Calling a server empty with about 60 ppl. fail
he said less than 60, stop twisting his words!
"about" doesnt mean more than 60.
Joined yesterday for a bit... saw 6 Fallens... 4 of them shooting... clean up your own acts before... ahh, whatever...I wasn't saying I'm not "part" of the problem. I'm saying that there is a problem.
Well, on prime time I'd use the world "healthy" from a population of over 100.
strat
Eu1 has been under 100 for a long time man.
Strat killed it!
But I've seen EU_2 full many times recently. So the overall player count hasn't really decreased.
(click to show/hide)
At fifteen, I had the will to learn; at thirty, I could stand; at forty, I had no doubts; at fifty, I understood the heavenly Bidding; at sixty, my ears were opened; at seventy, I could do as my heart lusted without trespassing from the square.
Awesome :D(click to show/hide)
strat battle. also auth warp storms. lastly there is women football on tv.
Its summer and there is a world called outside :ovisitors can't see pics , please register or login
now this is a serious question, i know it's quite off topic but meh: if strat didn't give all that exp, do you think people would enjoy that anyway? cause honestly i don't like it, but i don't understand if people play it because they like it or just for exp.
btw i admit since the ranged buff (or change, call it however you want) eu 1 got less players, i might be wrong though.
Its summer and there is a world called outside :oThis you fucking nerds :lol:
Joined yesterday for a bit... saw 6 Fallens... 4 of them shooting... clean up your own acts before... ahh, whatever...
What does that even mean?
Based on that logic, I wonder what would happen if devs introduce firearms to the mod.
It's not really OP in native. It's really OP in casual games, on public servers. It always worked out on competetive matches. I can tell you, we always won or lost because of enemy infantry/cavalry in the end, and only about 20-30% of all rounds were really decided by Archers/ranged. Of course we also had some sniping rounds but those were mostly with Swadian/Rhodok crossbowmen who also had a 1h and shield and went into melee later on.
A bad example is of course a match on ruins which is an open map and factions like Vaegirs could easily decide a round by having more than 40% ranged in the team. Clans in native still play in a competetive way and they're fine with ranged (though some tournaments only allow a certain amount of archers, but usually teams did decide that themselves anyway).
The amount of players and thus the bigger amount of ranged on EU_1 has always been the reason I prefer playing on smaller servers like EU_4.
On EU_4 I rarely get "randomly" shoot as it's possible to be aware of all ranged enemy players. This is not possible on EU_1. There are simply too many ranged players.
I could wait it out and don't engage in combat the first 2 minutes, but how fun is that?
Also, I like to play as much as possible when I play.
On EU_4 I die 1/5 rounds. On EU_1 I die 1/2 rounds and the time spent waiting for a round to end while dead is much longer.
On EU_4 I can have an everage multiplier of 4x. On EU_1 it's probably 2x.
No wonder I prefer the more rewarding EU_4.
The game mode makes the server empty.
Infantry, which is a theoretic third of the classes met on the battlefield, is at a serious disadvantage in battle, and this does not neccessarily mean they make less kills. Can be they do as many kills or even more than the other classes, but the goal of "kill every enemy" is not really suited for a class which has to run on foot to their opponents to cause some harm. They just lack flexibility, and are the most passive class, while archers and cavalry through their flexibility enjoy more possibilities, hence are the acting classes and have more fun.
This leads to a frustrating gameplay for infantry, and the infantry players react, either by quitting to play cRPG at all, playing another game mode (I see little complaints about ranged players on siege - coincidence?), changing the class or by storming the forum and crying for nerfs, which were listened to now for years, also ruining the fun for archers and cavalry.
Give the infantry some more freedom by adding a goal which they are suited to accomplish, like taking and holding terrain, not hunting individuals, and things will be fixed again.
=> Conquest mode/MOTF ALWAYS 0:30 after the battle begun.
There used to be epic tactics on EU1 before.
If I want enforced goals and dumbed down tactics/teamplay, I'll play on EU2.
Whilst i don't dispute the ability of conquest mode to limit ranged and cav influence, I would be extremely disappointed if it were implemented on EU1.
If I want enforced goals and dumbed down tactics/teamplay, I'll play on EU2.