cRPG

cRPG => Beginner's Help and Guides => Topic started by: Archimedes on May 11, 2011, 06:17:39 pm

Title: Repair Costs?
Post by: Archimedes on May 11, 2011, 06:17:39 pm
Hey, everyone.  I’m new to cRPG and I’m curious about the repair system.  I heard that repair costs have gone up from 5% and my sense is repair costs about 10% of an item’s value?  I’ve heard repair is only supposed to happen 4% of the time, but that seems somewhat low, judging from personal experience.  Does anyone have the numbers on hand?  Am I completely off track?  I’m trying to figure out how much equipment I can afford to bring out and still break even.  I realize that it’ll depend upon the length of the round (in Battle) and the multiplier, but I’d still like some numbers to crunch.

Thanks guys.
Title: Re: Repair Costs?
Post by: Yoghurt on May 11, 2011, 06:20:07 pm
I think, repair costs are completely useless and only making the game more demotivating anyway.  :mad:
Title: Re: Repair Costs?
Post by: Archimedes on May 11, 2011, 06:22:47 pm
Eh, it insures that players with the money to get ridiculously good weapons and armor can't completely bowl over newer players 100% of the time without a significant investment.  So it serves a purpose.
Title: Re: Repair Costs?
Post by: Seawied on May 11, 2011, 06:24:10 pm
Every minute each item slot (meaning if it takes 2 or 3 items, it gets rolled multiple times) has a 4% chance to break, costing 5% of the total item price. Note that this is per minute, and not per round. The longer the round, the more likely it is to break.
Title: Re: Repair Costs?
Post by: Archimedes on May 11, 2011, 06:27:31 pm
Ah, thank you very much.  This is very helpful.  That would explain why repair costs seem so high/frequent, I didn't realize it was by minute.  Do you happen to know if this is minutes in the round or minutes alive in the round?  And (one more question) do you know the timer for xp/gold ticks in Battle and Siege servers?

EDIT:  For those interested lurkers, I timed a battle server and it seemed to be ticking once every minute.  However, I got a few odd times (30 seconds or 1 minute 30 second) around the end of rounds.  This was only after about 10 minutes of testing.
Title: Re: Repair Costs?
Post by: OzyTheSage on May 11, 2011, 08:12:30 pm
Ticks usually happen every minute. Sometimes it's off by a few seconds, but I don't think it';s ever been off by half a minute.

I think that even if you die right at the beginning you still have a higher chance of an item breaking if the round goes on till the last minute... I think.
Title: Re: Repair Costs?
Post by: Digglez on May 11, 2011, 08:26:46 pm
Every minute each item slot (meaning if it takes 2 or 3 items, it gets rolled multiple times) has a 4% chance to break, costing 5% of the total item price. Note that this is per minute, and not per round. The longer the round, the more likely it is to break.

Dropping weapon or demounting horse stop this timer?
Title: Re: Repair Costs?
Post by: Seawied on May 11, 2011, 08:37:08 pm
Nope. And if you are in a game-mode like siege, where you have multiple opportunities to change your gear, any gear you use will have a chance to break for the entire round... not just the time you used it! This means if you used peasant gear the entire 7 minute siege, and the last 30 seconds you used plate, your plate would have 7 chances to break!

::also::
I don't know if this has changed in the last patch or two, but if you pick up someone else's gear, you might have to repair it as well! Last time I saw this was in January, so I can't say for sure its still in the game.
Title: Re: Repair Costs?
Post by: Archimedes on May 11, 2011, 08:47:37 pm
I don't know if this has changed in the last patch or two, but if you pick up someone else's gear, you might have to repair it as well! Last time I saw this was in January, so I can't say for sure its still in the game.

I've had this happen with someone else's horse that I took after they'd died, but I also had that kind of horse in my inventory, not sure if that has anything to do with it.
Title: Re: Repair Costs?
Post by: Belhade on May 11, 2011, 10:45:09 pm
I've had to pay repairs for weapons I picked up that have no relation to anything else I own...
Title: Re: Repair Costs?
Post by: Leesin on May 12, 2011, 02:51:54 am
I think the chance to break and repair is calculated at the end of the round with whatever equipment you started with and then ended the round with.

5% isn't really much though unless  you're using really expensive items and it's just really unlucky if you find yourself repairing an expensive item round after round. Just build a nice amount of gold up so you can use decent equipment and afford plenty of repairs incase they break alot, then when the multipliers come your gold just builds up again. But of course if you plan on using the most expensive items for your entire suit, expect to be broke very quickly.
Title: Re: Repair Costs?
Post by: Rovenarc on May 18, 2011, 01:39:43 am
I made like 70k gold and bought Black Armor and Danish greatsword. I had like 20k ish gold left, thought it will be enough for repairs. Almost every single round i played both kept getting broken, repairs for 2500-2600 total. By the time i had 3k gold left i just stoped using them.
It is very annoying seriously, and really dont want to log anymore after that much grinding for money buying them with 20k gold as back up i couldnt play more than 40-50 mins with them.
I know it is necessary to keep gold levels of high level players at a degree, to stop them getting insanely rich but a smarter way can be found for sure.

Considering even with 5x you get 2500 gold in 10 mins spending 2500-2600 gold in every round is overkill.

PS: Call it bad-luck or whatever but that is another problem than, It can be more stable
Finally i saw people bragging about they have 600-700K gold do they seriously make that money while wearing end game gear with this repair system? Or just grind for days in peasant cloths or something?
Title: Re: Repair Costs?
Post by: Wildling on May 18, 2011, 02:01:27 am
I made like 70k gold and bought Black Armor and Danish greatsword. I had like 20k ish gold left, thought it will be enough for repairs. Almost every single round i played both kept getting broken, repairs for 2500-2600 total. By the time i had 3k gold left i just stoped using them.
It is very annoying seriously, and really dont want to log anymore after that much grinding for money buying them with 20k gold as back up i couldnt play more than 40-50 mins with them.
I know it is necessary to keep gold levels of high level players at a degree, to stop them getting insanely rich but a smarter way can be found for sure.

Considering even with 5x you get 2500 gold in 10 mins spending 2500-2600 gold in every round is overkill.

PS: Call it bad-luck or whatever but that is another problem than, It can be more stable
Finally i saw people bragging about they have 600-700K gold do they seriously make that money while wearing end game gear with this repair system? Or just grind for days in peasant cloths or something?

Signed 1+
Title: Re: Repair Costs?
Post by: Mala on May 18, 2011, 03:13:50 am
Actually the repair system was introduced to prevend that everyone uses the best equipment everytime.
Before it most of the players wore heavy armour and high tier weapons. So the life of the new player was not easier back then.
Title: Re: Repair Costs?
Post by: Rovenarc on May 18, 2011, 11:26:16 am
Life of a new player is hard that way or another, that fact wont change with or without repair system - this system just slows down average players like me as well and end game players are not affected. 600-700k gold at least and loads of stuff they don't use that they can sell for another 600-700k gold and full time Heavy Armor - high tier weapons on them at all times.
Well started this game 2-3 days ago, just level 26 on my Knight and level 20 on my archer currently, but i have played MMO games enough years to realize a major flaw in them. (6 years of Wow - 11 Years of Ultima Online and much more)
Title: Re: Repair Costs?
Post by: Mala on May 18, 2011, 12:09:11 pm
Ok, i only know what i have seen in the phase without maintenance costs, hordes of tincans with top 2hand swords or poleaxes.
And now, well they still use the top tier weapons but i see a lot more medium armour around.
Title: Re: Repair Costs?
Post by: Miriam on May 18, 2011, 01:46:44 pm
I think is related to how much time you stay "dead" too (as if you die in the round's start, you loose more thing than dieing later) , but i'm not sure.

Btw, i have about 3 "set" of gear: one cost around 10K and i use it when i'm in a map that my team can't seem to win. The other cost around 20k and is the one that i use normally, waiting to get a decent multiplier. For the last one i use the best gear that i bought, and i usually use it when i have x3 multiplier or highter.... using this 3 set i never loose money even if i keep loosing^^
Title: Re: Repair Costs?
Post by: Quallen on May 18, 2011, 04:48:07 pm
I made like 70k gold and bought Black Armor and Danish greatsword. I had like 20k ish gold left, thought it will be enough for repairs. Almost every single round i played both kept getting broken, repairs for 2500-2600 total.
… I know it is necessary to keep gold levels of high level players at a degree, to stop them getting insanely rich but a smarter way can be found for sure.
… Finally i saw people bragging about they have 600-700K gold do they seriously make that money while wearing end game gear with this repair system? Or just grind for days in peasant cloths or something?

There is no end game gear, that's the whole point.  This isn't wow where the game “begins” when you finally start getting geared.  Prior to upkeep thats exactly how it was and that's grindy garbage.

Over the long term upkeep treats everyone evenly and keeps people on average in mid range gear.  Nobody makes money in black armor and a top tier weapon so yes those people you see in it often are veterans with huge piles of money to burn through but that is what they're doing. They did not make that money in that armor under the current system.  Until you're rich yourself and can afford to throw money away you'll just have to be content with only throwing on super heavy armor to try and keep a 5x or maybe for getting revenge on someone.

If you want a game where time spent grinding = awesome then go elsewhere but if you still want to play a skill based game with some character development (and long term development in the form of heirlooms) and extreme customization then go buy yourself something in the Black Lamellar vest range (cheap but good enough to not get 1 hit all the time) and leather boots/gloves and whatever cheap helm and start making some money back.  The next step is buying some proper mid range armor that you can afford to upkeep longterm like Heraldic Mail with Tabard or Sarranid Guard armor but before you do this make sure you're sitting on ~30k so you can afford a bad luck streak with repairs (you can find the math for how much you can upkeep on the forums, for reference i use ~21k of gear and make money as well.) Then just keep focusing on getting better and enjoy. If you decide you want to make more money again don't be one of those naked lvl 30 morons,  drop back to the Black Lamellar level and maybe a longsword if you really want to rake it in but the most important thing in the game is improving as a player and its alot harded to do that while naked and dieing every time you make a single mistake.
Title: Re: Repair Costs?
Post by: Camaris on May 18, 2011, 09:08:45 pm
I made like 70k gold and bought Black Armor and Danish greatsword. I had like 20k ish gold left, thought it will be enough for repairs. Almost every single round i played both kept getting broken, repairs for 2500-2600 total. By the time i had 3k gold left i just stoped using them.
It is very annoying seriously, and really dont want to log anymore after that much grinding for money buying them with 20k gold as back up i couldnt play more than 40-50 mins with them.
I know it is necessary to keep gold levels of high level players at a degree, to stop them getting insanely rich but a smarter way can be found for sure.

Considering even with 5x you get 2500 gold in 10 mins spending 2500-2600 gold in every round is overkill.

PS: Call it bad-luck or whatever but that is another problem than, It can be more stable
Finally i saw people bragging about they have 600-700K gold do they seriously make that money while wearing end game gear with this repair system? Or just grind for days in peasant cloths or something?

I guess you dont understand why this system is implemented.
It´s reason is to prevent people playing all the time with the best gear available.
=> You bought Black Armour and Danish Greatsword => You are using ultra highend-gear => system forces you to change back after some time.
Does it work? Yes. Just look at you.
Title: Re: Repair Costs?
Post by: Kafein on May 18, 2011, 09:10:28 pm
Actually the repair system was introduced to prevend that everyone uses the best most expensive and not so imba equipment everytime.
Before it most a realistic part of the players wore heavy armour and high tier weapons. So the life of the new player was not easier back then.

Fixed. Upkeep just makes playing in heavy armors or a decent horse on regular basis impossible. With levels limited to 35 (and usually at 30 anyway) there's no way to be a "tincan 2h spammer" all those light armor enthusiasts keep talking about when asked the question "what's upkeep for ?".

Don't mix best and expensive.

Title: Re: Repair Costs?
Post by: Tears of Destiny on May 18, 2011, 09:18:48 pm
Finally i saw people bragging about they have 600-700K gold do they seriously make that money while wearing end game gear with this repair system? Or just grind for days in peasant cloths or something?

It varies from person to person.

Some people are lying.

Some people have sold heirlooms.

Some people do grind with peasant gear/cheap gear often.

Some people are gods when it comes to luck, as well as enjoying banner stacking and selective fights (though that is the slow way to accumulate gold/level as you have to pick and choose a bit when and where to play for optimum results).

Some people (a lot of people really) either use a class that uses end-game stuff that is still cheap (like Archers), or are multi generation and from the time spent as being a peasant for several dozen gens (playing through level 1 to level 17-ish helps gold, now imagine this for several gens) and the time playing a class that does not use much gold, they have accumulated a lot of money.

In short: Yes it is possible to use your "best gear" and still make a lot of money, though some builds will never do this quickly.
Title: Re: Repair Costs?
Post by: Rhaelys on May 19, 2011, 12:28:27 pm
You just need to find a combination of equipment that's sustainable, and you will slowly make money over the long run.

I run ~38k worth of gear, and I have no problems breaking even at the end of a day or even ending positive.
Title: Re: Repair Costs?
Post by: Phazey on May 20, 2011, 02:49:20 pm
(..)
if you pick up someone else's gear, you might have to repair it as well! Last time I saw this was in January, so I can't say for sure its still in the game.
I'm not 100% sure, but i as far as i know: if you pick up equipment on the battlefield and drop it the same round, you'll never pay upkeep on it. Only when you start a new round with the looted equipment, do you get a 4% per minute (?) chance to have to pay repair costs on it.

Also, this:
There is no end game gear, that's the whole point.  This isn't wow where the game “begins” when you finally start getting geared.  Prior to upkeep thats exactly how it was and that's grindy garbage.

Over the long term upkeep treats everyone evenly and keeps people on average in mid range gear.  Nobody makes money in black armor and a top tier weapon so yes those people you see in it often are veterans with huge piles of money to burn through but that is what they're doing. They did not make that money in that armor under the current system.  Until you're rich yourself and can afford to throw money away you'll just have to be content with only throwing on super heavy armor to try and keep a 5x or maybe for getting revenge on someone.

If you want a game where time spent grinding = awesome then go elsewhere but if you still want to play a skill based game with some character development (and long term development in the form of heirlooms) and extreme customization then go buy yourself something in the Black Lamellar vest range (cheap but good enough to not get 1 hit all the time) and leather boots/gloves and whatever cheap helm and start making some money back.  The next step is buying some proper mid range armor that you can afford to upkeep longterm like Heraldic Mail with Tabard or Sarranid Guard armor but before you do this make sure you're sitting on ~30k so you can afford a bad luck streak with repairs (you can find the math for how much you can upkeep on the forums, for reference i use ~21k of gear and make money as well.) Then just keep focusing on getting better and enjoy. If you decide you want to make more money again don't be one of those naked lvl 30 morons,  drop back to the Black Lamellar level and maybe a longsword if you really want to rake it in but the most important thing in the game is improving as a player and its alot harded to do that while naked and dieing every time you make a single mistake.
Great post. This guy figured out how cRPG works nowadays. Spend your money in the lower and medium tier first. Did you not notice the insane prices on black armor?!
I can't believe people still fall for the old 'I'M GONNA BUY BLACK ARMOR AND PWN EVERYONE HERP DERP DERP" trap.  :wink:
Title: Re: Repair Costs?
Post by: La Makina on May 20, 2011, 05:34:01 pm
I've had to pay repairs for weapons I picked up that have no relation to anything else I own...

This means that two players can pay repair costs for the same item. This needs to be fixed imo. Players should only pay for the stuff they bring.
Title: Re: Repair Costs?
Post by: RandomDude on May 20, 2011, 06:16:11 pm
Actually the repair system was introduced to prevend that everyone uses the best equipment everytime.
Before it most of the players wore heavy armour and high tier weapons. So the life of the new player was not easier back then.

Yeah the days of me wearing black armour all the time and trying to retire to get the maximum body armour of (84?) are over.
Title: Re: Repair Costs?
Post by: Rhaelys on May 20, 2011, 08:16:48 pm
Yeah the days of me wearing black armour all the time and trying to retire to get the maximum body armour of (84?) are over.

86 now. 60 (Black Armor) + 7 (Lordly Heirloom) + 12 (Heavy Gauntlets) + 7 (Lordly Heirloom)
Title: Re: Repair Costs?
Post by: Rovenarc on May 25, 2011, 11:17:43 am
86 now. 60 (Black Armor) + 7 (Lordly Heirloom) + 12 (Heavy Gauntlets) + 7 (Lordly Heirloom)

Actually 85 - Lordly Black Armor = 66 not 67 (goes as 60->62->64->66)
Title: Re: Repair Costs?
Post by: Tristan on May 25, 2011, 04:56:58 pm
Upkeep is one of the most brilliant things of this game. Do not compare it to an MMO.

Pretty much no one wanted everyone to run around in plate armor and high tier stuff. People are forced to prioritize.

In MMO's there are either constant development or "end game" stuff.

In cRPG there is no end game. You make so much gold that you can wear every kind of equipment withing a week or so.
Title: Re: Repair Costs?
Post by: LAL_Portrica on July 19, 2011, 11:35:21 am
i hate upkeep, its VERY unfair. I had gear around 5k (was a peasant), getting about 2 kills a round and still paying double upkeep... :/

i reckon, they should remove Upkeep or just lower the price...
Title: Re: Repair Costs?
Post by: Vingnir the Wanderer on July 19, 2011, 01:34:04 pm
I dunno why no one mentions:  :rolleyes:

Its supposed to also give you something to fight for with your side - the multiplyer - if you make all your effort on teamwork and winning the round, rather than your KD and what armor/weapon you can buy next, you can keep wearing whatever you want with your sides multiplyer up...

So figure out how better to win rounds and contribute to that better, and you can use whatever you want, with your multiplyer money offsetting the repair costs. - or alot closer to it atleast.  -If your team is a bunch of scrubs and you dont have enough guildies handy to hold the fort, just go to a different server. I dunno why people hang out when half their team is running around playing grab-ass or punching each other while someones ninjaing the flag  :shock:, theres plenty of servers out there. -I mean, I enjoy the high pop servers like everyone else, but I can usually find something big enough to do.
Title: Re: Repair Costs?
Post by: Testicleez on July 19, 2011, 03:07:24 pm
I started playing a week ago and I was very upset about the repair costs once I was able to afford decent armor and weapons (You might have seen me complain about it on the forums), but now I understand it's importance. Like many of people have said in this thread, it keeps the high level players from wearing & using high-class armor and weapons forever. I think the 'random' chance of getting an item damaged should be slightly lowered, but other than that I like the repair system.

I'm a happy player now :mrgreen:
Title: Re: Repair Costs?
Post by: rustyspoon on July 19, 2011, 04:27:20 pm
I think upkeep is good in theory, but in it's current incarnation it's kind of broken.

To put things in perspective, my main has a dumptruck full of money. I could wear plate all day every day and it wouldn't mean a thing. I also have a higher than average multi from running with my clanmates. I have a feeling that there are a lot of people in the same position that I am.

However, upkeep is BRUTAL to new players. I made a new character recently and purposefully played him without my clanmates. The only time I was making any real money was when I was running entirely in peasant gear. I'm currently having him run around in 14k worth of gear and having a bitch of a time making any cash. If I have just one bad upkeep round, it took me anywhere from 3-6 maps to catch back up to where I was.

To me, it feels like you made more money as a new player before the upkeep system was ever rolled out. I don't want to go back to those days, however.

As it stands currently, I applaud the new players who actually stick it out. It must be frustrating as hell when you can't afford anything and pretty much everyone kills you.

It also seems kind of shitty that the only way a new player can get out of this money pit is by selling their 1st heirloom point. Imagine how disheartening it is to finally hit 31 and you have to sell your heirloom point just so you can use decent gear your next gen.

I don't really know for sure how to solve the problem, but I think that something needs to be done. One idea I have is a sliding scale of upkeep. For this, all upkeep costs would be lowered dramatically. However, the higher up in "tier" you go, the greater the chance of needing to pay upkeep on something. If we get the numbers right, higher tier equipment should cost about the same as it does now, but low and mid tier items would be much easier to sustain.

Thoughts? Ideas? Comments?
Title: Re: Repair Costs?
Post by: Entaro on July 19, 2011, 05:07:09 pm
I think upkeep is good in theory, but in it's current incarnation it's kind of broken.

To put things in perspective, my main has a dumptruck full of money. I could wear plate all day every day and it wouldn't mean a thing. I also have a higher than average multi from running with my clanmates. I have a feeling that there are a lot of people in the same position that I am.

However, upkeep is BRUTAL to new players. I made a new character recently and purposefully played him without my clanmates. The only time I was making any real money was when I was running entirely in peasant gear. I'm currently having him run around in 14k worth of gear and having a bitch of a time making any cash. If I have just one bad upkeep round, it took me anywhere from 3-6 maps to catch back up to where I was.

To me, it feels like you made more money as a new player before the upkeep system was ever rolled out. I don't want to go back to those days, however.

As it stands currently, I applaud the new players who actually stick it out. It must be frustrating as hell when you can't afford anything and pretty much everyone kills you.

It also seems kind of shitty that the only way a new player can get out of this money pit is by selling their 1st heirloom point. Imagine how disheartening it is to finally hit 31 and you have to sell your heirloom point just so you can use decent gear your next gen.

I don't really know for sure how to solve the problem, but I think that something needs to be done. One idea I have is a sliding scale of upkeep. For this, all upkeep costs would be lowered dramatically. However, the higher up in "tier" you go, the greater the chance of needing to pay upkeep on something. If we get the numbers right, higher tier equipment should cost about the same as it does now, but low and mid tier items would be much easier to sustain.

Thoughts? Ideas? Comments?

I think you are on to something there.  After all, I think the main purpose behind upkeep is to prevent an entire battle from being full of players with top tier items.  Some kind of scaled repair system - maybe where you pay a higher %/higher chance of breaking the more expensive the gear is.

This is coming from the position of someone who recently started.  I am usually using lighter armor, and trying not to pass ~30k in gear cost to spin a profit while online, but I see a lot of tin cans, round in and round out that don't seem too bothered by the changes.  If this upkeep system had been in place earlier it might be solid on it's own...

But mostly what I see is a lot of entitled good old boys and everyone else. :p

Still love cRPG.
Title: Re: Repair Costs?
Post by: Mala on July 19, 2011, 05:08:35 pm
Well, the older players had enough time  to earn their money.
Why should a newer player get the same amount of cash in less time?
I have made a new char to and it was not that bad.  And i think their main problem ist, that they want wear too fast too expensive equipment.
Title: Re: Repair Costs?
Post by: rustyspoon on July 19, 2011, 05:13:09 pm
Well, the older players had enough time  to earn their money.
Why should a newer player get the same amount of cash in less time?
I have made a new char to and it was not that bad.  And i think their main problem ist, that they want wear too fast too expensive equipment.

You're also coming from the perspective of an experienced player.

You already know how to fight, who you should avoid, how to stay alive longer. You also know what equipment is worth buying and when.

Why should a new player be punished for wanting to experiment?
Title: Re: Repair Costs?
Post by: Draggon on July 28, 2011, 02:48:40 pm
You're also coming from the perspective of an experienced player.

You already know how to fight, who you should avoid, how to stay alive longer. You also know what equipment is worth buying and when.

Why should a new player be punished for wanting to experiment?
That's a good point.  Having come from Native and just entering cRPG there were alot of new weapons and armor to get used to both using and fighting against.  Just completed Gen 1 and I bought a shitload of stuff just to try it out.  Of course picking up items off the ground is a decent way to give things a shot too.  But most times you just wanna buy something so you can try it out longer than one spawn.

I currently wear less than 25k gear, and still the only way to make money is to have my repairs turned off.  There are some tough guilds out there that I usually end up fighting against, which of course causes a nice roll of x1's. =)  Not complaining at all - I know that's how it is starting out.
Title: Re: Repair Costs?
Post by: PacifisticKiller on January 03, 2012, 03:29:01 am
This is what's wrong with this game: I had 12k before going on a losing streak, NOW LOOK WHAT I HAVE :mad:http://steamcommunity.com/profiles/76561198042999203/screenshot/612720649982048388 (http://steamcommunity.com/profiles/76561198042999203/screenshot/612720649982048388)
Title: Re: Repair Costs?
Post by: Bobthehero on January 03, 2012, 06:10:44 am
Upkeep is shitty.

Fucking waste of time to code and mess around with IMO, let people use whatever they want and deal with it.

Or implement a NA xmasrpg server.
Title: Re: Repair Costs?
Post by: Olat on January 03, 2012, 10:36:42 am
As a New player, I think the repair system is complete trash. I understand why its in place, but now you have like NO one using the good gear because its just a money sink... I mean I wanted to play a Melee Tanky Champion... and now I cant. I got all the good armor, been saving for it. But hell I cant even use it. It costs soo much to repair, I was going broke so quick.

New players get stomped no matter what because of the LVL system, and not knowing whats going on. I was gunna build a Tanky guy to atleast survive a few hits, but now thats not even possible. I mean with all the MW Weapons and looms out there, its already hard to survive 1 hit or 2.

I was having tons of fun saving and trying to buy new gear and lvl up, im lvl 24 or so right now and I almost wanna quit playing because I cant use the gear I saved up for.

So thats my take on it.
Title: Re: Repair Costs?
Post by: Kenouse on January 03, 2012, 11:38:03 am
Before this upkeep system, every1 were running around in either black armor or that heavy trans with hourglass, mail mittens or W/E.
unless you had a decent wep with a great amount of WP you would'nt be able to hit him.
Im just saying, i dont think you would go back to the "old" days.... this way you have a chance to kill ppl
Title: Re: Repair Costs?
Post by: Kafein on January 03, 2012, 12:30:42 pm
Before this upkeep system, every1 were running around in either black armor or that heavy trans with hourglass, mail mittens or W/E.
unless you had a decent wep with a great amount of WP you would'nt be able to hit him.
Im just saying, i dont think you would go back to the "old" days.... this way you have a chance to kill ppl


"every1 were running around in either black armor or that heavy trans with hourglass, mail mittens or W/E"

Yeah sure, show me the evidence for this backed statement. Making shit up isn't going to justifiy upkeep.
Title: Re: Repair Costs?
Post by: ThisIsDro on January 03, 2012, 01:04:03 pm
Maybe a better sollusion would've been to make more difficulty for heavy armor. Maybe a new skill for armor? But that's too global...
Title: Re: Repair Costs?
Post by: Tzar on January 03, 2012, 01:33:35 pm
I started playing a week ago and I was very upset about the repair costs once I was able to afford decent armor and weapons (You might have seen me complain about it on the forums), but now I understand it's importance. Like many of people have said in this thread, it keeps the high level players from wearing & using high-class armor and weapons forever. I think the 'random' chance of getting an item damaged should be slightly lowered, but other than that I like the repair system.

I'm a happy player now :mrgreen:

No old players have tons of gold that's why u see people like ujin gnjus dado ride around on their plated pony´s in high tier armor..

Still the same just a bigger gab between new players and vets..

The upkeep don't work because chadz didn't do a full reset or whipe when he implemented the system in the first place..

Also some players molested a bug where u didnt had to pay upkeep for the few first months when upkeep came around an i didnt get fixed until recently an their gold is still floating around somewhere...  :rolleyes:

If your wanted to you can sell 1 loom point at 31 an never care about upkeep again thats how much gold there is floating around on the market..

Upkeep dont work because we have the market place i dunno if this is a good thing or bad  :lol: idc im rich an have shitload of looms but its new players who pay the price everytime chadz increase the upkeep
Title: Re: Repair Costs?
Post by: Duckzern on January 03, 2012, 04:46:24 pm
Well..
I use the following gear:


And I still earn gold, Recently I reached 110k And I'm gen 1.

Sometimes I do put on my plate armor and walk around like a tank, until I get a bolt in the dick and lose 80% of my hp :C

I find the current repair costs fine as they are.
Title: Re: Repair Costs?
Post by: Gabe on April 11, 2012, 07:10:48 am
I played crpg before repairs and i was completely amazing with my armor, but now with this repair system i have to pay 1000 gold per round i find this unfair and its leaving me piss poor.
Title: Re: Repair Costs?
Post by: Digglez on April 11, 2012, 10:59:52 am
I played crpg before repairs and i was completely amazing with my armor, but now with this repair system i have to pay 1000 gold per round i find this unfair and its leaving me piss poor.

wear gear based on your multi.

x1 = shitty peasant style or economy stuff
x2 = light/medium gear
x3 = your best stuff to defend your nice multi
Title: Re: Repair Costs?
Post by: Shatter on April 11, 2012, 11:41:00 am
I played crpg before repairs and i was completely amazing with my armor, but now with this repair system i have to pay 1000 gold per round i find this unfair and its leaving me piss poor.
I wear over 40k worth of gear when I play two-hander or polearm and still make money. The repair system is very generous as long as you have enough gold to get through some streaks of bad luck. It only stops people from wearing super heavy armor and heavy horses which is needed.