cRPG

cRPG => General Discussion => Topic started by: Joker86 on March 22, 2013, 03:53:30 pm

Title: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Joker86 on March 22, 2013, 03:53:30 pm
(Note: I reworked the text a few times, shortening it radically. I spent much more time shortening it than writing it, and this is the best I could make out of it. So pretty please, give it a chance, it's about a complicated and abstract matter. You won't need longer than a few minutes, anyway)

People tend to behave like CoD-kiddies in the cRPG community. Both ingame and on the forums.

Ingame they want to play an entirely skill based game without a lot of interaction with teammates. the problem is that this doesn't apply to cRPG, which has a lot more depth. You are free to play the game in a more "mindless" way, for relaxing purposes and whatnot, but as long as no REAL teamplay takes place, you are simply playing the game wrong, or, to say it a nicer way, you are not playing the whole game. This is fine, as long as you are aware of it and don't base any buff or nerf suggestions on YOUR way to play the game. Playing without tactics removes your right for suggestions, easy as that. cRPG is just not a game for immediate gratification, you have to work towards ending the round successfully, it's about winning the battle, not making kills.

And on the forums you also have to check if you are behaving like a child. Children are not capable in putting themselves into the position of others, and so do many community members seem to be. They don't want to understand or accept that the other classes have a justification for their existance, and that they have the SAME right for fun like your class. And people also like to play down the fact that their class could possibly annoy other classes and even frustrate them in some situations.

And then the cRPG community should ask themselves, how much they should involve themselves into lobbying for balance changes. How much do people understand of balancing? I really saw some shocking definitions on this board of what balancing seems to be for people. And do they have any other idea than buffing or nerfing? Because especially nerfing others seems to be a popular solution, leading to the nerfing spiral we currently have, and as you can see with the latest patches it hasn't stopped yet.

What changed after all that nerfs? Compare the classes to what they were one or two years ago, and then compare the amount of complaints and lobyying. If anything, things got worse. The philosophy of fixing by buffing or nerfing has failed, it's time for creative solutions. I hope the devs are currently working on a new battle mode, similar to the new siege mode they introduced. (Something where flags are recaputrable, in difference to the current conquest mode). My hopes are that this mode could fix a lot of problems, because in my eyes the root of all evil in cRPG is the horribly plain, loveless battle game mode which is nothing more than a round based team deathmatch. It has no soul, no charm, and favours some classes over others. Infantry is as much suited for battle mode as cavalry is for siege mode. But you need to think outside the box to see that, and this is what I am missing in the biggest part of the community. Everyone is sitting inside his box and tries to poke or shoot the others in ther boxes.

I'd like to suggest ten commandments, which everybody is free to follow, but always keep in mind if you are not agreeing, that you should not ask what the community can do for you, better ask what you can do for your community. Yes, I misused that famus sentence once more. I hate myself for it, trust me.  :|

1. Accept that other classes have a right of existance, just as much as yours.
2. Accept that other classes have a right for fun, just as much as yours.
3. Accept that your class can possibly annoy and frustrate other classes.
4. Be always kind to your fellow community members, and try to understand their point of view.
5. Don't hate on other classes, they play to have fun, not to ruin yours. Nobody here is malevolent.
6. Don't suggest nerfs. Ever. If anything, suggest a buff.
7. Keep up discussion discipline. Don't become unobjective, insulting, provocative or something like that. Try to solve the issue, not to "win".
8. Always try to play WITH your teammates on the server, not only along with them. Give teamplay a try. The game gains quality with it.
9. Stay always kind. It's really a basic and obvious rule for a good community, and yet people forget about it regularly. Don't get yourself driven by emotions. What are you? A girl? (Sorry, girls, this one was on you  :wink: )
10. Praise the devs. They don't do a perfect job, and they often behave like dickheads, but if you criticize them, criticize their work, and don't insult them. I think this is another important aspect, as it has impact on how good, how fast and how long your mod will be supported and further developed.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Teeth on March 22, 2013, 03:54:02 pm
buff hoplite
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Penitent on March 22, 2013, 03:55:15 pm
Devs will just claim they are not influenced by lobbying/complaints/request/crying on the forums (which is an irresponsible position imho).

This is good advice for all the people lobbying/complaining/requesting/crying on the forums though!  +1
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Byrdi on March 22, 2013, 03:56:00 pm
11. Try different classes so you have a clearer view of how things work.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Moncho on March 22, 2013, 04:00:24 pm
Good luck with it, with a bit of luck this might happen. Oh wait, this is the internet... and more exactly, an online gaming community...

That said, it is near the top of my wishlist, together with new brains for some of the players and some bug fixing.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Joker86 on March 22, 2013, 04:02:21 pm
Devs will just claim they are not influenced by lobbying/complaints/request/crying on the forums (which is an irresponsible position imho).

That would not be recommendable, because it's an understandable excuse (as in my eyes the nerfing philosophy has failed, for obvious reasons). And it would signalise you don't want the opinion of your community. And finally, if you got influenced unconsciously, you don't know you have been influenced. That's the problem with unconsciuos things.  :wink:
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: enigmatic_stranger on March 22, 2013, 04:09:54 pm
4. Be always kind to your fellow community members...
7. Keep up discussion discipline. Don't become unobjective, insulting, provocative or something like that...
Quote
╭∩╮(︶︿︶)╭∩╮
:? :P
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Vibe on March 22, 2013, 04:11:28 pm
1. Accept that other classes have a right of existance, just as much as yours.
2. Accept that other classes have a right for fun, just as much as yours.

NEVER
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Penitent on March 22, 2013, 04:12:18 pm
That would not be recommendable, because it's an understandable excuse (as in my eyes the nerfing philosophy has failed, for obvious reasons). And it would signalise you don't want the opinion of your community. And finally, if you got influenced unconsciously, you don't know you have been influenced. That's the problem with unconsciuos things.  :wink:

I agree.  I've seen it said several times, however, that nerf/lobby posts do not influence balancers.  I can see how it makes sense to say this from a political standpoint of principle, however:

1. It's irresponsible to deny that balancers are not affected at all...not even a little...by the things they read from the community (this is especially true of things they may read over and over again).  To claim this is unrealistic.

2.  It's irresponsible to completely ignore input from the community, even if you disagree with the input and choose to remain largely impartial.

The best is to take in to consideration the input from the community, admit it carries some weight -- however little-- then weigh it against your own intelligence and experience.  Then consider it and discuss it with the other balancers and come to a conclusion.

(I have an application in the "balancers wanted" section if anyone wants to +1 me.) LOL
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: SirCymro_Crusader on March 22, 2013, 04:13:35 pm
Soooo Panos has to be kind to everyone?

Thats like asking the Pope to convert to Protestantism
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Joker86 on March 22, 2013, 04:22:35 pm
Soooo Panos has to be kind to everyone?

Thats like asking the Pope to convert to Protestantism

Even he is capable of it. He just doesn't know it. It will just take a friendly treatment... some baths in ice water... electro shocks... perhaps a lobotomy... but then... yes, it's possible.  :mrgreen:  :wink:
:? :P

What? It's just a small man looking arrogant because he is holding two waffles of tasty ice cream  :?
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Kafein on March 22, 2013, 04:22:59 pm
5. Don't hate on other classes, they play to have fun, not to ruin yours. Nobody here is malevolent.

I'm sorry but this is bullshit. You read the forums like me, and you should know about it.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Joker86 on March 22, 2013, 04:24:07 pm
I'm sorry but this is bullshit. You read the forums like me, and you should know about it.

Nobody is initially malevolent when he creates his forst main and tries to play. The constant hate and lobbyism and nerfs make people malevolent.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Tydeus on March 22, 2013, 04:25:45 pm
I'm sorry but this is bullshit. You read the forums like me, and you should know about it.
Pretty much this. There are a ton of builds that are all about having fun by simply being annoying and/or ruining other's fun.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Nordwolf on March 22, 2013, 04:28:21 pm
I oppose only the part about Battle gamemode.
It's unique in it's kind and opens great possibilities for teamplay.

+1 for the topic, just calm down, people.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Kafein on March 22, 2013, 04:28:27 pm
Nobody is initially malevolent when he creates his forst main and tries to play. The constant hate and lobbyism and nerfs make people malevolent.

Maybe. Honestly I am more inclined to think some players will naturally seek the playstyle that will get them as much negative attention as possible, consciously or not.



I can understand the logic of this post but in the end, the game is what the players make of it.

To give an example : a huge majority of people don't count cards in black jack. However, counting cards is the best strategy. No matter how difficult, it's something people could do. Should black jack be balanced for people that could cards just because such a possibility exists ?
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: F i n on March 22, 2013, 04:28:44 pm
1. Accept that other classes have a right of existance, just as much as yours.
2. Accept that other classes have a right for fun, just as much as yours.
3. Accept that your class can possibly annoy and frustrate other classes.
4. Be always kind to your fellow community members, and try to understand their point of view.
5. Don't hate on other classes, they play to have fun, not to ruin yours. Nobody here is malevolent.
6. Don't suggest nerfs. Ever. If anything, suggest a buff.
7. Keep up discussion discipline. Don't become unobjective, insulting, provocative or something like that. Try to solve the issue, not to "win".
8. Always try to play WITH your teammates on the server, not only along with them. Give teamplay a try. The game gains quality with it.
9. Stay always kind. It's really a basic and obvious rule for a good community, and yet people forget about it regularly. Don't get yourself driven by emotions. What are you? A girl? (Sorry, girls, this one was on you  :wink: )
10. Praise the devs. They don't do a perfect job, and they often behave like dickheads, but if you criticize them, criticize their work, and don't insult them. I think this is another important aspect, as it has impact on how good, how fast and how long your mod will be supported and further developed.

totally +1'ed.

Tho i cant accept nr. 7 and 10.

Devs are evil. And i have all rights to insult them - as they have all rights to spam my Message Inbox with warnings.

... your profile-text just states the main problem. Everything is taken too serious.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Joker86 on March 22, 2013, 04:29:01 pm
Pretty much this. There are a ton of builds that are all about having fun by simply being annoying and/or ruining other's fun.

I am not sure about this. Keep in mind it's your perception. That's what I am talking about. Can be it's some extreme build, and can be it annoys you. But you don't know if the other person hasn't done it to just test something new or the like. Unless he says, so, of course. I don't deny there are assholes ot there in the internet. But I say the percentage is not as high as one might think, in most cases it's misunderstandings.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Joker86 on March 22, 2013, 04:30:53 pm
To give an example : a huge majority of people don't count cards in black jack. However, counting cards is the best strategy. No matter how difficult, it's something people could do. Should black jack be balanced for people that could cards just because such a possibility exists ?

That analogy doesn't work for various reasons, but I can't answer properly as I g2g. I will refer to it tonight.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Kafein on March 22, 2013, 04:31:04 pm
Also about the "malevolent" thing, almost everybody experienced direct nerfs to what they were doing. Only a tiny majority minority "turned rogue" due to discontent with game balance, if any. I just don't see anyone sane (read : not smoothrich) doing that.


Edit : duh
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Tzar on March 22, 2013, 04:31:15 pm
The devs have done a fine job with avoiding retarded lobbyist suggestions or crying..

All i can say is keep up the fine work  :wink:
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Grumbs on March 22, 2013, 04:31:20 pm
Games that have active development never reach perfect balance, but that doesn't mean you should not strive to achieve it. To get there you do have to buff and nerf, you can't just buff forever. Its like saying the volume goes up to 11 instead of 10, nerfs are not an inherently bad thing it just depends on a whole slew of factors. So "never suggest a nerf" is quite unrealistic imo

I think its healthy to discuss things and as long as you're constructive a bit of playful insulting is OK imo. I don't go out of my way to insult people, but I am concious of the fact that undermining the validity of a role by implying it requires nerfs could be insulting. I don't really agree with being middle of the fence and safe, there is a disingenuousness about that that will not translate into game balance. You have to be quite ruthless with it and not take it personally or feel you should avoid stepping on toes.

Pro's for ranged: They increase teamwork by encouraging players to group together and form shield walls. They stop people randomly running around the map like headless chickens. They create an interesting dynamic that is worth keeping in the game, like tactical manoeuvring to take them out

Con's for ranged: Ranged shots can be very cheap and require little actual input from a player besides pointing a clicking. Damage applied from positions of safety where you aren't challenged much in player vs player combat. The actual game mechanics are far far less deep than melee or cav combat, its crosshairs and fast moving projectiles with little dip. Loads of ammo so fail over and over and hit something. Random headshots that insta kill for no good reason. People pick ranged because they don't want to have to get good at the game

I could do the same for shielders, cav, polearm or 2 hander, but cba atm. I don't really agree with people being biased and selfish about their playstyle. Nerf the crap out of poles if that increase skill and tactics based gameplay, I wouldn't care if it achieved that goal.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: F i n on March 22, 2013, 04:33:40 pm
The devs have done a fine job with avoiding retarded lobbyist suggestions or crying..

All i can say is keep up the fine work  :wink:

The devs are doing great ignoring their communities needs :(
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Tydeus on March 22, 2013, 04:39:29 pm
I am not sure about this. Keep in mind it's your perception. That's what I am talking about. Can be it's some extreme build, and can be it annoys you. But you don't know if the other person hasn't done it to just test something new or the like. Unless he says, so, of course. I don't deny there are assholes ot there in the internet. But I say the percentage is not as high as one might think, in most cases it's misunderstandings.
Haha. I'm sorry. You are wrong. I used to be in the NA SemenSTORM faction. You are absolutely wrong in thinking that there aren't (several) builds created to simply be annoying and to troll, and that people get their 'fun' out of doing this. It's really quite naive of you to think so. Pretty much every single person in that faction has at least one build specifically created to be annoying.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Penitent on March 22, 2013, 04:45:54 pm
The devs are doing great ignoring their communities needs :(

Devs are doing great at oiling squeaky wheels.


(click to show/hide)
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: slimpyman on March 22, 2013, 05:35:51 pm
well put beavis.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Casimir on March 22, 2013, 05:51:39 pm
No-one here is malevolent you say? I beg to differ... MWHAHAHA
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Havoco on March 22, 2013, 06:17:58 pm
Ppl will rage for the sake of rage. Do u seriously expect ppl to be kind to each other all the time? Ppl will get stressed. That happens with diversity, more so than some fps or point and click MMO.

With saying that, nerf weapon stun! It's ridiculous i cant even attack a Flamberge with my Scottish sword.

Edit:Also, Having strat and crpg linked fucks with balance ALOT. hopefully the next game won't be linked.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: korppis on March 22, 2013, 06:35:40 pm
It's the same problem with all competitive online games. There are always people who takes score/stats too seriously and seek the playstyle that gets them on top of the scoreboard. Usually it means they have to abuse the one strength their class has and others start to whine about it being op. Every class has some strength over the other so they all cry for nerfs.

I really don't see the end for bitching unless people stop taking things too seriously and get back to casual gaming again. Although it's good thing that there's discussion about balance since new weapons and maps get added along and need tweaking and such (which by the way the team have handled nicely so far).

When I got hooked in this game it was because of the athmosphere, being in some big ass battles, stuff flying people dying and me shitting my pants running away from some dude with a pitchfork. Still remember thinking when I was shot, "Holy shit that was a nice shot!", or when I got cleaved and slashed in pieces, "Holy shit, that was awesome!". At some point it turned into "Fucking OP archers" and "Damn OP 2h and poles". Really should get that old casual attitude back and remember why this game is so cool after all. This topic's name is right on track.  :)
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Espwn on March 22, 2013, 06:45:12 pm
This post was pretty dumb. Nerf hoplites.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Kaoklai on March 22, 2013, 07:06:46 pm
As usual, Joker takes a long time to say nothing of substance. 

Quote
Ingame they want to play an entirely skill based game without a lot of interaction with teammates. the problem is that this doesn't apply to cRPG, which has a lot more depth. You are free to play the game in a more "mindless" way, for relaxing purposes and whatnot, but as long as no REAL teamplay takes place, you are simply playing the game wrong, or, to say it a nicer way, you are not playing the whole game. This is fine, as long as you are aware of it and don't base any buff or nerf suggestions on YOUR way to play the game. Playing without tactics removes your right for suggestions, easy as that. cRPG is just not a game for immediate gratification, you have to work towards ending the round successfully, it's about winning the battle, not making kills.

Utter tripe.  Stop telling people why and how they should be playing the game.  And what is "REAL" teamplay anyways?  Every LARP-bundle of sticks in this game has some ridiculous notion that multiplayer should look like a Total War game or something but omg where all the soldiers are played by real people!!!.  The fundamentals of Warband combat make that and any advanced "teamplay" beyond blobbing and watching teammates' backs impossible.  Make a shieldwall and see how effective it is in melee.  Add to that the fact that this a video game with no negative incentives of consequence (as opposed to real life where getting in a close quarters fight would be absolutely fucking terrifying, painful, and often maiming/fatal) and you might realize that your "teamplay" will never occur.  New game modes with multiple objectives and longer rounds can change this in a very general sense, but you're still never going to see formations marching around being useful beyond absorbing projectiles before the action starts.

Quote
This is fine, as long as you are aware of it and don't base any buff or nerf suggestions on YOUR way to play the game.

Funny, that's exactly what you're doing. 



tldr: Play however you want (scorewhoring, formations, anything) and not how Joker wants you to. 
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Vodner on March 22, 2013, 07:22:51 pm
Teamplay without the benefit of Teamspeak and a group of player you are comfortable playing with is too much of a gamble to be rewarding most of the time.

For example, if I'm playing with Rhaelys and he gets behind an enemy, I know I'm fairly free to just overhead spam because Rhaelys will poke the enemy as needed. If I try that with somebody I'm not familiar with, it's far more of a gamble - he might just decide not to attack, forcing me to use sideswings and block as if it were a 1v1. He may also start facehugging the enemy and strafing around (can't blame him - he doesn't know my intentions, so he has to act as if I'm going to be useless), making attacking at all a risky proposition.

Likewise, if I'm ganking with San or Ost, I know with certainty that I can strafe down one side of the enemy and my teammate will strafe down the other, leading to an easy gank.

Without the benefit of Teamspeak, you're pretty much forced to keep checking your back every few seconds, since the people you are playing with have no quick way of warning you if somebody is approaching you. Few people bother QIISing, since it locks your controls for a second, and people almost never turn around after a warning anyways. This makes ganks even less effective, since you are forced to split your attention between scanning for enemies, blocking, and attacking.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: dreadnok on March 22, 2013, 07:31:06 pm
I have more fun being the bad guy. Makes people get into the game more. I dont mean harassment  of real life things, of course. I like being the guy people target or have fun trolling. If you to friendly with people you tend to not want to kill them
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Jimjam on March 22, 2013, 07:59:27 pm
The old xp system created teamwork because you would level up quicker being with your team mates in fights. I remember when I first started playing this game I stuck to the biggest crowd of people in the likely event that they would get me the most xp to level up.

With the system in place now people can split up as much as they want and all still get the same base xp (depending on your gen of course). Im not sure adding this back or trying to implement it now would make much difference due to the large number of high gens/high level characters now in crpg but it might get the new/newer players working together more, I don't know. Its a hard thing to do as everyone has there own opinions on what is fun and which direction they want the game to go in.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Sandersson Jankins on March 22, 2013, 08:03:26 pm
I have more fun being the bad guy. Makes people get into the game more. I dont mean harassment  of real life things, of course. I like being the guy people target or have fun trolling. If you to friendly with people you tend to not want to kill them

I hardly ever set foot in siege (I think that's where you play?), but I really enjoy players like you. Players that provoke a "goddamnit I hate that guy" in teamspeaks when the person uttering that phrase has never interacted with you. Always makes me chuckle.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Overdriven on March 22, 2013, 08:37:27 pm
I will lobby for HA till the end of time.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Joker86 on March 23, 2013, 12:12:48 am
Also about the "malevolent" thing, almost everybody experienced direct nerfs to what they were doing. Only a tiny majority "turned rogue" due to discontent with game balance, if any. I just don't see anyone sane (read : not smoothrich) doing that.

Still they are very... "loud"?

P.S.:
Only a tiny majority

:lol:

Haha. I'm sorry. You are wrong. I used to be in the NA SemenSTORM faction. You are absolutely wrong in thinking that there aren't (several) builds created to simply be annoying and to troll, and that people get their 'fun' out of doing this. It's really quite naive of you to think so. Pretty much every single person in that faction has at least one build specifically created to be annoying.

That is sad. But my hope would be that if the devs will manage to fix a few issues in the future (looks like that could really happen!), some conflict potential will disappear, and thus the truly malevolent people will really stand out. It would be a good sign of a healthy community if such people would be despised and declared outcasts.

Utter tripe.  Stop telling people why and how they should be playing the game.  And what is "REAL" teamplay anyways?  Every LARP-bundle of sticks in this game has some ridiculous notion that multiplayer should look like a Total War game or something but omg where all the soldiers are played by real people!!!.  The fundamentals of Warband combat make that and any advanced "teamplay" beyond blobbing and watching teammates' backs impossible.  Make a shieldwall and see how effective it is in melee.  Add to that the fact that this a video game with no negative incentives of consequence (as opposed to real life where getting in a close quarters fight would be absolutely fucking terrifying, painful, and often maiming/fatal) and you might realize that your "teamplay" will never occur.  New game modes with multiple objectives and longer rounds can change this in a very general sense, but you're still never going to see formations marching around being useful beyond absorbing projectiles before the action starts.

1st: I never said you have to play the game "my" way. I said there are aspects which are ignored by some players. So if you play a game and ignore a few aspects of it, you don't play the whole game. I said explicitely it is okay to play the game that way, but it is NOT reasonable to request balancing based on only a part of the game. The reason for this is simple, as if you'd base balance on a more "random" base, people who would play organized and use more tactics would be extremely OP. Which can't be balance. You see?

2nd: You have no clue of what I call teamplay and tactics. It's NOT about formations, shield walls and so on. I am fully aware that most shield walls you see on public servers are useless or counter productive, but it doesn't mean that's always the case. But on  a hilltop it is, yes. It's more about infantry sticking together (NOT in formations, that's bullshit), it's about the correct hillcamp, about correct defense of a bottleneck, defense with cavalry and about proper attacking and so on. That has NOTHING to do with TW:M2.

Funny, that's exactly what you're doing.

It's because I take ALL aspects of the game in consideration, not only some. Which is more likely to be the right way?



tldr: Play however you want (scorewhoring, formations, anything) and not how Joker wants you to. 
[/quote]

Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Torben on March 23, 2013, 12:14:14 am
i almost never read your posts cause they are so long :'(
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Gmnotutoo on March 23, 2013, 12:26:55 am
Buff Katanas
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Rhekimos on March 23, 2013, 12:28:21 am

Those were the days.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: GOBBLINKINGREATLEADER on March 23, 2013, 12:29:24 am
You write too much for the amount of things you have to say. Also; you will never, ever find a video game where there are not people actively trying to abuse their strengths to irritate others for fun. It is supremely naive to think otherwise. There are at least 5 people in this thread who do that, including myself.

Finally, if people want teamwork they should do it on a clan-by-clan basis while they are in the server. Hook up in your TS3 and play along with your m8s. One thing I have learned being cavalry for numerous generations is that if you help a teammate who doesn't know you're coming they are likely to rear you, block your bump and eat it themselves because they looped around the enemy at the last minute, or just slash your horse down.

Teamwork can be very bad sometimes.
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Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Joker86 on March 23, 2013, 04:50:10 am
i almost never read your posts cause they are so long :'(

Sorry, but some matters need to be discussed properly, which can't be done with one liners. Either you want to discuss a matter properly, or better leave it be. I don't get why people make the decision to read something or not dependant on the length? What the fuck has the length to do with the matter? I mean: some people even wrote fucking books about certain topics. Either read those books or not, but don't tell those people to write everything down on a flyer.

It's not like you would need any longer than 4 or 5 minutes to read my text, if you are a rather unexperienced English reader. Modern attention spans... ts ts ts...  :P

You write too much for the amount of things you have to say.

You can't write less without having some smartass turning around the words in your mouth, and when you explain what you meant they react like "Yeah, yeah, sure, that was what you meant, yeah, I never falsified your points...". For the rest see above.



Also; you will never, ever find a video game where there are not people actively trying to abuse their strengths to irritate others for fun. It is supremely naive to think otherwise. There are at least 5 people in this thread who do that, including myself.

Actually the malevolent part was less about abusing or griefing, it was more about statements like those where infantry blame archers to only become archers to annoy infantry. Things like those. I did NOT say there was no griefing or abusing or whatever. It was related to the different classes, as the beginning of the sentence showed. Here we already have one of those misunderstandings I wanted to prevent by explaining thoroughly.

P.S.: People who annoy others on purpose deserve to be removed from any community. Both internet and real life. But this can't happen by balancing.

Finally, if people want teamwork they should do it on a clan-by-clan basis while they are in the server. Hook up in your TS3 and play along with your m8s. One thing I have learned being cavalry for numerous generations is that if you help a teammate who doesn't know you're coming they are likely to rear you, block your bump and eat it themselves because they looped around the enemy at the last minute, or just slash your horse down.

Teamwork can be very bad sometimes.
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I hate teamspeak, I don't have the time and mood for anything like a clan. I want some kind of common knowledge in the community where everyone can work with each other WITHOUT having to be friends. I know from other games that something like that is possible, so why not in cRPG?

Btw. I think that clanmates pwning a server by the use of TS and their usually higher level of skill, roflstomping the poor random players, is not really what the community needs. Teamspeak should be for strategus and other clan vs. clan related events. You don't want professional baseball players throwing all your teeth out of your face when you go on the court to throw a few balls with your little son. Professionals and amateurs should not compete with each other. The amateurs won't have fun and the professionals only show their poor sportsmanship.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: GOBBLINKINGREATLEADER on March 23, 2013, 05:16:59 am
Not every clan TS3 is just a bunch of skilled players trying to roflstomp noobs. Your view of how clans act in their TS3s is hilariously skewed. Anytime Frisia is en masse in the TS3 we work together and travel as a group, and most of our players are not supremely experienced. Many clans exist to help noobs and show them teamwork through TS3. If you really wanted to do good for the community then you should know that the best way is on an individual basis 1 on 1 with new players in your TS3 getting to know them and teach them the game and how to use teamwork with the rest of your clan. Not making big posts on forums.

Then again I come from a FPS community where Sandy and I used to train and lead teams to fight in scrimmages and work with realism and teamwork. So my view of how to get new people to use teamwork is skewed as well.

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Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Joker86 on March 23, 2013, 05:59:37 am
I was just referring to your statement of helping out a teammate as cavalry, without the teammate knowing you're coming. I concluded that with TS3 you could inform him that you are coming and that he should hold still or something like that, which already goes into micro managment. And I think the depth of teamwork on TS3 varies from clan to clan.

All I want to say is that "join a clan" can't be the only answer to teamwork. There are things you can always do right even without a clan, and yet people don't do it. I understand that not everybody has the will to have higher goals than simply having a few good fights for the lulz. Actually I just want to say that those people, who just run off like lemming, constantly pressing [W], never looking around and only following the closest enemy, not the closest teammate, later complain on the forums how cavalry and archers kill them regularly, and thus how OP they must be. I hope you are getting what I am aiming at. I don't say you must play the game like some kind of strategy game. I just say that if a few people play together, they can maximize their performance, and this case should be taken into consideration when balancing.

It's like saying "The realod time of my main weapon is too long in this shooter. If I am reloading and meet an enemy, it takes too long until I finished and can shoot again." And then I ask "So why don't you switch to your sidearm?" and the answer is "Meh, I don't like pistols, just make the reload speed faster." I guess you agree that this guy doesn't really have a point?
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: Pollux on March 23, 2013, 06:17:41 am
Crpg needs a new voice command system. It takes 3 whole buttons to yell, something is wrong.
Title: Re: That lobbying has to stop - we need to change our attitude in cRPG
Post by: LordRichrich on March 23, 2013, 07:15:31 am
Joker, look at the list of people who upvote your OP, then go look at their posts. You'll find nearly all of them flame, troll and personally insult others suggestions.

Overall, cRPG community is fine, but on the forums we're all a bunch of cunts. Just how it is.

2h is easy mode shit.

That is all.