Because even though M&B has crouch animations and a crouch walk, they're not very good. I'd have to create a stationary, crouch walk, and likely a crouch attack animation for all or most of the weapon types. That's really a lot of work and it's hard to say it will have any meaningful effects on gameplay, especially when there's no guarantee that I can make the animations look good simply by keyframing. For melee, you can crouch behind objects, but that's about the only use you can get out of it. There aren't even very many maps that you could find a single use for this. For ranged, this only serves as a tool that would better keep you hidden, but it still won't have very many applicable uses.
So make it to where you can just move around with it. Or at least just to crouch stationary. That way you dont have to make attack animations for it. Would still be great for taking cover and being able to cover some ground while in cover.Sure, when our map rotation consists of scenes that can make use of such a mechanic. Right now, there just aren't enough. Another reason this is being somewhat ignored, is that there is already a workaround for this. Just hold an attack and stare at the ground so your character bends over. It looks absolutely retarded, but the usage and effects on gameplay are nearly the same.
Sure, when our map rotation consists of scenes that can make use of such a mechanic. Right now, there just aren't enough. Another reason this is being somewhat ignored, is that there is already a workaround for this. Just hold an attack and stare at the ground so your character bends over. It looks absolutely retarded, but the usage and effects on gameplay are nearly the same.
Don't forget the crouch jump(click to show/hide)
Another reason this is being somewhat ignored, is that there is already a workaround for this. Just hold an attack and stare at the ground so your character bends over. It looks absolutely retarded, but the usage and effects on gameplay are nearly the same.
Persistent world, Napoleonic Wars, VikingR does it and they are all pretty much balanced and looks good enough.
Crouching would give : cover advantages, less hit chances when on the open, give more sneaky possibilities and also some kind of "dodges" (if you ever wanted to make it usable in fights).
Honestly, adding in dodging but saying crouch is too hard? I think crouching will be way more useful, and less annoying, then dodge could ever be. I see dodge only working for trying to spaz out an archers aim.It's a lot of work considering I'm not convinced that it adds depth to combat. I could see changing the way pikes/long polearms work by requiring a player to brace the pole against the ground from a crouch position, but I see that as being much different from simply crouching or "sneaking".