they want more, you gave them balance, but no they want more (for their class), you gave them fun, but no they want more.
Go play WoW and let this community as it was, that's my biggest regrets from the good ol' days of cRPG : a great community.
Wow. That's gratitude for you. I'm sure the devs will value your input.So i came up with something the devs didnt knew yet. Show them, the stuff i say isnt bullshit... and that i can actually help out.
That was Fasader.
He carefully took the player collision model, and put little holes in it from all sides. If you hit a char from the correct angle, any arrow goes straight through. Can even hit a person behind you.
We had a great laugh doing this. Was totally worth the 9 hours.
Oh shush you ingrate troll. :rolleyes:
If i would be the community i would be disgusted....I think perhaps their reaction was borne of pure frustration with the amount of whine they had already received before you came forward with your legitimate found bug. So they may have thought "ANOTHER whiner" and dismissed the bug. I don't think it is their or your fault for coming to loggerheads.
Tried to help the devs for once... when Okin said too meSo i came up with something the devs didnt knew yet. Show them, the stuff i say isnt bullshit... and that i can actually help out.
Sad thru 2 pages of Devs and chadz rediculing me. None believed me. They called me an idiot etc.. stuff like,
Until i replicated the bug for them, and rubbed it into there faces.
None of them has thanked me for the input or anything... while they expect me too be gratefull for every little thing they do.
Until the power abooz ends, and chadz and his lackeys step down from there high horses. I wont be gratefull ever.
Laughed about this quote later.. it was meant sarcastic to redicule my input..
I guess chadz was speaking the truth.. since implementing the new armors... they did make holes in the hitboxes. I suppose it was a fool's quess
/hugs Jambi
/ruffles hair
Don't worry lad, we all still love you. And i would never ignore you. Just trol you. :twisted:
I'll do it:
Changelog 1: Archers rebalanced to be less effective. Skill-level of mod increased by 10. Whine level of forums increased by 20.
Changelog 2: Xbows rebalanced to be less effective. Skill-level of mod increased by 5. Whine on forums increased by 3... must work harder on this.
Changelog 3: Cav rebalanced to be just as effective. Skill-level of...wait a minute
Changelog 4: Throwing rebalanced to be less effective. Skill-level of mod increased by 50. Whine level on forums increased by 100. Exxxxcellent.
+500 to you chadz, though I'll have to give it to you in installments. :mrgreen:
i noticed the player counter in the upper left counter didnt work for 80% of the time yesterday evening, just faction banners without numbers. this is by the way my favorite feature and noticed i relied on it immensly lately so was pretty lost yesterday without it.
dunno if thats just me or was it a yestarday thing only but it worked perfectly on 0.222 version.
When the Black Hood with Mask get a fix? The new faces bugged it at Patch 0.211 and since then its has still 2 big holes in the backhead...
Looks very uncool :(
`what can you do with torch except hitting like a normal weapon?