cRPG

Strategus => Diplomacy => Topic started by: Relit on May 02, 2013, 02:34:54 am

Title: Fimbulvetr territory
Post by: Relit on May 02, 2013, 02:34:54 am
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This is a notice to all neutral or friendly clans traveling within our lands:

If you are inside our territory, do not attack anybody without talking to Fimbulvetr leadership first. If its somebody who we are clearly at war with, then by all means attack at your discretion. But neutral parties trading or otherwise just traveling through are under our protection. If you wish to remain neutral or friendly with us, you will respect our sovereignty.
Title: Re: Fimbulvetr territory
Post by: Artyem on May 02, 2013, 02:42:06 am
Signed.

I personally consider any attacks on neutral parties within our lands to be an act of war, and a failure to respect our rights as a sovereign faction.

-Glorious Supreme Leader of the Dragoni of Valahia
Title: Re: Fimbulvetr territory
Post by: Sandersson Jankins on May 02, 2013, 04:00:29 am
Hi,

It's signed,

I can only approved.





-Sandersson, head nerd of Frisia
Title: Re: Fimbulvetr territory
Post by: Penguin on May 02, 2013, 04:08:10 am
The church does not recognize this notice and hereby excommunicates all of Raven for its xenophobia.
The church, while still not recognizing the notice, now recognizes Raven as a sovereign nation.

Signed,

Jesus Christ
Title: Re: Fimbulvetr territory
Post by: Butan on May 02, 2013, 04:10:06 am
Thats something we dont have a lot EU side, except in free trade area. Attacks inside another faction area I mean. Most of the time we dont care, except if one is a friend and we support him, if one is an enemy we try to kill him off if he wins the battle; then its only a skirmish and no war will start from it.
Sounds like a realistic rule to follow but what is the advantage on the gaming perspective ?
Title: Re: Fimbulvetr territory
Post by: Sandersson Jankins on May 02, 2013, 04:16:45 am
The church does not recognize this notice and hereby excommunicates all of Raven for its xenophobia.

Signed,

Jesus Christ

The only thing that has changed is this: when passage is granted through our lands, it implies a promise of some degree of safety. While we can not promise that we would be able to reinforce (although I'm quite certain we would be willing, there's no telling if we would have the resources immediately available and prepared) the attacked party, we would surely engage in hostilities upon the transgressor after the event. We aren't keen on refusing passage through our territory for people with benign intentions, either.

What we would like to avoid is our homefront being turned into a battleground, unless we're the ones fighting on it.
Title: Re: Fimbulvetr territory
Post by: Wesleysnipes on May 02, 2013, 04:58:34 am
I like this boarder policy. But I like this even more. Enjoy my Raven's.
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Title: Re: Fimbulvetr territory
Post by: Relit on May 02, 2013, 05:03:02 am
I like this boarder policy. But I like this even more. Enjoy my Raven's.
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We are working on our banners actually. A couple of us are constantly tweaking and making new ones. We still have not found one that all of us like and want to settle with. Let us know what you think in our faction hall thread when our next one is up (and working).

Sounds like a realistic rule to follow but what is the advantage on the gaming perspective ?

It reassures our trading partners, some of whom are at war with each other, that they can travel about our lands free from harm. We then benefit from the trade income. As for being realistic... Well I can speak for the Ravens when I say that we are all a bunch of RP loving nerds who love strategy games and history, so we try to emulate those.
Title: Re: Fimbulvetr territory
Post by: arowaine on May 02, 2013, 05:06:45 am
apparantly some are bored of strat, maybe time for you guys to come back at war with somebody?
Title: Re: Fimbulvetr territory
Post by: Sandersson Jankins on May 02, 2013, 05:09:19 am
apparantly some are bored of strat, maybe time for you guys to come back at war with somebody?

strat sux
Title: Re: Fimbulvetr territory
Post by: kasMVC on May 02, 2013, 06:41:51 am
The last time sandy tried to attack someone he rage quit the game for 2 weeks
Title: Re: Fimbulvetr territory
Post by: Artyem on May 02, 2013, 06:53:07 am
I'm a grizzled veteran of this game, and when it comes to playing it, I can only offer some advice.

(click to show/hide)
Title: Re: Fimbulvetr territory
Post by: Turboflex on May 02, 2013, 03:45:39 pm
apparantly some are bored of strat, maybe time for you guys to come back at war with somebody?

Pourquoi tu n'a pas mettres ta clan sur la liste pour la nouveau ligue ? ca va etre plus amusent que strat
Title: Re: Fimbulvetr territory
Post by: dynamike on May 02, 2013, 06:01:39 pm
(click to show/hide)

(click to show/hide)
Title: Re: Fimbulvetr territory
Post by: Mordred1622 on May 03, 2013, 07:59:26 pm
(click to show/hide)
What if I attacked myself at your doorstep? Would you then reinforce me and also attack me? Would this break strat? All this and more on the news at 6.
Title: Re: Fimbulvetr territory
Post by: arowaine on May 10, 2013, 07:22:20 am
Pourquoi tu n'a pas mettres ta clan sur la liste pour la nouveau ligue ? ca va etre plus amusent que strat

quelle clan j'ai un clan ? :P quelle list quelle league ?
Title: Re: Fimbulvetr territory
Post by: ArysOakheart on May 10, 2013, 07:31:33 am
quelle clan j'ai un clan ? :P quelle list quelle league ?

Je m'apelle Arys, j'aime la biere et les femmes.
Title: Re: Fimbulvetr territory
Post by: Turboflex on May 10, 2013, 03:30:02 pm
quelle clan j'ai un clan ? :P quelle list quelle league ?

http://forum.meleegaming.com/events/murrica-clan-league-registration-and-matchmaking-thread/

Maintenent on faisons le denier revision des regles et apres sa commence en un or deux semaines.