cRPG
cRPG => Suggestions Corner => Topic started by: oprah_winfrey on February 20, 2013, 10:04:27 pm
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Remove the cap so you get 30 xp bonus doesn't stop at gen 16. So a gen 30 player on an x1 would get 1870 per tick.
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OOOOrrrr supremely advantageous loom stacking x5 and getting 9350xp per tick. NO.
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OOOOrrrr supremely advantageous loom stacking x5 and getting 9350xp per tick. NO.
Between the marketplace and the armory, pretty much everyone already has fully loomed gear. Plus after 16 gens, your gear is already fully loomed.
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At gen 296381 you could reach lvl 31 in one single x1 tick, so ... why not ?
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good idea :D
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Didn't think about this at the time, but this would be a slight gold sink as well.
At gen 296381 you could reach lvl 31 in one single x1 tick, so ... why not ?
Everyone needs something to work towards.
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Didn't think about this at the time, but this would be a slight gold sink as well.
Explain?
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Explain?
I guess I should have phrased that better. Per gen you will earn less gold.
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Yes, but you won't earn less gold in reality - gold should be worked out as gold per minute, rather than gold per generation, since as you get the gen bonus from 1-16 you gain less and less money per gen anyway. If you think about it like that, gen1 is your most profitable generation.
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Yes, but you won't earn less gold in reality - gold should be worked out as gold per minute, rather than gold per generation, since as you get the gen bonus from 1-16 you gain less and less money per gen anyway. If you think about it like that, gen1 is your most profitable generation.
Yeah I realized that after I posted it. I generally look at gold/gen, even though it doesn't really mean much overall.
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Always thought putting a cap on Gen Bonus while simultaneously lowering the bonus itself was pretty extreme. One or the other should have been tested.
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YES!
Giev 11150 xp per x5 tick :mrgreen:
It's not far off on gen 16 in the under lvl 20 server... I remember getting over 10k exp on a x5 there.
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This is a horrible idea. 7250 at x5 is more than enough, when will you loom crutchers be content?
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Removing the cap leads to situation spiralling out of control, with high gens retiring ever faster and faster.
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Maybe if it was the other way round, so newbies have it easier
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-30xp/gen
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higger gen less exp
gen 35 here
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op is brainfarting like crazy
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This is a horrible idea. 7250 at x5 is more than enough, when will you loom crutchers be content?
There is 135 +3s in my clans armory. I have 18 +3s. From a stand point of crutching, it doesn't really matter how many more times I retire, I just like using different weapons and playing different classes.
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Imho gen 1 should be 1400 exp per tick, gen 2 1430/tick, 3 1460/tick until you reach 1820 and then you should stop there (or even stop at 1700 or sth). It takes totally ages when you are gen 1 and you are trying to level up. It is definitely too long for low gens.
Also it could be like somebody suggested that gen bonus could be connected to the account not to the character so for example when you have main gen 20, any of your alts at gen 1 or other would be gaining this 1450 exp/tick.
Those are not high-gen players that need more looms but little newcomers or just low-gen characters. It would increase amount of alts I guess and decrease loom:gold ratio because looms would be slightly more popular. Less gold for loom = gold gaining worth and becoming more important currency.
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Remove gen exp bonus, IMO it sucks in because new players get a rough start while gen 16+ people are getting new loomies by the minute (ok not that fast but still quite a bit faster than new players). Instead make the exp bonus something inbetween, like 1300 exp a tick.
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Remove gen exp bonus, IMO it sucks in because new players get a rough start while gen 16+ people are getting new loomies by the minute (ok not that fast but still quite a bit faster than new players). Instead make the exp bonus something inbetween, like 1300 exp a tick.
Right, because having more looms then you can even equip puts you at such a huuuge advantage. I am a high gen, and I continue to retire because I get bored of doing the same thing and like to play different classes/builds.
But I'm sure you disagree and think that I am at a huge advantage with my secondary/tertiary items/armors loomed, or the +3 blue hood I just loomed up. Certainly way more then if I just stopped retiring and was lvl 35 24/21 2h hero with a loomed kuyak, heavy gauntlets, sword.
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Why do you need them, then? Just use STFs.
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What about a diminishing gen bonus after 16? Like gen 17 +20 xp, 18 +10, 19 +5, 20 +5 and then +2 or something for every gen after that. Maybe make it so that it's every gen after 16 from the time it is implemented so that people who are already gen 45 or w/e don't instantly get a huge bonus. Just spitballing.
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Markets not flooded enough with looms?
Level 35 should never be easily obtained. Kudos to those that respec once it is achieved.
Cap is a good addition, it rewards those who put the time in. But, doesn't make overboard.
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Between the marketplace and the armory, pretty much everyone already has fully loomed gear.
I don't think you understand the gross difference between the clanner hard core players and the average player, gen wise.
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I don't think you understand the gross difference between the clanner hard core players and the average player, gen wise.
I guess I don't know what the definition of an average player is, but apparently they aren't in clans?
But
In terms of effectivness, being gen 16 and 160 are very close. At gen 16, you can have body armor fully loomed and a weapon. Anything higher then that doesn't really matter because you generally don't equip two weapons. (exceptions are cav and ranged)
So whatever the average player is gen wise, they will be fighting against the same thing except the guy who is gen XX will sometimes have different +3 weapons. This is achievable anyway via the marketplace.
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I don't think you understand the gross difference between the clanner hard core players and the average player, gen wise.
He doesn't.
I consider myself to play more than your average cRPG player (typically 6 or 7 nights every 2 weeks for a couple hours each night) and I'm only gen 13 (granted I retired once at 32 and once at 33 so I would be gen 16 right now if I didn't fuck up my build, and didn't get enticed by the double XP Sunday + the loompoint I got when investing).
Amazes me all the people who are over gen 20, and the people who are level 34 or 35 (I think Aldo is level 36 a little birdy told me)
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Looms dont even turn the tide that much and half the community doesnt even retire so why not
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Looms dont even turn the tide that much and half the community doesnt even retire so why not
body armor at +3 typically gives you 5 more body and 5 more leg armor, add in +3 gloves and they give you (typically) 5 more body armor. Loomed body/gloves give you 10 more body armor than normal (that is quite significant, at 40 base body armor that's 20% increase).
I notice a huge difference in a +3 heavy lance and a normal heavy lance, you have 1 more speed, and 3 more damage (from 23pierce which is laughable, to 26pierce which is somewhat useful).
Looms do make a difference. Personal skill is still the most important factor, as well as your character's level and build, but looms play an important role.
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op is viewing this from a selfcentered point of view and is making very weak arguments to backup his suggestion :rolleyes:
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The only way the bonus would really show it if you're gen 30 or higher in which at that point the person already has the all the loom he needs
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op is viewing this from a selfcentered point of view and is making very weak arguments to backup his suggestion :rolleyes:
This coming from the guy who is both low gen and level 35. :rolleyes:
I know huesby and ToD don't retire anymore either, and wouldn't be suprised that most of the players who are against this are in the same boat. Except for Malclops who is high level and supported it.
There is a reason that most players don't retire anymore, and for most players it is that being a high level has a higher benefit then more looms.
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Right, because having more looms then you can even equip puts you at such a huuuge advantage. I am a high gen, and I continue to retire because I get bored of doing the same thing and like to play different classes/builds.
But I'm sure you disagree and think that I am at a huge advantage with my secondary/tertiary items/armors loomed, or the +3 blue hood I just loomed up. Certainly way more then if I just stopped retiring and was lvl 35 24/21 2h hero with a loomed kuyak, heavy gauntlets, sword.
No because new players have a rough time getting even one loom. Most people here played before the exp nerf/early retirement patch when you could retire at 15, getting you loads of gens easily. Ofcourse they were lessened by the patch that removed 1/3rd looms or w/e it was, but its still a big advantage.
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No because new players have a rough time getting even one loom. Most people here played before the exp nerf/early retirement patch when you could retire at 15, getting you loads of gens easily. Ofcourse they were lessened by the patch that removed 1/3rd looms or w/e it was, but its still a big advantage.
I didn't. When they did the loom respec and everyone lost 1/3 of their gens I was gen 2 or 3 I think.
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Your mom's easier and faster than she was in the old days
/gottem
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Dunno what the hell you people are doing but I spent more than 400 hours on this god damn game and I aint more than gen 4 on one char... and gen 2 on my alts. I do not have fully loomed gear anywhere!
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Couple of ideas:
1.) Remove the cap, keep XP gain/gen the same, set a new hard cap value. At 30 xp per gen it would take quite some time to reach exploitable levels as before.
2.) Keep the cap as is, buff XP gain/gen to previous levels (100 per gen, cap at same gen as now).
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Think you should just do what my suggestion says, allow the multiplier to be stacked on all chars on your account. That way people can go play their alts or whatever when they are tired of their mains.
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When the game first got changed to have the multi system, I was playing and in IRC at the time. chadz asked "How does the new leveling feel?"
I was the first to reply, and said "too fast." chadz said he then lowered xp by 1/3 and i said "great!>"
That was probably one of the worst trolls I've done. Sorry cRPG. Raise all xp by 1/3 for all characters permanently please.
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I was the first to reply, and said "too fast." chadz said he then lowered xp by 1/3 and i said "great!>"
That was probably one of the worst trolls I've done. Sorry cRPG. Raise all xp by 1/3 for all characters permanently please.
Wat...
So according to this, the experience gain was originally base 1500 per tick, and now you want experience to be base 1300 per tick... Why?
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Smoothrich isn't very good at math, try not to hold it against him.
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Wat...
So according to this, the experience gain was originally base 1500 per tick, and now you want experience to be base 1300 per tick... Why?
He reduced XP gain by a third or something to that effect, not sure if that was true but that convo happened. So it should be higher either way, the base XP gain. Is that not communicated? Yeah I'm not a math guy but the point stands.. a buff to xp for all gens and all players would be rather nice, instead of just new players, just high gens, or things like that. XP is just a grind in the way of "fun" and most people don't play the game for grinding anymore and in fact leave because of it.
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Always thought putting a cap on Gen Bonus while simultaneously lowering the bonus itself was pretty extreme. One or the other should have been tested.
This. I hated the fact that I lost my 100 xp per gen then a slap in the face with it being capped as well. Not like I was gen 16 at the time nor am I still (gen 15 so almost I suppose).
One or the other should have been done not both.
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I didn't. When they did the loom respec and everyone lost 1/3 of their gens I was gen 2 or 3 I think.
Yes but after that the exp gain was crazy high, 100 something per gen? So even with just a few gens back then it still gave a huge advantage.