cRPG

cRPG => Suggestions Corner => Topic started by: Rainbow on April 23, 2013, 08:11:39 pm

Title: Healers added
Post by: Rainbow on April 23, 2013, 08:11:39 pm
Add an item to game like Simple Bandages and Resurrection bandages.

Simple bandages heal yourself or other players.  1 slot per bandage and it scales off of healing skill.  Healing scales off of AGI.
Every one point you have in Healing skill will heal 2 hit points of damage.  You need 3 AGI for 1 point in healing.  The only reason I'm saying AGI instead of INT is because it would stop us from adding a whole new attribute.  It will lock down you and the person you are healing until the healing is completed or you get interrupted by getting attacked.  The cast time (or heal time) on this is 5 seconds.  Choose the times to heal VERY wisely because making a mistake could cost you both your lives. 

Resurrection bandages as the name entails will resurrect a fallen teammate.  These will take up two slots.  It will be based off of healing skill and every point you have in healing will equal 3 points of HP the fallen teammate spawns with.  Same rules from above apply.  It takes 3 AGI to get 1 point in healing.  The cast time on this *and again; once you start, you cannot stop* will be 20 seconds.  CHOOSE WHEN TO RESURECT WISELY because there is a HIGH chance someone will find you and kill you within 20 seconds.

I think what makes this idea unique is the fact you cannot move or stop yourself once healing or resurrecting.  It will also create a new unique way to play that isn't ground breaking. 

Let's spice things up guys!!!!
Title: Re: Healers added
Post by: no_rules_just_play on April 23, 2013, 08:47:53 pm
there indeed should be a way to manually heal players a bit. if it should be bandages, i dont know but healers seem fair and awesome for this game!
Title: Re: Healers added
Post by: Panos on April 23, 2013, 08:59:09 pm
and then add a skill for archers to fart rainbow arrows.
Title: Re: Healers added
Post by: IR_Kuoin on April 23, 2013, 09:02:29 pm
How about a Healing tent that don't require construction site, and that takes up 2 slots and can only be up for around 30-60 seconds, doing AOE or single handed healing like it does already.
Title: Re: Healers added
Post by: Rainbow on April 23, 2013, 09:02:57 pm
and then add a skill for archers to fart rainbow arrows.

lawl
Title: Re: Healers added
Post by: Rainbow on April 23, 2013, 09:03:36 pm
How about a Healing tent that don't require construction site, and that takes up 2 slots and can only be up for around 30-60 seconds, doing AOE or single handed healing like it does already.

I think this would be silly OP.
Title: Re: Healers added
Post by: Rumblood on April 23, 2013, 09:23:57 pm
How about a Healing tent that don't require construction site, and that takes up 2 slots and can only be up for around 30-60 seconds, doing AOE or single handed healing like it does already.

You should have stopped at "Healing tents". Already in game.
Title: Re: Healers added
Post by: vipere on April 23, 2013, 09:40:45 pm
Butan.
Title: Re: Healers added
Post by: IR_Kuoin on April 23, 2013, 09:51:45 pm
You should have stopped at "Healing tents". Already in game.

... that is why I said
How about a Healing tent that don't require construction site,  healing like it does already.
Title: Re: Healers added
Post by: Torben on April 23, 2013, 09:54:46 pm
and then add a skill for archers to fart rainbow arrows.

we need this
Title: Re: Healers added
Post by: Panos on April 23, 2013, 10:06:13 pm
we need this


now imagine shokoshugi being able to do this.

Title: Re: Healers added
Post by: Jarold on April 24, 2013, 12:07:35 am
How about the other player has to stand still instead of him getting locked in place to get healed. Also resurrecting sounds....retarded...pardon my french.
Title: Re: Healers added
Post by: Torost on April 24, 2013, 12:21:47 am
crpg should become even more lethal.. not the other way around.

possibly a battefield medic skill.. to tie up bleeding wound on yourself level 1.. and level 2 stop someone elses bleeding..... else slowly bleed to death.. Never regain health...
Title: Re: Healers added
Post by: Algarn on April 24, 2013, 12:37:28 pm
Add an item to game like Simple Bandages and Resurrection bandages.

Simple bandages heal yourself or other players.  1 slot per bandage and it scales off of healing skill.  Healing scales off of AGI.
Every one point you have in Healing skill will heal 2 hit points of damage.  You need 3 AGI for 1 point in healing.  The only reason I'm saying AGI instead of INT is because it would stop us from adding a whole new attribute.  It will lock down you and the person you are healing until the healing is completed or you get interrupted by getting attacked.  The cast time (or heal time) on this is 5 seconds.  Choose the times to heal VERY wisely because making a mistake could cost you both your lives. 

Resurrection bandages as the name entails will resurrect a fallen teammate.  These will take up two slots.  It will be based off of healing skill and every point you have in healing will equal 3 points of HP the fallen teammate spawns with.  Same rules from above apply.  It takes 3 AGI to get 1 point in healing.  The cast time on this *and again; once you start, you cannot stop* will be 20 seconds.  CHOOSE WHEN TO RESURECT WISELY because there is a HIGH chance someone will find you and kill you within 20 seconds.

I think what makes this idea unique is the fact you cannot move or stop yourself once healing or resurrecting.  It will also create a new unique way to play that isn't ground breaking. 

Let's spice things up guys!!!!

The healing time should be 10 or 15 seconds , but I just don't want any "resurrection" bandages. Oh, and a guy who is healing should gain only 25 % or 40 % of hp by bandage ...
Title: Re: Healers added
Post by: Kafein on April 24, 2013, 02:41:47 pm
Bandages should only stop the effects of blood loss. And we don't have blood loss, so this would be pretty pointless right now.
Title: Re: Healers added
Post by: 722_ on April 24, 2013, 02:42:14 pm
Would like to see this added, but it would need to be balanced carefully
Title: Re: Healers added
Post by: Ulter on April 24, 2013, 03:29:09 pm
Bandages? Please, everybody knows that any injuries in the Middle Ages were cured by a prayer.
Title: Re: Healers added
Post by: Uther Pendragon on April 24, 2013, 03:35:27 pm
Adding some simple bandages would give a bigger purpouse for the low-level characters that can't deal any harm, they could heal it at least :)
Title: Re: Healers added
Post by: Rainbow on April 25, 2013, 05:20:08 am
Bandages? Please, everybody knows that any injuries in the Middle Ages were cured by a prayer.

Pretty funny stuff
Title: Re: Healers added
Post by: hardgore on May 02, 2013, 04:26:05 am
healing wound takes very long long time
have to rest on bed a lot and needs clean water,medicine,good foods

how about this

when wounded deeply by pierce or slash weapons
slowly die from bleeding
only healers can decrease or stop the bleed

remove arrows and darts on body for visual effect
Title: Re: Healers added
Post by: Phantasmal on May 02, 2013, 04:33:04 am
healing wound takes very long long time
have to rest on bed a lot and needs clean water,medicine,good foods

how about this

when wounded deeply by pierce or slash weapons
slowly die from bleeding
only healers can decrease or stop the bleed

remove arrows and darts on body for visual effect

and blunt damage would cause internal bleeding and/or broken bones. Always use blunt kids!
Title: Re: Healers added
Post by: Brrrak on May 02, 2013, 05:35:36 am
Fuck it, autoregen.

Explanation: Nanomachines.

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