Why no option 'both are popamole shit, who cares'?
Anyone who says Fallout 3 is better than New Vegas is a complete nub.
NV stayed true to the orginials, it has more features, better animations, kickass story and memorable characters. Fallout 3 was literally, "elder scrolls with guns".
Its quite easy to copy and paste someone elses game code and hard work then slightly improve upon it. I hate it how people think this way. They'll say pokemon gen 2 is better than 1, simply because it improved a few things even tho its basically the exact same game. surely more credit should be due games which actually put out something new, not just reiterate. NV did a few nice things but was just a DLC for FO3 at the end of the day. Plus some of NV's features were already in FO3 in the form of free mods.
Bought Dawnguard the other day. Got pissed off the second I couldn't kill a Vampire NPC carrying an Elder Scroll in the 2nd quest of the DLC. I was forced to escort her to a vampire castle of doom instead and hand deliver an Elder Scroll to the most powerful vampires in Skyrim, while they were having a dinner party(no need to say what the food was).lol this and sooo much this. I was like "wtf I am a badass vampire hunter now and can't kill but have to protect her now?". I actually ended up becoming a vampire :3 Not sure I made the best choice...
Irony being that the in the 1st quest I joined a vampire hunter order. When I got back, my vampire hunter boss was mad at me for hand delivering the scroll to the vampires, but what else was I supposed to do. Either deliver the scroll, or spend an infinity hitting the vampire to keep her from moving anywhere(bloody NPC immortality) or just not do anything and thereby cause a timeloop to form where the vampires suffer from eternal inaction.
One of the few situations in a video game where the only winning move is not to play.
Thank god for the TL;DR :DI was waiting for a game to update, so I thought I'd write a quick comparison of the games. Long story short, I'm pretty sure I wasted an hour of my life.
yeah thats one of my least favourite aspects of rational level design. Reuse of the same logic and assets in a slightly different setting = more content for less work. Thats the reason i dont play most single player games, its insufferable once you notice it.......Let me just stop you right there.