stop bitching about ranged and get a shield
This argument has been proven to be invalid, and yet people keep repeating it...
Stop bitching about this argument. Get a shield and block it.
Stop bitching about this argument. Get a shield and block it.
Get a shield, bunch up with other people using shields, get some agi-shielders who can hunt down and flank ranged, use teamplay to defeat ranged using teamplay.
Amount of teamwork needed for ranged: stand loosely next to each other and shoot whatever approaches.It's not that fucking hard, for the avarege crpg player it seems to be extremely hard tough. Fuck how hard is it to stand behind shielders instead of running round like a retard? You make it sound like we're dealing with nuclear engineering.
Amount of teamwork needed for melee: keep formation, sort the formation by class, e.g. shielders in front, walk at the same speed, coordinate formation turns, in melee try to not hurt each other, once the first enemies are downed and the fight is over get in formation again.
Get some melee skill and stop running my old friends, you archer my old friends complain you have no melee capabilities when you have some nice 0 slot swords and the ability to get PS
Fuck how hard is it to stand behind shielders instead of running round like a retard? You make it sound like we're dealing with nuclear engineering.
2 stacks of steel bolts
Short Nordic War Sword + 2 stacks of steel bolts + Heavy Xbow = Best Build. 1h/xbow best melee/ranged hybrid.
Fear it, shieldless open field rushers.
Look at that ranged....(click to show/hide)
2 stacks of steel bolts are too heavy. 1 stack should be enough for 95% of battle rounds. I hardly run out of ammo.True, might aswell use an awesome 1her with 1 slot instead.
True, might aswell use an awesome 1her with 1 slot instead.
cry cry cry bitch bitch bitch. This community needs to grow a pair.
It's not that fucking hard, for the avarege crpg player it seems to be extremely hard tough. Fuck how hard is it to stand behind shielders instead of running round like a retard? You make it sound like we're dealing with nuclear engineering.You with your nonsense again. Every time you write this "use teamplay, get behind shields" stuff, it seems like you never played crpg before, but read it in a book somewhere once.
But yeah, the preferred action in crpg is to run around, get shot down and cry on forums, instead of just trying to use some sort of teamplay and tactics.
I play melee btw.
I'm a 2h archers are ruining my fun, NERF ARCHERS!
I'm an archer, cavalry are ruining my fun, NERF CAVALRY!
I'm cavalry, throwers are ruining my fun, NERF THROWING!
I'm a shielder, 2h's are ruining my fun, NERF 2h!
I'm a hoplite, 1h's with nudge are ruining my fun, NERF NUDGE!
Stop bitching you whiney bitches. The classes are fine, the team balance is the problem that would have resolved most of the QQ threads from the past 2 years. Ask the knights of Agincourt if archers should be nerfed, they'll tell you "of course". But that's not how warfare works, you need to adapt.
Get a shield. And if thats not enough go agi shielder, can chase down archers easily, use speedy footwork to avoid getting surrounded by archers. Seriously if you have a shield and get shot on a regular basis you are doign something wrong.
Frankly i agree with cracka. Ranged arent much of a threat when they are few and they stand little to no chance against a shielder who is facehugging or 2h who is in slashingrange. So nothing to nerf here.
Problems start when there is like 10 of them all together as a blob freely shooting anything they see into dust and backpedaling away. You cant do much to fix this. So im not in favor of any nerfs. But berserkadins "suggestions" to use tactics and imagine that shieldwall is the ultimate tactic is based on movielogic, not crpglogic.
After reading this I'm thinking about working towards an additional foot archery buff within the balance team. In respect of their current inefficiency the amount of retarded lobbying against archers - even from otherwise intelligent specimen like Kafein - is unbearable. Maybe it is time to show again what it is like when they really have an impact on the outcome of a round which is now mainly hogged by cav, inf and (to a lessen extend) crossbowmen.
I invite you to grab a shield and try to do ANYTHING in OP's image.
Funny all the nerf, buff users. I Just made that post cause all the ranged got auto stacked to one team.
Trust me, shield didn't help, at all. The bastards kept plinking my horse so fast didn't even get a chance to run a minute with it.
Go ahead and continue with your useless, nerf & buff talk...
The wise counter to massed range is to stay away.
Atleast for as long as possible.
If ranged camp a certain hill or roof of a building, just stay away from them.
Let you friendly ranged and cav deal with them.
That means do not go running solo on foot towards massed ranged, it is suicide every time.
After reading this I'm thinking about working towards an additional foot archery buff within the balance team. In respect of their current inefficiency the amount of retarded lobbying against archers - even from otherwise intelligent specimen like Kafein - is unbearable. Maybe it is time to show again what it is like when they really have an impact on the outcome of a round which is now mainly hogged by cav, inf and (to a lessen extend) crossbowmen.
Yeah I was there for this on an alt for a few rounds. Was hilarious. The ranged was literally just wiping people out, they were basically a moving firing line executing each person they came upon. I remember there was a shielder they ran into, and they all began firing into him. In a time frame of about 2 seconds, his shield was hit like 4 or 5 times, broke, and then he was hit another 3 or so times and died. It was awesome in a fucked up sort of way lol.
There's your problem right there. I see he counted 11 ranged in the picture and you think a shield is supposed to make you suddenly overcome those odds? Unless you grab a shield and 10 of your teammates, I don't see how you can expect to do ANYTHING.This is funny, cause back when kiting was still extremely viable you argued that one archer should be able to kill eleven 2h heroes, hypocrite.
After reading this I'm thinking about working towards an additional foot archery buff within the balance team. In respect of their current inefficiency the amount of retarded lobbying against archers - even from otherwise intelligent specimen like Kafein - is unbearable. Maybe it is time to show again what it is like when they really have an impact on the outcome of a round which is now mainly hogged by cav, inf and (to a lessen extend) crossbowmen.As long as you don't buff kiting, projectile speed, and somehow make shooting someone at point blank useless (as there is no way any guy without a shield can dodge that closely, and if he got a shield archers can still shoot through it early on), then I'm cool with double damage and accuracy.
Just make agishielder and ranged can´t do shit. :arrow: I have tested it.
Isn't it funny how 11 ranged characters can tear up people who run into them one by one? Totally doesn't happen when I run into a mob of 11 melee guys all by myself. I just swing left and right with my mace and they all fall down dead.
Says Thomek, the ninja who can't be arsed to try and use teamwork. AKA rambo 2h hero on the edge of the map.
Yes and no sauce, I typically die after a little while if I'm in the middle of 5 enemies (with my sword and board), but I can usually last pretty long, and sometimes even have the chance of coming out alive. I know that's certainly the case with some of the better shield/sword users (like San or Jrab or a dozen other guys).
But I think pappy's analysis is the best. You can't reasonably put yourself up against 11 of the enemy and expect to come out alive, whether they're all ranged, all 2h, or a mix of classes.
If you've ever seen huseby play, there is no way he ever has ran into 5 melee players unless he accidentally stumbled on them from backpedaling from 1 melee player.
To be fair, if you're running into a group of 11 ranged characters by yourself, death is the only real outcome, if you're careless enough to take such an action you've already justified your imminent death. :cry:
And as far as the melee thing goes, I really don't think it's a fair comparison. If you're running into a group of 11 melee players on your own, I'm 99% sure you're going to die. Shit if you run into 5 on your own you're most likely gonna die unless those 5 players are absolutely terrible.
You are very much mistaken. I think turning around, distracting, kiting, beating and backstabbing isolated elements is very important to the team. (I do it also because I can't stand clusterfucks..) To me this is controlling my game, and If I fuck up, its due to mistakes I did, contrary to the random mess that most players experience.
I was being sarcastic, though I understand that in written word it's sometimes easy to miss or misunderstand :)
You are very much mistaken. I think turning around, distracting, kiting, beating and backstabbing isolated elements is very important to the team. (I do it also because I can't stand clusterfucks..) To me this is controlling my game, and If I fuck up, its due to mistakes I did, contrary to the random mess that most players experience.
Yes Thomek, you think. The reality is, you spend 2 minutes running on the edge of the map, while the two clusterfucks clash. By the time you actually get into a fight to contribute, the round is usually decided.
This is funny, cause back when kiting was still extremely viable you argued that one archer should be able to kill eleven 2h heroes, hypocrite.
After reading this I'm thinking about working towards an additional foot archery buff within the balance team. In respect of their current inefficiency the amount of retarded lobbying against archers - even from otherwise intelligent specimen like Kafein - is unbearable. Maybe it is time to show again what it is like when they really have an impact on the outcome of a round which is now mainly hogged by cav, inf and (to a lessen extend) crossbowmen.
I What I ask is less a nerf than introducing some defensive skill on the receiving end. Oftentimes, being killed by ranged is similar to being struck by lightning, that's what I don't like.
Somehow though, dealing with them has become increasingly unfun.
After reading this I'm thinking about working towards an additional foot archery buff within the balance team. In respect of their current inefficiency the amount of retarded lobbying against archers - even from otherwise intelligent specimen like Kafein - is unbearable. Maybe it is time to show again what it is like when they really have an impact on the outcome of a round which is now mainly hogged by cav, inf and (to a lessen extend) crossbowmen.
The main reason things have become more "Unfun" is because the new exp/gold system creates competition throughout the server rather then fun. Archers will shoot the last guy because they want to win. Rather then fight with honor because we all get the same thing in the end. (For competetive people, this may be fun. Although if they are losing then they end up upset.) Competition will upset everyone in some way. While the casual feel it had back then left everyone with a sense of "Who cares its fun". Take exp barn for example. People did it all the time because they knew it would be fun and reward EVERYONE. While now its all about banner balance and trying to be the best so one side pevails over another
This is not the archers fault and you should not "Punish" them for it.