cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Tomeusz on March 04, 2013, 08:10:45 pm
-
Throwers have too much dmg in my opinion. Comparsion. Iam riding horse with PS 6, 150 PA and hitting white horse with 32 pierce dmg. Its survives. Same situation but with thrower. Riding aheead thrower with brown horse(he has much HP) and he singleshot my horse. Its quire UNrealistic and IMBA in my opinion.
-
throwing is def not OP
-
Wrong section
-
Tomeusz
Junk Thread Creator
And no, I don't think throwers are overpowered, they're just fine. Riding fast towards ranged adds damage to their shots to you iirc, so don't be surprised a HEADSHOT + speed bonus killed your horsey :)
-
And no, I don't think throwers are overpowered, they're just fine. Riding fast towards ranged adds damage to their shots to you iirc, so don't be surprised a HEADSHOT + speed bonus killed your horsey :)
I know speed ads dmg, but its 100x more logical that spear wolld kill horse hitting it at head with high speed, but it doesnt and some thrown rock with 100x less kinect power does.
-
The thing about throwers is, that the amount of players being throwers isnt very high which makes them kinda weak.
-
"Junk Thread Creator"
-
Throwing damage is the last of the ranged damage that needs to be nerfed.
-
Throwing was balanced it seemed at some point. However they made it much more accurate. Sure the damage is fine (one shotting horses and people) but the accuracy should be at a level that reflects the extreme damage it does. Ive been hit by thowers at ranges archers couldnt hit me at, whereas back in the day there where many scenarios where i would be confident the thower could not or would not be able to hit me, with the accuracy basically no one can come anywhere near them now without being almost guaranteed to be killed.
And thats not even getting into the large ammo capacity and rate of fire/fireing on the run. So how do you kill someone you cant even come close to, even sheilders they do so much damage they 2 shot your sheild. Only archers can kill them or a gang of infantry (assuming the thrower isnt completely lacking in situational awareness), and even archers have a tough time given in my experience throwers have tons of IF/STR, ive couched throwers with a great lance and they survive more than plate crutchers do. Low damage -> high accuracy, high damage -> low accuracy imo, throwers shouldnt have both as well as the highest rate of fire, being able to shoot on the run which no one else can do, and having more or less infinite ammo as they can carry alot and easily manuever around and pickup the weapons they missed with.
-
Throwing is a one use weapon, while lances are not. Should they be? Maybe, that would certainly be more realistic.
-
Are you fucking kidding me?
-
The only real problem with throwing is the horrible internal balance for the class of weapons.
-
Proud to provide the downvote that blackens his post.
-
Throwing is a one use weapon, while lances are not. Should they be? Maybe, that would certainly be more realistic.
Not sure if that's trolling, but it still is partly true. When jousting the lances often splintered when hitting the opponents shield or chest armor. +1 for single use lances! :P
And no, throwing is not OP.
-
Throwing was balanced it seemed at some point. However they made it much more accurate. Sure the damage is fine (one shotting horses and people) but the accuracy should be at a level that reflects the extreme damage it does. Ive been hit by thowers at ranges archers couldnt hit me at, whereas back in the day there where many scenarios where i would be confident the thower could not or would not be able to hit me, with the accuracy basically no one can come anywhere near them now without being almost guaranteed to be killed.
And thats not even getting into the large ammo capacity and rate of fire/fireing on the run. So how do you kill someone you cant even come close to, even sheilders they do so much damage they 2 shot your sheild. Only archers can kill them or a gang of infantry (assuming the thrower isnt completely lacking in situational awareness), and even archers have a tough time given in my experience throwers have tons of IF/STR, ive couched throwers with a great lance and they survive more than plate crutchers do. Low damage -> high accuracy, high damage -> low accuracy imo, throwers shouldnt have both as well as the highest rate of fire, being able to shoot on the run which no one else can do, and having more or less infinite ammo as they can carry alot and easily manuever around and pickup the weapons they missed with.
Slowest missiles, least range, and what the fuck are you smoking with this "large ammo capacity" comment? Accurate? Sure, with enough wpf and practice practice practice while throwing at a beast that is 8 feet long and 5 feet tall, otherwise, no. :rolleyes:
-
If you come full speed on a thrower believing you would get an easykill, you diserve to get your ass handed too. You can easily avoid a confrontation with a thrower and come back later when he is occupied. I also know quite a bit of cav that can easily deal with throwers.