Looks good man, but one more tip: If you could thin out/optimize the number of trees on the map, especially on the edges, a lot of players with medium/bad computers would be happy. Trees have quite an impact on fps sadly.Freakin' outdated sons of bitches... :lol:
One method I seem to use a lot is to increase the size of the outer trees quite a lot and then lower them. This makes the forest seem more dense and helps hide the background without using too many trees to do it. And yes, creating forests in M&B can be a bitch.
It looks good, but i sense that this map could unwantendly make people camp to much, since the "spawn villages" look like good camp spots, maybe you could make them inaccessible for ladders by adding borders on the houses and by this force people to get moving to the middle of the map to use the made spots over there and get alot more action on.
Just my 5 cents, i could be wrong off course :mrgreen:
It's just a pain since you can only edit one thing at a time with this stupid editor (I hope I'm wrong?!). I'll try to reduce the trees though..at least the border ones.
Actually I'm pretty sure you can hold control and select multiple objects and then resize them or move them or whatever in the normal way. This makes editing repetitive stuff like trees/grass etc at least bearable.
Nice looking map too :)
Thanks!
And I tried that. Selecting a bunch of the same prop and editing their XYZ values...Only changed one. But I think I was doing it with barriers, and that was when I didn't understand them very well. I just change values of starting prop and then it saves those values for the next prop you want to place, which is nice. It didn't take me as long as I was expecting to fix all that.
Also, is there a way to edit values faster before you lay the prop? I have to do that B+x/y/z thing, and it takes FOREVER. It won't let me enter the values manually.
What I'm saying is that trees do not hamper performance so much as some people seem to believe. Trees do not have a lot of texture and 3d model information, and they can be used in geometry instancing to speed up rendering. An amount of 300 - 500 trees should still result in decent framerates on most machines.
Some people run this game on DirectX 7 and ancient PCs.
Aiming for the majority of your audience is all you should be concerned with, which in 2011 can boot Crysis 2 with medium details even on laptops.
Pleasing everyone never gonna happen when people know it's a custom map
// and by the way, your file on MBR should be in » Multiplayer
I personally don't have a real issue with the tower itself. I think the main issue is the size combined with the openness. In order to survive, everyone will either gravitate to the tower for that spawn or the forest for the other side. Of course, those in the tower have a free shot at anyone out in the field because its so large and there is no cover. I think you can keep the tower if you move that whole village/farm that's on the edge and completely unused right into the middle open area. That provides cover between the tree line and the tower/hill and makes that village/farm useful. The you can cut 20% of the unused outskits area out of the map.
I hope you'll finish the map cause it looks awesome, very authentical! :DThank you.