cRPG

cRPG => Beginner's Help and Guides => Topic started by: Breidr on August 09, 2013, 04:47:15 am

Title: cRPG is fun, but the going is rough.
Post by: Breidr on August 09, 2013, 04:47:15 am
My progression through M&B is a bit backwards.  I bought the game for Napoleonic Wars.  I experimented with Native and had fun, but didn't like some things about it.  This summer I've been searching through the Mod forums and found a few populated mods that re cool, most are pretty dead when I play though, cRPG being one of the exceptions.

I like Native, don't get me wrong.  It's one of the more unique games I've played.  I'm average at it (maybe a bit below) usually breaking even at the least.  I was drawn to cRPG because I wanted to give the character progression and inventory system a whirl.  I never cared for the gold system in Native.
I downloaded the mod, got everything up and running and did some searching and have a few builds on paper.  I created my first character and started grinding.

I expected to die... a lot.  I was not disappointed.  I think my ratio is 1:20 so far.  This was anticipated, but it's starting to feel like I'm going nowhere.  It's a different feeling from Warband for sure.  Enemy players seem to just shrug me off like I'm nothing.  I was thinking it was because I was new, but now that I'm almost  30 it doesn't seem to have gotten any better.

How do I make headway in this new world.  I know some tactics from M&B, but they seem to be useless here.  I went with the Shielder build I found on these forums and I feel like I would be better off without the shield sometimes.  It feels that useless.  There has to be something that I'm not understanding.
Title: Re: cRPG is fun, but the going is rough.
Post by: Dooz on August 09, 2013, 05:08:32 am
Only thing that's gonna help you is time. Time spent playing this game. Time that could be better spent doing anything else. Give it some thought, but if you find that you really can't tear yourself away, then you'll get better all the time. As far as classes and builds and equipment, go with what you like. Unless you're a statistics only numbers cruncher and want the maximum this for the minimum that, I'm sure there's plenty here who can help you with that. But if you're in it for the fun, then wear what you like, use what you like, be whatever class you like. You'll have plenty of time to figure out what suits you better as you go and try new things along the way. Plenty of time. Plenty.
Title: Re: cRPG is fun, but the going is rough.
Post by: Legs on August 09, 2013, 05:39:23 am
Sword & board is a mixed bag for new players. Defense is easier since you don't have to deal with directional blocking and you can defend against missiles and multiple attacks at once. However, it also slows you down both in terms of attack speed and foot speed and restricts you to 1-handed weapons which tend to be shorter and weaker. Unless you know what you're doing most players will be able to shrug off your attacks, especially if they're wearing heavy armor or have a lot of strength.

My advice would be to:
1.) Respec to a strength build (24/15 maybe) with maxed power strike and iron flesh, that way you'll be hard-hitting and durable, especially in heavier armor
2.) Switch to polearms or 2-handed swords since they tend to be longer and do more damage, then backpedal and use reach to your advantage

This is good for beginners since it allows for a large margin of error. Try to block one attack, then two in a row, then three, etc. After you start to get the hang of directional blocking and other misc. mechanics like feints, holds, and all that you can begin to try out other playstyles without quite as much frustration.

Also, try to look for situations that you can actually handle. Find a peasant to fight, or a group of teammates that outnumber the enemy, or a top player to tag along with. Don't try to duel that monster with the shiny plate armor and 20 kills, or to charge a group of enemies by yourself.

cRPG can be tough for new players since the average skill level is high and most people have plenty of money saved up but try to remember that all of us started out just like you.
Title: Re: cRPG is fun, but the going is rough.
Post by: Grumpy_Nic on August 09, 2013, 07:41:51 am
Thats the same thing I went through when I started this mod. You can do quite much when you stay with the main crowd as shielder or for example as polearm supporter.
You might aswell find someone who makes some training duels with you without oneshotting you right at the beginning but giving you a struggle.

What I did after being steamrolled by the veterans is to switch to crossbow (a very unpopular choice). I spend many generations as xbow but now I only have an xbow alt and my main character is back on melee. If you want to try xbowing I can give you some help if you want. I can also go to duel server with you and train a bit or we team up in battle... whatever. If you are an EU player...  :mrgreen:
Title: Re: cRPG is fun, but the going is rough.
Post by: WITCHCRAFT on August 09, 2013, 09:08:06 am
Fighting against someone who agrees to help train you on the duel server will boost your skill faster than anything else. You will learn from your mistakes more quickly, and be able to master the strong points of your class without getting mobbed by 10 enemies at once.

If you are on battle or siege, follow large groups and try to mimic the playstyle of other shielders near you. You will pick up a bunch of good habits this way. You can also put effort into spectating good shielders after you have died. Watching someone wreck their opponent with a similar build to yours is inspiring as well.

If you join a decent sized clan, you will have access to their armory. You can access +3 heirloomed items that will give you an edge in combat without playing for thousands of hours to acquire all of them. They are no replacement for skill, but better items do help.
Title: Re: cRPG is fun, but the going is rough.
Post by: the real god emperor on August 09, 2013, 09:33:57 am
If you re a shielder join the Grey Order.Their players seem to know nothing but they will beat the shit out of you.
Joke beside, I can help you with offensive shielder builds if you want..

Title: Re: cRPG is fun, but the going is rough.
Post by: Molly on August 09, 2013, 09:45:41 am
I am playing this (whatever it is, really :D ) for a while now... dunno how many years by now... and I am still below average but I manage to still enjoy the game. A huge factor that comes with crpg is its community. You'll get to know people that regularly play the same server as you do. You'll start to talk with them and at some point even consider a lot of them as e-friends. And beside all the flaws, roughness of the game and the flaming in chat/forum, this community is pretty great to be a part of...

What I'm trying to say is: Stick with it and you'll be as addicted to this place like the rest of us :wink:
Title: Re: cRPG is fun, but the going is rough.
Post by: rufio on August 09, 2013, 10:14:54 am
the skill bar is pretty high in this community, if you want to improve to the medium standard, the most effective way is to ask good players in the duel servers for tips and tricks, you can also search the faction halls for clans: hop on a ts, or make contact through forums, from there on its all about practice and knowledge. for me finding a clan and learning from experienced players was the key to succes,
(click to show/hide)
Title: Re: cRPG is fun, but the going is rough.
Post by: Mlekce on August 09, 2013, 10:54:22 am
Shield is more for passive play and support,you also need to wear lighter armors and get faster weapons.
I feel too that shield is pretty much shit,and just slows you down,i bought plate and military hammer and now playing without shield,it is much more better then playing with shield. You can do the same if you are decent with blocking in melee. Just don't rush into fights like retard,i like more to get separated from my team and go and duel loners on battlefield. You will get better skills and will get more kills then going to fight a mob of enemies where everyone is pointing their weapon at you.
Title: Re: cRPG is fun, but the going is rough.
Post by: Grumbs on August 09, 2013, 12:41:06 pm
Might sound stupid, but the number 1 thing to learn in this game is how to survive. Actually dealing damage is secondary and can come later. I'd suggest learning to manually block so that its at least some fun while you learn to survive rather than just holding down right mouse with a shield. Main things to learn imo for survival:

Know when to run and when to fight. Make a mental note of how many team mates you have in the area and how many enemies there are, and refuse to engage in a fight that you think you have little chance of winning. You need to be aware of how many team mates you have alive compared to the enemy though, it might be that you have to take a risk and  engage outnumbered sometimes. Generally though with evenish numbers on each team you should always retreat when outnumbered and regroup. If you have more players alive than the enemy then you don't ever have to fight outnumbered and you should regroup rather than fight an even fight and then lose the round. As you get better you can take more risks, but to start just be passive and learn to survive as long as you can while still having some impact on the round. Some rounds have an initial melee phase that you can't really retreat from without losing the round though, theres a bit more to it than I've put here.

Rebind the "view outfit" key or get used to pressing it constantly. Its the ` (left of 1) by default. I have this as the b key and I'm pressing it 90% of the time when I'm not fighting. You need this to be aware of your surroundings and to avoid cavalry.

Teamwork is king in this game. If you help your team to survive you win, but you have to balance it with knowing when you should be retreating. Helping a guy survive in the short team might not help you win the round in the long term if there are too many enemies nearby.

Learn to recognise people on the field and what their strengths and weaknesses are. Check tab to see who is alive and what clan they're in. Even if you think you have the round won, you might press tab and see someone who can actually win the round for the enemy. You might see a key player knocked down and jump in and block for him, or you might be a distraction to help someone who's in a bad situation. Remember the first point though, helping guys out that are outnumbered can just end with you both dying which is no good for anyone. But you might decide its worth you dying if you help a particular player survive

Don't fight 1v1 if you can help it. If you're group fighting then be aware of people making sneak attacks on you, and you should rotate around who you attack. So don't tunnel vision on one guy, take a look to the side and maybe help a team mate while you block the other one. People tunnel vision a lot in this game and think they're 1v1ing when they aren't

Try not to look like an easy target. Stay with team mates, wear medium gear at least with a decent helmet and boots. Even if the armour doesn't help all that much, if you look like a peasent people will try to take you out of the picture first as it will take more effort to kill the other guys. I think this is one of the key reasons new players die early, they just look like an easy target because of something they do or how their gear looks. It might seem unfair, but you get fake peasants that actually can cause a lot of problems, and 1 less distraction is worth like 1 or 2 hits if its an easy kill.

Use a balanced build and gear. You need some speed, some HP and some damage imo. I used to always go 21/18 builds with a 2 hander until I stopped retiring. I would go 21/18 with a polearm now. 7IF,7PS,6Ath, 3 WM I think it is. Lots of viable builds though

Probably a bunch I left out but maybe this can help. This is a game that will suck you in as you get better, try to enjoy learning to play rather than get frustrated. You should only get frustrated if you aren't really learning much as you play
Title: Re: cRPG is fun, but the going is rough.
Post by: Eugen on August 09, 2013, 01:31:46 pm
[...]

Rebind the "view outfit" key or get used to pressing it constantly. Its the ` (left of 1) by default. I have this as the b key and I'm pressing it 90% of the time when I'm not fighting. You need this to be aware of your surroundings and to avoid cavalry.

[...]

All together Grumbs post is full of good stuff. The "look key" really is essential and will save your ass. Look around as often as you can and build your decissions on what you see going on on the battlefield. I have bound the "look" key on middel mouse button, so i can even look around when running or infight.

Awerness is key next to good reaction and timing. All else will come with time - that is, if you like this melee shooter roleplaying medieval whatever game.

Best thing is, if your reached level 31 you can retire gain a loompoint and a generation. Then you will get an xp-boost and you can improve your gear. And with every time you retire you reach lvl 31 faster. If your gen 3 or 4 youll be in charge of everything I bet.
Title: Re: cRPG is fun, but the going is rough.
Post by: Elindor on August 09, 2013, 05:05:53 pm
Average skill level in cRPG is MUCH higher than in Native...so what you are experiencing is that. 
As these guys have said - it takes time.  You start with the basics and then add onto those over time.

:arrow:  Here's a guide I made a while back for people new to manual combat systems : CLICK HERE (http://forum.meleegaming.com/beginner's-help-and-guides/manual-combat-guide-for-new-players/)
 
Title: Re: cRPG is fun, but the going is rough.
Post by: Phew on August 09, 2013, 07:22:41 pm
If you insist on playing a shielder, get a blunt weapon. 1h Swords are awful without looms and high level stats (you'll barely hurt anyone and glance a lot).

Next, focus on fighting people that are attacking one of your teammates. I can't hardly beat any 2h players on the duel server, but I usually have one of the top scores on siege because I just hack people that are fighting someone else. Shielders are a low priority target in any kind of group fight, so use that to your advantage and sneak in attacks when your opponents are pre-occupied blocking a giant greatsword or whatever.
Title: Re: cRPG is fun, but the going is rough.
Post by: Tore on August 09, 2013, 07:25:33 pm
Average skill level in cRPG is MUCH higher than in Native...so what you are experiencing is that. 

Ever played on IG_Battlegrounds?
Title: Re: cRPG is fun, but the going is rough.
Post by: Elindor on August 09, 2013, 08:15:46 pm
Ever played on IG_Battlegrounds?

Nah, but I said "average"...there are some very good native players for sure.
Title: Re: cRPG is fun, but the going is rough.
Post by: Knute on August 09, 2013, 11:32:25 pm

How do I make headway in this new world.  I know some tactics from M&B, but they seem to be useless here.  I went with the Shielder build I found on these forums and I feel like I would be better off without the shield sometimes.  It feels that useless.  There has to be something that I'm not understanding.

I'd say follow the mobs and focus on hitting people in the back while they're fighting someone else. 

Also you can make a level 30 skip the fun character and respec their points every week to try out different classes and builds (strength build, agility build etc).  Playing every class helps you learn their strengths and weaknesses.
Title: Re: cRPG is fun, but the going is rough.
Post by: Falka on August 10, 2013, 10:36:58 am
Don't play battle, play siege, duel or DTV, battle will not learn you anything when you don't have basic combat skills. Getting killed by archers, cav or being ganked won't learn you anything, there's also too much waiting, too little fighting. Go back to battle when you will become better.
Title: Re: cRPG is fun, but the going is rough.
Post by: Grumbs on August 10, 2013, 11:44:17 am
Its worth learning some basics before you play battle, but you won't learn to play battle unless you play that game mode
Title: Re: cRPG is fun, but the going is rough.
Post by: Tojo on August 10, 2013, 07:15:33 pm
pick up a heavy crossbow and some steel bolts, wait till the enemy is lined up for a shot, launch your xbow bolt into their face... reload rinse and repeat.

with xbow you can have some fun while avoid being gang banged by enemy melee
Title: Re: cRPG is fun, but the going is rough.
Post by: Uther Pendragon on August 10, 2013, 09:17:56 pm
Also you can make a level 30 skip the fun character and respec their points every week to try out different classes and builds (strength build, agility build etc).  Playing every class helps you learn their strengths and weaknesses.
You can respecc STF's all the time no, no cooldown on it.
Play siege, its best for begginers if you need experience and some combat training, play DTV for experience and learning how to attack and time your attack (on a good map with a good team you can earn almost as much as on a strat battle - A LOT). Battle is good if you'll learn how to survive long enough to have some impact :D
Title: Re: cRPG is fun, but the going is rough.
Post by: rufio on August 10, 2013, 10:56:34 pm
dtv is the pussys way out thow, only broken people play it!
Title: Re: cRPG is fun, but the going is rough.
Post by: Ronin on August 11, 2013, 12:05:34 am
Every gamemode is good in it's own way. They are there to provide you options. I play in all gamemodes myself.
Title: Re: cRPG is fun, but the going is rough.
Post by: Gurnisson on August 11, 2013, 12:10:34 am
dtv is the pussys way out thow, only broken people play it!

Fun-fact, it's harder to kill bots with a pike in DtV, than players on eu 1 or strat battles. :D
Title: Re: cRPG is fun, but the going is rough.
Post by: rufio on August 11, 2013, 12:14:37 am
pve scrubs gonna scrub
(click to show/hide)
Title: Re: cRPG is fun, but the going is rough.
Post by: Zomg on August 11, 2013, 07:16:34 am
As melee, learn how to block. As ranged, learn how to shoot.

I am pretty new around here. Can't play melee as I suck at it and know nearly nothing about. I prefer Archery. From long distant, ability to run away, kill peasants with one shot and give good damage to armored and stun them during their fight.

Though, one way or an another, the best way for you to improve yourself is to join a proper clan. I was couple days old in CRPG when I first joined Fallen Brigade and they thought me the basics of archery, gave me info about builds and how to play (and how to leg, when you need to). So, IMO, you should find a good, active and helpful clan. That is all you need.
Title: Re: cRPG is fun, but the going is rough.
Post by: Warcat on August 11, 2013, 07:43:55 am
Well, as the #1 NA shielder, I can just tell you that being good is a matter of skill.
(click to show/hide)
Title: Re: cRPG is fun, but the going is rough.
Post by: Ronin on August 11, 2013, 08:21:32 am
pve scrubs gonna scrub
(click to show/hide)
Just so you know, archery is much more fun at DTV than it is in siege or battle. DTV is a magnet to many archers, so there are less archers in eu1. All in all you must be thankful to DTV.
Title: Re: cRPG is fun, but the going is rough.
Post by: Malaclypse on August 11, 2013, 10:54:10 am
13 skill to be exact

visitors can't see pics , please register or login
Title: Re: cRPG is fun, but the going is rough.
Post by: Rico on August 11, 2013, 12:28:11 pm
Breidr, another hint I can give you is to play as what you like. Sounds obvious, but some beginners forget about it. They listen to experienced players who give different opinions:
- Play as a shielder, it is easy for beginners.
- Play as 2h or polearm, you will learn how to manually block.
- Play cavalry, because that's what you probably practised the most in Native singleplayer.
- Play ranged, or you will get in the way and die too often.

All of this is sort of correct, but as you see, you can't play every class at the same time. Don't try to find out what is easiest or best to learn, but just play and do your favorite thing. I played my first generations with arbalest (the strongest xbow) or as an archer, and both was a pain in the ass. The arbalest is super-expensive and I played hours until I could afford it, running around in peasant gear all the time. Archery, on the other hand, requires a lot of good movement and positioning. My combat awareness sucked and I got backstabbed a lot.

Talking to others, I realized that the beginning is always a pain in the ass, no matter which class you play as. I failed hard when I came to cRPG, but I kept practicing, and now I am going for my end build as melee/xbow hybrid. I really enjoy this game and I hope you will do the same!

Just do not make weird hybrids in the beginning, these are too hard to play :D
Title: Re: cRPG is fun, but the going is rough.
Post by: rufio on August 12, 2013, 08:14:48 am
play from 3rd person, and learn to use the pan arround button: default on ~ , pan arround every time you get a chance, this will hugely increase your battle awareness, making you survive way better.
Title: Re: cRPG is fun, but the going is rough.
Post by: Breidr on August 12, 2013, 01:55:24 pm
I'm already familiar with ~ as I use it in line battles all the time.  I've been running 2H with a longsword and generally just try to be a pain in someone's neck when they're fighting my teammates.  I'm tempted to give polearms a shot and just poke at people and stay with the group.  I also might give Crossbows a shot.  I just want to stay out of the way of the good people and try not to cause them trouble.  I try...

Thanks for the advice.  It seem that it does come with time.  a week ago I wasn't even scoring kills, now I get 2 or so a round.  It'll be interesting to see where it goes from here.
Title: Re: cRPG is fun, but the going is rough.
Post by: Phew on August 12, 2013, 02:44:55 pm
I've been running 2H with a longsword

This guy learns fast; he will be dominating the servers in no time.
Title: Re: cRPG is fun, but the going is rough.
Post by: Elindor on August 12, 2013, 03:57:50 pm
Old news Phew...

1h/polearms new OP now...leave LS alone.  :rolleyes:
Title: Re: cRPG is fun, but the going is rough.
Post by: Turboflex on August 12, 2013, 06:49:50 pm
A lot of good advice here, I don't know if anyone has suggested this but try playing on siege server it's easier for beginners. You get back into the fight 30-60 seconds after you die (unlike 2-4 minutes for battle). There's less really strong players on siege too, it's less intense than battle so lots of vets consider it a bit more boring, it's also less about individual heroics, so really good players can't show off as much.

To actually become a force as a shielder takes a lot of experience, it's not as easy as people think. Takes a while to learn footwork and timing well. As others have siege, I would recommend a power build (especially for siege), 24-15 or 27-15. Avoid longer swords, they are actually more difficult for newer players as they are more finesse weapons and need to be handled expertly to inflict serious damage. Go try and find some shorter, faster ones with high damage. Joining a well established clan also recommended, you'll get advice on the fly and access to +3 items in armoury.

Title: Re: cRPG is fun, but the going is rough.
Post by: Elindor on August 12, 2013, 08:08:57 pm
I agree with Turboflex in that siege can be a good place to play because of the increased amount of playtime would result in more practice, where in battle a new player will often die early and just wank it for 2 min till the next round comes up (more if HA/HX are on)

But as for less skilled players, not sure I agree entirely.  Imho, battle of course has very very skilled players at the top, but LATELY you are more likely to run into less experienced players in battle than in siege.  Many rounds of battle you will encounter some peasants with pitchforks who get slaughtered in 1 sec flat. 

Siege (NA2) these days is usually small and visited regularly by some pretty skilled players like Jaich, Jarate, Smithy, Sauce and the rest of Remnant, Demento, Maduin and the BQ group, Mazrim, Jona, Mori, Redarrows, Rustyspoons, etc etc...not quite a walk in the park.  Oh and me and my scrubs are there too  :mrgreen:
Title: Re: cRPG is fun, but the going is rough.
Post by: Jarold on August 13, 2013, 12:32:11 am
I agree with Turboflex in that siege can be a good place to play because of the increased amount of playtime would result in more practice, where in battle a new player will often die early and just wank it for 2 min till the next round comes up (more if HA/HX are on)

But as for less skilled players, not sure I agree entirely.  Imho, battle of course has very very skilled players at the top, but LATELY you are more likely to run into less experienced players in battle than in siege.  Many rounds of battle you will encounter some peasants with pitchforks who get slaughtered in 1 sec flat. 

Siege (NA2) these days is usually small and visited regularly by some pretty skilled players like Jaich, Jarate, Smithy, Sauce and the rest of Remnant, Demento, Maduin and the BQ group, Mazrim, Jona, Mori, Redarrows, Rustyspoons, etc etc...not quite a walk in the park.  Oh and me and my scrubs are there too  :mrgreen:

I think you just listed the whole NA siege playerbase actually! XD
Title: Re: cRPG is fun, but the going is rough.
Post by: The_Bloody_Nine on August 13, 2013, 01:30:03 am
Siege or Battle depends on your behaviour. More playtime won't win you anything if it is 95% running then instantly dying. For some battle is the better choice to learn to be careful and to stay alive.
Title: Re: cRPG is fun, but the going is rough.
Post by: Elindor on August 13, 2013, 07:09:02 am
I think you just listed the whole NA siege playerbase actually! XD

Nah there's some peasants running around too :)
Title: Re: cRPG is fun, but the going is rough.
Post by: Breidr on August 14, 2013, 01:47:35 am
I generally frequent Battle more because I actually find I fight more (or so it seems.  Siege is just a heck of a lot of running just to die at the fort.  Heck, I don't know, lol.

When the servers are less populated I have been trying out DTV.  I like the idea of the mode, but the bots seem tougher than humans!  I can block them all I want, but I can't seem to get an opening, they just spam me to death.  If they have mallets, forget it.
Title: Re: cRPG is fun, but the going is rough.
Post by: Jarold on August 14, 2013, 06:58:10 am
Yeah that mode is more about camping where they can't reach you.
Title: Re: cRPG is fun, but the going is rough.
Post by: [ptx] on August 14, 2013, 08:11:16 am
If you can't get a hit back, it just means that you have to work on your timing.
Title: Re: cRPG is fun, but the going is rough.
Post by: rufio on August 14, 2013, 08:13:48 am
common plz, this whole pve scrub thing has been about kiting and backstabbing all along, or abusing terrain. its just a way for weaklings to accumilate gold and xp in an eazy way by abusing the shitty bot ai.
Title: Re: cRPG is fun, but the going is rough.
Post by: Jarold on August 14, 2013, 09:14:23 am
I'm assuming sitting around dead in battle is abusing the system too because you are not doing anything and you are still getting a multi.
Title: Re: cRPG is fun, but the going is rough.
Post by: oohillac on August 14, 2013, 07:38:50 pm
The best part of this mod is developing your own unique fighting style.  This only happens over time.  Patience!
Title: Re: cRPG is fun, but the going is rough.
Post by: Breidr on August 19, 2013, 03:09:45 am
Whelp, thanks for all the advice, but I think I'm already done.  I hit 30, thought I was ready to retire, realized I had to be 31.  According to my stat page I have to gain the XP equal to all previous levels combined (or some really absurd number).  Since I can't seem to hang onto anything over x1 multiplier I'm, currently looking at about 50 hours of time, just so I can retire and start all over.  That's about 100 hours a generation, that's just insane!  I've sunk about 35 hours so far and have little to show for it.

I understand wanting progression, but I've played MMOs more forgiving than this.  If I have to sit through all this 14 more times, well, I can find a better use for the time.  Best of lick to the rest of you, but the barrier of entry is just a bit high.
Title: Re: cRPG is fun, but the going is rough.
Post by: Jarold on August 19, 2013, 06:03:18 am
Now that you're level 30 the next step is quite simple, join a clan to get a constant multi with.
Title: Re: cRPG is fun, but the going is rough.
Post by: Malaclypse on August 19, 2013, 06:57:11 am
The other option is to not retire. Respec to try new builds, or roll something like 18/21 where it can easily extend to levels beyond 30. If you use lighter armor and mid-tier weaponry, you'll be able to make a surplus of gold fairly easily, and can buy loom points or heirloomed items as time goes on.
Title: Re: cRPG is fun, but the going is rough.
Post by: Eugen on August 19, 2013, 07:19:01 am
Whelp, thanks for all the advice, but I think I'm already done.  I hit 30, thought I was ready to retire, realized I had to be 31.  According to my stat page I have to gain the XP equal to all previous levels combined (or some really absurd number).  Since I can't seem to hang onto anything over x1 multiplier I'm, currently looking at about 50 hours of time, just so I can retire and start all over.  That's about 100 hours a generation, that's just insane!  I've sunk about 35 hours so far and have little to show for it.

I understand wanting progression, but I've played MMOs more forgiving than this.  If I have to sit through all this 14 more times, well, I can find a better use for the time.  Best of lick to the rest of you, but the barrier of entry is just a bit high.

First. You are right 30 to 31 takes some time. If you want to go to level 32 or above it gets even more extreme.

Second. You wont get much more progression from c-rpgs gamemechanic then beeing a level 30 (or 31) hero. (except of looms - and that really is neglectable). All further progression is training your personal skills. Dont put yourself under pressure. If you feel like making a break from c-rpg just do. Comeback in some weeks and try again. Sometimes this works wonders. You wont loose anything if you stop playing for some time. If you are the ambitious type - you will have to join a good clan and get some expert training from veteran players. Depends on what you want from this game. Powergrinding or leisure gaming - you can have both and maybe more. Depens what you make of it.

If your not content with your current built, try an Skip the Fun built (instant level 30) and try something new (hoplite, thrower, 2h might be good - or cavalry if you have some gold to spend). You can have as many alternative Chars as you like, but only one STF, if I am right. You can Skip the Fun once a week I believe.

Cheers and gratulation for Level 30.
If you dont come back: Farewell and may thine sword be sharp and never break.
Title: Re: cRPG is fun, but the going is rough.
Post by: Goeths on August 19, 2013, 08:59:01 am
even better you can respect your Skip The Fun char none stop now !
Title: Re: cRPG is fun, but the going is rough.
Post by: Patoson on August 19, 2013, 10:50:23 am
Whelp, thanks for all the advice, but I think I'm already done.  I hit 30, thought I was ready to retire, realized I had to be 31.  According to my stat page I have to gain the XP equal to all previous levels combined (or some really absurd number).  Since I can't seem to hang onto anything over x1 multiplier I'm, currently looking at about 50 hours of time, just so I can retire and start all over.  That's about 100 hours a generation, that's just insane!  I've sunk about 35 hours so far and have little to show for it.

I understand wanting progression, but I've played MMOs more forgiving than this.  If I have to sit through all this 14 more times, well, I can find a better use for the time.  Best of lick to the rest of you, but the barrier of entry is just a bit high.
Can't agree more. The grind is quite slow, even with maximum generation bonus.
Title: Re: cRPG is fun, but the going is rough.
Post by: Dooz on August 21, 2013, 05:12:54 am
lol smart
Title: Re: cRPG is fun, but the going is rough.
Post by: Grumbs on August 21, 2013, 10:06:07 am
Whelp, thanks for all the advice, but I think I'm already done.  I hit 30, thought I was ready to retire, realized I had to be 31.  According to my stat page I have to gain the XP equal to all previous levels combined (or some really absurd number).  Since I can't seem to hang onto anything over x1 multiplier I'm, currently looking at about 50 hours of time, just so I can retire and start all over.  That's about 100 hours a generation, that's just insane!  I've sunk about 35 hours so far and have little to show for it.

I understand wanting progression, but I've played MMOs more forgiving than this.  If I have to sit through all this 14 more times, well, I can find a better use for the time.  Best of lick to the rest of you, but the barrier of entry is just a bit high.

Retiring isn't really something to look forward to, its just a goal that marks your progress. If you think about it the bonuses from being ~30 far outweigh what you get in exchange. But the long term bonus of some looms makes it worth retiring. The good thing about needing to get to 31 is that you get to play with your "max" level guy for a good amount of time before you have to trade it in for your loom point. I think being underlevelled is a plus point for some though too as they enjoy the added challenge. Its not ideal for new players though

If I were to do cRPG again I don't think I would retire at all. I'd just use bad gear to make gold and make do with having few looms. I said before though that the XP should be more front loaded than it is, so you get to like level 30 in just a few hours, then the 30-31 level takes the rest of the time so it still takes just as long from 1-31
Title: Re: cRPG is fun, but the going is rough.
Post by: Breidr on August 23, 2013, 02:47:24 am
Well, progression doesn't matter when you can't achieve anything meaningful in the end anyway.  I think I can count the rounds my team has won today on one hand.  I've been trying strat battles because Pub servers are, from experience, extremely skewed.  During my strat battle today I'm the only one on my team that decided to show...

I'm sorry, but forget all the xp nonsense for a minute, I simply won't play a game that is this skewed.  I've got better things to do than watch my team repeatedly get slaughtered over and over.  Yeah, I could go play siege, but then we come back to the gold ol' x1 problem.

This game has too much downtime.  It's simply not fun.
Title: Re: cRPG is fun, but the going is rough.
Post by: Jarold on August 23, 2013, 08:02:51 am
Yeah this mod is for a very select few people. The first time I played it I quit because I was a complete noob. I came back 8 months alter and thoroughly enjoyed it. Maybe all the right things happened on my second playthrough, now im addicted.
Title: Re: cRPG is fun, but the going is rough.
Post by: Matey on August 23, 2013, 10:02:24 am
Well, progression doesn't matter when you can't achieve anything meaningful in the end anyway.  I think I can count the rounds my team has won today on one hand.  I've been trying strat battles because Pub servers are, from experience, extremely skewed.  During my strat battle today I'm the only one on my team that decided to show...

I'm sorry, but forget all the xp nonsense for a minute, I simply won't play a game that is this skewed.  I've got better things to do than watch my team repeatedly get slaughtered over and over.  Yeah, I could go play siege, but then we come back to the gold ol' x1 problem.

This game has too much downtime.  It's simply not fun.

Tis the most skill-requiring game I've played. Joining a clan is a great way to learn and have cool people to play with and hang out with while playing. Also, being level 30+ is where you should be most effective, so not retiring means staying effective... if you don't play all that much and don't want to be a low level peasant again then just don't retire. If you use relatively cheap gear you can even save up money to buy loom points/loomed items. As for strat fights, only apply for the bigger ones with 500+ on each side.
Title: Re: cRPG is fun, but the going is rough.
Post by: Angantyr on August 23, 2013, 02:18:36 pm
I think the important thing here is that it is not the grind it is the actual combat, when you block those hits and repay in kind, or to experience great teamwork. To enjoy cRPG you will probably have to fall in love with some armaments first, looking cool in an armor and simply using a weapon you find interesting and mastering it is the reward.

And forget character progression for a bit, it is in the end your own skill progression that counts, and this is so much more rewarding.
Title: Re: cRPG is fun, but the going is rough.
Post by: Phew on August 23, 2013, 03:10:53 pm
There's not much reason to retire anymore; just level up or skip the fun, join a big clan, and use looms from the clan armory.
Title: Re: cRPG is fun, but the going is rough.
Post by: Malaclypse on August 24, 2013, 02:02:28 am
Dude does ultimately have the right idea. After all, when it comes to cRPG

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Title: Re: cRPG is fun, but the going is rough.
Post by: Grumbs on August 24, 2013, 12:08:32 pm
Well, progression doesn't matter when you can't achieve anything meaningful in the end anyway.  I think I can count the rounds my team has won today on one hand.  I've been trying strat battles because Pub servers are, from experience, extremely skewed.  During my strat battle today I'm the only one on my team that decided to show...

I'm sorry, but forget all the xp nonsense for a minute, I simply won't play a game that is this skewed.  I've got better things to do than watch my team repeatedly get slaughtered over and over.  Yeah, I could go play siege, but then we come back to the gold ol' x1 problem.

This game has too much downtime.  It's simply not fun.

Make your own achievements. Everyone sucks to start with because they start with very little they can transfer over from other games effectively

If you want to think of things like achieving something, then focus on some areas to start with. Make sure you can manually block effectively. This to me is the main combat skill you want to focus on as it doesn't just teach you how to defend. You will get to know positioning, holding blocks, not to overextend, selecting the right block fast, which block you need against which class the most (and so which attacks are strongest for which class), where abouts the player might likely be for each attack, when to block more than once because of enemy attack speed etc. All this makes you learn about attacks at the same time by seeing how other player's attacks work on you. You can just make really simple attacks while learning this, no need to learn feints or which attack to use (although it helps). Just get good at blocking and most enemies will make a mistake eventually that any simple attack will go through. 

People look down on 2 handers but you can learn so much with that class while still having good easy ish attacks. You can even take a xbow to at least feel like you did something in a round if you make mistakes. This is how I started playing, xbow and 2 hander. You want to transition from this asap though so you don't stagnate sitting somewhere left clicking on guys and reloading all round. You won't learn much at all like that and hit a skill ceiling

Manual blocking, staying with team mates and not overextending is a very good starting point into the game. Get those basics and you can add onto that quite easily

Title: Re: cRPG is fun, but the going is rough.
Post by: Najjynn on August 31, 2013, 03:47:47 am
I'm getting tired of archery, and ready to switch to melee; however, the only problem is that my ping is constantly high (ranges from 119 to 130).  Would you say that shielder is easier on a person with a higher ping, or worse due to the slower speeds when attacking? 
Title: Re: cRPG is fun, but the going is rough.
Post by: San on August 31, 2013, 03:53:38 am
That's definitely hard to say, since both reasons you mentioned are valid. When I played on EU servers with a shielder, I had to turtle up much more than what I was used to before. It might be more fun to use other melee classes or play support such as a hoplite. As long as you're careful, I found cav to do decently well with higher ping as long as you don't attack other horses head on that often. I would at least try shielder for a bit and see if it works out in the end.
Title: Re: cRPG is fun, but the going is rough.
Post by: Kalam on August 31, 2013, 09:18:15 pm
I'm getting tired of archery, and ready to switch to melee; however, the only problem is that my ping is constantly high (ranges from 119 to 130).  Would you say that shielder is easier on a person with a higher ping, or worse due to the slower speeds when attacking?

If you can adopt an extremely erratic playstyle, any long fast (miadao; long hafted blade) 2h or polearm will work, too. Unfortunately, it involves learning to play the game a completely different way from the way we with low pings play it, so it's harder to find people to give you tips and tricks.
Title: Re: cRPG is fun, but the going is rough.
Post by: stryker montgomery on September 02, 2013, 11:13:14 pm
There's not much reason to retire anymore; just level up or skip the fun, join a big clan, and use looms from the clan armory.

Really care to expand on this? You suggesting new players live off the looms of other clan memembers who been retiring for years or are looms acquired in clans via other methods? (I also realize that too many looms on equipment = impossible upkeep.. is that part of it?)
Title: Re: cRPG is fun, but the going is rough.
Post by: rufio on September 03, 2013, 12:24:10 am
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Title: Re: cRPG is fun, but the going is rough.
Post by: //saxon on September 03, 2013, 12:33:42 am
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Title: Re: cRPG is fun, but the going is rough.
Post by: Phew on September 20, 2013, 07:24:37 pm
Really care to expand on this? You suggesting new players live off the looms of other clan memembers who been retiring for years or are looms acquired in clans via other methods? (I also realize that too many looms on equipment = impossible upkeep.. is that part of it?)

Heirlooming does not affect the upkeep cost of equipment. I'm not in a big clan, but I assume that most people that are keep their heirlooms in the armoury when they aren't using them. So you should have a pretty wide selection of heirloomed gear to use. Obviously you'd want to stick to the lower-upkeep items (medium armor, longsword/war spear/italian sword are highly popular weapons that are probably in most armouries and have <500g upkeep). Keep your maximum upkeep under ~2000 gold, and you should make money.