cRPG

cRPG => General Discussion => Topic started by: darmaster on June 24, 2013, 12:17:00 pm

Title: Is THIS report really that useful?
Post by: darmaster on June 24, 2013, 12:17:00 pm
report should prevent people from doing intentional team hits, and we all agree that more or less it succeed in this; but does this report really prevent people from team hits? what i'm trying to say is does it really prevent people from playing in their aggressive way, shooting randomly into the fight, etc? maybe 5 reports is too much to get kicked, maybe the limit should be 3 i dunno but anyway i believe this system as it is now doesn't work properly. it's really frustrating (i know it may seem childish but it makes a difference believe me) when you get shot by someone that doesn't even say sorry, doesn't care because he's sure he won't get kicked for teamhitting a couple of times, while i'm sure i'll die if i get stun for 3 sec by a friendly arrow (same goes for melee ofc).

my solution as far as i know isn't well seen by most of people (i'd put reflex damage) so i'd like you guys to let me know if you agree or not or you have other options or whatever
Title: Re: Is THIS report really that useful?
Post by: Kafein on June 24, 2013, 12:21:20 pm
Always report ranged shooting into a melee fight
Title: Re: Is THIS report really that useful?
Post by: Prpavi on June 24, 2013, 12:37:53 pm
Always report ranged shooting into a melee fight

this.

As for the report feature, it does not serve it's purpose and is totally obsolete, only more spam on the screen imo.
Title: Re: Is THIS report really that useful?
Post by: Nazurdin on June 24, 2013, 12:43:26 pm
It is made to report intentional temhits, is it not?
Title: Re: Is THIS report really that useful?
Post by: Torben on June 24, 2013, 12:47:06 pm
its ez mode to kick int team hitter,  works well imo
Title: Re: Is THIS report really that useful?
Post by: Casimir on June 24, 2013, 01:15:08 pm
I think it's just there as a preventative method to stop idiots obviously team wounding. It also has some perverse ratification effect for some people.
Title: Re: Is THIS report really that useful?
Post by: Radament on June 24, 2013, 01:28:53 pm
Round 1 : Teamwounded 1 guy for accident ------> End Round =  Very Light Penalty Applied (xp/gold)
Round 2 : 1 Tk (or negative points equivalent) -----> End Round =  Light Penalty Applied (xp/gold)
Round 3 : 3 Tk (same as above) -----> End Round = NO xp/gold - Autokick from server

share your solution guise  :D !
Title: Re: Is THIS report really that useful?
Post by: Corsair831 on June 24, 2013, 01:29:33 pm
report should prevent people from doing intentional team hits, and we all agree that more or less it succeed in this; but does this report really prevent people from team hits? what i'm trying to say is does it really prevent people from playing in their aggressive way, shooting randomly into the fight, etc? maybe 5 reports is too much to get kicked, maybe the limit should be 3 i dunno but anyway i believe this system as it is now doesn't work properly. it's really frustrating (i know it may seem childish but it makes a difference believe me) when you get shot by someone that doesn't even say sorry, doesn't care because he's sure he won't get kicked for teamhitting a couple of times, while i'm sure i'll die if i get stun for 3 sec by a friendly arrow (same goes for melee ofc).

my solution as far as i know isn't well seen by most of people (i'd put reflex damage) so i'd like you guys to let me know if you agree or not or you have other options or whatever

exactly why team hit reporting should be "Press Ctrl+M To Forgive" rather than "Pess Ctrl+M to Report", as it is now.

Anyone making 5+ unforgiven teamhits in a --30 minute-- period, (aka max of 7 lives), really needs to be kicked from the server a few times, so that they can learn what is basically just manners ... stop hitting their team mates in the back because they don't know how to control their attacks.
 I have a feeling that once these kill-hungry team-hitters have been kicked for what is basically just their lack of consideration, a few times, then they will make an active attempt to reduce their team-hits.
 Also, I would imagine that people who team-hit would be more inclined to say "sorry" if the person they team-hit had the power to forgive them rather than to report them.

thanks, Corsair
Title: Re: Is THIS report really that useful?
Post by: Tibe on June 24, 2013, 01:31:25 pm
Getting 5 reports is rather hard indeed, if you arent a complete douche, teamhitting douches or a blind person behind a keyboard.
Title: Re: Is THIS report really that useful?
Post by: Radament on June 24, 2013, 01:32:06 pm
exactly why team hit reporting should be "Press Ctrl+M To Forgive" rather than "Pess Ctrl+M to Report", as it is now.

Anyone making 5+ unforgiven teamhits in a --30 minute-- period, (aka max of 7 lives), really needs to be kicked from the server a few times, so that they can learn what is basically just manners ... stop hitting their team mates in the back because they don't know how to control their attacks.
 I have a feeling that once these kill-hungry team-hitters have been kicked for what is basically just their lack of consideration, a few times, then they will make an active attempt to reduce their team-hits.
 Also, I would imagine that people who team-hit would be more inclined to say "sorry" if the person they team-hit had the power to forgive them rather than to report them. 

thanks, Corsair

I APPROVE THIS , MAKE THIS LIVE NOW
Title: Re: Is THIS report really that useful?
Post by: Kafein on June 24, 2013, 01:32:12 pm
It is made to report intentional temhits, is it not?

One has to be extremely unlucky or just simply clumsy to get 5 reports for unintentional teamhits right now.
Title: Re: Is THIS report really that useful?
Post by: Smoothrich on June 24, 2013, 02:09:46 pm
Get over it.
Title: Re: Is THIS report really that useful?
Post by: wanteds on June 24, 2013, 02:33:22 pm
Limit to be kicked should be after 3 th imo, not 5. That will force people to play more aware of their swings/shooting specially when on multi.
Title: Re: Is THIS report really that useful?
Post by: Arthur_ on June 24, 2013, 03:51:40 pm
And what about strat? I get like 10 teammhits a live, once I counted teamhits and after a big 60 min battle it ended up to 129 teamhits, and I could kick a guy like 3 times from the server =), so should we start to report people on strat too or what ....since people get mad and dont want you on they're next battle ..
Title: Re: Is THIS report really that useful?
Post by: CrazyCracka420 on June 24, 2013, 03:52:14 pm
I'm guessing most people could be kicked for 3 teamwounds in a round if they were reported every time they wounded a teammate.  Lowering the limit to 3 is a bad idea IMO.  The report button is for unintentional team hits.  There's times in almost every round where either I get team wounded or I team wound a friendly and it was 100% unavoidable. 

I just assume most people aren't being reckless or intentionally teamwounding.  If it seemed reckless then they get reported. 

And for strategus, if you were to start reporting teammates you're only going to end up hurting your side in the long run.  You likely won't get hired back if you were to keep reporting people in strat.
Title: Re: Is THIS report really that useful?
Post by: Fips on June 24, 2013, 06:29:39 pm
Grow a pair. Unintentional teamhits happen and this feature is in the game for intentional teamhits when there are no admins around, so people still can get kicked.
If you report unintentional teamhits you're just being an arrogant douchebag.
Title: Re: Is THIS report really that useful?
Post by: Leesin on June 24, 2013, 06:45:42 pm
Grow a pair. Unintentional teamhits happen and this feature is in the game for intentional teamhits when there are no admins around, so people still can get kicked.
If you report unintentional teamhits you're just being an arrogant douchebag.

That's the problem, some people are so careless that they teamwound "unintentionally" way too often, I don't think anyone is an "arrogant douchebag" if they report someone who wounds multiple team mates every round and doesn't even have the decency to say sorry. Everyone does unintentional team hits but most apologise and there is a line where "too much" becomes detrimental to everyone else gameplay, why should my or anyone else gameplay suffer because we have a team mate that does as much damage to his own team than the enemy, even if it is "unintentional" and down to his own carelessness.
Title: Re: Is THIS report really that useful?
Post by: Ulter on June 24, 2013, 07:11:35 pm
That's the problem, some people are so careless that they teamwound "unintentionally" way too often, I don't think anyone is an "arrogant douchebag" if they report someone who wounds multiple team mates every round and doesn't even have the decency to say sorry. Everyone does unintentional team hits but most apologise and there is a line where "too much" becomes detrimental to everyone else gameplay, why should my or anyone else gameplay suffer because we have a team mate that does as much damage to his own team than the enemy, even if it is "unintentional" and down to his own carelessness.

I think fips is referring to people who instantly report ANY teamhits, without even giving a chance to apologise. It still happens sometimes and is really annoying.
Title: Re: Is THIS report really that useful?
Post by: Grumbs on June 24, 2013, 07:12:24 pm
A few things to keep in mind for a feature like this:

Too strict and people will be afraid to help their team mates. I would much rather people get stuck in and hit stuff, even if it means I take some team hits sometimes. I don't want people to play in a timid way when that could get me killed. I want them to make semi risky attacks if that means they are learning to be better players and could help me kill someone. You don't get better if you won't try the risky attacks like long spearing around team mates. People shouldn't be afraid to try this stuff. There's obviously somewhere you draw the line though

Another thing with a strict system is people will intentionally get in the way to get you kicked. It could seem innocent but the guy knows he's just running in to get people to hit him with hits that he knows probably won't kill him but gets someone kicked from the server

As it is now I think it functions as a way to limit intentional team hitters, but they have to hit a lot before they are kicked since you only seem to be able to report 1 team hit every so often. So in that sense it doesn't work that well, but works eventually. Careless players probably aren't really punished much. The damage from the team hit isn't always what kills you, its the interrupt that allows enemies to get a hit in. Maybe we could have a system that if you Ctrl-M someone if you take enemy damage say 5 secs after taking team hit then the guy gets +2 to his limit or something

TBH I wouldn't really change much, maybe lower the limit a little. I just don't want people to be afraid to attack, that will be far worse than taking a few team hits every so often. It would be bad for teamplay if people just want to leave people alone to fight
Title: Re: Is THIS report really that useful?
Post by: Fips on June 24, 2013, 07:17:15 pm
That's the problem, some people are so careless that they teamwound "unintentionally" way too often, I don't think anyone is an "arrogant douchebag" if they report someone who wounds multiple team mates every round and doesn't even have the decency to say sorry. Everyone does unintentional team hits but most apologise and there is a line where "too much" becomes detrimental to everyone else gameplay, why should my or anyone else gameplay suffer because we have a team mate that does as much damage to his own team than the enemy, even if it is "unintentional" and down to his own carelessness.

So what's that reporting gonna do to people who carelessly swing around the weapons not caring about who is next to them? Has anyone ever changed their playstyle because he got kicked for it a couple of times? I can't think of any. At least the known teamhitters on eu siege haven't changed a bit. I'm not going to name anybody here, but right now i can think of at least 10 people constantly teamhitting me or my team who could've been kicked a dozen times for teamhitting if everybody was a douche and reported them (Yet, most of them do have their hero-moments saving the team, even if they teamhitted somebody a couple of times during the round). Heck, most of the teamhits you can't even recognize because either somebody was butthugging you from behind, just staying at the final millisecond of your swing animation, jumping right into your shot way behind the guy you were actually aiming at or suddenly appearing out of a corner and whatnot.
Usually everyone apologizes if he/she recognizes the teamhit. And for gods sake, give them some time to apologize before you hit strg+m right away.

Some idiots even get killed in the middle of the fight while instareporting someone and they didn't find the buttons right away.
Title: Re: Is THIS report really that useful?
Post by: Falka on June 24, 2013, 07:33:20 pm
I don't think anyone is an "arrogant douchebag" if they report someone who wounds multiple team mates every round and doesn't even have the decency to say sorry.

or even blame you for his 3 "unintentional" teamhits made in 3 seconds - I'm looking at you Erbosaither  :wink:
Title: Re: Is THIS report really that useful?
Post by: Daunt_Flockula on June 24, 2013, 07:36:14 pm
Also add to the list: Total morons who blindly walk into your backslash as you are ramming a door or gate, naturally get hit and insantly report you.

This alone does not get you autokicked or anything but it surely is annoying as hell. I realize that it is not the reporting system's fault. It is totally about those enormous morons themselves but in the end, reporting becomes a toy in their childish hands.
Title: Re: Is THIS report really that useful?
Post by: Leesin on June 24, 2013, 07:49:54 pm
So what's that reporting gonna do to people who carelessly swing around the weapons not caring about who is next to them? Has anyone ever changed their playstyle because he got kicked for it a couple of times? I can't think of any. At least the known teamhitters on eu siege haven't changed a bit. I'm not going to name anybody here, but right now i can think of at least 10 people constantly teamhitting me or my team who could've been kicked a dozen times for teamhitting if everybody was a douche and reported them (Yet, most of them do have their hero-moments saving the team, even if they teamhitted somebody a couple of times during the round). Heck, most of the teamhits you can't even recognize because either somebody was butthugging you from behind, just staying at the final millisecond of your swing animation, jumping right into your shot way behind the guy you were actually aiming at or suddenly appearing out of a corner and whatnot.
Usually everyone apologizes if he/she recognizes the teamhit. And for gods sake, give them some time to apologize before you hit strg+m right away.

Some idiots even get killed in the middle of the fight while instareporting someone and they didn't find the buttons right away.

Why is any of these reason for not having the report? I know I'd rather be able to report people and have them kicked if they can't learn to stop mindlessly swinging, rather than not having the ability to do so. Of course it would be great if there were a better way to punish people who constantly hit their team mates when admins aren't around but I'm afraid no one has really come up with anything. So until someone does then I assume the report function is here to stay, even with its negatives.
Title: Re: Is THIS report really that useful?
Post by: Fips on June 24, 2013, 07:53:45 pm
Why is any of these reason for not having the report? I know I'd rather be able to report people and have them kicked if they can't learn to stop mindlessly swinging, rather than not having the ability to do so. Of course it would be great if there were a better way to punish people who constantly hit their team mates when admins aren't around but I'm afraid no one has really come up with anything. So until someone does then I assume the report function is here to stay, even with its negatives.

Where did i say that i want the report function removed?!
Of course it should stay in, people should just stop being dicks to each other and report unintentional teamhits, that's basically all i wanted to say with those posts. For reporting intentional teamhits this feature turned out to work really well.
Title: Re: Is THIS report really that useful?
Post by: Leesin on June 24, 2013, 08:52:06 pm
Where did i say that i want the report function removed?!
Of course it should stay in, people should just stop being dicks to each other and report unintentional teamhits, that's basically all i wanted to say with those posts. For reporting intentional teamhits this feature turned out to work really well.

Aslong as there is free will, there will always be dicks that report instantly, even when it's their own fault that they got hit. I'm afraid some people make it their job to be dicks on the internet. But I can't remember the last time I got kicked through the report system, let alone getting kicked because of unwarranted reports.
Title: Re: Is THIS report really that useful?
Post by: Jarold on June 24, 2013, 08:58:19 pm
Always report ranged shooting into a melee fight

ARTS - Always Report The Shot
Title: Re: Is THIS report really that useful?
Post by: Kuujis on June 24, 2013, 09:10:12 pm
exactly why team hit reporting should be "Press Ctrl+M To Forgive" rather than "Pess Ctrl+M to Report", as it is now.

Anyone making 5+ unforgiven teamhits in a --30 minute-- period, (aka max of 7 lives), really needs to be kicked from the server a few times, so that they can learn what is basically just manners ... stop hitting their team mates in the back because they don't know how to control their attacks.
 I have a feeling that once these kill-hungry team-hitters have been kicked for what is basically just their lack of consideration, a few times, then they will make an active attempt to reduce their team-hits.
 Also, I would imagine that people who team-hit would be more inclined to say "sorry" if the person they team-hit had the power to forgive them rather than to report them.

thanks, Corsair

Just wanted to bring this up again - AWESOME idea, would +2 if I could. :rolleyes:

DONT do "Ctrl+M to report", only allow "Ctrl+M to forgive a team hit". IMO - this would be bloody good working stuff.

P.S. Even though I would probably get kicked way too often being a lame ass 2h anti-hero... :oops:
Title: Re: Is THIS report really that useful?
Post by: MrShine on June 24, 2013, 09:15:51 pm
Get over it.
Title: Re: Is THIS report really that useful?
Post by: Fips on June 24, 2013, 09:34:11 pm
Just wanted to bring this up again - AWESOME idea, would +2 if I could. :rolleyes:

DONT do "Ctrl+M to report", only allow "Ctrl+M to forgive a team hit". IMO - this would be bloody good working stuff.

P.S. Even though I would probably get kicked way too often being a lame ass 2h anti-hero... :oops:

It's a very stupid idea. In strat people would constantly get kicked and being punished with a higher respawn timer because in many situations you simply don't have the time to search for ctrl and m.

Basically it would destroy every messy situation ingame because if you don't want to get all your teammates kicked you would have to search for those 2 buttons and maybe even die because you did that.

Report system is good as it is. If you feel like you need to report the teamhit, go ahead and search for your QQ and m key, don't make me search for those keys if i couldn't care less about those teamhits.
Title: Re: Is THIS report really that useful?
Post by: darmaster on June 24, 2013, 09:44:30 pm
Grow a pair. Unintentional teamhits happen and this feature is in the game for intentional teamhits when there are no admins around, so people still can get kicked.
If you report unintentional teamhits you're just being an arrogant douchebag.

agree; i hardly ever report, honest, but it's pretty much clear there are some players that literally don't give a shit about a single team hit and just care about the kill, since they're sure they won't get punished; also the arrogance is shown by those who don't even say sorry imo.

i believe too that most of those th are unintentional, but i can also say there's no intention on preventing such things from the teamhitter.

what i'm trying to get is a report system that prevents from intentional teamhits (as it is now), but also prevents from unintentional th, making people a bit more careful to others' game (lowering the limit is a good option imo we should try).
Title: Re: Is THIS report really that useful?
Post by: Teeth on June 24, 2013, 10:30:27 pm
Just wanted to say that if everyone would report each and every of my teamhits, I would never make it to the end of a map. I think I average about 2 teamhits a round.
Title: Re: Is THIS report really that useful?
Post by: Corsair831 on June 24, 2013, 11:35:07 pm
no, screw that, i hate this attitude of "i th you and you reported me so you're the asshole", no, i'm very very very careful when i play that i don't th someone

if i think one of my attacks has a decent chance of th'ing someone i don't attack

if i report you for team hitting me it's because i think you're an asshole for team hitting me, and that you should take more care not to team hit me

90+% of the teamhits i see are just completely avoidable if the person doing them would just take a little care
Title: Re: Is THIS report really that useful?
Post by: Frankysan on June 25, 2013, 12:10:55 am
Since "not" retarded ppl only use the report when the attack is on purpose, 5 to get a kick are really too much...but with 3 like teeth said the trolling would be extreme, for the good players too
Title: Re: Is THIS report really that useful?
Post by: Sir_Senior_the_Eldest on June 25, 2013, 01:29:20 am
Limit th counter down to 3? Hmm, i totally agree with you that the current 5 for every 30min is even enough for kapi guys to not be kicked. But 3 times? I doubt this would be less frustrating. For the people who don't know me. I play very clean, ths are rare as I don't shoot with the arbalest when not sure. Just takes too much time. (in fact you should go play lottery when I th you ;) )

But 3? There are cases ths just happen. You know these guys running from behind your back so that you injure them without even knowing about their presence. Or just yesterday, a fellow guy got a knockdown. I stabbed the enemy over his head (my friend on the floor would have been dead anyway, so this was my rational response to defend him) and accidently hit him. In both cases I got reported without being guilty or even worse, because of the right decision to help him. There will always be such people and I prefer not to be punished myself for nothing than punish every real teamhitter immediately.


Besides this, I would prefer to get a message when wounding a fellow. Sometimes you just don't know if you hit someone, and I want to say sry in this case...
What about making this message extremely annoying and disturbing so that you have to stop teamhitting to keep track of the battle around you.
Title: Re: Is THIS report really that useful?
Post by: Swaggart on June 25, 2013, 04:16:13 am
I can't count how many times I've had a clear shot at an enemy only to have some charging shielder waltz right into the way, then report me when in reality its his fault.

So yeah, fuck that nonsense about lowering the limit to 3.
Title: Re: Is THIS report really that useful?
Post by: Havoco on June 25, 2013, 04:27:27 am
It's fine as is. If u made it ctrl m to forgive then the majority would be kicked because they dont give  a fuck.
Title: Re: Is THIS report really that useful?
Post by: Gristle on June 25, 2013, 04:29:44 am
It is made to report intentional temhits, is it not?

I think that's true. Still, some of us don't have builds that can survive 5 hits. Some strength builds can kill me with one overhead attack.
Title: Re: Is THIS report really that useful?
Post by: Mammonist on June 25, 2013, 06:51:42 am
As an unbalanced polearm user I shrivel at all your sadistic solutions.  :lol:
Title: Re: Is THIS report really that useful?
Post by: darmaster on June 25, 2013, 09:28:10 am
By lowering the limit to 3 i didn't mean to report more; i'm probably one of the worst teamhitters and i've never been kicked by such system. people should get reported only after teamhitting like twice or more in few seconds or shooting randomly in the middle of the fight; i too wouldn't be able to conclude a round if everyone reported, both with 5 or 3 as limit.
Title: Re: Is THIS report really that useful?
Post by: Wiltzu on June 25, 2013, 09:38:14 am
I give 10s time to apologize then I'll report(unless the tk/th was obviously my fault), except if it's a byz,or krapi, I usually just insta report them.


Also about ranged not saying sorry. Most of the time the reason is simple, they didn't know that they shot a teamm8.
Title: Re: Is THIS report really that useful?
Post by: Corsair831 on June 25, 2013, 10:05:46 am
I think that's true. Still, some of us don't have builds that can survive 5 hits. Some strength builds can kill me with one overhead attack.

this is probably why i get so annoyed at team hits, when i'm so careful not to teamhit these spamming plate crutching strength noobs with my dainty little 5 power strike attacks, and they randomly swing into me 10 times a map with their great axe / great sword / war cleaver / lightsaber because they're freakin morons / blind / enemy team spies, taking 50%+ my hp per swing

... it gets just a little beyond frustrating :)
Title: Re: Is THIS report really that useful?
Post by: Kuujis on June 25, 2013, 11:03:29 am
<blabberish>
Also about ranged not saying sorry. Most of the time the reason is simple, they didn't know that they shot a teamm8.

That is also a good point. Sometimes you don't even understand you hit a team mate... Would it be complicated to show a message similar to what the guy receiving a hit sees? I.e. "You have team hit <a_jackass_who_just_jumped_in_front_of_your_<random_unbalanced_weapon>>"
Title: Re: Is THIS report really that useful?
Post by: Harpag on June 25, 2013, 02:15:53 pm
I'm almost never reporting people due to TH/TK, because like everyone else I'm not without sin^^ Sometimes fuking phone ringing like crazy, sometimes you have a lag or simple moment of inattention and picturesque TH ready  :) But it works both ways. I don't remember when someone reported me, however, I support more cautious game.

That's why I like "Press Ctrl + M To Forgive" Someone said, that if you made ​​it then majority would be kicked because rest dont give a fuck. And very well. I believe that most people trying play as purely he can, but some need to be more careful.

Raporting cos of unintentional TH/TK is cheap like shit, but when auto does all dirty work - looks cool hehe

I believe that you should do it. At least for test.

At the end one more thing, I think that something else is a bigger problem. Poll abusers and fucking polls on half of the screen.

I think it is an important factor affecting deconcentration and TH / TK, at least for me.

PS. I'm curious if Kapikulu are biggest TKillers or we are biased bastards  :lol:
Title: Re: Is THIS report really that useful?
Post by: Kuujis on June 25, 2013, 05:05:50 pm
<...>
PS. I'm curious if Kapikulu are biggest TKillers or we are biased bastards  :lol:

IF we could get logs for lets say... a month? It should not be that difficult to get some statistics out of that.

As for being biased bastards... let me put it this way: I was offered looms and lead possition in Kapikulu  :rolleyes: Repeatedly :mrgreen:

Yes, that was a bad day  :oops:
Title: Re: Is THIS report really that useful?
Post by: Turboflex on June 25, 2013, 09:37:11 pm
Agree with others, people are too lazy to hit button to report and there has been a "tryhard" stigma attached to anyone that does to the point that you get insulted for doing it. They ever made it more difficult to do by switching it from 'M' to 'ctrl + M'.

Instead reporting should be automatic and ctrl + M should be to forgive. Then you will see people actually get kicked for being reckless teamwounders.
Title: Re: Is THIS report really that useful?
Post by: Smoothrich on June 25, 2013, 10:35:43 pm
Adding extra work to the player (forcing them to hit ctrl + m during clusterfucks to respect accidental teamwounds) is horrible game design and the opposite of fun for the majority of the playerbase, just putting common sense out there fellers
Title: Re: Is THIS report really that useful?
Post by: Micah on June 25, 2013, 10:58:48 pm
I think the reporting feature is overall a very good and well implemented thing. In opposite to the OP i believe that its value is not in the possible punishment , but is in the "staged threat". At the end of the day, the goal is not to have someone kicked from the server, but to have all players play together in an aware state about teamhitting.
There is a second advantage of the feature which is, that it gives a guy who got teamhit the opportunity to express his anger in an legal, non-excessive way. Imagine, what would happen if the feature wasnt there ... everyone who would usually report, would now have 2 options left, to either suck it up (which would result in an discharge of accumulated anger later) or express his anger freely in the chat, which would propably done by insulting, resulting in more insults.
Furthermore the feature is implemented in a rather seemless and barely exploitable way ... at least i havent heared many reasonable complaints about reporting-exploits...
People who complain about getting reported should kindly man up and accept to get reported for a teamhit. If they wouldnt teamhit , there would be no reports for them (or only very few).
Title: Re: Is THIS report really that useful?
Post by: Utrakil on June 26, 2013, 02:25:47 am
The auto-report is a very bad idea. specially for the guys who like fighting in the clusterfuck. they fight till they have 4 reports and then they only wait for the time to pass. I think if you jump into the crowd you have to live with some th.
The reportsystem works fine as it is. There are always some morons who get kickt because they fool aroud and get reported. and this is what it is made for I think.

Sometimes I got the feeling people are not allway aware of their teamhits. So I think it would be very helpfull to get a message like:
You teamhit player XXX
I think when players realize everyone of their th they become more carefull.
And it would be easier to apologize if you know your victims name.

(click to show/hide)
Title: Re: Is THIS report really that useful?
Post by: Corsair831 on June 27, 2013, 03:12:16 pm
Adding extra work to the player (forcing them to hit ctrl + m during clusterfucks to respect accidental teamwounds) is horrible game design and the opposite of fun for the majority of the playerbase, just putting common sense out there fellers

worked in ro ostfront / darkest hour, with great success

Title: Re: Is THIS report really that useful?
Post by: Sniger on June 27, 2013, 05:40:53 pm
totally agree. id just increase the penalty and TH damage. indeed would be very interesting to try the TH reflecting back to TH'er just for a little while im pretty sure ppl would think twice before spamming in a cluster, but its not very realistic. i think max 3 reports = kick would help some. combined with higher score penalty perhaps or maybe if you TK you will be dead next round or something like that.
Title: Re: Is THIS report really that useful?
Post by: Swaggart on June 27, 2013, 05:42:48 pm
You can't compare shooters to crpg because in shooters your actions have immediate effect. When you release a swing/shot there is time for the enemy to move, or for a friendly to wander into the way. Not to mention your awareness is much lower in crpg than shooters because you are face to face with your enemy (if you play a man's class melee that is).

The system right now is fine. If a person doesn't want to punish a TW, why should they be forced to pause their gaming just so they can hit control m (meanwhile they can get fucked over for the lapse of concentration)?