cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Corsair831 on March 13, 2013, 10:58:37 am

Title: New Item Balance
Post by: Corsair831 on March 13, 2013, 10:58:37 am
Hey guys, i'm part of the item balancing team, what i'm going to do is add loads of new items and give them all insanely overpowered stats


(OLOLOLOLOLOLOLOLOLO)
Title: Re: New Item Balance
Post by: Rhygar666 on March 13, 2013, 11:00:38 am
can i lick your ass so you change a few of my items as well?
Title: Re: New Item Balance
Post by: Corsair831 on March 13, 2013, 11:17:16 am
can i lick your ass so you change a few of my items as well?

yes, we do that, just kiss up to me as much as you can, which item do you want buffing ??

btw, we're nerfing all of kinnigrims equipment again next patch

(olololo)
Title: Re: New Item Balance
Post by: Moncho on March 13, 2013, 11:23:18 am
Can I have a buff to the brains of the people who play siege? You know, so that they actually get to the freaking flag once and for all instead of fighting on the wall like retards...

Or a buff to the brains of the people who play battle? You know, so that they use some teamwork, instead of just auto WWWWWWWWWWW.

Or maybe a nerf to QQing, so that it does not get taken that much into account and does not bring some classes to a point where they are like "chadz fucks me every single patch, yay!"

Or maybe just smile and nod at the changes, hope for a decent new balancing team, and keep playing as always... Keep calm and QQ moar.
Title: Re: New Item Balance
Post by: MlotekPL on March 13, 2013, 11:51:27 am
Buff backpedalling for 2handers
Title: Re: New Item Balance
Post by: Joker86 on March 13, 2013, 12:02:26 pm
The most important part is that you try to fix mechanical issues, e.g. the different flexibility of the classes regarding their choice of targets and the connected activity/passivity by tweaking the item balance. Because those things are directly connected to each other. Archer shot speed, accuracy and damage have influence on the fact that archers can choose targets most of the time, infantry can't. Or horse hit points have direct influence on the fact that most infantry players are autowalker-lemming-Rambos who scatter all over the map and then get picked by cavalry. Because cavalry horse HP is too high. 

And yet another important aspect is to tweak the popularity of classes by making them (most often) crappier or (almost never) better, which means that the players who play a class because of personal preference and not because of minmaxing have a shitload of fun with it. So if there is too much cavalry or there are too many archers, make the class crappy, so actually no one wants to play it any more except of a few enthusiasts, who will still have their fun with their class, because they are enthusiasts... eventually...

And don't ever come to the idea to reallocate loom points after item balance patches. Otherwise you could see much faster which items people tend to loom and you could see much faster which items are OP. And there would be the danger of actually being fair and not destroying the work of three generations by completely screwing up an item.
Title: Re: New Item Balance
Post by: Gurnisson on March 13, 2013, 12:03:53 pm
Hey guys, i'm part of the item balancing team, what i'm going to do is add loads of new items and give them all insanely overpowered stats


(OLOLOLOLOLOLOLOLOLO)

Haha, you don't like the new (unbalanced) items? :lol:
Title: Re: New Item Balance
Post by: Ronin on March 13, 2013, 01:39:22 pm
congratz! Hope you can be good with it.
Title: Re: New Item Balance
Post by: no_rules_just_play on March 13, 2013, 02:38:22 pm
http://forum.meleegaming.com/general-discussion/(applications)-item-balancers/

how do you know? did you get a pm from chadz?
Title: Re: New Item Balance
Post by: karasu on March 13, 2013, 02:40:14 pm
visitors can't see pics , please register or login
Title: Re: New Item Balance
Post by: no_rules_just_play on March 13, 2013, 02:40:50 pm
oh :oops:
Title: Re: New Item Balance
Post by: donib on March 13, 2013, 02:44:44 pm
add crushrough on rondel dagger please kthxbye
Title: Re: New Item Balance
Post by: dreadnok on March 13, 2013, 02:53:24 pm
Please get rid of the flanged or sparklelion mace. Its the same dopey mace
Title: Re: New Item Balance
Post by: Corsair831 on March 13, 2013, 05:10:39 pm
oh gods, i can't believe people actually thought i was part of the balancing team.

i wonder what else i can get away with ...  :twisted:
Title: Re: New Item Balance
Post by: Tydeus on March 13, 2013, 05:44:37 pm
I don't believe a decision has been made about any new staff members, Item Balance or otherwise (I got lucky and was made unbalance guy just before this hierarchy change).
Title: Re: New Item Balance
Post by: Phew on March 13, 2013, 10:04:59 pm
Anyone that has played the game for any amount of time has a pretty good idea of how to balance item stats; take a similar existing item and perturb its stats slightly using a series of tradeoffs.

For these new items, it's like they outsourced the stat balancing to some guy that's never played cRPG, then told him to take a similar item's stats and just increase EVERYTHING.
Title: Re: New Item Balance
Post by: Penitent on March 13, 2013, 10:39:47 pm
It's really kind of wacky