Wow. you sound like a moron.
The zero slot swords were put in so that archers could actually have a fighting chance and if they have a chance they are less likely to run and kite you. Unless of course you like being kited to oblivion.
so yea, we should totally take away one of the incentives given to archers so that they fight instead of run....
More options and variety is good. 0 slot swords allow for hybrid archer, which is better than pinpoint accurate arrow machine guns.Excuse me, friends, but You're lacking attention: now archers can have 2 bags of arrows, bow (2 slots), good melee before they had to choose: 2 bags & bad melee or less arrows. Can u make conclusion by yourself?
And like Wolf mentioned, a passable 0 slot sword makes the "not kiting" option less of a certain lose proposition for the archer.
At old days, when crpg was young and at least pretended to be balanced, archer should choose, what they want: more rainbow projectiles or some real bearded man stuff like mace etc.
At nowdays: lots of swords becomes 0 slots! even short broad, which allow them to have at 1 time max amount of rainbow projectiles & good melee. So why we must stop? Let's make for each bow 2nd mode: 2h with 250 lenght 50 blunt 150 speed. Or let's try to make game a bit more balanced again and return slots requirement for all short swords as it has to be.
P.S. To prevent posts like "another QQer - 2h hero" - I'm shielder, and spit on arrows.
At old days, when crpg was young and at least pretended to be balanced...
Excuse me, friends, but You're lacking attention: now archers can have 2 bags of arrows, bow (2 slots), good melee before they had to choose: 2 bags & bad melee or less arrows. Can u make conclusion by yourself?
Excuse me, friends, but You're lacking attention: now archers can have 2 bags of arrows, bow (2 slots), good melee before they had to choose: 2 bags & bad melee or less arrows. Can u make conclusion by yourself?
I much rather fight an archer that has a good sword then run after an archer that has a tiny hammer.
Following this dev logic, they can also add some good resistance shield with difficulty: 0 - so 2H or polearms can use it for cover, without adding skill points to shield, and still have good protection.
It is the same logic for 0 slots swords .... I'm fine with balancing, but status of first 5 shields is ridicules - they brake with first arrows.
For example: Add difficulty: 0 for these shields.(click to show/hide)
How many were using the shortswords before they became 0 slot? That's how good they are.
Also:
I'd say instead of giving archers these "good" 0 slot weapons and giving more shields 0 difficulty, we revert back a lot of these nerfs, and tell people to change the way they are playing instead of nerfing the way other people play against them. Don't want to get kited? Don't chase the archer. Don't want to get shot by archers? Don't run aimlessly up a hill while being surrounded by 10 archers. Problem solved.
I still don't agree with the justification of many nerfs over the last 1.5 years. Only one I can come up with off the top of my head that I think is justified is the crossbow/light crossbow going to 2 slots (but even that fucked over a lot of people, even though I think it was a justified nerf)
"Standard dev response to QQ'ers and baddies: C-rpg will not be nerfing or buffing because you refuse to use teamwork or tactics. Have a good day sir." Stop asking for balance changes and use teamwork you fucking scrub.
If I was given a choice to keep all the existing nerfs over the last year and half (including the crossbows) or to remove all the nerfs over the last year and half, I'm pretty sure you can guess which one I'm going to pick.
Since I can tell you're not very good at this whole logic thing I'll break it down for you like I would a child.
Archers exist
Developers make changes to make archers less able to "kite"
I suggest that they remove these nerfs (aka revert the balance changes that they made)
You tell me to stop asking for balance changes
Do you see what you did? I'm not asking for balance changes, I'm suggesting that they remove the nerfs that were unnecessary in the first place. And to be completely honest I don't care one way or another if crossbows/light crossbows are 1 slot or 2. I think that them being 2 makes sense. If I was given a choice to keep all the existing nerfs over the last year and half (including the crossbows) or to remove all the nerfs over the last year and half, I'm pretty sure you can guess which one I'm going to pick.