cRPG

cRPG => Suggestions Corner => Topic started by: LA_DiamonD on June 06, 2013, 05:04:36 am

Title: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: LA_DiamonD on June 06, 2013, 05:04:36 am
Well, hello, everyone, It's Wormhole!
Yeah, first thing, that i want to say, is to bring a pardon for my broken english, but im sure, that you will understand, what am i talking about.


Some people know me as polearm-user. It took long time for me to choose a class, that i like more, than all others. But today, (actually it was night here) i remembered about some very important inuque middle-ages weapon. You know, im talking about Chain Mace. I am correctely don't know, is the "Flail" a special type of such chain-maces weapons, or it is original name. Let me call it Chain mace.

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My vision of the key futures of this amazing weapon:

Type: one-handed

Weight: it should has enought, like warhammer, or, even greater.

Lenght (weapon reach): it's a long-range one-handed weapon, that's much longer, than any one-handed axe. So, i think, about 90-100, or, even longer.

Speed: long-range + heavy weight, difficult to control after you've start your strike... IMO the speed of such weapon, ofcause, should be low. 94-95 should be enough. By the way, slow speed will give a new breath to horsemen, that like to get full speed on, and smash the enemy with one hit.

Damage type (swings only :!:): here is, where the question is. I don't know, what's going on in the game engine :cry:, basically this weapon good against shields, because it crashing the shields with mass and the big ball size. So, should it be cut? But in same time, this weapon, actually has pierce, or, even blunt damage (in the reality, such weapon presents as ball-pierced, and simple ball versions). In my opinion, that weapon should has pierce damage, because knockdown of the blunt could make it too cheat. Well, if it possible to make the damage pierce, but in same time with bonus against shields - IMO, ideal. If there is a problems with, i'm have the next suggestion. The secondary mode of the weapon can be a pierce, and primary - as cut. Such way choice could make it easy to set up, by making difirence between cut and pierce modes for more exact balance of the weapon. About how to understand what the mode is on... well, i think it could be only icon changing. Something, like Chain mace with shield (i'm sure, that all immediately understood, what the mode is it   :wink:), and lonely chain-mace icon for pierce.

Slots: 1 slot.

 :!: Special abilities :!:

Definitely:
1) Bonus against shields.
2) Unbalanced
3) Weapon has no thrust type of strike. (If you against, please imagine how will it looks like then :lol:)
4) Availible for horsemen.

Possible:
1) Cannot be use for a block. (Let me explain. This weapon usually used with shield, and actually i cannot imagine, how you will hold such weapon to block :shock:. I'm even queit about ingame annimation of that. In same time should be available to block using a strike, like you using a knife, while defending. If you lost your shield, well, this weapon using 1 slot, so, take care about to have one more weapon, if you won't shows your scared dances  :mrgreen:
2) Can't sheath. I think it's also interesting part. Should be easely decide it later, only after the weapon passed test in the game. Depends on people's opinion


If you like the idea, there are a lot of modificatiots of a Chain mace, that can has ingame difference between each others:

More damage, more weight, less speed, OR, less lenght, etc. :
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You know what it means :mrgreen::
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Do you really need a comment? :mrgreen:
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If you'll start own searches you will find Blunt version of the Chain mace.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Zlisch_The_Butcher on June 06, 2013, 05:19:55 am
If flails were added I'd never use another weapon, no matter how shitty they were.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Penguin on June 06, 2013, 05:40:56 am
Unfortunately animating this would be impossible.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Benemortasia on June 06, 2013, 06:00:59 am
Unfortunately animating this would be impossible.

If the gfx engine supports inverse kinematics for rigging then it would be really easy. The spiked ball would be the terminating joint and the chain could have joints every few links. This way you can control the precise path of the collider; it could also have a degree of deviation from the path to allow for a more entropic, realistic, and flailing swing. That would be pretty cool  :)
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: The Humble One on June 06, 2013, 06:29:41 am
Let's hope chadz sees this.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Jarold on June 06, 2013, 06:33:08 am
How do you expect Warband to be able to do this? Warband cannot do free moving weapons. You could make an animation for it though, but that's about it. That would also take a shitload of animations and time. As much as I love the idea, it can't happen.

Hopefully i'm wrong.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Kelugarn on June 06, 2013, 07:11:09 am
Can't happen in Warband engine, it's been stated multiple times by every mod/taleworld dev ever.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Christo on June 06, 2013, 07:17:26 am
Can't happen in Warband engine, it's been stated multiple times by every mod/taleworld dev ever.

This.

I wish we had a flail/longsword vs katana video with Lee Ermey that has precut ice/agincourt bow plate piercing test thread count.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Tears of Destiny on June 06, 2013, 07:17:47 am
Dynamic weapons/capes/objects are not supported under the warband engine.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: bavvoz on June 06, 2013, 07:43:11 am
Hopefully in bannerlord!
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Tanken on June 06, 2013, 07:47:48 am
You put in Parenthesis (for Developers ONLY)... on the poll


You know 90% of this community is going to vote that option (I did.)

Maybe someone can make an animation where instead of the flail spinning, your hand just spins 360 degrees really fast, so it appears to be the flail spinning. Go-Go-Gadget Hand Flail
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Christo on June 06, 2013, 08:25:16 am
Maybe someone can make an animation where instead of the flail spinning, your hand just spins 360 degrees really fast, so it appears to be the flail spinning. Go-Go-Gadget Hand Flail

That idea is good in theory, but imagine how it would still look when you don't swing it.

 :mrgreen:
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Haboe on June 06, 2013, 09:06:37 am
If the gfx engine supports inverse kinematics for rigging then it would be really easy. The spiked ball would be the terminating joint and the chain could have joints every few links. This way you can control the precise path of the collider; it could also have a degree of deviation from the path to allow for a more entropic, realistic, and flailing swing. That would be pretty cool  :)

It doesn't afaik.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Paul on June 06, 2013, 09:22:04 am
Wow, we seem to have 15 developers. As stated before, flexible weapons aren't possible in Warband afaik.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Jarold on June 06, 2013, 09:24:24 am
Wow, we seem to have 15 developers.

Has the recontsructed crpg heirarchy finally been done!?! Oh wait, nope, ILLUMINATI!!!!
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: dreadnok on June 06, 2013, 04:52:41 pm
That is why I'm pushing I'm for a 1h morningstar!
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: KaMiKaZe_JoE on June 06, 2013, 05:23:11 pm
Oh, look!

ITS THIS THREAD AGAIN
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: CrazyCracka420 on June 06, 2013, 07:26:20 pm
You put in Parenthesis (for Developers ONLY)... on the poll


You know 90% of this community is going to vote that option (I did.)

Maybe someone can make an animation where instead of the flail spinning, your hand just spins 360 degrees really fast, so it appears to be the flail spinning. Go-Go-Gadget Hand Flail

I voted for that option because I know it's not possible, as I've seen in other threads here and on taleworlds forum.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Riddaren on June 08, 2013, 03:22:05 pm
Of course this is possible to implement SOMEHOW.
It's not like every other weapon type in the game works just like in real life.
Title: Re: Suggestion to inеgrate new weapon: Chain ball mace (Flail mace)
Post by: Mammonist on June 08, 2013, 06:58:22 pm
JIGGLEBONES