Masterwork Long Espada Eslavona
requirement 10
spd rtng 100
weapon length 103
swing damage 33, cut
thrust damage 32 pierce
Makes 1h sword gen 3 modifier: +4 cut +4 pierce +1 speed +0 req
Powerful Broad One Handed Battle Axe
requirement 9
spd rtng 97
weapon length 73
swing damage 39, cut
thrust damage 0 pierce
Makes the 1h axe gen 2 modifier: +4 cut +0 pierce -1 speed +0 req
Personally, I'm hoping the gen 3 modifier for axes will be +5 cut +0 pierce +1 speed, but I'll have to wait and see.
Do we know any more about the nature of retirement and any loomed item repair costs yet?
updated
not sure how useful this thread can be if damage modifers are weapon specific.
...
In looking at each weapon getting different stats... the katana only got a +1 to it's thrust damage but the other 2 weapons got +2.
Masterwork Long Espada Eslavona
requirement 10
spd rtng 100
weapon length 103
swing damage 33, cut
thrust damage 32 pierce
Makes 1h sword gen 3 modifier: +4 cut +4 pierce +1 speed +0 req
Powerful Broad One Handed Battle Axe
requirement 9
spd rtng 97
weapon length 73
swing damage 39, cut
thrust damage 0 pierce
Makes the 1h axe gen 2 modifier: +4 cut +0 pierce -1 speed +0 req
Personally, I'm hoping the gen 3 modifier for axes will be +5 cut +0 pierce +1 speed, but I'll have to wait and see.
+3000 cost for +2 damage seems a bit too much for me...
Heavy Mallet
weight 7.5
requirement 13
spd rtng 83
weapon length 71
swing damage 42, blunt
next can be:
Scary Mallet
weight 7
difficulty 18
spd rtng 82
weapon length 71
swing damage 44, blunt
thrust damage 0 pierce
why Scary Mallet is lighter then heavy, but have difficulty 18 and spd rtng 82???
Heirloom upkeep is dependant on the price of the base (=unheirloomed) item.Yes, so far it seems so.
Tempered Nordic Champion's Sword
11763 (holy shit it's expensive!)
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 34, cut
thrust damage 23 pierce
+3000 cost for +2 damage seems a bit too much for me...
Ishar, don't be a noob. Upkeep is the same and I sincerely hope that's a feature and not a bug. If they change it heirlooming will become obsolete.
Well afaik, upkeep is 5% of the base price. If the base price is up, upkeep is up as well. I assumed this is the case, is it not?
Nodachi 10589
weight 3.5
requirement 11
spd rtng 92
weapon length 125
swing damage 43, cut
thrust damage 0 pierce
Can't use on horseback
Tempered Nodachi 7942
weight 3.5
requirement 11
spd rtng 92
weapon length 125
swing damage 46, cut
thrust damage 0 pierce
Can't use on horseback
You said you wanted another way to make the thread more useful could do it for every item using spoilers. feel free to use this however you want.
itm_sniper_crossbow Siege_Crossbow Siege_Crossbow 1 crossbow_c 0 7405577 5637160960 17477gold 131082 3.750000 weight 100 0 0 93 15requirement 0 18 speed rating60shoot speed 0 1 326 0
0
0
itm_imodbits_masterwork_sniper_crossbow Masterwork_Siege_Crossbow Masterwork_Siege_Crossbow 1 crossbow_c 0 7405577 5637160960 38449 131082 3.750000 100 0 0 96 15 0 21 64 0 1 337 0
0
0
Thick Gothic Plate with Bevor 21368
weight 28
head armor 10
body armor 58
leg armor 22
requirement 16
Anyone know what balanced does for throwing weapons? I'd like to heirloom my snowflakes but im not sure what they do. I "think" they increase the projectile speed which is what im wanting.
Also, do you get to pick the modifier of the heirloom weapon or is it random.
Spirited Steppe Horse 11065 (-1580 :lol:)http://forum.c-rpg.net/index.php/topic,965.msg12268.html#msg12268
hit points 90 (+5)
body armor 14
requirement 3
horse speed 40 (+2)
horse maneuver 51 (+2)
horse charge 16 (+2)
Can't wait to see if the Champion Steppe Horsey is worthwhile.
2. Heirlooming does NOT effect upkeep cost
Maul -> Heavy Maul
Speed +-0
Damage +3 Blunt
Weight + 0.5
=> It seems Speed-Penalty has gone with actual patch.
Does anybody have information about heirloomed pikes?I'll be starting Polearms tomorrow on my thread, i will make sure pike is done.
no more powerful maces?
Gen2 modifier is now scary , not powerful. (-0,5 weight)