cRPG

cRPG => General Discussion => Topic started by: Lactating Vegetables on March 09, 2013, 11:17:29 pm

Title: DTV shield bash
Post by: Lactating Vegetables on March 09, 2013, 11:17:29 pm
So shield bash on dtv is a great defensive mechanic...







But what if you used it offensively?

Well this is the result



Enjoy, and wish there was a group that would take it to the next level ;)
Title: Re: DTV shield bash
Post by: Elio on March 09, 2013, 11:25:54 pm
Nudge is based on PS, with 12 PS you can  catapult someone on a roof. :D
Title: Re: DTV shield bash
Post by: Lactating Vegetables on March 09, 2013, 11:34:34 pm
Shhhhh ;)
Title: Re: DTV shield bash
Post by: Algarn on March 09, 2013, 11:39:15 pm
They should allow it in standards gamemodes... Hoplites and 1 handers will love it ... but it should be a bit nerfed before  :mrgreen:
Title: Re: DTV shield bash
Post by: Arathian on March 10, 2013, 12:21:38 am
Yep.

It should have the same effect as getting hit by a horse, minus the damage. The more PS you have, and speed factors like normal, the more likely it is to make him drop down. Else it will just stumble him/stun him. Honestly, it would be a much needed buff to 1h+shield. I mean, the generally accepted strategy nowadays is to sheathe your shield in 1v1's because shield in non-group scenarios is actually a burden (slows you down too much). This is ahistorical, if anything.
Title: Re: DTV shield bash
Post by: dreadnok on March 10, 2013, 02:16:40 pm
Just substitute  kick with shield bash. Kicking with a shield is goofy like a loofy
Title: Re: DTV shield bash
Post by: Formless on March 10, 2013, 06:23:51 pm
Yep.

It should have the same effect as getting hit by a horse, minus the damage. The more PS you have, and speed factors like normal, the more likely it is to make him drop down. Else it will just stumble him/stun him. Honestly, it would be a much needed buff to 1h+shield. I mean, the generally accepted strategy nowadays is to sheathe your shield in 1v1's because shield in non-group scenarios is actually a burden (slows you down too much). This is ahistorical, if anything.

I agree, 1v1 against a good player its actually better to put the shield away ( unless you are sporting high athletics) fighting with a shield makes you too easy to read,  totally reverse of history. 
Title: Re: DTV shield bash
Post by: Anal Bleeding on March 10, 2013, 06:39:37 pm
lol devs are trying to catch up with chivalry and wotr features.
Title: Re: DTV shield bash
Post by: Zlisch_The_Butcher on March 10, 2013, 06:53:20 pm
lol devs are trying to catch up with chivalry and wotr features.
Dude, what kind of weird stalker stays active on a games forum that he's been banned on for like ages.
Title: Re: DTV shield bash
Post by: Anal Bleeding on March 10, 2013, 07:14:06 pm
dude I only have 328 posts you have 3200.
whos the no lifer now?
Title: Re: DTV shield bash
Post by: Vodner on March 10, 2013, 07:39:57 pm
lol devs are trying to catch up with chivalry and wotr features.
I would say Warband has the most important feature: it's actually a good game. Neither Chivalry nor WoTR currently have the steep learning curve that Warband does. As a result, the depth of both 1v1 and group combat in Warband is quite a lot higher than in both of those games.

I wouldn't actually call 1v1 Chivalry combat shallow, mind you. It does, however, suffer from an issue with feints executed at the last possible moment. This gives the blocking player a ~100 ms window to determine whether to block or wait. This can turn blocking into a guessing game, instead of being based on reflexes and animation recognition. I very much doubt that the melee mechanics in Chivalry are going to survive as well as they have in Warband versus 3 years of player skill improvement
Title: Re: DTV shield bash
Post by: Vermilion on March 10, 2013, 08:41:52 pm
Nudge is a great new feature! More like this please! Also add it to all servers, shield walls on strat battles will reach a whole new level