Well, hello, everyone, It's Wormhole!
Yeah, first thing, that i want to say, is to bring a pardon for my broken english, but im sure, that you will understand, what am i talking about.
Some people know me as polearm-user. It took long time for me to choose a class, that i like more, than all others. But today, (actually it was night here) i remembered about some very important inuque middle-ages weapon. You know, im talking about
Chain Mace. I am correctely don't know, is the "Flail" a special type of such chain-maces weapons, or it is original name. Let me call it
Chain mace.
visitors can't see pics , please
register or
loginvisitors can't see pics , please
register or
loginToken from
http://www.swordsandarmor.com/My vision of the
key futures of this amazing weapon:
Type: one-handed
Weight: it should has enought, like warhammer, or, even greater.
Lenght (weapon reach): it's a long-range one-handed weapon, that's much longer, than any one-handed axe. So, i think, about 90-100, or, even longer.
Speed: long-range + heavy weight, difficult to control after you've start your strike... IMO the speed of such weapon, ofcause, should be low. 94-95 should be enough. By the way, slow speed will give a new breath to horsemen, that like to get full speed on, and smash the enemy with one hit.
Damage type (swings only ): here is, where the question is. I don't know, what's going on in the game engine
, basically this weapon good against shields, because it crashing the shields with mass and the big ball size. So, should it be
cut? But in same time, this weapon, actually has
pierce, or, even
blunt damage (in the reality, such weapon presents as ball-pierced, and simple ball versions). In my opinion, that
weapon should has pierce damage, because knockdown of the blunt could make it too cheat. Well, if it possible to make the damage pierce, but in same time with bonus against shields - IMO, ideal. If there is a problems with, i'm have the next suggestion.
The secondary mode of the weapon can be a pierce, and
primary - as cut. Such way choice could make it easy to set up, by making difirence between cut and pierce modes for more exact balance of the weapon. About how to understand what the mode is on... well, i think it could be only icon changing. Something, like
Chain mace with shield (i'm sure, that all immediately understood, what the mode is it
), and lonely chain-mace icon for pierce.
Slots: 1 slot.
Special abilities Definitely:1) Bonus against shields.
2) Unbalanced
3) Weapon has no thrust type of strike. (If you against, please imagine how will it looks like then
)
4) Availible for horsemen.
Possible:1) Cannot be use for a block. (Let me explain. This weapon usually used with shield, and actually i cannot imagine, how you will hold such weapon to block
. I'm even queit about ingame annimation of that. In same time should be available to block using a strike, like you using a knife, while defending. If you lost your shield, well, this weapon using 1 slot, so, take care about to have one more weapon, if you won't shows your scared dances
2) Can't sheath. I think it's also interesting part. Should be easely decide it later, only after the weapon passed test in the game. Depends on people's opinion
If you like the idea, there are a lot of modificatiots of a Chain mace, that can has ingame difference between each others:
More damage, more weight, less speed, OR, less lenght, etc. :
visitors can't see pics , please
register or
loginToken from
http://www.swordsandarmor.com/You know what it means
:
visitors can't see pics , please
register or
loginDo you really need a comment?
visitors can't see pics , please
register or
loginToken from
https://thewizardshat.com/store/index.php?main_page=product_info&cPath=7_101&products_id=191If you'll start own searches you will find
Blunt version of the Chain mace.