cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Molly on June 04, 2013, 03:55:47 pm

Title: Grim Dawn
Post by: Molly on June 04, 2013, 03:55:47 pm
I searched around and actually wasn't able to find a dedicated thread for it.

Hack'n'Slash by former Titan Quest developers Click. (http://). Since Titan Quest was awesome, actually still is awesome (but after the 10th playthrough it lacks... diversity :wink: ), there is high hopes for this one.

I actually played the alpha today and I already had a lot of fun and the similarities to Titan Quest are more than just obvious. For me, that is a good sign.

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Title: Re: Grim Dawn
Post by: Overdriven on June 04, 2013, 04:00:33 pm
Sounds interesting. Titan Quest was awesome with some friends.
Title: Re: Grim Dawn
Post by: zagibu on June 04, 2013, 07:38:09 pm
Looks really cool.  Another good diablo clone is something we are still missing. Titan Quest was pretty good.
Title: Re: Grim Dawn
Post by: Radament on June 05, 2013, 01:22:47 pm
still playing Diablo 2 (modded) waiting for a real successor...
Title: Re: Grim Dawn
Post by: Corwin on June 05, 2013, 02:34:19 pm
And when is this suppose to be out?
Title: Re: Grim Dawn
Post by: Molly on June 05, 2013, 04:32:28 pm
It's in closed Alpha right now with about 30% campaign playable.
Title: Re: Grim Dawn
Post by: Corwin on June 06, 2013, 12:09:37 am
And when is this suppose to be out?
Title: Re: Grim Dawn
Post by: Radament on June 06, 2013, 12:59:37 am


"So when is this game going to be done?

We're working insane hours to get something playable into your hands as soon as we can. However, we also want to make a great game that will meet your high expections when we release it.

That said, we are currently working towards a late 2012 / early 2013 alpha but, after all the blood and sweat we've invested in this game, we don't want to rush something out the door before it is ready. I think we all want this game to be a success, so ultimately, we can only say that it will be done when it is done. So please be patient with us; it will all pay off in the end!
"
Title: Re: Grim Dawn
Post by: Micah on June 06, 2013, 03:38:08 am
still playing Diablo 2 (modded) waiting for a real successor...
whats with PoE (Path of exile)? i found it really awesome ... if youre waiting for Diablo successor , its certainly wothwhile  :wink:
Title: Re: Grim Dawn
Post by: Radament on June 06, 2013, 04:25:13 am
whats with PoE (Path of exile)? i found it really awesome ... if youre waiting for Diablo successor , its certainly wothwhile  :wink:

yes it's awesome (the median xl modder is working with them) and iìm going to play it but when it's finished , i can't rate a game that's unfinished , it has lot of potential tho. Hope Grim Dawn to get closer to D2 , maybe the lore dunno.
With a real Diablo successor i mean Diablo III (with the diablo lore) (not the existing one , i don't consider that crap) , hoping the game is going to be made by others , not Blizzard.
Title: Re: Grim Dawn
Post by: Daunt_Flockula on April 04, 2015, 03:11:14 pm
Who is still playing this? I recently bought it and leveled a solider and a demolitionist to max already. The entire charm of Titan Quest is still there. I can feel it in every bit. But the current length is far from satisfactory. I feel that it is going to be an instant classic for me just like TQ was, once they complete it. Can't get enough of it the way it is now. I am looking forward to its completion, god knows when that will happen.
Title: Re: Grim Dawn
Post by: karasu on April 04, 2015, 03:14:44 pm
Really like it even though there was no MP patch yet and it was poorly optimized.

Gotta try again soonish.
Title: Re: Grim Dawn
Post by: Molly on April 04, 2015, 05:03:47 pm
Runs on all max with vsync on 60fps fixed like a charm. Seems easy on the hardware to me.
I stopped following the development at some point but I think there is still one chapter missing, the 3rd isn't complete but the first is 3 times the length and map size it was supposed to be.

Patches are very regular with good content and it is already very playable and fun. I tested it recently.
Still, I gonna wait for the full story before actually really playing it.
Title: Re: Grim Dawn
Post by: POOPHAMMER on April 04, 2015, 06:18:28 pm
Really like it even though there was no MP patch yet and it was poorly optimized.

Gotta try again soonish.

It is coming along really well I must say. I played it before multiplayer as well, ran like a charm. I tried it again a couple of weeks ago and it was FPS hell :( idk what they changed but my system didnt like it
Title: Re: Grim Dawn
Post by: Daunt_Flockula on December 23, 2015, 07:54:49 pm
Build 29 is now live. With this latest update, the game is now complete. All areas and quests are ready to play and unique items are also in the game now. I'd say it is a good time to start, if you quit long ago and maybe even forgot about it.
Title: Re: Grim Dawn
Post by: Daunt_Flockula on April 03, 2016, 06:42:34 pm
Well, this game was released out of early access a while ago. And I am having a real good time with it. I am surprised that there aren't other people interested in Grim Dawn here.

While we all know that it has Titan Quest flavor than anything else, I can claim (like many other players) that it has been the only recent game that could capture the Diablo 2 spirit. I don't know guys. Don't let it rot in your Steam library, if you bought it back in the day and forgot all about it later.

Also, Radament, I think you will love the lore in this.
Title: Re: Grim Dawn
Post by: Rebelyell on April 04, 2016, 01:57:46 am
I played it with BlueKnight but atm I am way too interested with PoE.
Title: Re: Grim Dawn
Post by: Kelugarn on April 04, 2016, 06:00:57 am
I've been putting some hours into GD lately, and I absolutely love it. I have had to use Grim Cam to increase the FoV so that I could play without feeling like I was trapped in a tiny box though.
Title: Re: Grim Dawn
Post by: Daunt_Flockula on April 04, 2016, 10:54:12 am
I've been putting some hours into GD lately, and I absolutely love it. I have had to use Grim Cam to increase the FoV so that I could play without feeling like I was trapped in a tiny box though.

It is such a good game. I can't believe that I am building a 5th character from scratch and still loving it. Thanks for the heads up about that FoV mod too. I didn't know it existed. Might want to use it myself.
Title: Re: Grim Dawn
Post by: Molly on April 04, 2016, 11:09:32 am
Yep, gonna give that mod a try too.
Enjoying it quite a lot.
Playing some weird Blademaster/Soldier combo with 2h weapons that I spontanously clicked together :D
Title: Re: Grim Dawn
Post by: Molly on April 07, 2016, 06:16:08 pm
Free content update announced in their forum:

Quote
Little is known about the Witch Gods, but that is precisely how the Three prefer to operate, from the shadows, away from prying eyes and the heavy hand of the Empire. The Inquisitors are well-versed in sniffing out followers of the heretical faith, but even they have not been able to completely eradicate what is widely considered a danger to the integrity and well-being of the nation. But that is the rhetoric of the ignorant, of those afraid of what truths may lie within the shadows.

Then there are those who had witnessed the power of the eldritch realm, and the gods that reside within. They are the raving thralls of Dreeg, the power-hungry worshippers of Solael and the scheming followers of Bysmiel. To them, the Empire only seeks to obscure the real truths, to silence them from spreading the message bestowed upon them by the Three.

With the Empire in shambles and the world forever changed by the arrival of the Aetherials, something has stirred within the eldritch realm. And as their hour nears, thousands of believers worshipping in secret await the call when at last the Witch Gods rise from the eldritch weave and reclaim their world.

The Luminari can no longer stop you, the Empire cannot condemn you. And if you seek out the Hidden Path, you too shall lift the veil that blinds you from the darker truths. You too shall learn of the Witch Gods.
Title: Re: Grim Dawn
Post by: Daunt_Flockula on April 09, 2016, 09:56:16 pm
Yep, they are bringing in what they call the witch gods. There will obviously be 3 of them and I already know where their dungeon gates will be. The gates were there all along. A curious eye can't have missed them.
Title: Re: Grim Dawn
Post by: Daunt_Flockula on April 13, 2016, 02:28:51 pm
Here is my latest character wreaking havoc. It's an Ultos warder. Took me a really long while to become this godly, but I did it. This character is now literally a walking thunder storm. I cranked up offensive ability as much as I can. So I really crit everything in sight hard and well.

(click to show/hide)
Title: Re: Grim Dawn
Post by: Molly on April 13, 2016, 04:01:15 pm
Got my first effect from Devotion running by now.
'Summon an eagle' or some such.
That thing is mighty powerful, working like a thunderbolt, splitting inside enemies while dealing tons of damage...
Title: Re: Grim Dawn
Post by: Daunt_Flockula on April 13, 2016, 04:05:54 pm
Falcon Swoop. It is quite handy for crowd control during early stages of the game, as it has a chance to activate on attack. There are some other superb devotion skills on the outer constellations. Just make sure that if you pick an "on-crit" devotion skill, you need to have enough offensive ability to trigger it. That would mean around 2000 offensive ability by ultimate. Otherwise you will have a hard time having them triggered, especially against bosses.
Title: Re: Grim Dawn
Post by: Lt_Anders on April 15, 2016, 04:21:05 am
Any Advice? My guy seems to suck.
Title: Re: Grim Dawn
Post by: Daunt_Flockula on April 15, 2016, 01:07:40 pm
Any Advice? My guy seems to suck.

Recreate your character at grimcalc.com, paste the character link here and I can surely give you some advice.
Title: Re: Grim Dawn
Post by: Lt_Anders on April 15, 2016, 07:12:24 pm
Recreate your character at grimcalc.com, paste the character link here and I can surely give you some advice.

Doing this from work so I might have to update it later. It's pretty close.
http://grimcalc.com/build/kWOxP5
Title: Re: Grim Dawn
Post by: Daunt_Flockula on April 15, 2016, 07:34:05 pm
You are on your early stages of an Arcanist build I see. It is normal to feel overwhelmed at this stage.

If Arcanist is going to be your primary class, there are a number of possible builds that focus on the various skills. For now, in your very first try, I'd advise you to go respec most of those points and crank up the entire Panetti's Replicating Missile line (all branches including Distortion, Supercharged and Proliferation). You'll realize that only when you arrive at Ultimate difficulty will it feel a bit underpowered. And that can be easily solved.

For now, investing in secondary skills like Trozan's SI love youhard is really not necessary. Take your time until Panetti's is maxed. Then depending on whether you think you need it or not, you can invest some points in Mental Alacrity to reduce the energy costs. Next thing you should do is to try and max Maiven's Sphere of Protection (Conversion is optional, though you could put just 1 point in there if you absolutely must). It will give you the edge you need to not get squished instantly.

After this, you should try and get Mirror of Ereoctes to the level where recharge takes only 20 seconds. It is a great panic button to get you out of sticky situations. Consider investing 1 point in Nullification. It can quickly save you from harmful effects and it will peel off useful auras like damage reflection from bosses and mobs.

Next crank up Fabric of Reality and Reckless Power for added damage. It is also a good idea at this point to get Iskandra's Elemental Exchange (don't get Manifestation), Overload and Elemental Balance for more damage. If you think you don't want to spare too many points for a second class at this point, you can go ahead and max Inner Focus for that sweet offensive ability.

When picking devotions, make sure you are investing your points on elemental damage, resistances, recovery skills like Giant's Blood, Tip the Scales, Dryad's Blessing etc. For one, I definitely advise getting Elemental Storm and tieing it to your Panetti's Replicating Missile to create destruction all around the place.

The rest will depend on your choice of items. There are some sweet legendary items which could suddenly overpower you. It's all a matter of finding them over the course of time.

About the second class, possibilities are endless. I can help you again, when you decide. At this time, focus on your Arcanist tree though.
Title: Re: Grim Dawn
Post by: Lt_Anders on April 17, 2016, 04:12:51 am
Here's both of my Characters:
The OP SOB:
http://grimcalc.com/build/27cuzZ
Damage Per hit on this guy is 1450(2k DPS) This guy eats energy, though I tosted 2 bosses and a legendary in 3 seconds.(Oh his cunning is 400 Wit bonus's.)


And the Arcanist:
http://grimcalc.com/build/dNhIHK
Seems so weak only 900 dmg on panettis Missile, but I don't "really" have energy problems.
Title: Re: Grim Dawn
Post by: Daunt_Flockula on April 17, 2016, 05:47:54 pm
If you worry about the DPS value displayed on the character page, don't let that bother you. It doesn't accurately reflect how useful skills like Panetti's is. Surely it is not going to feel smashingly powerful against single bosses, especially melee ones, yet it is a sustainable skill if developed right. When fully upgraded, and later with the help of skill bossting items, it grows into a huge crowd control skill. And crowd control should be a squishy character's primary attribute. Or else even petty harpies are going to come too close and dish out large chunks of hp.

Panetti's deals elemental damage and aether damage. When picking up equipment, try to find stuff with bonuses on these. Remember, your weapon isn't going to be used for melee. So, just consider how much boost you get from it for these two damage types. I don't know if you are using a shield, but consider dropping it if you do. Instead use tomes, offhands and implements.

Also remember that you can always respec Panetti's and redistribute skills as you wish. However, note that I have a lvl 85 battlemage character with whom I made it all the way to Loghorrean and kicked his ass on ultimate difficulty without dieing a single time. And from the beginning to the end, I used Panetti's. It is really useful and sustainable.
Title: Re: Grim Dawn
Post by: Lt_Anders on April 17, 2016, 06:30:40 pm
My Demolitionist just seems better, Also just realized he's only on normal, while the Arcanist is Normal, Veteran(need to beat the game to unlock higher). Still, He has CC and just tanks. I do better at tanking the soldiers do...
Title: Re: Grim Dawn
Post by: Daunt_Flockula on April 17, 2016, 09:37:06 pm
The normal-veteran difference must have created the impression that your arcanist is performing worse. But you will be fine. You will probably even be able to tank most mobs. From Elite difficulty and on though, you will start to feel squishy. Your second class choice might give you a little edge in that regard. But don't rush it for now. You can always decide later.
Title: Re: Grim Dawn
Post by: [ptx] on May 13, 2016, 11:14:34 pm
Such an awesome game... until you lose two hardcore characters in a row in roughly the same place...

RIP my lightning damage stacking berserk druid :cry:
Title: Re: Grim Dawn
Post by: Jacaroma on May 13, 2016, 11:53:41 pm
I bought this game a year or so ago, never really played it all that much. It wasn't bad but I had got it to play with friends and we never could get a couple nights together to have fun. So I recently used this cheat engine to give me max whatever and run speed... I'm sure everyone will say " oh you're ruining your game" blah blah,but in all honestly it would have just sat in my steam library and I never would have completed it. So I'm not quite sure how far I am into the game but I've almost got everything on the map unlocked?

TL;DR I am a cheater. Bash me.
Title: Re: Grim Dawn
Post by: [ptx] on May 14, 2016, 02:43:34 am
And another character, a witchblade, bites the dust. I really have to stop making hardcore characters :/
Title: Re: Grim Dawn
Post by: Molly on May 14, 2016, 09:11:23 am
 :mrgreen:
Title: Re: Grim Dawn
Post by: Daunt_Flockula on May 14, 2016, 06:34:36 pm
And another character, a witchblade, bites the dust. I really have to stop making hardcore characters :/

Be more like me: A proud coward who wouldn't even consider creating a hardcore char. There are so many hazards that can kill you before you even know it. So many that hardcore is downright masochistic.
Title: Re: Grim Dawn
Post by: Lt_Anders on June 08, 2016, 01:30:53 am
New patch released bringing in the Witch Gods.

Go and have some fun.
Title: Re: Grim Dawn
Post by: Ikarus on June 08, 2016, 10:05:44 am
And another character, a witchblade, bites the dust. I really have to stop making hardcore characters :/
but making a hardcore character in games like those is the ultimate experience

as long as your internet connection doesn´t suck
Title: Re: Grim Dawn
Post by: [ptx] on June 11, 2016, 12:49:34 am
Ummm...
(click to show/hide)
Title: Re: Grim Dawn
Post by: Daunt_Flockula on June 11, 2016, 01:05:28 am
Yup, the Soiled Trousers offer a good laugh. I miss Titan Quest's easter egg/parody item sets though. You would find, for example, a santa set and a texan set.

Completed the Hidden Path by the way. I am kind of disappointed that it doesn't add too much content. I am itching for an expansion already. Nevertheless it's good to grab 3 extra skill points and 3 extra stat points.