And if we all join the same clan, we'd have perfect balance and we'd all be clanbuddies. What a utopia!
It's been like this for a while now...
Bnners balance does this true, but I honestly see no other way to split the teams other than banner blance tbh.
whats wrong with a regular pure/raw/whatever balancer??? is it cus its too hard to do? code-issues? what? i dont get it :)
The argument "so we can play with friends" doesnt hold water. People use banner balance cus they want multi not cus they "enjoy playing with friends". Not that i blame ppl they simply do what they can within the limits of the mod in order to progress. I just think its wrong and spoils the entire idea of a clan. IMO joining a clan should be based on personal preferences and taste, not just cus you want XP.I like banner balance because I enjoy playing alongside the people I am on teamspeak with. People naturally join bigger clans, because what is the point of being in a clan when no clan members are ever playing. A bigger clan means a larger chance that people will be playing when you are. Player numbers dwindle -> clan membership concentrates.
win/loss ratio is tracked?I said 'should be tracked', dunno if it is. But player specific information about whether they win or lose is obviously sent to the database to change their xp/gold gain accordingly, so shouldn't be impossible to track. They had some funky statistics a while back about the amount of total damage dealt by each weapon, so who knows what else they are tracking.
I said 'should be tracked', dunno if it is. But player specific information about whether they win or lose is obviously sent to the database to change their xp/gold gain accordingly, so shouldn't be impossible to track. They had some funky statistics a while back about the amount of total damage dealt by each weapon, so who knows what else they are tracking.
I said 'should be tracked', dunno if it is. But player specific information about whether they win or lose is obviously sent to the database to change their xp/gold gain accordingly, so shouldn't be impossible to track. They had some funky statistics a while back about the amount of total damage dealt by each weapon, so who knows what else they are tracking.
Massacres happen regularly even without clans tipping the scale. Usually depending on how much one team splits from the blob, a gank either way.
Or, you can try and find some way to enjoy the game without dedicating your attention to the multi. Focus on what you are doing as an individual and enjoy your own prowess/fun/whatever. I agree everything in the mod tries to distract you from that, though.
This! On Wednesday Byz were rolling eu1. not because they are super hardcore elite players but because they stuck in a group and the rest of the players followed. the team i was in? despite losing 3 rounds in a row they split into 4 different groups running in different directions. Balance cannot make up for human stupidity
i like to fight regardless of multi :D but a steam roll doesnt allow you to do anything but get ganked by 10 players :(
Unbalanced matches: Half the players enjoy the game >> People start to leave the losing team resulting in even more unbalance OR people go spec and then join the winning team, resulting in even more unbalance.
Balanced matches: ALL players enjoy the game.
(IMO) balance should always be the holy grail for devs of skillbased games.
People want multi. To get multi you need to join one of the most active clans.
The argument "so we can play with friends" doesnt hold water. People use banner balance cus they want multi not cus they "enjoy playing with friends". Not that i blame ppl they simply do what they can within the limits of the mod in order to progress. I just think its wrong and spoils the entire idea of a clan. IMO joining a clan should be based on personal preferences and taste, not just cus you want XP.
Imagine if we all joined the same clan.... GG devs
That was my 5 cents i think
Unbalanced matches: Half the players enjoy the game >> People start to leave the losing team resulting in even more unbalance OR people go spec and then join the winning team, resulting in even more unbalance.honest discussion.
Balanced matches: ALL players enjoy the game.
(IMO) balance should always be the holy grail for devs of skillbased games.
People want multi. To get multi you need to join one of the most active clans.
The argument "so we can play with friends" doesnt hold water. People use banner balance cus they want multi not cus they "enjoy playing with friends". Not that i blame ppl they simply do what they can within the limits of the mod in order to progress. I just think its wrong and spoils the entire idea of a clan. IMO joining a clan should be based on personal preferences and taste, not just cus you want XP.
Imagine if we all joined the same clan.... GG devs
That was my 5 cents i think
I am a casual gamer without clan (randomer) and my experience of banner balance and current c-rpg is - quite good.
Battaillion system and (team-) chat works out most of the times.
Althoug I am no pro, I manage to get statisfying gaming experience with interaction, some strategy, team play and lots of fighting action.
I dont have the feeling the game is unbalanced. All classes seem to have theire strengths and weakness.
And if clans are stacked together with banner balance, its no guaratee for theire victory. I often have seen clan stackers owend by randomers, who manage to play together just with the things game offers (interface, chat, banners). Only thing clans have in addition to randomers is theire teamspeak i guess. And most of us know how distracting ts can be...
So what is this discussion about? I wonder.
Are you NA or EU?