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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Konrax on May 10, 2011, 10:18:45 pm

Title: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Konrax on May 10, 2011, 10:18:45 pm
I've noticed that a lot of people are running around on foot now with spear classed weapons just repeat stabbing into large cluster battles. Now normally I think this is okay under the previous circumstances, but I find that with enemies these weapons can stab at me two or even three times before I can close the distance against them. Orignially these weapons were intended as primarily anti-cav weapons, and secondly as infantry support weapons. However with the current system these weapons are too fast for their length on foot and too maneuverable making them imbalanced against the other melee class weapons.

Also add that they have such a long range that it doesn't even count as a melee weapon anymore.

Before you go on a rant about "block down then" or just block, keep in mind that the weapon is so long and fast that someone running away from you one second is stabbing you in the face from 8 feet away the next.

What do you all think?
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Penitent on May 10, 2011, 10:26:23 pm
block down.  :lol:

It's about time spears are useful on foot against infantry!
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Konrax on May 10, 2011, 11:23:01 pm
block down.  :lol:

It's about time spears are useful on foot against infantry!

They were always useful against infantry, even with 1 wpf in polearm and a shortspear and shield I can support an infantry group.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Tzar on May 11, 2011, 12:24:07 am
To asnwer your question yes they are too fast but we need people to go pikes so by all means let it be  :lol:

If the weapon was only usefull for anti cav duty no1 would ever borther using it.

So in a way i take the bad with the good.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Cyclopsided on May 11, 2011, 01:45:01 am
I've noticed that a lot of people are running around on foot now with spear classed weapons just repeat stabbing into large cluster battles.
MISSION SUCCESSFUL
CanYouBlockDown? It is more likely than you think!

Oh no! A support poke class is suddenly not only viable, But people are doing it like I suggest?
NERF NERF NERF NERF

And it really isn't fast. IF they poke you 3 times before you catch them, they probably die in one hit as well as they are some agi character trying to backpedal while poking you -- Which, by the way, makes them do less damage.
Also, they ONLY poke. It is their only viable attack direction. Sure they can overhead too, but they can't in a 1v1.
So, to clarify since they can only stab in a 1v1 viably, you are either complaining the following:
1. I am dying to guys poking me in a 1v1.       Solvable by downblocking
2. I am dying when i am fighting 1v2 or 1v3 where an enemy pokes me with a long stick.          You Should probably lose when you are outnumbered. Just saying.
3. You are having trouble coping with another class being viable on the melee field of battle.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Seawied on May 11, 2011, 03:41:15 am
Its not the speed of the stab thats the problem, but polearms seem to give a slightly longer stun animation than other weapons. Down blocking is by no means difficult, but when playing against Noobie and his cursed awlpike, I often get stun locked. Granted, I have 100 ping, but it could use some accurate testing over my casual observation.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Gorath on May 11, 2011, 06:36:30 am
Its not the speed of the stab thats the problem, but polearms seem to give a slightly longer stun animation than other weapons. Down blocking is by no means difficult, but when playing against Noobie and his cursed awlpike, I often get stun locked. Granted, I have 100 ping, but it could use some accurate testing over my casual observation.

You realize that any spearlike stab which is blocked stuns the guy stabbing at you with it right?  Try it.  Grab a spear, and a shield.  Poke a guy with his shield up or weapon manual blocking downward.  Watch as your weapon is deflected far outward, you are stunned for a moment and unable to block and the defender gets a free hit on you.

@OP:  No, they are not too fast.  At all.  With a 1h/2h/polearm I can block down and counterattack them immediately afterwards before they can poke again.  I only have 100 wpf in each (on the same character - 3 weapon hybrid) so if I can do this, anyone can.  It's all a matter of footwork and timing.  If they're getting 3 stabs on you before you can attack either you're failing at footwork/timing yourself, you are slow and they are an agi whore, or your ping is astronomical.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Konrax on May 11, 2011, 08:07:31 am
Or the pike is nearly 300 units and walking backwards?
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Gorath on May 11, 2011, 08:23:30 am
Or the pike is nearly 300 units and walking backwards?

Again:  Are you slow?  If you have any reasonable athletics (3-4+) you should advance much faster than he backpedals.  UNLESS he's an agi-whore gimmick build.  Refer to earlier posts for these reasons laid out beforehand as well.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Spawny on May 11, 2011, 10:30:34 am
Again:  Are you slow?  If you have any reasonable athletics (3-4+) you should advance much faster than he backpedals.  UNLESS he's an agi-whore gimmick build.  Refer to earlier posts for these reasons laid out beforehand as well.

Tested with casimir and his 3 athletics vs my 8 athletics on my polearmer.

He can advance faster than I can backpaddle.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Seawied on May 11, 2011, 10:40:00 am
Again:  Are you slow?

Nice double meaning there  :lol:


But yes, you don't need much athletics to keep up with a back peddler. Pikes only have 2 attacks, so you gotta be drunk or newb to miss blocking their attacks. A decent player should have a successful block rate of no less than 90% against a solo pikeman.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Joxer on May 11, 2011, 05:52:36 pm
Spear arms are supposed to be used in a manner of step in, hit and step back. What you want them to do? Stand still ffs?  :twisted:
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Konrax on May 11, 2011, 09:11:54 pm
How about using some skills and turning completely around running away, prepping your attack then turning around again to deliver a lightning fast polearm stab.

FFS just L2P you nubs, tired of tards NOT READING WTF I'M SAYING and trying to pull random meanings between the lines.

Anyways, it is HIGHLY unrealistic and unfair that a spear type weapon can run around with a stab chambered and just spin ina  circle in the air and stab in any direction, ESPECIALLY if they have such stupid range and damage associated with it.

I want to see spear and pike class weapons unable to move when they chamber a stab, and they can only move the spear around only slightly before releasing the attack.

That way it doesn't feel like exploiting broken game engines every time I have this done to me.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Cyclopsided on May 12, 2011, 02:56:01 am
How about using some skills and turning completely around running away, prepping your attack then turning around again to deliver a lightning fast polearm stab.

FFS just L2P you nubs, tired of tards NOT READING WTF I'M SAYING and trying to pull random meanings between the lines.

Anyways, it is HIGHLY unrealistic and unfair that a spear type weapon can run around with a stab chambered and just spin ina  circle in the air and stab in any direction, ESPECIALLY if they have such stupid range and damage associated with it.

I want to see spear and pike class weapons unable to move when they chamber a stab, and they can only move the spear around only slightly before releasing the attack.

That way it doesn't feel like exploiting broken game engines every time I have this done to me.
But you should be able to to do it with every other weapon?
have you ever used a spear? in game or in real life?
Not only is it realistic (go grab a broom or something and go in your backyard and try it), that is the only way TO hit with the pole arm stab in this game since you have to control where it goes. The hitbox is only the tip and if you don't guide it into the opponent you will never hit them. Now, With that being said I think the turn rate of all characters should go down a bit to prevent the retarded lol-stab-spinning-helicopter-shit which you are actually complaining about. But what you are complaining about has absolutely nothing to do with the weapons in question.

Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Joxer on May 12, 2011, 03:16:17 am
Anyways, it is HIGHLY unrealistic and unfair that a spear type weapon can run around with a stab chambered and just spin ina  circle in the air and stab in any direction, ESPECIALLY if they have such stupid range and damage associated with it.

How the hell is unrealistic? Ffs that's what they were designed to do in the first place. *doh*. Besides you can do that with 1h and 2h too. L2reality before you make half-assed statements like that.  :rolleyes:
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Rumblood on May 12, 2011, 04:04:23 am
The OP ran into WaltF4 and is here to get him nerfed. Few others (if any) can use it the way WaltF4 can. While you're at it ask for another Goretooth nerf (Bec de Corbin) or Robin nerf (Bow) or any other weapon some of the standouts use.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Konrax on May 12, 2011, 07:19:45 am
How the hell is unrealistic? Ffs that's what they were designed to do in the first place. *doh*. Besides you can do that with 1h and 2h too. L2reality before you make half-assed statements like that.  :rolleyes:

Ever try doing it with a pike that's twice the size of you and usually requires you to dig it into the ground in order to actually use it against cavalry? and has a giant metal tip at the end? Not exactly something you can spin around with.

doh.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Cyclopsided on May 12, 2011, 07:46:46 am
Ever try doing it with a pike that's twice the size of you and usually requires you to dig it into the ground in order to actually use it against cavalry? and has a giant metal tip at the end? Not exactly something you can spin around with.

doh.
oh no this 6 to 8 pound 3 meter spear is SOO hard to move around around.  (in the most extreme sense of the pike, all pokey weapons considered) /sarcasm
and uh yeah vs cavalry it needs to be braced  in real life-- otherwise it is a regular spear. that point is so irrelevant since none of this discussion is even about cav anyways.
besides, no real pikes are in this game so if you make that point it will also be moot. I don't see any 5-6 meter long rather immobile pikes. [because they get broken by the game engine]

We are dead serious that your realism argument is completely wrong. Not even close. If you wanted to argue that, they should be able to poke way faster. Really, quit while your ahead on that argument.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Konrax on May 12, 2011, 07:01:35 pm
oh no this 6 to 8 pound 3 meter spear is SOO hard to move around around.  (in the most extreme sense of the pike, all pokey weapons considered) /sarcasm
and uh yeah vs cavalry it needs to be braced  in real life-- otherwise it is a regular spear. that point is so irrelevant since none of this discussion is even about cav anyways.
besides, no real pikes are in this game so if you make that point it will also be moot. I don't see any 5-6 meter long rather immobile pikes. [because they get broken by the game engine]

We are dead serious that your realism argument is completely wrong. Not even close. If you wanted to argue that, they should be able to poke way faster. Really, quit while your ahead on that argument.

If you want to throw the realism argument in then sword/shield users should be able to block and swing their weapons at the same time.

Either way, the reach to speed ratio is much too high I think for this weapon IF it is supposed to be an infantry support weapon, how it stands now you can use a pike in 1v1 fighting if you want and just run around in circles randomly stabbing at who ever gets close enough to you.

This really wasn't a problem before they changed the stab animation to the better 2h one, which with all logical power makes the longest stabbing weapons in the game significantly better.
Title: Re: Pike/Spear/Polearmpokiethings Stab too fast on foot?
Post by: Cyclopsided on May 13, 2011, 06:03:19 am
If you want to throw the realism argument in then sword/shield users should be able to block and swing their weapons at the same time.
...you were the one arguing realism so I pointed out that it was wrong.
And every weapon can attack while parrying in real life and in game.
in game it is called chambering.