Commanding a fleet was the fucking point of X3
What...
Commanding a fleet was the fucking point of X3
And I'm sick of them just redoing their previous game over and over again with 5% more content.
This sounds good to me. Try something new. I always felt that the individual ship stuff in the X universe didnt matter at all for the game.
And I'm sick of them just redoing their previous game over and over again with 5% more content.
This sounds good to me. Try something new. I always felt that the individual ship stuff in the X universe didnt matter at all for the game.
Fun fact: the whole game will be playable with an X360 controller... :|So was X3:AP, if you didn't mind taking forever to navigate menus.
A little off-topic, but how do TC and AP compare to X3? I stopped with X3, thinking the following games didn't really have anything new to offer. But now I feel like giving them a try (next time they go on steam sale) - probably because I've been playing lots of FTL recently. Is there more content, new features, a bigger universe? Can you side with factions now? Is the universe more dynamic than in X3?
I read that you can't carry any trading goods on your ship :(I think most people just ordered remote ships to do trading in X2/X3 anyways.
I think most people just ordered remote ships to do trading in X2/X3 anyways.
I'm more worried about them keeping the same braindead flight model from the previous games. IWar 2 showed that Newtonian flight physics (with toggleable computer assistance) can make for an amazing game.
I'm thinking most people want X games not to be too much like Kerbal Space Program, because that's what would happen :sGive IWar2 a shot, trust me. There is something amazing feeling about Newtonian sims (FE2, IWar2, Evochron Mercenary, and a couple others), than can't be quite described in words. It feels like your ship is dancing.
Give IWar2 a shot, trust me. There is something amazing feeling about Newtonian sims (FE2, IWar2, Evochron Mercenary, and a couple others), than can't be quite described in words. It feels like your ship is dancing.
IWar2 does suffer from some obnoxious gimmick missions, sadly.
e:
Star Citizen will have Newtonian flight mechanics, although I'm skeptical the game will ever come out (given how much the developers have promised).
e:e:
What I would really like to see attempted is Newtonian flight mechanics with very limited reservoir of propellant, which replenishes gradually over time.
Space games usually suffer from there not really being much strategy involved compared to atmospheric flight. Atmospheric flight has strategy in the form energy management (http://en.wikipedia.org/wiki/Basic_fighter_maneuvers#Energy_management), whereas space combat games usually have no equivalent mechanic.
Well, in X3 you have to "manage" two energy sources : your shields and your weapons. But there's basically no management at all because they are separated pools (which makes zero sense). What I believe would work nicely is a system with propulsion, shields and weapons all taking their energy from a single pool, that would regenerate itself from various sources depending on your ship. For very long missions and small ships it could be solar energy, for large ships a nuclear energy plant could be put inside the ship, for small ships docking on carriers and only going outside for combat it could be straightforward batteries.SubSpace (http://www.subspace.co/) is an old multiplayer 2d spaceship game in which both weapons energy and shields were drawn from the same pool, to very good effect. I played that game for ages.
I don't know why you have to get special discounts all over the universe for nothing. That sounds pretty easy and not realistic at all.
Overall, I'm less sceptical about the game than I was at first. Something that still doesn't convince me is the "human interfaces" all over the game. Sounds good in theory, but will most likely become extremely repetitive after a short while, with the same lines of dialogue over and over again, delaying your actions and orders.
I'm like 62% sure that you can contact them via radio after you've talked to them once. At least most of the NPC's.
Will buy. Expect to be disappointed.for the only option to fly on a single ship? for not be able to use battleship? for bugs? the game is huge and i expect some bugs but if you can close an eye on the previous negative points could be patched or modded :)
I expect to be disappointed, because it would be too good, if it were good. :/
I'm glad I pirated this crap. Looks like shit, the woman in the co seat is a hideous monster, the framerate is abysmal no matter the setting, the tutorial is balls and now I managed to enter the back of my ship where I'm apparently stuck forever (I already pressed the door button to get back to cockpit but I guess it malfunctioned). Cba restarting game.
Never played any X game.
Which one would you recommend to try?
As I see from this thread, Rebirth wouldn't be a good choice :)
I kind of gave up after the tutorial asked me to find a security officer (or someone like that) whilst not giving me waypoints anymore. The big space stations basically have platforms spread all around it and you have to find them yourself (the local map doesn't help you at all here), you can't see the platform icon that there's actually something there unless you fly really close, so you can't just fly away enough and look back at the station to see where all the platforms are. Anyway I flew around the station for fucking 30 minutes looking for the platform where the security officer could be so I could hire him and then I gave up and uninstalled.
I don't know how it was in older X series games, I heard there was a lot of menus but at least you could get the info on where shit is and what it has eventually, here it's just frustrating, it's forcing you to fly around and "explore" which just makes it a huge chore/time waster without being slightly interesting.
You can ask people where to find a specific profession guy. Sometimes they'll tell you, sometimes they won't.
Best thing about the list of people in a dock is that it's limited to the first 4 or 5 when there can be many more inside. I guess they haven't heard of scrolling at Egosoft.
Now look at you co-pilot on the right while you playing X in 2013...
got again bug "too many trips" so my rahans just stay in position with 3 trips planned, after1 h of waiting i tryed to destroy dat motherfucker but u cant do any damage to him if he had 5% hull :P awesome game