cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Tom Cruise on August 20, 2013, 07:12:23 pm

Title: X Rebirth
Post by: Tom Cruise on August 20, 2013, 07:12:23 pm
Dont really know a whole lot about it except what they showed in the trailer because its a pretty new reveal.

BUT

From what they did show it looks pretty fucking awesome.

Title: Re: X Rebirth
Post by: War_Ferret on August 22, 2013, 11:31:23 am
I read some info on their homepage several months ago.
I guess the overall approach is to "restart" the X-series in a much more accessible and less complicated way - without sacrificing the depth (economy, building, controlling AI etc.) of the originals. Well, I believe that when I see it. There will be only one playable ship this time. At least you can also upgrade and have crew members on that ship. If that's a good trade, we'll see.
I'm not sure if you can even still own and command AI ships.

I will take a close look at it on release and decide wether it's still X enough for me.
Title: Re: X Rebirth
Post by: Kafein on August 22, 2013, 12:11:35 pm
What...


Commanding a fleet was the fucking point of X3
Title: Re: X Rebirth
Post by: chadz on August 22, 2013, 12:26:48 pm
Commanding a fleet was the fucking point of X3

And I'm sick of them just redoing their previous game over and over again with 5% more content.

This sounds good to me. Try something new. I always felt that the individual ship stuff in the X universe didnt matter at all for the game.
Title: Re: X Rebirth
Post by: War_Ferret on August 22, 2013, 04:53:59 pm
What sounds good is the thing about the ship interior, which you can move in and where NPCs will also be found.
But somehow I doubt this will actually be any relevant for the gameplay. Would be sweet if we had a little bit of FTL here - systems breaking, fires, breaches, intruders and, most of all, a crew that doesn't just serve cosmetical puposes and can move dynamically around the ship and actually do stuff.
I'm afraid though, your own ship is the only interior you will get to see, even though you can have a boarding crew apparently. And with just one player ship, there probably aren't even different "layouts" either.
Anyway, crew and interiors is definitely a concept I would like to see fleshed out in future expansions/sequels.

Regarding a possible player fleet, I checked the site again, but there's only talk about launching drones from your ship and carrier-type ships to be commanded. So... still not sure what to make of that. It doesn't seem possible to have a couple of wingmen following you around, for example.
Title: Re: X Rebirth
Post by: Tom Cruise on August 22, 2013, 11:19:33 pm
What...


Commanding a fleet was the fucking point of X3

Well you can do that and now add on other careers like the pirate, or trader, or fleet captain, etc. Also the entering towns and recruiting your crew and all that seems like its adds a nice flavor of rpg elements and upgrading shit.
And I'm sick of them just redoing their previous game over and over again with 5% more content.

This sounds good to me. Try something new. I always felt that the individual ship stuff in the X universe didnt matter at all for the game.

Hows Project Asinus mate?????
Title: Re: X Rebirth
Post by: Kafein on August 23, 2013, 03:20:14 am
Mmh I think I understood this incorrectly, not switching ships yourself isn't a huge problem and it seems you still can have stations and set up transporters to sell the products.

Anyway, sounds like they are going after a wider audience this time.


And I'm sick of them just redoing their previous game over and over again with 5% more content.

This sounds good to me. Try something new. I always felt that the individual ship stuff in the X universe didnt matter at all for the game.

They still have lots of effort to do in many areas beyond content. Frankly, X3 with a convenient way to travel fast (jumpdrives aren't), a proper tutorial, dialogues and stories that don't absolutely suck, balanced quests and deeper combat (taking ideas from games like FTL would be brilliant) is all I ask.
Title: Re: X Rebirth
Post by: Vodner on August 23, 2013, 04:41:49 am
While I'm a little worried about whether Rebirth will have as much depth as its predecessors, I'm also incredibly happy that they have scrapped everything they had and started from scratch.

I've been playing a lot of heavily modded X3AP the last few weeks, and there are a lot of glaring flaws that have been around since X2, and that I am hoping will be addressed in Rebirth:
Honestly, the only reason I play X3 is because it is the only game that does what it does.
Title: Re: X Rebirth
Post by: War_Ferret on August 23, 2013, 06:03:01 pm
Fun fact: the whole game will be playable with an X360 controller...      :|
Title: Re: X Rebirth
Post by: Vodner on August 23, 2013, 06:12:46 pm
Fun fact: the whole game will be playable with an X360 controller...      :|
So was X3:AP, if you didn't mind taking forever to navigate menus.

Hell, I played X2 with 90% of my stuff bound to a joystick.
Title: Re: X Rebirth
Post by: War_Ferret on August 24, 2013, 10:17:30 am
A little off-topic, but how do TC and AP compare to X3? I stopped with X3, thinking the following games didn't really have anything new to offer. But now I feel like giving them a try (next time they go on steam sale) - probably because I've been playing lots of FTL recently. Is there more content, new features, a bigger universe? Can you side with factions now? Is the universe more dynamic than in X3?
Title: Re: X Rebirth
Post by: Kafein on August 24, 2013, 07:12:52 pm
A little off-topic, but how do TC and AP compare to X3? I stopped with X3, thinking the following games didn't really have anything new to offer. But now I feel like giving them a try (next time they go on steam sale) - probably because I've been playing lots of FTL recently. Is there more content, new features, a bigger universe? Can you side with factions now? Is the universe more dynamic than in X3?

You can't really do any of that, but both TC and AP are better than reunion generally speaking. A few people prefer TC over AP for reasons unknown to me.
Title: Re: X Rebirth
Post by: War_Ferret on August 27, 2013, 06:53:08 pm
I read that you can't carry any trading goods on your ship :(

Title: Re: X Rebirth
Post by: Vodner on August 27, 2013, 08:58:27 pm
I read that you can't carry any trading goods on your ship :(
I think most people just ordered remote ships to do trading in X2/X3 anyways.

I'm more worried about them keeping the same braindead flight model from the previous games. IWar 2 showed that Newtonian flight physics (with toggleable computer assistance) can make for an amazing game.
Title: Re: X Rebirth
Post by: War_Ferret on August 27, 2013, 10:26:01 pm
The chance there will be newtonian physics is non-existant if you ask me.

I am programming a little space strategy sim with nVidia PhysX myself, although I haven't been working on it in almost half a year. Anyway, I decided that I would use newtonian/realistic physics only for projectiles, rockets, guided missiles - basically everything except ships. The problems that arise with realistic physics in regard of manual ship control as well as ship AI for performing even the simplest tasks were too hard for me to tackle. Instead I gave them friction (only for linear, not angular velocity), so they wouldn't really need to worry about dealing with inertia and could basically just steer in their desired direction at all times. I mean, if you just want to reach a certain point as quickly as possible, that's easy, no matter what's your inertia. But if you want to keep formation, fly maneouvres at close range etc., it gets complicated. And then there is always the question how to deal with maximum velocity. Logically, you should be able to accelerate indefinitely. But that means it also takes forever to come to a halt or redirect your heading. Pretty complicated... sure it's possible, but it contradicts the approach that egosoft is taking with Rebirth.

For trading I also used to have one or two AI controlled transports, but I did move them manually and check prices for the sectors they were in, while trying to capture pirate ships myself. But I doubt that you can do even that in Rebirth. It's just a notion, but there is probably a reason with the underlying game mechanics why you can't have cargo anymore. Why would there be a restriction like this otherwise - only to annoy people? I don't know what that reason could be, but I'm starting to believe that trading might be even more simplified yet.
Title: Re: X Rebirth
Post by: Kafein on August 27, 2013, 11:49:03 pm
I think most people just ordered remote ships to do trading in X2/X3 anyways.

I'm more worried about them keeping the same braindead flight model from the previous games. IWar 2 showed that Newtonian flight physics (with toggleable computer assistance) can make for an amazing game.

I'm thinking most people want X games not to be too much like Kerbal Space Program, because that's what would happen :s
Title: Re: X Rebirth
Post by: Vodner on August 28, 2013, 01:05:06 am
I'm thinking most people want X games not to be too much like Kerbal Space Program, because that's what would happen :s
Give IWar2 a shot, trust me. There is something amazing feeling about Newtonian sims (FE2, IWar2, Evochron Mercenary, and a couple others), than can't be quite described in words. It feels like your ship is dancing.

IWar2 does suffer from some obnoxious gimmick missions, sadly.

e:
Star Citizen will have Newtonian flight mechanics, although I'm skeptical the game will ever come out (given how much the developers have promised).

e:e:
What I would really like to see attempted is Newtonian flight mechanics with very limited reservoir of propellant, which replenishes gradually over time.

Space games usually suffer from there not really being much strategy involved compared to atmospheric flight. Atmospheric flight has strategy in the form energy management (http://en.wikipedia.org/wiki/Basic_fighter_maneuvers#Energy_management), whereas space combat games usually have no equivalent mechanic.
Title: Re: X Rebirth
Post by: Kafein on August 28, 2013, 01:21:00 pm
Give IWar2 a shot, trust me. There is something amazing feeling about Newtonian sims (FE2, IWar2, Evochron Mercenary, and a couple others), than can't be quite described in words. It feels like your ship is dancing.

IWar2 does suffer from some obnoxious gimmick missions, sadly.

e:
Star Citizen will have Newtonian flight mechanics, although I'm skeptical the game will ever come out (given how much the developers have promised).

e:e:
What I would really like to see attempted is Newtonian flight mechanics with very limited reservoir of propellant, which replenishes gradually over time.

Space games usually suffer from there not really being much strategy involved compared to atmospheric flight. Atmospheric flight has strategy in the form energy management (http://en.wikipedia.org/wiki/Basic_fighter_maneuvers#Energy_management), whereas space combat games usually have no equivalent mechanic.

Well, in X3 you have to "manage" two energy sources : your shields and your weapons. But there's basically no management at all because they are separated pools (which makes zero sense). What I believe would work nicely is a system with propulsion, shields and weapons all taking their energy from a single pool, that would regenerate itself from various sources depending on your ship. For very long missions and small ships it could be solar energy, for large ships a nuclear energy plant could be put inside the ship, for small ships docking on carriers and only going outside for combat it could be straightforward batteries.
Title: Re: X Rebirth
Post by: chadz on August 28, 2013, 02:09:06 pm
Basically what the old x-wing game had. Shfiting power was a great feature of that game.
Title: Re: X Rebirth
Post by: Vodner on August 28, 2013, 10:08:40 pm
Well, in X3 you have to "manage" two energy sources : your shields and your weapons. But there's basically no management at all because they are separated pools (which makes zero sense). What I believe would work nicely is a system with propulsion, shields and weapons all taking their energy from a single pool, that would regenerate itself from various sources depending on your ship. For very long missions and small ships it could be solar energy, for large ships a nuclear energy plant could be put inside the ship, for small ships docking on carriers and only going outside for combat it could be straightforward batteries.
SubSpace (http://www.subspace.co/) is an old multiplayer 2d spaceship game in which both weapons energy and shields were drawn from the same pool, to very good effect. I played that game for ages.

For energy management I was more referring to something equivalent to altitude/speed tradeoffs, but weapon/shield/engine tradeoffs are also great.
Title: Re: X Rebirth
Post by: NuberT on August 28, 2013, 10:56:45 pm
good ol x-wing had it as well, played that game sooo much  :mrgreen:

http://www.youtube.com/watch?v=VWghOA692w0


Edit: ignored chadz post :P
Title: Re: X Rebirth
Post by: Tom Cruise on August 28, 2013, 11:03:25 pm
I always thought Star Wars Battlefront 2 had awesome space combat. I also played this game Heroes of the Pacific, which is a WWII fighter game where you can have dogfights up to 150 planes, which I thought was the bomb diggity 
(click to show/hide)
Title: Re: X Rebirth
Post by: War_Ferret on August 31, 2013, 07:30:47 am
http://www.reddit.com/r/IAmA/comments/1leye5/we_are_space_sim_developer_egosoft_soon_releasing/ (http://www.reddit.com/r/IAmA/comments/1leye5/we_are_space_sim_developer_egosoft_soon_releasing/)

Very interesting read. As it seems, you can own and command all kinds of ships after all and also have traders do what you aren't allowed to do personally anymore.

The best thing is how he emphasizes that what will be done in future updates/expansions is gonna be voted on by the community, and that modding capabilities will be enhanced. It's also said that to continue improving the X-series is really all they want to do in the future, that X will remain to be all about freedom and sandbox-gaming, and that their list of things to add is virtually endless.

So, whatever Rebirth may or may not be lacking, it can only get better.
Title: Re: X Rebirth
Post by: pingpong on September 01, 2013, 01:50:22 am
Wow that new space travel system seems awesome, no more spending half the playing time on flyinh thru 100km sectors with x10 SETA on.
Title: Re: X Rebirth
Post by: Vodner on September 02, 2013, 09:23:18 pm
Apparently capital ships are going to have individually damageable subsystems and turrets, similar to FreeSpace 2. Boarding actions will first be preceded by disabling the victim's engines and jump drive.

The playership will not have a jump drive, but you will be able to dock at one of your capital ships and jump with it.
Title: Re: X Rebirth
Post by: Ninja_Khorin on September 26, 2013, 11:54:53 pm

I am completely fine with all of this.
Title: Re: X Rebirth
Post by: Tom Cruise on September 27, 2013, 05:04:00 am
This game looks like its shaping up to be something pretty awesome
Title: Re: X Rebirth
Post by: War_Ferret on September 27, 2013, 05:59:54 am
I don't know why you have to get special discounts all over the universe for nothing. That sounds pretty easy and not realistic at all.

Overall, I'm less sceptical about the game than I was at first. Something that still doesn't convince me is the "human interfaces" all over the game. Sounds good in theory, but will most likely become extremely repetitive after a short while, with the same lines of dialogue over and over again, delaying your actions and orders.
Title: Re: X Rebirth
Post by: Ninja_Khorin on September 29, 2013, 11:38:26 am
I don't know why you have to get special discounts all over the universe for nothing. That sounds pretty easy and not realistic at all.

Overall, I'm less sceptical about the game than I was at first. Something that still doesn't convince me is the "human interfaces" all over the game. Sounds good in theory, but will most likely become extremely repetitive after a short while, with the same lines of dialogue over and over again, delaying your actions and orders.

I'm like 62% sure that you can contact them via radio after you've talked to them once. At least most of the NPC's.
Title: Re: X Rebirth
Post by: Kafein on September 29, 2013, 11:41:59 am
I'm like 62% sure that you can contact them via radio after you've talked to them once. At least most of the NPC's.

25km or OOS, nevar forget
Title: Re: X Rebirth
Post by: Radament on November 10, 2013, 08:51:55 pm
game is going to be released and want to necro this thread to see if someone is going to buy it , why and what is expected from the new X.
Title: Re: X Rebirth
Post by: Ninja_Khorin on November 10, 2013, 09:32:27 pm
Will buy. Expect to be disappointed.
Title: Re: X Rebirth
Post by: Radament on November 10, 2013, 09:43:38 pm
Will buy. Expect to be disappointed.
for the only option to fly on a single ship? for not be able to use battleship? for bugs? the game is huge and i expect some bugs but if you can close an eye on the previous negative points could be patched or modded :)
Title: Re: X Rebirth
Post by: Ninja_Khorin on November 11, 2013, 01:13:15 am
I expect to be disappointed, because it would be too good, if it were good. :/
Title: Re: X Rebirth
Post by: Senni__Ti on November 11, 2013, 01:47:43 pm
I expect to be disappointed, because it would be too good, if it were good. :/

Same, it's a bit expensive compared to other games too. ~£10 (~30%) more than batman origins for me.
Hoping it's worth it, at the very least I want to be able to freely walk around my tiny ship mid-space. Though I fully expect it to fall down somewhere.

The X guys are good at huge scale and trade. Something tells me this new FP approach won't match well with them :p.
Title: Re: X Rebirth
Post by: Kafein on November 11, 2013, 08:07:38 pm
I will approach with caution, I do not approve removing megalomania stuff, cause that's the reason I played X3
Title: Re: X Rebirth
Post by: Havoco on November 15, 2013, 07:34:47 am
Game comes out at 8 AM for me. FUUUUUHHHHH.
Guess I'm going to sleep early
Title: Re: X Rebirth
Post by: Radament on November 15, 2013, 01:17:15 pm
keep in mind i need a minireview from you guys , i'm very tempted to play it.
Title: Re: X Rebirth
Post by: Segd on November 15, 2013, 07:04:59 pm
Chinese already cracked it ^_^
Title: Re: X Rebirth
Post by: Senni__Ti on November 15, 2013, 08:59:25 pm
Preordered awhile back, doesn't look like I'll get it till monday :/.

Amazon has been very slow recently, had the same with Batman origins.
Title: Re: X Rebirth
Post by: Segd on November 15, 2013, 09:52:44 pm
10-15 fps on minimals. & my girl companion is ugly as hell  :cry:

i3-2.3
6GB
GT 630M
Title: Re: X Rebirth
Post by: cmp on November 15, 2013, 11:36:47 pm
Box Looting Simulator 2013
Title: Re: X Rebirth
Post by: cmp on November 16, 2013, 01:31:04 am
Do yourself a favor and don't buy this (or at least wait for a big patch, but I don't think it's salvageable).

This sums it up pretty well (I think he's being way too generous tbh):
http://www.rockpapershotgun.com/2013/11/15/x-rebirth-preview/
Title: Re: X Rebirth
Post by: Vibe on November 16, 2013, 01:33:43 am
I'm glad I pirated this crap. Looks like shit, the woman in the co seat is a hideous monster, the framerate is abysmal no matter the setting, the tutorial is balls and now I managed to enter the back of my ship where I'm apparently stuck forever (I already pressed the door button to get back to cockpit but I guess it malfunctioned). Cba restarting game.
Title: Re: X Rebirth
Post by: cmp on November 16, 2013, 01:37:46 am
I'm glad I pirated this crap. Looks like shit, the woman in the co seat is a hideous monster, the framerate is abysmal no matter the setting, the tutorial is balls and now I managed to enter the back of my ship where I'm apparently stuck forever (I already pressed the door button to get back to cockpit but I guess it malfunctioned). Cba restarting game.

Happened to me as well... press enter, there is an option to go back in the cockpit somewhere. I suggest you play it for 1-2 more hours just to see how much worse it gets.
Title: Re: X Rebirth
Post by: Vibe on November 16, 2013, 01:38:36 am
I think I have tried enter but it didn't work. Why the fuck do I have to click everything twice in the main menu? :lol: :lol: :lol: :lol: :lol: The whole UI feels so unresponsive (in-game and main menu).

Good thing about it - music. Love the main menu / loading theme.
Title: Re: X Rebirth
Post by: Senni__Ti on November 16, 2013, 01:45:28 am
I wonder if I can cancel my order :P

This is not looking good :|
Title: Re: X Rebirth
Post by: Vovka on November 16, 2013, 10:11:44 am
feel sry about all who preordered or buyed dat shit before test pirate version  :P 1 music from 3 note in every bar in whole sector.... and like 5 types of clons lived in whole galaxy
Title: Re: X Rebirth
Post by: Molly on November 16, 2013, 11:09:53 am

Can't wait for the real Angry Joe getting his hands on this :)

Edit: found a better video
Title: Re: X Rebirth
Post by: serr on November 16, 2013, 11:36:36 am
Never played any X game.
Which one would you recommend to try?
As I see from this thread, Rebirth wouldn't be a good choice :)
Title: Re: X Rebirth
Post by: Christo on November 16, 2013, 12:16:46 pm
wow this seems terrible.
Title: Re: X Rebirth
Post by: Grumbs on November 16, 2013, 12:28:46 pm
Looks pretty overpriced for what you get at launch. Was hoping this would be an X game I could get into by making it more user friendly and improving interaction/immersion. But seems they tried to improve immersion by allowing you to walk in stations, and at the same time removed immersion by making the NPC's clones, bad repetitive dialogue, pointless mini games, stealing from boxes etc. They have to get rid of that box opening stuff if I'm going to play, i'd feel compelled to open everything and at the same time remove any sense of immersion

They should put in an option to play without walking around in stations with all the NPC's available as you dock, and reduce the amount of boxes. I don't want to feel I have to walk around the station just to open them up.

Haven't played myself but looks like it needs a lot of work still

Never played any X game.
Which one would you recommend to try?
As I see from this thread, Rebirth wouldn't be a good choice :)

Albion Prelude is the latest one
Title: Re: X Rebirth
Post by: Tibe on November 16, 2013, 12:49:53 pm
Was going to torrent it. After reading the latest posts, decided not to.
Title: Re: X Rebirth
Post by: Vibe on November 16, 2013, 01:54:55 pm
I kind of gave up after the tutorial asked me to find a security officer (or someone like that) whilst not giving me waypoints anymore. The big space stations basically have platforms spread all around it and you have to find them yourself (the local map doesn't help you at all here), you can't see the platform icon that there's actually something there unless you fly really close, so you can't just fly away enough and look back at the station to see where all the platforms are. Anyway I flew around the station for fucking 30 minutes looking for the platform where the security officer could be so I could hire him and then I gave up and uninstalled.

I don't know how it was in older X series games, I heard there was a lot of menus but at least you could get the info on where shit is and what it has eventually, here it's just frustrating, it's forcing you to fly around and "explore" which just makes it a huge chore/time waster without being slightly interesting.
Title: Re: X Rebirth
Post by: cmp on November 16, 2013, 02:10:11 pm
I kind of gave up after the tutorial asked me to find a security officer (or someone like that) whilst not giving me waypoints anymore. The big space stations basically have platforms spread all around it and you have to find them yourself (the local map doesn't help you at all here), you can't see the platform icon that there's actually something there unless you fly really close, so you can't just fly away enough and look back at the station to see where all the platforms are. Anyway I flew around the station for fucking 30 minutes looking for the platform where the security officer could be so I could hire him and then I gave up and uninstalled.

You can ask people where to find a specific profession guy. Sometimes they'll tell you, sometimes they won't.
Best thing about the list of people in a dock is that it's limited to the first 4 or 5 when there can be many more inside. I guess they haven't heard of scrolling at Egosoft.

I don't know how it was in older X series games, I heard there was a lot of menus but at least you could get the info on where shit is and what it has eventually, here it's just frustrating, it's forcing you to fly around and "explore" which just makes it a huge chore/time waster without being slightly interesting.

X games always had bad UIs, but this turd takes the cake.
Title: Re: X Rebirth
Post by: Vibe on November 16, 2013, 02:15:30 pm
You can ask people where to find a specific profession guy. Sometimes they'll tell you, sometimes they won't.
Best thing about the list of people in a dock is that it's limited to the first 4 or 5 when there can be many more inside. I guess they haven't heard of scrolling at Egosoft.

Haha, really? I tried scrolling and obviously didn't work so I just presumed it's 4/5 people per dock :lol:
Title: Re: X Rebirth
Post by: Segd on November 16, 2013, 03:21:40 pm
Unreal II: The Awakening
date: 2003
(click to show/hide)

Now look at you co-pilot on the right while you playing X in 2013...

Why did she removed that helmet in the beginning of the game?!  :evil:
Title: Re: X Rebirth
Post by: Radament on November 16, 2013, 05:00:57 pm
seem the new X game is pretty fucked up at the  moment...but i'm sure they will  fix bugs and glitches and other shit (oviously they can't fix female voices or copilot face) but in a month or two maybe this game could be enjoyable with the help of modders obviously.
meanwhile i installed x3:TC , now i have to read pages and pages of tips and tricks and guides cause i want to be prepared :PP
Title: Re: X Rebirth
Post by: Havoco on November 16, 2013, 05:11:09 pm
Yeah, hopefully it'll be fixed eventually like Rome. Though the copilot's face is probably the best one (not saying much).All the other females in the game look like crack addicts.

I just hope the game is as big as the last one. If I end traveling everywhere I can in the first few days of play I'm gonna pull my hair out.
Title: Re: X Rebirth
Post by: cmp on November 16, 2013, 05:18:58 pm
Bugs can be fixed easily, horrible design decisions can't. Unfortunately X: Stillbirth has plenty of both.
Title: Re: X Rebirth
Post by: Bjord on November 16, 2013, 05:35:05 pm
The fact that they're happy with such a godawful narrator and narrative says a lot about what else they're happy about neglecting.
Title: Re: X Rebirth
Post by: cmp on November 16, 2013, 07:28:19 pm
Now look at you co-pilot on the right while you playing X in 2013...

What about this sexy young lady (voice doesn't lie) found in almost every station?
(click to show/hide)
Title: Re: X Rebirth
Post by: Tibe on November 16, 2013, 09:26:23 pm
This calls for a sequel that fixes everything. Kinda similar thing Elemental War of Magic did with Fallen Enchantress. Game was so shit it was beond patching so they made a bit of an expansion type of standalone similar to the one they screwed up, fixing all the crap and adding more content and offering the new fixed version for free to those who bought the broken first game.

X Re-Rebirth mybe?
Title: Re: X Rebirth
Post by: Vovka on November 16, 2013, 11:01:04 pm
CARE! DEATHTRAP dont try open ventilation grille while standing in front of dat shit! dat coward will nail you to the wall ))

By the way while on a mission to destroy the military frigate with 28 combat guns, with my only a single maser MK1 found pirates spawn then after 40 minutes i managed destroy frigate and the pirates start SPAWN inside the frigate wreck ^^
Title: Re: X Rebirth
Post by: Kafein on November 17, 2013, 12:59:40 pm
First bug : I can't change ship. Dealbreaker.
Title: Re: X Rebirth
Post by: Vovka on November 17, 2013, 02:31:33 pm
got again bug "too many trips" so my rahans just stay in position with 3 trips planned, after1 h of waiting i tryed to destroy dat motherfucker but  u cant  do any damage to him if he had 5% hull  :P awesome game
Title: Re: X Rebirth
Post by: Leshma on November 17, 2013, 07:46:07 pm
http://www.incgamers.com/2013/11/egosoft-apologise-for-the-state-of-x-rebirth
Title: Re: X Rebirth
Post by: Vammo75 on November 17, 2013, 10:05:08 pm
got again bug "too many trips" so my rahans just stay in position with 3 trips planned, after1 h of waiting i tryed to destroy dat motherfucker but  u cant  do any damage to him if he had 5% hull  :P awesome game

Here is a fix
1) Close X-rebirth
2) Open up your savegame
3) Search for "Shopping" and delete everthing inbetween the shopping tags.
Reload X-rebirth