cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Corsair831 on July 29, 2013, 01:58:22 pm

Title: Please can you reduce the duration of the kicks
Post by: Corsair831 on July 29, 2013, 01:58:22 pm
at the moment kicks last so long that if you are playing any build which needs to get close to someone, they can kick you with ease.

I can't tell you the amount of times per hour i will be fighting someone and they will throw a kick, i'll be already half way --behind-- them (as in i'll be literally past their shoulder), and i'll take a kick, because the duration lasts such an insane amount of time.

Please please oh please can you reduce their duration closer to native levels in the next patch, I-win-buttons aren't fun! :)
Title: Re: Please can you reduce the duration of the kicks
Post by: Teeth on July 29, 2013, 02:54:58 pm
That moment where you think you succesfully dodged a kick and move forward again, only to still get kicked by a retracting foot.
Title: Re: Please can you reduce the duration of the kicks
Post by: Paul on July 29, 2013, 02:59:35 pm
Only cmp can change that. I could only make a shitty workaround like staggering the kicker if he connects late (framewise) during the kick animation to prevent the follow up attack.
Title: Re: Please can you reduce the duration of the kicks
Post by: Corsair831 on July 29, 2013, 03:15:06 pm
Only cmp can change that. I could only make a shitty workaround like staggering the kicker if he connects late (framewise) during the kick animation to prevent the follow up attack.

please, that'd be fine until cmp could change it, as of current we're going around the backs of kickers having thought we'd dodged it, taking a kick, then taking a free hit, at least if they took a mini-stagger they wouldn't be able to hit us from the very end of the kick :)
Title: Re: Please can you reduce the duration of the kicks
Post by: Clockworkkiller on July 29, 2013, 05:11:46 pm
I agree, I don't know how many times I've been kicked, when I clearly stepped to the side of it, out of its way, then immediately get a cleaver strait to the face because of duration
Title: Re: Please can you reduce the duration of the kicks
Post by: GOBBLINKINGREATLEADER on July 29, 2013, 07:36:41 pm
That moment where you think you succesfully dodged a kick and move forward again, only to still get kicked by a retracting foot.

That shit is literally worse than the KKK, AIDS, cancer, and every African genocide put together.
Title: Re: Please can you reduce the duration of the kicks
Post by: CrazyCracka420 on July 29, 2013, 08:10:53 pm
It certainly is annoying when you think the kick is no longer active (just hanging in mid-air, or retracting) and you still get kicked.

Throw in the huge radius it has (you can kick like 5 people at once) and you have the makings of a terrible kick implementation.

Please change dis (it's been suggested numerous times in the suggestions forum).
Title: Re: Please can you reduce the duration of the kicks
Post by: San on July 29, 2013, 08:11:08 pm
Glad this isn't just my 1h bias showing through, many people are concerned about this.
Title: Re: Please can you reduce the duration of the kicks
Post by: Shemaforash on August 02, 2013, 02:39:44 pm
I'd just see it as a better change to completely remove the changes to kick and revert it native (fine with not being able to block), it's one of the main issues I have with cRPG.
Title: Re: Please can you reduce the duration of the kicks
Post by: CrazyCracka420 on August 02, 2013, 06:11:38 pm
Please to revert kick please
Title: Re: Please can you reduce the duration of the kicks
Post by: Rhaelys on August 02, 2013, 06:31:16 pm
Coming from a kick-happy user, I support any change to kicks that actually reflect the animation.

Kick users are just as frustrated at missing kicks that visibly connect with the enemy as people are when they get kicked by air currents.
Title: Re: Please can you reduce the duration of the kicks
Post by: EyeBeat on August 02, 2013, 08:55:47 pm
Glad this isn't just my 1h bias showing through, many people are concerned about this.

Agreed.
Title: Re: Please can you reduce the duration of the kicks
Post by: sF_Guardian on August 02, 2013, 09:00:22 pm
I'd just see it as a better change to completely remove the changes to kick and revert it native (fine with not being able to block), it's one of the main issues I have with cRPG.
Title: Re: Please can you reduce the duration of the kicks
Post by: SMEGMAR on August 02, 2013, 09:19:56 pm
I've always got 10-25 ping and I'm never a victim of phantom kicks. I will miss kicks that visually connect some times though. Ya'll just some laggy farmhands or some shit.
Title: Re: Please can you reduce the duration of the kicks
Post by: Johammeth on August 02, 2013, 10:01:39 pm
Coming from a kick-happy user, I support any change to kicks that actually reflect the animation.

Kick users are just as frustrated at missing kicks that visibly connect with the enemy as people are when they get kicked by air currents.

Half the fun of cRPG is playing "will this model match up with its hitbox" roulette.
Title: Re: Please can you reduce the duration of the kicks
Post by: Corsair831 on August 03, 2013, 12:00:37 am
the kicks really are just ridiculous, especially when you're trying to play in light armour and running around is everything ...

they outrange 1h by miles, and because i move around a lot i almost always get hit by them (very long kick duration and reach), and almost always 1 shot killed at that ...

they should just revert them to native kicks imo, where it actually took some skill to him them rather than the "press 'E' as fast as you can for free win" situation we have going on now ..

As for chamberkicking, just don't even mention it ..
Title: Re: Please can you reduce the duration of the kicks
Post by: Mr_Oujamaflip on August 07, 2013, 11:45:57 am
I agree with this, also Mauls have a similar problem, the swing will miss, the hammer will be on the floor but you will still take damage if you step on it. Very frustrating.
Title: Re: Please can you reduce the duration of the kicks
Post by: San on August 07, 2013, 06:58:46 pm
Slow 2h overheads dragging on the ground is an entirely different (yet similarly annoying) beast.

Even if the kick duration and turning remained the same in code, I would just like a better visual indication of the hitbox at least. I don't know when to properly step in after I dodge, so I don't step in at all anymore.