cRPG

cRPG => Beginner's Help and Guides => Topic started by: Kitten_Mittonz on July 14, 2013, 10:52:16 pm

Title: Overhead
Post by: Kitten_Mittonz on July 14, 2013, 10:52:16 pm
Are overhead attacks speed determined by  the weight of the weapon of by its speed rating?  :?: :?:
Title: Re: Overhead
Post by: Latvian on July 14, 2013, 11:59:52 pm
speed
Title: Re: Overhead
Post by: Lennu on July 18, 2013, 10:36:10 am
Are overhead attacks speed determined by  the weight of the weapon of by its speed rating?  :?: :?:

Think about mauls and you'll figure it out yourself  :wink:
Title: Re: Overhead
Post by: Byrdi on July 30, 2013, 03:41:00 pm
Also overhead attacks are slower than any of the other attack directions.
Title: Re: Overhead
Post by: Turboflex on July 30, 2013, 04:53:06 pm
1v1 an overhead best used in turning situation so it is harder to track and a bit of a surprise to opponent.
Title: Re: Overhead
Post by: Froto_the_Loc on July 31, 2013, 03:18:35 am
Also overhead attacks are slower than any of the other attack directions.
Really, I think it's just because you can't turn into it, which would technically make it slower.
Title: Re: Overhead
Post by: Nordwolf on July 31, 2013, 09:15:13 am
Basically you can't hiltslash with overhead and that may look slower sometimes.
Title: Re: Overhead
Post by: WITCHCRAFT on August 04, 2013, 07:41:14 pm
The animation is slower than other swings, and you can't turn your character to one side and make the hit connect faster. Weapon speed and WPF will increase the swing.