Rain/snow screws:
-agility based characters
-Crossbowmen significantly (25% reduction to damage)
-Archers (10% reduction to damage)
Effects on STR crutching tincans = 0%
That isn't 100% true... they are effected by the same percent that agility based characters are faced with *given since you are taking a percent out of an extremely low number that effect isn't very high or noticeable.*
The weather effects only succeed in imbalancing an already skewed equilibrium between agility and strength based builds. Also (it may just be me) but rain seems to be occurring more and more often than it was before.
That is so true, there are already way more pros than cons of choosing strength over agility.( no one ever mentions rain as a Pro to strength builds)
I petition for the removal of weather
No, we need weather it adds diversity.(click to show/hide)
Think more along the lines of solutions that do not call for nerfs on other classes.
I love when people complain about xbows. They already take 0 stats other than wpf (even that's debatable) to use.
Aside from locking you out from polearms / 90% twohanders? Interesting how that is not a sacrifice or anything.Except they didn't, back when they were 1 slot. Now you can only take the hunting crossbow together with most 2h/poles.
Rain/snow screws:
-agility based characters
-Crossbowmen significantly (25% reduction to damage)
-Archers (10% reduction to damage)
Effects on STR crutching tincans = 0%
The weather effects only succeed in imbalancing an already skewed equilibrium between agility and strength based builds. Also (it may just be me) but rain seems to be occurring more and more often than it was before.
I petition for the removal of weather or the addition of an element of weather that effects STR/armor crutchers as well (possibly intense heat? running around in all that armor must cause one to work up a sweat/become dehydrated quickly. Maybe make an equation that higher armor weight leads to penalties in movement, swing speed and weapon damage? Just tossing around ideas).