cRPG

cRPG => General Discussion => Topic started by: Harald on March 19, 2013, 02:38:30 am

Title: Explained: claim leadership and new clan armoury
Post by: Harald on March 19, 2013, 02:38:30 am
Claim leadership

If all clan leaders are inactive since 5 14 days or more a member can claim leadership. The current leaders will have 3 7 days to appeal against it otherwise the claiming member will become the only leader. It is also possible for a leader to claim sole leadership if the other leaders became inactive.



Armoury

The new armoury system allows all members to borrow the items themselves from the armoury without having to wait for an armourer (=rank 9+) to assign them the items. The armourer can assign an optional daily fee for each item which can be shared with the item owner.


An item can be only borrowed if it has a daily fee set (0 works too). If you had items in your armoury before: they were imported without a fee and you have to set it manually for all of them, sorry for that. To minimize the ongoing work you can setup a default fee.



Feedback welcome, especially on the armoury and how you used it before / how you would like to use it. The way the armoury works now is how i originally planned it, but because of time constraints the rental system never made it into the first version (it was intended to be used for the marketplace too, this here is now a slimmed down version just for clans).
Title: Re: Explained: claim leadership and new clan armoury
Post by: no_rules_just_play on March 19, 2013, 02:40:29 am
leadership claim: awesome i can finally kick those lazy inactive rank 10's
armoury: cant say it yet, ill see what it gives. i sent a pm to my members and explained them how it works. i also asked them not to abuse the system because in that case i would be starting to set fees and removing them when somebody wants to borrow an item
Title: Re: Explained: claim leadership and new clan armoury
Post by: Andy on March 19, 2013, 02:42:55 am
A leader doesn't log in for 5 days, and they get usurped? I think that's a little harsh... I could see some mega rage potential for that in the future. I don't really see not logging in for 5 days as 'inactivity'. I would increase it to 14 days, but that's just my opinion.
Title: Re: Explained: claim leadership and new clan armoury
Post by: no_rules_just_play on March 19, 2013, 02:44:24 am
A leader doesn't log in for 5 days, and they get usurped? I think that's a little harsh... I could see some mega rage potential for that in the future. I don't really see not logging in for 5 days as 'inactivity'. I would increase it to 14 days, but that's just my opinion.
i agree with that. in my case its good because they are inactive for a while, but shouldnt they have been inactive for a longer time before you kick them?
i wouldnt like it if i appoint the wrong person that decides to do this when im on vacation.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Tears of Destiny on March 19, 2013, 02:45:05 am

A leader doesn't log in for 5 days, and they get usurped? I think that's a little harsh... I could see some mega rage potential for that in the future. I don't really see not logging in for 5 days as 'inactivity'. I would increase it to 14 days, but that's just my opinion.
The current leaders will have 3 days to appeal against it otherwise the claiming member will become the only leader.


This does help safeguard against random usurpers, but I personally would raise this to 7 days.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Segd on March 19, 2013, 03:50:57 am
New armoury is awasome! Always wanted to see it like that.

But don't like limiting the owner's share to 50%.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Thedric on March 19, 2013, 04:30:26 am
I like the changes, I just wish the items already in the armory before this change would be automatically shared with 0 upkeep. You see we have a couple of ppl in Bogumili who left a lot of the stuff in the armory before going off the grid. Now, since they're inactive people cant borrow it.

Ive gotten so used to wicked girls 1h axe Ive even given it a name, now I have to go back to my crappy NWS until she gets back :cry:
Title: Re: Explained: claim leadership and new clan armoury
Post by: TurmoilTom on March 19, 2013, 04:33:15 am
I think that leaders should get 2 weeks minimum to make sure they don't get randomly usurped. Maybe even up to 30 days near holidays.

We can't all install toilets at our computer desks and yell to our mothers to grill some cheese sandwiches, after all.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Harald on March 19, 2013, 04:33:50 am
I like the changes, I just wish the items already in the armory before this change would be automatically shared with 0 upkeep.
If you already borrowed the item you should still have it with 0 daily fee. Only when you give it back no one can borrow it until the fee is set. If you got inactive leaders use the new 'claim leadership' option to get control over the clan back.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Segd on March 19, 2013, 04:35:17 am
Found critical bug: http://forum.meleegaming.com/general-discussion/new-armoury-feature-doesn't-work-properly/new/#new
Title: Re: Explained: claim leadership and new clan armoury
Post by: Andy on March 19, 2013, 04:36:46 am
I think that leaders should get 2 weeks minimum to make sure they don't get randomly usurped. Maybe even up to 30 days near holidays.

We can't all install toilets at our computer desks and yell to our mothers to grill some cheese sandwiches, after all.

[sic]
Title: Re: Explained: claim leadership and new clan armoury
Post by: Ninja_Khorin on March 19, 2013, 06:19:01 am
If there's a leader that isn't active, can his leadership be claimed regardless of the activity of other leaders?
Can any leader appeal possible claimants to another leader?
Can any and all members do this. Or only main characters?

The ninja clan has a bunch of random peoples alts in it, so I'm not overly thrilled about a feature that will only serve to give me a headache and actively disourage me to allow people to join us with their ninja alts. And our leaders aren't the most active ones around. (Only me that's really active)

Besides, I'm leaving next week for an 8 day holiday and cRPG should be the least of my concerns. Just make this feature optional so I can turn it off, any half-assed leader would delegate or promote more active members if he leaves anyway. To me it seems like a feature that will just annoy me and depending on answers to my above questions, I may have to demote some inactive people or kick anyone who tries to usurp them or me.
Title: Re: Explained: claim leadership and new clan armoury
Post by: the real god emperor on March 19, 2013, 06:33:06 am
nice!
Title: Re: Explained: claim leadership and new clan armoury
Post by: Vovka on March 19, 2013, 06:57:33 am
can we have table with info about gold spent/gain per month for/from rent mw items?

like
02.2013
name  gain   spent

vovka 4500 5000
segd  4000 1000
bobka 1000 2000

03.2013
name  gain   spent

vovka 4500 0
segd  0 1000
bobka 100 2000

etc
Title: Re: Explained: claim leadership and new clan armoury
Post by: Lactose_the_intolerant on March 19, 2013, 12:01:34 pm
Good!

My leaders shall have their activity check too and get demoted for inactivity like all the other members!

Justice!

Revolution!

 :mrgreen:

Ps : can you make another feature where you can kick the leaders if they play WOW ?
Title: Re: Explained: claim leadership and new clan armoury
Post by: Tomas on March 19, 2013, 12:08:18 pm
Harald - 2 requests please :)

1) An auto "return to armoury" function for items after they are unused for a certain amount of time. (Time to be set by armoury managers). 


This way armoury managers are not needed at all in clans that swap items around a lot whilst clans that do more long term loans can still do these.

2) Make it so after 5 days only rank 9's can "claim leadership" then every subsequent day it gets opened up to the next rank down.

This way already trusted people get the chance to claim leadership ahead of rank 1 players
Title: Re: Explained: claim leadership and new clan armoury
Post by: BerG on March 19, 2013, 12:30:55 pm
And would be great to see possibility to "borrow" myself my own item. So if i suddenly become inactive my items will stay in use.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Wesleysnipes on March 19, 2013, 12:58:37 pm
The who leadership mutiny thing is pretty stupid. That would be like erasing Steve Jobs from the history of Apple. I mean I can understand some members pretty upset. But you don't steal someone's creation... Just leave the ladder, make one or join another.

Edit: inactive for 2 weeks, other members can obtain leadership. But when the original leader comes back it goes back to old leadership?
Title: Re: Explained: claim leadership and new clan armoury
Post by: Xol! on March 19, 2013, 01:33:27 pm
My major complaint with the old system was that you had to be rank 9 to use the armoury (also giving you accept/kick/bank/rank permissions).  To be completely honest, that's still the case, because items have to returned to the armoury before they can be lended out again.  Most players won't be courteous enough or remember to put their items back when they're done (and even less likely to do so if there's a daily fee).  On top of that, if you're rank 9, you can only return the items, you can't lend them to specific people, so you need to switch to any supporters you want to borrow things on.

My suggestion to streamline the system and reduce the rank requirement would be to add an additional permission level at rank 6.  At this rank, on the 'items' tab of the armoury, all weapons would have their checkboxes enabled, and an additional button for 'Return selected items to armoury' would be placed at the bottom next to 'Borrow selected items'.

Two other small changes that would be nice are to allow supporters the same permissions (at rank 0) as the character they are supporting, and to allow items that you own in the armoury to be borrowed by your character.

Also, please make the leadership timer longer and reset if you play at all (i.e., on an alt), not just on the actual leader character.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Miwiw on March 19, 2013, 01:34:58 pm
5 days are not enough. It should be about 30 days at least and only people of a certain rank should be able to claim leadership imo.

Btw who's activity is important then, if a ladder clan got more than one leader? That player that found the clan?
Title: Re: Explained: claim leadership and new clan armoury
Post by: Knitler on March 19, 2013, 01:36:40 pm
5 days are not enough. It should be about 30 days at least and only people of a certain rank should be able to claim leadership imo.

Btw who's activity is important then, if a ladder clan got more than one leader? That player that found the clan?

Maybe 2weeks and people at rank 9/8
Title: Re: Explained: claim leadership and new clan armoury
Post by: Tristan on March 19, 2013, 02:23:01 pm
30 days min. 5 days is a holiday.

Offer the chance to rank 8/9 for another 30 days.

Then do what ever you want.

How is inactivity defined?
Title: Re: Explained: claim leadership and new clan armoury
Post by: Miwiw on March 19, 2013, 02:30:39 pm
Not checking the crpg page I guess.

In HRE it's saying "The leaders must be inactive for another 4 days, 23 hours and 13 minutes before a regular member can claim leadership." so the last was online about 47 minutes ago?

"Regular" member, thats rank 1, 3 or 5? Woot. :D
Title: Re: Explained: claim leadership and new clan armoury
Post by: Harald on March 19, 2013, 05:31:22 pm
> If there's a leader that isn't active, can his leadership be claimed regardless of the activity of other leaders?
No, all others have to be inactive to claim sole leadership. If your claim goes through you don't replace one of the leaders, you become the only leader of the clan (and can promote others to rank 10 too). The current leaders will be demoted to rank 9.

> Can any leader appeal possible claimants to another leader?
Yes, any leader can appeal to the current claim.

> Can any and all members do this. Or only main characters?
Regular members (rank 1+).

> What is "Minimum rank:" in armory settings?
You can restrict people from adding items lower than the minimum rank. But i overlooked that siege equipment is always rank 0, need to look into that.

> An auto "return to armoury" function for items after they are unused for a certain amount of time. (Time to be set by armoury managers).
Good idea, i'll add max duration when i have time. I think a max borrowed items limit would be nice too.

> And would be great to see possibility to "borrow" myself my own item
This is currently not possible the way it is handled internally.

> inactive for 2 weeks, other members can obtain leadership. But when the original leader comes back it goes back to old leadership?
No.

> 5 days are not enough.
I changed it to 14 days inactivity and 7 days appeal phase for now, will be released soon. TBH i don't know why i made it so short in the beginning.

> Btw who's activity is important then, if a ladder clan got more than one leader?
The activity of all leaders.

> How is inactivity defined?
The only time we currently track is when you were last online on a server, so that is used for that.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Chasey on March 19, 2013, 05:33:37 pm
not to sure about everybody having access to the bank, its causing alot of chaos
Title: Re: Explained: claim leadership and new clan armoury
Post by: Segd on March 19, 2013, 05:39:02 pm
I saw the site was updated again. Harald, did you fix the money bug already?
Title: Re: Explained: claim leadership and new clan armoury
Post by: Harald on March 19, 2013, 06:26:18 pm
> did you fix the money bug already?
Should be fixed.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Segd on March 19, 2013, 07:07:05 pm
> did you fix the money bug already?
Should be fixed.
Still doesn't work for me :( The money goes from one account & disappears.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Tomas on March 19, 2013, 08:27:58 pm
> An auto "return to armoury" function for items after they are unused for a certain amount of time. (Time to be set by armoury managers).
Good idea, i'll add max duration when i have time. I think a max borrowed items limit would be nice too.

Cheers :)
Title: Re: Explained: claim leadership and new clan armoury
Post by: CrazyCracka420 on March 19, 2013, 08:30:13 pm
I like the new additions, but 5 days (+3) is not long enough...what if someone goes on vacation for more than 8 days?
Title: Re: Explained: claim leadership and new clan armoury
Post by: Tyr_ on March 19, 2013, 08:39:55 pm
I dont know if i just didnt see it or if its gone, but can you give rank 9+ the ability to lend items to players again? its easier to give it to someone instead of first removing it and then the other person has to claim it.

Also, get rid of "claim leadership" for rank 10 players^^
Title: Re: Explained: claim leadership and new clan armoury
Post by: oprah_winfrey on March 19, 2013, 09:15:24 pm
I dont know if i just didnt see it or if its gone, but can you give rank 9+ the ability to lend items to players again? its easier to give it to someone instead of first removing it and then the other person has to claim it.

Also, get rid of "claim leadership" for rank 10 players^^

Personally, I would like to see the clan leader given a choice of how they want to structure their armory.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Harald on March 19, 2013, 09:46:27 pm
Still doesn't work for me :( The money goes from one account & disappears.
Now it should work, i thought it was already in the last hotfix patch. Also claim and appeal leadership was set to 14 and 7 days.
Title: Re: Explained: claim leadership and new clan armoury
Post by: oprah_winfrey on March 19, 2013, 09:54:29 pm
Harald is the best.
Title: Re: Explained: claim leadership and new clan armoury
Post by: BerG on March 19, 2013, 10:19:00 pm
Awesome feedback from Harald to community, that is the best way to develop i think. Thank you.

May be eventially it will serve as an example for someone :3
Title: Re: Explained: claim leadership and new clan armoury
Post by: GOBBLINKINGREATLEADER on March 19, 2013, 10:24:05 pm
Claim leadership needs to be an optional setting controlled by the leaders.
Title: Re: Explained: claim leadership and new clan armoury
Post by: Segd on March 20, 2013, 02:34:57 am
Harald, plz look your personal messages, I found another bug :)
Title: Re: Explained: claim leadership and new clan armoury
Post by: BlindGuy on March 20, 2013, 02:42:45 am
Why is everyone so scared of this 5 days inactive leadership claim? You distrust your own clanmates THAT much?? If you dont trust them not to try to steal your clan, why do you even have them IN your clan? I know for a fact that if Casimir, Alpha, Tommy and Bobby went afk we would have them out like a shot would just wait for them to come back again :D
Title: Re: Explained: claim leadership and new clan armoury
Post by: Tanken on March 21, 2013, 09:48:53 pm
So, apparently we don't know what the hell we're doing. When we go to Armory screen, it says everything is loaned out, all 74 items or something. When I go to manage, it shows like 10 items that aren't loaned out, but in the drop down all I can do is select "Return to Owner/Return to Armory"


Are we doing something wrong?
Title: Re: Explained: claim leadership and new clan armoury
Post by: Harrys Oil Can on March 21, 2013, 09:51:53 pm
So, apparently we don't know what the hell we're doing. When we go to Armory screen, it says everything is loaned out, all 74 items or something. When I go to manage, it shows like 10 items that aren't loaned out, but in the drop down all I can do is select "Return to Owner/Return to Armory"


Are we doing something wrong?
prolly need to put something in the daily fee on manage tab, if its blank it doesnt work happened to us too
Title: Re: Explained: claim leadership and new clan armoury
Post by: Tanken on March 21, 2013, 10:47:15 pm
prolly need to put something in the daily fee on manage tab, if its blank it doesnt work happened to us too

Thanks!
Title: Re: Explained: claim leadership and new clan armoury
Post by: Jarlek on April 02, 2013, 05:19:33 pm
Why can't I set the borrow fee for my own items? I wanna rip my clanmates off!  :twisted:
Title: Re: Explained: claim leadership and new clan armoury
Post by: Conquisitore on January 31, 2014, 11:08:41 pm
Hello guys,
Is this feature still enabled ? Because I'm not able to claim leadership or to kick other inactive leaders