cRPG

cRPG => Beginner's Help and Guides => Topic started by: WITCHCRAFT on February 24, 2013, 08:35:36 am

Title: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: WITCHCRAFT on February 24, 2013, 08:35:36 am
Here is my build at level 32:

STR 18
AGI 24

Power Strike: 6
Shield: 8
Athletics: 8
Weapons Master: 1

120 One Handed WPF, 3 points of WPF leftover


I am really enjoying agile shielder infantry. However, I am just not as effective in strat battles compared to STR shielders if I fight in line formations with them. In both battle and strategus, I am vulnerable to cavalry. Going from 32-35 I could increase my STR or AGI by 3 points and reach the next tier of skills. However, I go plenty fast, my shield never breaks before I die, and I hit hard enough to take players down in a satisfactory fashion. I feel that my best bet is to  pump all stats/skills into weapons master and picking up either polearm or crossbow. Either one would help vs cav, but I am leaning slightly towards crossbow since it would provide more versatiliity in strategus fights.

What do you recommend? Why? I have ignored iron flesh for many gens now, and due to the fact that I usually wear light mail or less for armor, I feel that it would be a poor investment in non-strategus battles. If anyone else has taken a build like this past 32, I would love you hear your recommendations and anecdotes.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Macropus on February 24, 2013, 09:13:48 am
I'd recommed to get 6 IF at lvl 34, then 4 WM at lvl 35.
Use short high-damaging blunt/pierce weapons, abuse speedbonus, hit the head and damage will be just fine I guess.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: WITCHCRAFT on February 24, 2013, 09:24:12 am
Getting 6 IF at level 34 will be much faster than getting something at level 35. I am considering the 6 IF route. A couple others in TS and steam told me the same.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Dooz on February 24, 2013, 09:44:05 am
WM is underrated. Max that bitch or take it to 7 in the next two levels for 1h and the extra speed and damage will make you murderous. IF is fine too, but you're not built for strength.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Umbra on February 24, 2013, 10:28:42 am
Here is what im going for:

Strength: 24
Agility: 18
Hit points: 71
Skills to attributes: 8
Ironflesh: 6
Power Strike: 8
Shield: 6
Athletics: 6
One Handed: 120

Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Malaclypse on February 24, 2013, 11:45:31 am
What do you recommend? Why? I have ignored iron flesh for many gens now, and due to the fact that I usually wear light mail or less for armor, I feel that it would be a poor investment in non-strategus battles. If anyone else has taken a build like this past 32, I would love you hear your recommendations and anecdotes.

Currently

(click to show/hide)


Trying to figure out what exactly to do at the big 35. I'll possibly adding another proficiency into the mix (either Two Handed or Crossbow) myself.

I'd say that while Crossbow proficiency adds versatility, Polearms in and of themselves are much more diverse in form and function, and would lean towards getting that next. Though.. even with just 7 WM, which you could get by 34, you could have a 120/108/98 split between three disciplines (@ 35 120/116/112). For 33, you'll find yourself at 120/93, which isn't terrible for Crossbow accuracy and adds a decent amount of average/min damage for polearms. I recommend using a STF to dink around with prof- PS/ATH identical to build, experimental prof values only, just leave out your 1h (80 crossbow? 100 polearm?).

If your main concern is the threat which cavalry poses to you, then go Polearm (first). Hoplite is incredibly fun for how simple it is, and having some Polearm proficiency actually offers a pretty absurd amount of variety in Battle and Strat. Just look at the shop page for Polearms compared to Two Handed or One Handed. You've got some pretty long knockdown weapons, lots of non-Unbalanced axes (one of which doubles as the longest blunt weapon), the longest pokey thing in the game, Staves, Spears, 2-directional weapons the list goes on. Shieldbreakers, Anti-Cav, even a token Crushthrough and some rad Knockdown gear- in terms of a variety of playstyles afforded by a group of weapons, Polearms are ahead.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: CrazyCracka420 on February 25, 2013, 03:39:42 pm
My suggestion to get from 32 to 35? Play all day err'day
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Turboflex on February 25, 2013, 05:19:47 pm
To deal with cav on battle and strat just spawn with a light lance, fauchard or bamboo spear. You don't need wpf to rear a horse and hurt it bad stabbing into legs.

Drop it as you head into melee and pick it up later if you're alive after.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Sandersson Jankins on February 25, 2013, 05:28:21 pm
Taking into consideration which side you're almost always on in strat battles, I reckon that polearm wpf would be damn handy if you're half-decent with a longspear or pike. Damned red cavalry rampaging through our lines the entire battle. I wouldn't say that you'd even need wpf to simply rear cavalry with a bamboo/fauchard in hoplite mode, but to wield a pike/LS, you're going to want some polearm proficiency.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Turboflex on February 25, 2013, 08:44:55 pm
The +3 ashwoods and +3 light lances have pretty good speed even without wpf I use them all the time.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Jarold on February 25, 2013, 11:32:53 pm
I say get +3 STR and then get 1 PS and 2 WM then just buy a fauchard and use it as anti-cav.

Alternatively you could just convert all the attribute points into skill points giving you 9 skill points ( 3 for leveling and 6 for converting ). Then you can max out your WM and get IF if you want.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Matey on February 27, 2013, 07:23:12 am
go for 8 WM and pump it ALL into 1h like a boss! that is how i rolled!
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Phew on February 27, 2013, 07:33:22 pm
I keep putting points into WM hoping they will buff it soon (like they've been saying for like 2 years), only to regret it and wish I'd put the points in IF instead. With the current valour system, all a shielder needs to get valour with decent frequency is to be near the action and alive. Athletics ensures the former, IF ensures the latter.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: oprah_winfrey on February 27, 2013, 08:09:13 pm
You don't need polearms to down horses as a one hand, you just need to sidestep and right swing. But the long pointy sticks do help if you are not confident in doing that. Best part is, most cav will just leave you alone because noballs.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Mlekce on February 27, 2013, 11:33:58 pm
get IF or get more agility. at least i would to that. 8 shield is too much,i would rather roll with 5 or 6 and 1 wm is also bad investment.
Get max wm or none,spending 2 or 3 points in wm will not make any difference.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: oprah_winfrey on February 28, 2013, 12:02:22 am
get IF or get more agility. at least i would to that. 8 shield is too much,i would rather roll with 5 or 6 and 1 wm is also bad investment.
Get max wm or none,spending 2 or 3 points in wm will not make any difference.

I disagree about the weaponmaster part. I think getting 3 is good if you wear varying armors/play strat. It gives me the option of wearing 20 weight worth of armor and not swinging slower then a long maul and dealing no damage.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Mlekce on February 28, 2013, 12:07:50 am
Oprah i have 0 wm and 111wm and i wear from heraldic trans to leather jerkin. There isn't any difference in speed and dmg i need same amount of hits to kill.
If you have problems with speed when fighting someone put shield on back or drop it and fight in melee. All problems solved.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Taser on February 28, 2013, 01:38:23 am
I'll jump in since I have my build currently at 20/21. Going for a 21/21 at 33.

I like it so far plus I hybrided with 1h and xbow. I like the flexibility to shoot stuff in sieges and then be 1h/shield in field battles (I never do well as an xbow in field battles). 6 PS is enough but I'll have 7 at 33 so I'll be fine with that.

Currently my build is:

6PS
5 shield
7 Ath
7 WM

with 121 1h wpf and 133 xbow wpf.

Its not bad but I don't know what I'll do beyond 33. Maybe some IF or more shield. Perhaps riding? I don't know.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Erzengel on February 28, 2013, 02:12:51 am
More IF and Shieldskill.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Phew on February 28, 2013, 03:15:31 pm
More IF and Shieldskill.

I think Taser uses a loomed Board Shield, doubt that breaks much even with 5 shield skill. Although 6 shield skill with a loomed shield starts to become nigh-unbreakable against anything but axes.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Ronin on February 28, 2013, 08:47:34 pm
More weapon master and polearm wpf. So you can be a hoplite! Also more ironflesh, and some riding too :D
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Riddaren on March 02, 2013, 05:56:23 pm
33: +3 WM (4)
34: +3 WM (7)
35: +1 WM (8) +2 IF (2)

Enough WM to be a good crossbowman as well.
Either that or invest 5-7 into riding.

Investing in IF (6) seems like a bad idea as a shielder with 8 shield skill.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Shemaforash on March 02, 2013, 06:40:08 pm
you just need to sidestep and right swing.

try this against experienced cavalry who know what they're doing, you will lose that duel.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Tears of Destiny on March 02, 2013, 07:23:04 pm
Oprah i have 0 wm and 111wm and i wear from heraldic trans to leather jerkin. There isn't any difference in speed and dmg i need same amount of hits to kill.
If you have problems with speed when fighting someone put shield on back or drop it and fight in melee. All problems solved.


WM, not wpf  :wink:  3WM is about 130-ish wpf and the difference between 1wpf and 100 is 7.5%
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: oprah_winfrey on March 03, 2013, 02:34:31 am
try this against experienced cavalry who know what they're doing, you will lose that duel.

In my experience, I win this duel way more often then I lose it.


WM, not wpf  :wink:  3WM is about 130-ish wpf and the difference between 1wpf and 100 is 7.5%

There is a good chance its in my head, but I notice a big difference.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Shemaforash on March 03, 2013, 03:05:08 am
Yeah, against bad cavalry.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Macropus on March 03, 2013, 07:51:01 am
try this against experienced cavalry who know what they're doing, you will lose that duel.
In some situations, no matter how experienced the cav is, he has no chance, just because riding a horse limits  maneuverability.
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Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Ronin on March 03, 2013, 01:23:36 pm
Hmm that is true macropus, but a good cav shouldn't be charging just like that. I personally try to manuever before the enemy infantry manuevers. So at least I can reduce the effectiveness of a possible strafe move. Or we move to opposite directions and no one gets hurt.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Shemaforash on March 03, 2013, 01:38:36 pm
In some situations, no matter how experienced the cav is, he has no chance, just because riding a horse limits  maneuverability.
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Starting to feel it's rather clear cavalry players are rather bad here in cRPG. All you have to do is ensure that your enemy is unable to reach your horse when attacking with a lance. Which is NOT DIFFICULT.

PS: If someone is attacking in the image like that, they're bad.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Turboflex on March 04, 2013, 06:51:58 pm
I would agree that a good cav should never die like this. One who maneuvers properly, angling  to ensure his lance is on the correct side, while at the same time flaring away slightly at time of impact so that the 1h with short weapon cannot reach the horse. there are A LOT of bad or lazy cav out there tho, who dont bother to maneuver properly cuz they are just so used to backstabbing people offering no resistance that they are surprised when an alert and clever infantryman actually fights back.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: Zanze on March 04, 2013, 06:57:01 pm
I am terrible cav, but the easiest method I use to attacking aware infantry is close to feinting but using my horses speed instead. Essentially slowing down for them to swing early and then speeding up to secure my hit and add some speed bonus. When in doubt however, I try my best to veer away from their hit and see if I can headbutt them to the ground. (In the case I messed up the above method, knocking them down sometimes stops their attack from hitting me)

Also, if incoming cav is attacking you as a 1h, thrust works better than right swing.
Title: Re: Progression from 32 -> 35 ... suggestions? (18/24 shielder)
Post by: San on March 05, 2013, 12:59:00 am
You're not bad if you already realize that's the best option most of the time. It just takes time. The amount of speed you use greatly affects how much damage you take, too. That's how my rouncey always takes tons of hits before going down when I move properly.