I want the philosophy of buffing/nerfing to become extinct. It will not take the game to anywhere, it never did.
We should concentrate on thinking ways of improving the teamwork and other aspects of the game, in general.
Let me explain the difference with an example:
-For example, many people from the community did not like the current nudge system we have. Because it is considered as a no-skill-easy-win by almost everyone and it swashbucklers an extremely powerful tool in 1v1. Especially if the swashbuckler has better movement speed than his opponent.
There are 2 thinking methods of solving a problem like this:
1- We can think on nerfing nudges to reduce their effectiveness.
2- We can think on making nudges to find it's suitable place in our gaming-experience.
Although both two methods might lead us to the same place in the end, there is a small but important difference between those two. And I must say that option 1 is more likely to limit our perspective, while wil make more people to approach the problem in a way that is like "a counters me, nerf a!".
At least this is how I see the problem.