kicks are broken as fuck.. but i dont think this is the right solution... especially since the people who are most getting raped by kicks have gimped short reach weps that prolly wont do enough damage to knock the kicker down anyways. just change the kick back to the same as native... but without blocking.Your footwork must suck hard, like, really hard.
Your footwork must suck hard, like, really hard.
then the best player in cRPG also has shitty footwork since he told me that kicking is one of the primary reasons he has given up on 1h.
try playing as a 1h against someone who knows how to kick. also, if i only think kicking is OP cause my footwork sucks... then the best player in cRPG also has shitty footwork since he told me that kicking is one of the primary reasons he has given up on 1h.I play 1h about 50% of the time, 90 reach weapon, low armor and str rating, I've not had a very hard time with any of the EU kickers, including the best ones. Take some fucking precautions, don't facehug at predictable times or for longer periods, even with a freaking rondel dagger you can rightswing someone without being in kicking reach, and when you think someone will try to kick you, jump and swing.
Ok, I get -1 for putting up polls for mechanic decisions. That means people don't want to be a part of decision making. I'm I correct? I think the best is to not put up polls for that again and leave it to internal decision making.fuck +&-... who cares about internet acceptance :rolleyes:
fuck +&-... who cares about internet acceptance :rolleyes:
Also people tend to - ideas and statements they disagree with, so not only do players vote but also tend to rate 1st post. By rating the first post they just express if they agree or not.
I don't see the point of - you anyway as you are (prolly) the most active dev who wants to improve the mod and at least tries adding some new things. You deserve a cookie. Nudges got ballanced so you and animation-maker (Tydeus?) did well.
Keep up the good work but please... no more knockdown thingies.
I play 1h about 50% of the time, 90 reach weapon, low armor and str rating, I've not had a very hard time with any of the EU kickers, including the best ones. Take some fucking precautions, don't facehug at predictable times or for longer periods, even with a freaking rondel dagger you can rightswing someone without being in kicking reach, and when you think someone will try to kick you, jump and swing.I can usually dodge the new kicks as a 1h, but with shorter 1h it pretty much forces me to sacrifice the ability to maximize my speed bonus on left swings (since the optimal path for a high speed bonus hit is predictable).
Ok, I get -1 for putting up polls for mechanic decisions. That means people don't want to be a part of decision making. I'm I correct? I think the best is to not put up polls for that again and leave it to internal decision making.
Zlisch I agreed with your first part of your post, but your second is wrong, a rondel will never outreach a kick if you are both stationary, aka in a vacuum.A rondel might be a slight overexageration, however my point is that with the rightswing with the vast majority of 1hs will become considerably long, it gives around the same reach bonus as the 2h stab.
I can't cancel the kick. It's just too quick. That's the main problem of chamberkicking too. The time interval between starting and connecting a kick is very small.
Rather than knockdown, how about boosting the damage taken by the kicker to that of a perfectly held strike (+25% damage)?
fix strat
even with a freaking rondel dagger you can rightswing someone without being in kicking reach
So what about letting a kicker who gets hit during a kick geta knockdownknocked down. It might work with a minimum amount of raw damage(20?) as a threshold or a minimum amount of real damage(5?). Either way if you get whacked while kicking you land on your ass. Any objections?
You might want to change the op
Also, -1 for whining about -1. Don't take your ball and go home to mommy just because of a number in the corner of a forum post. It's far in the positive anyways.
I can't cancel the kick. It's just too quick. That's the main problem of chamberkicking too. The time interval between starting and connecting a kick is very small.
You tell people to not care about -1 since they don't mean anything, and yet you keep dishing them out left and right without brain or reason?
Very often when I see someone who has been knocked down gets hit, he stands up again immediately, even decreasing the duration of the knockdown animation because it seems the stagger of the most recent hit completely overrides any staggering animation that was applied before ( and a melee hit stagger animation is obviously severely shorter than a knockdown animation ). Would it be possible to trigger a modified "zero-length" stagger animation at the same instant ( or one tick afterwards ) as someone successfully chambers a kick, so the actual, unavoidable kickstagger applied to the person who chamberkicks, gets neutralized ?
@ topic, when I get kicked its my own fault, nothing unfair about that.
Joker, you're an idiot. I didn't say -1 mean nothing, I said they aren't significant enough for a dev to GTX the forums. It's okay, the notion that not all things are binary escapes many a nerd. And I -1 fairly selectively, it just so happens that I find most of the posts on these boards wanting (also, autodownvote Kesh in diplomacy).You upvoted me once <3
Joker, you're an idiot. I didn't say -1 mean nothing, I said they aren't significant enough for a dev to GTX the forums. It's okay, the notion that not all things are binary escapes many a nerd. And I -1 fairly selectively, it just so happens that I find most of the posts on these boards wanting (also, autodownvote Kesh in diplomacy).
You seem to -1 the majority of my posts. I thought we had something special... but you gave my love a -1.I'd tell you that whining about -1 is the best way to get it, but I'd give it to you even if you didn't <3
edit: Zilsch is my other most ardent admirer. We also used to have something special but now he hates me too. Stop playing games with my heart zilsch.
I'd tell you that whining about -1 is the best way to get it, but I'd give it to you even if you didn't <3
It's ok. you and kao keep giving me those -1s to make me look meaner! someday my infamy will lead me to be properly feared!If infamy makes you look mean people must think Leshma is Satan and am I his mistress... :|
So what about letting a kicker who gets hit during a kick get a knockdown. It might work with a minimum amount of raw damage(20?) as a threshold or a minimum amount of real damage(5?). Either way if you get whacked while kicking you land on your ass. Any objections?
So what about letting a kicker who gets hit during a kick get a knockdown. It might work with a minimum amount of raw damage(20?) as a threshold or a minimum amount of real damage(5?). Either way if you get whacked while kicking you land on your ass. Any objections?
Only if there's a limited window during the kick where the kicker can get knocked down. A fairly small window, long enough for reflex to matter. Typically, a knockdown would then mostly happen if the other person has an attack chambered. Also acts as a psychological counter to kickers, if they see someone with a chambered attack, they'd be more careful to kick.requirement to hit kickers leg ruins this. the point is to show kcikers that they should use different tactics rather than well-ill-kick-you-and-then-one-hit-you-with-my-greatsword. plus this makes sense, because if you stand on one leg and someone hits you, you fall.
And one more thing. Only if the kicker gets hit on the left leg, combined with a minimum base weight of the weapon. That way, you need some skill to aim the swing in order to punish your opponent.
Don't fuck this up, Paul.
kicks arent overpowered, just nuubs gonna nuub.
visitors can't see pics , please register or login
Not overpowered, just plain stupid and incredibly unrealistic.M&B melee combat in itself is incredibly unrealistic and plain stupid, Try blocking someones overhead when they swing as hard as they can irl, will you break your wrist and/or your block or magically parry if you use the same motion you do in M&B?
M&B melee combat in itself is incredibly unrealistic and plain stupid, Try blocking someones overhead when they swing as hard as they can irl, will you break your wrist and/or your block or magically parry if you use the same motion you do in M&B?
The blocking animations simply represent defending a certain area of your body with your weapon. Yes, the blocks look stupid and it would be suicide to use them IRL, but seeing as giving them new animations won't affect the gameplay in any way, it's a low priority case. Kicking is stupid and unrealistic and it affects the gameplay thus it should be dealt with :/
I hate it when my weapon connects just as someone kicks me, I still get stunned but they're just fine and dandy.Doesn't it mean that you punished him with your hit for bad-timed kick? "they're fine and dandy"? Well maybe, if you have 0 PS.
Why don't you learn game development and create this supremely realistic 'game' of yours that you always talk about.
I was almost going to address your arrogant post, Ragni, but then I forgot you are devoid of humility.
No point in bothering with you.
You're just a clueless kid with a chip on his shoulder, Ragni. What's more is that you manage to make my point every time you post. You're like a sitcom character. I don't have to explain anything to you.
This is a game, if you want a medieval simulator either you make one yourself or you piss off to some medieval fair, a LARP event or some other sperglord activity where you can re-enact on your vast knowledge of medieval combat history.
That's all.
Hey, you're not worth to explain something to you, do you understand? Let me explain it once more: you're not worth explaining something to you. Is that clear? I don't know how to explain that....
And I'm not trying to insult you, you fool, because you don't even deserve this, piece of shit.
Arrogant? Either you've lost your touch or I struck a nerve. In either case there's nothing arrogant about explaining to you that there already have been made several "realistic" fixes, nor is it arrogant to point out why you of all people have nothing to say in a discussion about realism. It may be demeaning but just because you take offense doesn't make it arrogant. And even if it were arrogant you'd still be a major hypocrite for making the accusation. But let's not make a mess of this thread as we have before.Nothing arrogant about your post, eh?
Oh I forgot, you'd rather have the swords weigh 10 kilos and the plate armour 80, right? I suppose realism can only be fully appreciated by someone who actually cares and knows about historical combat, let alone history in general.I know far more about history than your average person, and I'm guessing you know next to nothing about historical combat, seeing as you seem to think it'd be fun playing a medieval simulator, realism is nice in a game, as long as it doesn't hurt balance and fun.
I would love to explain myself, but you have to understand, some people are just not worth it. Sadly, you're one of them.
What's also sad is how you think I'm insulting you, or in any way trying to hurt your little feelings. Frankly, you're not even worth insulting. I reserve them for people with substance, while you're just a husk of some imagined, pseudo-intellectual medieval history professor.
You do amuse me, because while you have absolutely not a fucking clue or insight as to the decisions made by the developers of cRPG, you prance around waving your "facts", as if they give you any right, whatsoever in your yawn-inspiring posts.
Stop to think for a second, assuming you would ever actually consider your words enough to allow some humility in your arguments (note: your main arguments are whether something is stupid or not, or your idea of realistic or unrealistic) , if this game and this mod has any implication of becoming a simulator.
Nothing arrogant about your post, eh?I know far more about history than your average person, and I'm guessing you know next to nothing about historical combat, seeing as you seem to think it'd be fun playing a medieval simulator, realism is nice in a game, as long as it doesn't hurt balance and fun.