Read the news sometime. :rolleyes:
http://www.zdnet.com/the-largest-ddos-attack-didnt-break-the-internet-but-it-did-try-7000013225/ (http://www.zdnet.com/the-largest-ddos-attack-didnt-break-the-internet-but-it-did-try-7000013225/)
Primarily effected: Europe
Read the news sometime. :rolleyes:
http://www.zdnet.com/the-largest-ddos-attack-didnt-break-the-internet-but-it-did-try-7000013225/ (http://www.zdnet.com/the-largest-ddos-attack-didnt-break-the-internet-but-it-did-try-7000013225/)
Primarily effected: Europe
please devs, dont just ignore this problem
Yep, thats not the problem.. its the server hoster.
But its getting worse :/
As far as I understand it cannot be the server hoster because there are people like me that didn't had a single ping increase in the last few months. And I think thats why devs have such a hard time doing something about it, it is not clear where the problem is lying at all. Just watch me when I'm playing ping is usually 29-31 and never ever goes beyond 40.
All the people I know having ping problems only have it on EU cRPG servers. Not on native, not on NA cRPG, not on other games. It can't be anything but a garbage server provider.
That is logical.
I still don't understand how the the host server can affect some people and some not, sounds illogical to me. Could someone explain how this would be possible?
This wouldn't have happened if the servers were built on Erlang
Im used to having 30-34 ping since January, but 2 weeks ago my ping is constantly on 59-66.
All the people I know having ping problems only have it on EU cRPG servers. Not on native, not on NA cRPG, not on other games. It can't be anything but a garbage server provider.
Tons of people are having ping issues on NA as well actually....