cRPG

cRPG => Announcements => Topic started by: cmp on June 29, 2013, 03:06:29 pm

Title: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: cmp on June 29, 2013, 03:06:29 pm
- reduced damage randomness from 55% to 5%
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Molly on June 29, 2013, 03:07:40 pm
visitors can't see pics , please register or login
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Torben on June 29, 2013, 03:14:37 pm
posting in troll thread.
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: dodnet on June 29, 2013, 03:16:13 pm
can't wait for 0.3.0.1.0.0.0.0.0.0.0.2
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Panos on June 29, 2013, 03:25:41 pm
Italian humor meh
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Muki on June 29, 2013, 03:26:46 pm
Ah so that what the server reset was for
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Tydeus on June 29, 2013, 03:34:27 pm
- reduced damage randomness from 55% to 5%
Armor randomness*

Damage calc still has the 10% raw damage randomness.
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: cmp on June 29, 2013, 03:47:54 pm
Armor randomness*

Damage calc still has the 10% raw damage randomness.

Still damage.
Also:
- added heavy lag and rubberbanding
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Grumbs on June 29, 2013, 03:57:58 pm
Any details on how this works? Does armour basically provide more protection on average so you get nearly the full armour bonus?
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: karasu on June 29, 2013, 04:45:37 pm
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Tydeus on June 29, 2013, 05:02:35 pm
Fuck me, I swear I've never seen this amount of trolling coming from the developers of a game. I honestly hope you guys don't do this with your M:BG otherwise you'll be in for a short ride.
This isn't a troll, this is legitimate. Look through Vodner's post history to see his posts on this subject. Soak/Reduce both natively have 55% randomness in effectiveness, now it has 5%(unless this gets rolled back because cmp broke the mod :D  He fixed it already). The only way you can do more average damage than what you did before, is if you're collecting data from a very small number of tests, or your opponent has something like 80 armor(not possible to reach).
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: cmp on June 29, 2013, 05:02:40 pm
Fuck me, I swear I've never seen this amount of trolling coming from the developers of a game. I honestly hope you guys don't do this with your M:BG otherwise you'll be in for a short ride.

Actually, the change in the OP is real and you just managed to troll yourself. Congratulations.
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Grumbs on June 29, 2013, 05:35:28 pm
So you don't get instances of high or low damage, just medium damage all the time. Far fewer 0 damage glances or 1 hit kills
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: The_Bloody_Nine on June 29, 2013, 05:59:41 pm
So you don't get instances of high or low damage, just medium damage all the time. Far fewer 0 damage glances or 1 hit kills

And different weapons or different builds become more different, because the randomness compensating the differences was heavily reduced.
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Gristle on June 30, 2013, 01:23:14 am
I guess this could explain why people were glancing on me more today?
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: WITCHCRAFT on June 30, 2013, 07:14:47 am
or your opponent has something like 80 armor(not possible to reach).

Is 80 a magic breaking point, or do you just mean that high armor values like 80 or 100 aren't attainable with any gear? I have 70 body armor with +3 gloves and body piece, and neither of them are the highest you can get.

fake edit: oh the absolute max you can get is 79. My armor setup isn't anywhere near the price of milanese plate and heavy gauntlets...
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Tydeus on June 30, 2013, 02:25:04 pm
What I mean, is that it's not until about 80 body armor where you will see your average damage changing against anything other than 30c 1 handers(which would be 1 less damage per hit, on average) and it would take 100 body armor to see that same difference for a 40c weapon. Assuming 6PS, 100 wpf, no speed bonus, no hold bonus.
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Angantyr on June 30, 2013, 03:50:17 pm
Great, really looking forward to seeing what difference this makes.
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Jarold on June 30, 2013, 05:25:15 pm
Does this mean everyone will glance less but not get one hit kills? Does slashing someone's face still give a bonus?
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Tydeus on June 30, 2013, 06:30:58 pm
Does this mean everyone will glance less but not get one hit kills? Does slashing someone's face still give a bonus?
The only thing that was changed was the randomization, the RNG system that is built into soak/reduce effectiveness formulas which decide how much of the armor's effectiveness get used. So your armor and gloves give you 60 body armor, under the native system that means you could use all 60 of that armor to mitigate damage, or you could only use 27(45%) of that, and it would be decided essentially by the roll of dice. Now you either use 45 or 42 of that 60. Average damage stays the same, max damage gets lower, minimum damage gets higher.
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: Xhandor on June 30, 2013, 06:31:09 pm
Still damage.
Also:
- added heavy lag and rubberbanding

Thats what we have been waiting :)
Title: Re: 0.3.0.1.0.0.0.0.0.0.0.1
Post by: rustyspoon on July 01, 2013, 11:55:26 pm
The only thing that was changed was the randomization, the RNG system that is built into soak/reduce effectiveness formulas which decide how much of the armor's effectiveness get used. So your armor and gloves give you 60 body armor, under the native system that means you could use all 60 of that armor to mitigate damage, or you could only use 27(45%) of that, and it would be decided essentially by the roll of dice. Now you either use 45 or 42 of that 60. Average damage stays the same, max damage gets lower, minimum damage gets higher.

This makes me wonder if previously min armor got rolled a lot. I've noticed that I glance more and it's taking more hits to kill me.